mirror of
https://github.com/pyscript/pyscript.git
synced 2025-12-19 18:27:29 -05:00
Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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b13317d32f | ||
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57b1440a10 | ||
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fc53356a1d | ||
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5be99456f0 | ||
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7adedcc704 |
@@ -25,13 +25,13 @@ repos:
|
||||
- id: trailing-whitespace
|
||||
|
||||
- repo: https://github.com/psf/black
|
||||
rev: 24.10.0
|
||||
rev: 25.1.0
|
||||
hooks:
|
||||
- id: black
|
||||
args: ["-l", "88", "--skip-string-normalization"]
|
||||
|
||||
- repo: https://github.com/codespell-project/codespell
|
||||
rev: v2.3.0
|
||||
rev: v2.4.1
|
||||
hooks:
|
||||
- id: codespell # See 'pyproject.toml' for args
|
||||
exclude: \.js\.map$
|
||||
|
||||
623
core/package-lock.json
generated
623
core/package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "@pyscript/core",
|
||||
"version": "0.6.22",
|
||||
"version": "0.6.26",
|
||||
"type": "module",
|
||||
"description": "PyScript",
|
||||
"module": "./index.js",
|
||||
@@ -62,38 +62,38 @@
|
||||
"@webreflection/idb-map": "^0.3.2",
|
||||
"add-promise-listener": "^0.1.3",
|
||||
"basic-devtools": "^0.1.6",
|
||||
"polyscript": "^0.16.10",
|
||||
"sabayon": "^0.6.1",
|
||||
"polyscript": "^0.16.11",
|
||||
"sabayon": "^0.6.6",
|
||||
"sticky-module": "^0.1.1",
|
||||
"to-json-callback": "^0.1.1",
|
||||
"type-checked-collections": "^0.1.7"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@codemirror/commands": "^6.7.1",
|
||||
"@codemirror/lang-python": "^6.1.6",
|
||||
"@codemirror/language": "^6.10.6",
|
||||
"@codemirror/state": "^6.4.1",
|
||||
"@codemirror/view": "^6.35.0",
|
||||
"@codemirror/commands": "^6.8.0",
|
||||
"@codemirror/lang-python": "^6.1.7",
|
||||
"@codemirror/language": "^6.10.8",
|
||||
"@codemirror/state": "^6.5.2",
|
||||
"@codemirror/view": "^6.36.2",
|
||||
"@playwright/test": "1.45.3",
|
||||
"@rollup/plugin-commonjs": "^28.0.1",
|
||||
"@rollup/plugin-node-resolve": "^15.3.0",
|
||||
"@rollup/plugin-commonjs": "^28.0.2",
|
||||
"@rollup/plugin-node-resolve": "^16.0.0",
|
||||
"@rollup/plugin-terser": "^0.4.4",
|
||||
"@webreflection/toml-j0.4": "^1.1.3",
|
||||
"@xterm/addon-fit": "^0.10.0",
|
||||
"@xterm/addon-web-links": "^0.11.0",
|
||||
"@xterm/xterm": "^5.5.0",
|
||||
"bun": "^1.1.38",
|
||||
"chokidar": "^4.0.1",
|
||||
"bun": "^1.2.2",
|
||||
"chokidar": "^4.0.3",
|
||||
"codedent": "^0.1.2",
|
||||
"codemirror": "^6.0.1",
|
||||
"eslint": "^9.16.0",
|
||||
"eslint": "^9.19.0",
|
||||
"flatted": "^3.3.2",
|
||||
"rollup": "^4.28.1",
|
||||
"rollup": "^4.34.4",
|
||||
"rollup-plugin-postcss": "^4.0.2",
|
||||
"rollup-plugin-string": "^3.0.0",
|
||||
"static-handler": "^0.5.3",
|
||||
"string-width": "^7.2.0",
|
||||
"typescript": "^5.7.2",
|
||||
"typescript": "^5.7.3",
|
||||
"xterm-readline": "^1.1.2"
|
||||
},
|
||||
"repository": {
|
||||
|
||||
@@ -25,7 +25,7 @@ const badURL = (url, expected = "") => {
|
||||
* @param {string?} type the optional type to enforce
|
||||
* @returns {{json: boolean, toml: boolean, text: string}}
|
||||
*/
|
||||
const configDetails = async (config, type) => {
|
