Files
pyscript/examples/mario/js/flag.js
Hood Chatham 22fd023635 More automatically generated formatter changes (#1254)
Apparently some of these were accidentally lost when generating #1210...
2023-03-06 15:06:30 +00:00

52 lines
1.3 KiB
JavaScript

(function () {
if (typeof Mario === "undefined") window.Mario = {};
Flag = Mario.Flag = function (pos) {
//afaik flags always have the same height and Y-position
this.pos = [pos, 49];
this.hitbox = [0, 0, 0, 0];
this.vel = [0, 0];
this.acc = [0, 0];
};
Flag.prototype.collideWall = function () {};
Flag.prototype.update = function (dt) {
if (!this.done && this.pos[1] >= 170) {
this.vel = [0, 0];
this.pos[1] = 170;
player.exit();
this.done = true;
}
this.pos[1] += this.vel[1];
};
Flag.prototype.checkCollisions = function () {
this.isPlayerCollided();
};
Flag.prototype.isPlayerCollided = function () {
if (this.hit) return;
if (player.pos[0] + 8 >= this.pos[0]) {
music.overworld.pause();
sounds.flagpole.play();
setTimeout(function () {
music.clear.play();
}, 2000);
this.hit = true;
player.flag();
this.vel = [0, 2];
}
};
Flag.prototype.render = function () {
level.flagpoleSprites[2].render(
ctx,
this.pos[0] - 8,
this.pos[1],
vX,
vY,
);
};
})();