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Move tests, create makefile action to run tests on examples (#433)
* Move tests, create makefile action to run tests on examples * Correct import file for html files * Build environment for tests * Fix the CI * rearrange CI * fix find cmd and make sure we don't delete the folder implicitly * more rearranging * fix folder permissions and custom sed for subfolders * add toga wheels files * re-add missing file * mirror latest changes in alpha ci * fix find cmd * try different fix for find * remove redundant build Co-authored-by: mariana <marianameireles@protonmail.com> Co-authored-by: pww217 <pwilson@anaconda.com> Co-authored-by: Fabio Pliger <fabio.pliger@gmail.com>
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34
examples/mario/js/entity.js
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34
examples/mario/js/entity.js
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(function() {
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if (typeof Mario === 'undefined')
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window.Mario = {};
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var Entity = Mario.Entity = function(options) {
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this.vel = [0,0];
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this.acc = [0,0];
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this.standing = true;
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this.pos = options.pos;
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this.sprite = options.sprite;
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this.hitbox = options.hitbox;
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this.left = false;
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}
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Entity.prototype.render = function(ctx, vX, vY) {
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this.sprite.render(ctx, this.pos[0], this.pos[1], vX, vY)
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}
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Entity.prototype.collideWall = function(wall) {
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//the wall will always be a 16x16 block with hitbox = [0,0,16,16].
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if (this.pos[0] > wall.pos[0]) {
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//from the right
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this.pos[0] = wall.pos[0] + wall.hitbox[2] - this.hitbox[0];
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this.vel[0] = Math.max(0, this.vel[0]);
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this.acc[0] = Math.max(0, this.acc[0]);
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} else {
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this.pos[0] = wall.pos[0] + wall.hitbox[0] - this.hitbox[2] - this.hitbox[0];
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this.vel[0] = Math.min(0, this.vel[0]);
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this.acc[0] = Math.min(0, this.acc[0]);
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}
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}
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Entity.prototype.bump = function() {;}
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})();
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