||||
export const configDetails = async (config, type) => {
|
||||
let text = config?.trim();
|
||||
// we only support an object as root config
|
||||
let url = "",
|
||||
|
||||
@@ -25,6 +25,11 @@ export default {
|
||||
/* webpackIgnore: true */
|
||||
"./plugins/py-editor.js"
|
||||
),
|
||||
["py-game"]: () =>
|
||||
import(
|
||||
/* webpackIgnore: true */
|
||||
"./plugins/py-game.js"
|
||||
),
|
||||
["py-terminal"]: () =>
|
||||
import(
|
||||
/* webpackIgnore: true */
|
||||
|
||||
@@ -5,7 +5,13 @@ const { stringify } = JSON;
|
||||
|
||||
const invoke = (name, args) => `${name}(code, ${args.join(", ")})`;
|
||||
|
||||
const donkey = ({ type = "py", persistent, terminal, config }) => {
|
||||
const donkey = ({
|
||||
type = "py",
|
||||
persistent,
|
||||
terminal,
|
||||
config,
|
||||
serviceWorker,
|
||||
}) => {
|
||||
const globals = terminal ? '{"__terminal__":__terminal__}' : "{}";
|
||||
const args = persistent ? ["globals()", "__locals__"] : [globals, "{}"];
|
||||
|
||||
@@ -46,6 +52,7 @@ const donkey = ({ type = "py", persistent, terminal, config }) => {
|
||||
typeof config === "string" ? config : stringify(config),
|
||||
);
|
||||
}
|
||||
if (serviceWorker) script.setAttribute("service-worker", serviceWorker);
|
||||
|
||||
return addPromiseListener(
|
||||
document.body.appendChild(script),
|
||||
|
||||
68
core/src/plugins/py-game.js
Normal file
68
core/src/plugins/py-game.js
Normal file
@@ -0,0 +1,68 @@
|
||||
import { dedent, define } from "polyscript/exports";
|
||||
|
||||
import { stdlib } from "../core.js";
|
||||
import { configDetails } from "../config.js";
|
||||
import { getText } from "../fetch.js";
|
||||
|
||||
let toBeWarned = true;
|
||||
|
||||
const hooks = {
|
||||
main: {
|
||||
onReady: async (wrap, script) => {
|
||||
if (toBeWarned) {
|
||||
toBeWarned = false;
|
||||
console.warn("⚠️ EXPERIMENTAL `py-game` FEATURE");
|
||||
}
|
||||
if (script.hasAttribute("config")) {
|
||||
const value = script.getAttribute("config");
|
||||
const { json, toml, text } = configDetails(value);
|
||||
let config = {};
|
||||
if (json) config = JSON.parse(text);
|
||||
else if (toml) {
|
||||
const { parse } = await import(
|
||||
/* webpackIgnore: true */ "../3rd-party/toml.js"
|
||||
);
|
||||
config = parse(text);
|
||||
}
|
||||
if (config.packages) {
|
||||
const micropip = wrap.interpreter.pyimport("micropip");
|
||||
await micropip.install(config.packages, {
|
||||
keep_going: true,
|
||||
});
|
||||
micropip.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
wrap.interpreter.registerJsModule("_pyscript", {
|
||||
PyWorker() {
|
||||
throw new Error(
|
||||
"Unable to use PyWorker in py-game scripts",
|
||||
);
|
||||
},
|
||||
js_import: (...urls) =>
|
||||
Promise.all(urls.map((url) => import(url))),
|
||||
get target() {
|
||||
return script.id;
|
||||
},
|
||||
});
|
||||
|
||||
await wrap.interpreter.runPythonAsync(stdlib);
|
||||
|
||||
let code = dedent(script.textContent);
|
||||
if (script.src) code = await fetch(script.src).then(getText);
|
||||
|
||||
const target = script.getAttribute("target") || "canvas";
|
||||
const canvas = document.getElementById(target);
|
||||
wrap.interpreter.canvas.setCanvas2D(canvas);
|
||||
await wrap.interpreter.runPythonAsync(code);
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
