Files
pyscript/examples/mario/js/sprite.js
Hood Chatham 22fd023635 More automatically generated formatter changes (#1254)
Apparently some of these were accidentally lost when generating #1210...
2023-03-06 15:06:30 +00:00

64 lines
1.5 KiB
JavaScript

(function () {
if (typeof Mario === "undefined") window.Mario = {};
var Sprite = (Mario.Sprite = function (
img,
pos,
size,
speed,
frames,
once,
) {
this.pos = pos;
this.size = size;
this.speed = speed;
this._index = 0;
this.img = img;
this.once = once;
this.frames = frames;
});
Sprite.prototype.update = function (dt, gameTime) {
if (gameTime && gameTime == this.lastUpdated) return;
this._index += this.speed * dt;
if (gameTime) this.lastUpdated = gameTime;
};
Sprite.prototype.setFrame = function (frame) {
this._index = frame;
};
Sprite.prototype.render = function (ctx, posx, posy, vX, vY) {
var frame;
if (this.speed > 0) {
var max = this.frames.length;
var idx = Math.floor(this._index);
frame = this.frames[idx % max];
if (this.once && idx >= max) {
this.done = true;
return;
}
} else {
frame = 0;
}
var x = this.pos[0];
var y = this.pos[1];
x += frame * this.size[0];
ctx.drawImage(
resources.get(this.img),
x + 1 / 3,
y + 1 / 3,
this.size[0] - 2 / 3,
this.size[1] - 2 / 3,
Math.round(posx - vX),
Math.round(posy - vY),
this.size[0],
this.size[1],
);
};
})();