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Move tests, create makefile action to run tests on examples (#433)
* Move tests, create makefile action to run tests on examples * Correct import file for html files * Build environment for tests * Fix the CI * rearrange CI * fix find cmd and make sure we don't delete the folder implicitly * more rearranging * fix folder permissions and custom sed for subfolders * add toga wheels files * re-add missing file * mirror latest changes in alpha ci * fix find cmd * try different fix for find * remove redundant build Co-authored-by: mariana <marianameireles@protonmail.com> Co-authored-by: pww217 <pwilson@anaconda.com> Co-authored-by: Fabio Pliger <fabio.pliger@gmail.com>
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47
examples/mario/js/flag.js
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47
examples/mario/js/flag.js
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(function() {
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if (typeof Mario === 'undefined')
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window.Mario = {};
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Flag = Mario.Flag = function(pos) {
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//afaik flags always have the same height and Y-position
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this.pos = [pos, 49];
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this.hitbox = [0,0,0,0];
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this.vel = [0,0];
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this.acc = [0,0];
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}
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Flag.prototype.collideWall = function() {;
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}
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Flag.prototype.update = function(dt){
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if (!this.done && this.pos[1] >= 170) {
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this.vel = [0,0];
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this.pos[1] = 170;
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player.exit();
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this.done = true;
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}
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this.pos[1] += this.vel[1];
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}
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Flag.prototype.checkCollisions = function() {
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this.isPlayerCollided();
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}
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Flag.prototype.isPlayerCollided = function() {
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if (this.hit) return;
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if (player.pos[0] + 8 >= this.pos[0]) {
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music.overworld.pause();
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sounds.flagpole.play();
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setTimeout(function() {
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music.clear.play();
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}, 2000);
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this.hit = true;
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player.flag();
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this.vel = [0, 2];
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}
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}
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Flag.prototype.render = function() {
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level.flagpoleSprites[2].render(ctx, this.pos[0]-8, this.pos[1], vX, vY);
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}
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})();
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