define("py-game", {
|
||||
config: { packages: ["pygame-ce"] },
|
||||
configURL: new URL("./config.txt", location.href).href,
|
||||
interpreter: "pyodide",
|
||||
env: "py-game",
|
||||
hooks,
|
||||
});
|
||||
File diff suppressed because one or more lines are too long
30
core/tests/manual/game/aliens.css
Normal file
30
core/tests/manual/game/aliens.css
Normal file
@@ -0,0 +1,30 @@
|
||||
/* (c) https://github.com/ryanking13/pyodide-pygame-demo/blob/main/examples/aliens.html */
|
||||
body {
|
||||
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
|
||||
margin: 0;
|
||||
padding: 20px;
|
||||
background-color: #f4f4f4;
|
||||
color: #333;
|
||||
}
|
||||
.demo {
|
||||
background-color: #fff;
|
||||
margin: 20px auto;
|
||||
max-width: 1000px;
|
||||
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
|
||||
border-radius: 8px;
|
||||
overflow: hidden;
|
||||
}
|
||||
.demo-header {
|
||||
background-color: #007bff;
|
||||
color: #fff;
|
||||
padding: 15px 20px;
|
||||
font-size: 20px;
|
||||
}
|
||||
.demo-content {
|
||||
padding: 20px;
|
||||
}
|
||||
|
||||
#canvas {
|
||||
margin: 0 auto;
|
||||
display: block;
|
||||
}
|
||||
399
core/tests/manual/game/aliens.py
Normal file
399
core/tests/manual/game/aliens.py
Normal file
@@ -0,0 +1,399 @@
|
||||
"""(c) https://github.com/ryanking13/pyodide-pygame-demo/blob/main/examples/aliens.html
|
||||
pygame.examples.aliens
|
||||
|
||||
Shows a mini game where you have to defend against aliens.
|
||||
|
||||
What does it show you about pygame?
|
||||
|
||||
* pygame.sprite, the difference between Sprite and Group.
|
||||
* dirty rectangle optimization for processing for speed.
|
||||
* music with pygame.mixer.music, including fadeout
|
||||
* sound effects with pygame.Sound
|
||||
* event processing, keyboard handling, QUIT handling.
|
||||
* a main loop frame limited with a game clock from the pygame.time module
|
||||
* fullscreen switching.
|
||||
|
||||
|
||||
Controls
|
||||
--------
|
||||
|
||||
* Left and right arrows to move.
|
||||
* Space bar to shoot.
|
||||
* f key to toggle between fullscreen.
|
||||
|
||||
"""
|
||||
|
||||
import asyncio
|
||||
import random
|
||||
import os
|
||||
import pathlib
|
||||
|
||||
import pyscript
|
||||
|
||||
# import basic pygame modules
|
||||
import pygame
|
||||
|
||||
# see if we can load more than standard BMP
|
||||
if not pygame.image.get_extended():
|
||||
raise SystemExit("Sorry, extended image module required")
|
||||
|
||||
|
||||
# game constants
|
||||
MAX_SHOTS = 2 # most player bullets onscreen
|
||||
ALIEN_ODDS = 22 # chances a new alien appears
|
||||
BOMB_ODDS = 60 # chances a new bomb will drop
|
||||
ALIEN_RELOAD = 12 # frames between new aliens
|
||||
SCREENRECT = pygame.Rect(0, 0, 640, 480)
|
||||
SCORE = 0
|
||||
|
||||
|
||||
main_dir = str(pathlib.Path(pygame.__file__).parent / "examples")
|
||||
|
||||
|
||||
def load_image(file):
|
||||
"""loads an image, prepares it for play"""
|
||||
file = os.path.join(main_dir, "data", file)
|
||||
try:
|
||||
surface = pygame.image.load(file)
|
||||
except pygame.error:
|
||||
raise SystemExit(f'Could not load image "{file}" {pygame.get_error()}')
|
||||
return surface.convert()
|
||||
|
||||
|
||||
def load_sound(file):
|
||||
"""because pygame can be be compiled without mixer."""
