Move tests, create makefile action to run tests on examples (#433)

* Move tests, create makefile action to run tests on examples

* Correct import file for html files

* Build environment for tests

* Fix the CI

* rearrange CI

* fix find cmd and make sure we don't delete the folder implicitly

* more rearranging

* fix folder permissions and custom sed for subfolders

* add toga wheels files

* re-add missing file

* mirror latest changes in alpha ci

* fix find cmd

* try different fix for find

* remove redundant build

Co-authored-by: mariana <marianameireles@protonmail.com>
Co-authored-by: pww217 <pwilson@anaconda.com>
Co-authored-by: Fabio Pliger <fabio.pliger@gmail.com>
This commit is contained in:
Mariana Meireles
2022-05-26 18:31:38 -03:00
committed by GitHub
parent 2c5ef95027
commit a9470ed9c1
111 changed files with 23 additions and 3969 deletions

47
examples/mario/js/coin.js Normal file
View File

@@ -0,0 +1,47 @@
(function() {
if (typeof Mario === 'undefined')
window.Mario = {};
var Coin = Mario.Coin = function(pos, sprite) {
Mario.Entity.call(this, {
pos: pos,
sprite: sprite,
hitbox: [0,0,16,16]
});
this.idx = level.items.length
}
Mario.Util.inherits(Coin, Mario.Entity);
Coin.prototype.isPlayerCollided = function() {
//the first two elements of the hitbox array are an offset, so let's do this now.
var hpos1 = [this.pos[0] + this.hitbox[0], this.pos[1] + this.hitbox[1]];
var hpos2 = [player.pos[0] + player.hitbox[0], player.pos[1] + player.hitbox[1]];
//if the hitboxes actually overlap
if (!(hpos1[0] > hpos2[0]+player.hitbox[2] || (hpos1[0]+this.hitbox[2] < hpos2[0]))) {
if (!(hpos1[1] > hpos2[1]+player.hitbox[3] || (hpos1[1]+this.hitbox[3] < hpos2[1]))) {
this.collect();
}
}
}
Coin.prototype.render = function(ctx, vX, vY) {
this.sprite.render(ctx, this.pos[0], this.pos[1], vX, vY);
}
//money is not affected by gravity, you see.
Coin.prototype.update = function(dt) {
this.sprite.update(dt);
}
Coin.prototype.checkCollisions = function() {
this.isPlayerCollided();
}
Coin.prototype.collect = function() {
sounds.coin.currentTime = 0.05;
sounds.coin.play();
player.coins += 1;
delete level.items[this.idx]
}
})();