|
||||
if not pygame.mixer:
|
||||
return None
|
||||
file = os.path.join(main_dir, "data", file)
|
||||
try:
|
||||
sound = pygame.mixer.Sound(file)
|
||||
return sound
|
||||
except pygame.error:
|
||||
print(f"Warning, unable to load, {file}")
|
||||
return None
|
||||
|
||||
|
||||
# Each type of game object gets an init and an update function.
|
||||
# The update function is called once per frame, and it is when each object should
|
||||
# change its current position and state.
|
||||
#
|
||||
# The Player object actually gets a "move" function instead of update,
|
||||
# since it is passed extra information about the keyboard.
|
||||
|
||||
|
||||
class Player(pygame.sprite.Sprite):
|
||||
"""Representing the player as a moon buggy type car."""
|
||||
|
||||
speed = 10
|
||||
bounce = 24
|
||||
gun_offset = -11
|
||||
images = []
|
||||
|
||||
def __init__(self):
|
||||
pygame.sprite.Sprite.__init__(self, self.containers)
|
||||
self.image = self.images[0]
|
||||
self.rect = self.image.get_rect(midbottom=SCREENRECT.midbottom)
|
||||
self.reloading = False
|
||||
self.origtop = self.rect.top
|
||||
self.facing = -1
|
||||
|
||||
def move(self, direction):
|
||||
if direction:
|
||||
self.facing = direction
|
||||
self.rect.move_ip(direction * self.speed, 0)
|
||||
self.rect = self.rect.clamp(SCREENRECT)
|
||||
if direction < 0:
|
||||
self.image = self.images[0]
|
||||
elif direction > 0:
|
||||
self.image = self.images[1]
|
||||
self.rect.top = self.origtop - (self.rect.left // self.bounce % 2)
|
||||
|
||||
def gunpos(self):
|
||||
pos = self.facing * self.gun_offset + self.rect.centerx
|
||||
return pos, self.rect.top
|
||||
|
||||
|
||||
class Alien(pygame.sprite.Sprite):
|
||||
"""An alien space ship. That slowly moves down the screen."""
|
||||
|
||||
speed = 13
|
||||
animcycle = 12
|
||||
images = []
|
||||
|
||||
def __init__(self):
|
||||
pygame.sprite.Sprite.__init__(self, self.containers)
|
||||
self.image = self.images[0]
|
||||
self.rect = self.image.get_rect()
|
||||
self.facing = random.choice((-1, 1)) * Alien.speed
|
||||
self.frame = 0
|
||||
if self.facing < 0:
|
||||
self.rect.right = SCREENRECT.right
|
||||
|
||||
def update(self):
|
||||
self.rect.move_ip(self.facing, 0)
|
||||
if not SCREENRECT.contains(self.rect):
|
||||
self.facing = -self.facing
|
||||
self.rect.top = self.rect.bottom + 1
|
||||
self.rect = self.rect.clamp(SCREENRECT)
|
||||
self.frame = self.frame + 1
|
||||
self.image = self.images[self.frame // self.animcycle % 3]
|
||||
|
||||
|
||||
class Explosion(pygame.sprite.Sprite):
|
||||
"""An explosion. Hopefully the Alien and not the player!"""
|
||||
|
||||
defaultlife = 12
|
||||
animcycle = 3
|
||||
images = []
|
||||
|
||||
def __init__(self, actor):
|
||||
pygame.sprite.Sprite.__init__(self, self.containers)
|
||||
self.image = self.images[0]
|
||||
self.rect = self.image.get_rect(center=actor.rect.center)
|
||||
self.life = self.defaultlife
|
||||
|
||||
def update(self):
|
||||
"""called every time around the game loop.
|
||||
|
||||
Show the explosion surface for 'defaultlife'.
|
||||
Every game tick(update), we decrease the 'life'.
|
||||
|
||||
Also we animate the explosion.
|
||||
"""
|
||||
self.life = self.life - 1
|
||||
self.image = self.images[self.life // self.animcycle % 2]
|
||||
if self.life <= 0:
|
||||
self.kill()
|
||||
|
||||
|
||||
class Shot(pygame.sprite.Sprite):
|
||||
"""a bullet the Player sprite fires."""
|
||||
|
||||
speed = -11
|
||||
images = []
|
||||
|
||||
def __init__(self, pos):
|
||||
pygame.sprite.Sprite.__init__(self, self.containers)
|
||||
self.image = self.images[0]
|
||||
self.rect = self.image.get_rect(midbottom=pos)
|
||||
|
||||
def update(self):
|
||||
"""called every time around the game loop.
|
||||
|
||||
Every tick we move the shot upwards.
|
||||
"""
|
||||
self.rect.move_ip(0, self.speed)
|
||||
if self.rect.top <= 0:
|
||||
self.kill()
|
||||
|
||||
|
||||
class Bomb(pygame.sprite.Sprite):
|
||||
"""A bomb the aliens drop."""
|
||||
|
||||
speed = 9
|
||||
images = []
|
||||
|
||||
def __init__(self, alien):
|
||||
pygame.sprite.Sprite.__init__(self, self.containers)
|
||||
self.image = self.images[0]
|
||||
self.rect = self.image.get_rect(midbottom=alien.rect.move(0, 5).midbottom)
|
||||
|
||||
def update(self):
|
||||
"""called every time around the game loop.
|
||||
|
||||
Every frame we move the sprite 'rect' down.
|
||||
When it reaches the bottom we:
|
||||
|
||||
- make an explosion.
|
||||
- remove the Bomb.
|
||||
"""
|
||||
self.rect.move_ip(0, self.speed)
|
||||
if self.rect.bottom >= 470:
|
||||
Explosion(self)
|
||||
self.kill()
|
||||
|
||||
|
||||
class Score(pygame.sprite.Sprite):
|
||||
"""to keep track of the score."""
|
||||
|
||||
def __init__(self):
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
self.font = pygame.Font(None, 20)
|
||||
self.font.set_italic(1)
|
||||
self.color = "white"
|
||||
self.lastscore = -1
|
||||
self.update()
|
||||
self.rect = self.image.get_rect().move(10, 450)
|
||||
|
||||
def update(self):
|
||||
"""We only update the score in update() when it has changed."""
|
||||
if SCORE != self.lastscore:
|
||||
self.lastscore = SCORE
|
||||
msg = "Score: %d" % SCORE
|
||||
self.image = self.font.render(msg, 0, self.color)
|
||||
|
||||
|
||||
async def main(winstyle=0):
|
||||
# Initialize pygame
|
||||
pygame.mixer.pre_init(44100, 32, 2, 1024)
|
||||
pygame.init()
|
||||
if pygame.mixer and not pygame.mixer.get_init():
|
||||
print("Warning, no sound")
|
||||
pygame.mixer = None
|
||||
|
||||
fullscreen = False
|
||||
# Set the display mode
|
||||
winstyle = 0 # |FULLSCREEN
|
||||
screen = pygame.display.set_mode(SCREENRECT.size, winstyle)
|
||||
|
||||
# Load images, assign to sprite classes
|
||||
# (do this before the classes are used, after screen setup)
|
||||
img = load_image("player1.gif")
|
||||
Player.images = [img, pygame.transform.flip(img, 1, 0)]
|
||||
img = load_image("explosion1.gif")
|
||||
Explosion.images = [img, pygame.transform.flip(img, 1, 1)]
|
||||
Alien.images = [load_image(im) for im in ("alien1.gif", "alien2.gif", "alien3.gif")]
|
||||
Bomb.images = [load_image("bomb.gif")]
|
||||
Shot.images = [load_image("shot.gif")]
|
||||
|
||||
# decorate the game window
|
||||
icon = pygame.transform.scale(Alien.images[0], (32, 32))
|
||||
pygame.display.set_icon(icon)
|
||||
pygame.display.set_caption("Pygame Aliens")
|
||||
pygame.mouse.set_visible(0)
|
||||
|
||||
# create the background, tile the bgd image
|
||||
bgdtile = load_image("background.gif")
|
||||
background = pygame.Surface(SCREENRECT.size)
|
||||
for x in range(0, SCREENRECT.width, bgdtile.get_width()):
|
||||
background.blit(bgdtile, (x, 0))
|
||||
screen.blit(background, (0, 0))
|
||||
pygame.display.flip()
|
||||
|
||||
# load the sound effects
|
||||
boom_sound = load_sound("boom.wav")
|
||||
shoot_sound = load_sound("car_door.wav")
|
||||
if pygame.mixer:
|
||||
music = os.path.join(main_dir, "data", "house_lo.wav")
|
||||
pygame.mixer.music.load(music)
|
||||
pygame.mixer.music.play(-1)
|
||||
|
||||
# Initialize Game Groups
|
||||
aliens = pygame.sprite.Group()
|
||||
shots = pygame.sprite.Group()
|
||||
bombs = pygame.sprite.Group()
|
||||
all = pygame.sprite.RenderUpdates()
|
||||
lastalien = pygame.sprite.GroupSingle()
|
||||
|
||||
# assign default groups to each sprite class
|
||||
Player.containers = all
|
||||
Alien.containers = aliens, all, lastalien
|
||||
Shot.containers = shots, all
|
||||
Bomb.containers = bombs, all
|
||||
Explosion.containers = all
|
||||
Score.containers = all
|
||||
|
||||
# Create Some Starting Values
|
||||
global score
|
||||
alienreload = ALIEN_RELOAD
|
||||
clock = pygame.Clock()
|
||||
|
||||
# initialize our starting sprites
|
||||
global SCORE
|
||||
player = Player()
|
||||
Alien() # note, this 'lives' because it goes into a sprite group
|
||||
if pygame.font:
|
||||
all.add(Score())
|
||||
|
||||
# Run our main loop whilst the player is alive.
|
||||
while player.alive():
|
||||
# get input
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
return
|
||||
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
|
||||
return
|
||||
elif event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_f:
|
||||
if not fullscreen:
|
||||
print("Changing to FULLSCREEN")
|
||||
screen_backup = screen.copy()
|
||||
screen = pygame.display.set_mode(
|
||||
SCREENRECT.size, winstyle | pygame.FULLSCREEN, bestdepth
|
||||
)
|
||||
screen.blit(screen_backup, (0, 0))
|
||||
else:
|
||||
print("Changing to windowed mode")
|
||||
screen_backup = screen.copy()
|
||||
screen = pygame.display.set_mode(
|
||||
SCREENRECT.size, winstyle, bestdepth
|
||||
)
|
||||
screen.blit(screen_backup, (0, 0))
|
||||
pygame.display.flip()
|
||||
fullscreen = not fullscreen
|
||||
|
||||
keystate = pygame.key.get_pressed()
|
||||
|
||||
# clear/erase the last drawn sprites
|
||||
all.clear(screen, background)
|
||||
|
||||
# update all the sprites
|
||||
all.update()
|
||||
|
||||
# handle player input
|
||||
direction = keystate[pygame.K_RIGHT] - keystate[pygame.K_LEFT]
|
||||
player.move(direction)
|
||||
firing = keystate[pygame.K_SPACE]
|
||||
if not player.reloading and firing and len(shots) < MAX_SHOTS:
|
||||
Shot(player.gunpos())
|
||||
if pygame.mixer:
|
||||
shoot_sound.play()
|
||||
player.reloading = firing
|
||||
|
||||
# Create new alien
|
||||
if alienreload:
|
||||
alienreload = alienreload - 1
|
||||
elif not int(random.random() * ALIEN_ODDS):
|
||||
Alien()
|
||||
alienreload = ALIEN_RELOAD
|
||||
|
||||
# Drop bombs
|
||||
if lastalien and not int(random.random() * BOMB_ODDS):
|
||||
Bomb(lastalien.sprite)
|
||||
|
||||
# Detect collisions between aliens and players.
|
||||
for alien in pygame.sprite.spritecollide(player, aliens, 1):
|
||||
if pygame.mixer:
|
||||
boom_sound.play()
|
||||
Explosion(alien)
|
||||
Explosion(player)
|
||||
SCORE = SCORE + 1
|
||||
player.kill()
|
||||
|
||||
# See if shots hit the aliens.
|
||||
for alien in pygame.sprite.groupcollide(aliens, shots, 1, 1).keys():
|
||||
if pygame.mixer:
|
||||
boom_sound.play()
|
||||
Explosion(alien)
|
||||
SCORE = SCORE + 1
|
||||
|
||||
# See if alien bombs hit the player.
|
||||
for bomb in pygame.sprite.spritecollide(player, bombs, 1):
|
||||
if pygame.mixer:
|
||||
boom_sound.play()
|
||||
Explosion(player)
|
||||
Explosion(bomb)
|
||||
player.kill()
|
||||
|
||||
# draw the scene
|
||||
dirty = all.draw(screen)
|
||||
pygame.display.update(dirty)
|
||||
|
||||
# cap the framerate at 40fps. Also called 40HZ or 40 times per second.
|
||||
await asyncio.sleep(0.025)
|
||||
|
||||
if pygame.mixer:
|
||||
pygame.mixer.music.fadeout(1000)
|
||||
|
||||
|
||||
main()
|
||||
19
core/tests/manual/game/index.html
Normal file
19
core/tests/manual/game/index.html
Normal file
@@ -0,0 +1,19 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width,initial-scale=1">
|
||||
<link rel="stylesheet" href="aliens.css" />
|
||||
<link rel="stylesheet" href="../../../dist/core.css" />
|
||||
<script type="module" src="../../../dist/core.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<script type="py-game" src="aliens.py"></script>
|
||||
<div class="demo">
|
||||
<div class="demo-header">pygame.examples.aliens</div>
|
||||
<div class="demo-content">
|
||||
<canvas id="canvas"></canvas>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
5
core/types/config.d.ts
vendored
5
core/types/config.d.ts
vendored
@@ -1,2 +1,7 @@
|
||||
export function configDetails(config: string, type: string | null): {
|
||||
json: boolean;
|
||||
toml: boolean;
|
||||
text: string;
|
||||
};
|
||||
export const configs: Map<any, any>;
|
||||
export function relative_url(url: any, base?: string): string;
|
||||
|
||||
1
core/types/plugins.d.ts
vendored
1
core/types/plugins.d.ts
vendored
@@ -4,6 +4,7 @@ declare const _default: {
|
||||
donkey: () => Promise<typeof import("./plugins/donkey.js")>;
|
||||
error: () => Promise<typeof import("./plugins/error.js")>;
|
||||
"py-editor": () => Promise<typeof import("./plugins/py-editor.js")>;
|
||||
"py-game": () => Promise<typeof import("./plugins/py-game.js")>;
|
||||
"py-terminal": () => Promise<typeof import("./plugins/py-terminal.js")>;
|
||||
};
|
||||
export default _default;
|
||||
|
||||
1
core/types/plugins/py-game.d.ts
vendored
Normal file
1
core/types/plugins/py-game.d.ts
vendored
Normal file
@@ -0,0 +1 @@
|
||||
export {};
|
||||
Reference in New Issue
Block a user