Files
pyscript/examples/mario/js/block.js
Hood Chatham 22fd023635 More automatically generated formatter changes (#1254)
Apparently some of these were accidentally lost when generating #1210...
2023-03-06 15:06:30 +00:00

85 lines
2.4 KiB
JavaScript

(function () {
if (typeof Mario === "undefined") window.Mario = {};
//TODO: clean up the logic for sprite switching.
//TODO: There's a weird bug with the collision logic. Look into it.
var Block = (Mario.Block = function (options) {
this.item = options.item;
this.usedSprite = options.usedSprite;
this.bounceSprite = options.bounceSprite;
this.breakable = options.breakable;
Mario.Entity.call(this, {
pos: options.pos,
sprite: options.sprite,
hitbox: [0, 0, 16, 16],
});
this.standing = true;
});
Mario.Util.inherits(Block, Mario.Floor);
Block.prototype.break = function () {
sounds.breakBlock.play();
new Mario.Rubble().spawn(this.pos);
var x = this.pos[0] / 16,
y = this.pos[1] / 16;
delete level.blocks[y][x];
};
Block.prototype.bonk = function (power) {
sounds.bump.play();
if (power > 0 && this.breakable) {
this.break();
} else if (this.standing) {
this.standing = false;
if (this.item) {
this.item.spawn();
this.item = null;
}
this.opos = [];
this.opos[0] = this.pos[0];
this.opos[1] = this.pos[1];
if (this.bounceSprite) {
this.osprite = this.sprite;
this.sprite = this.bounceSprite;
} else {
this.sprite = this.usedSprite;
}
this.vel[1] = -2;
}
};
Block.prototype.update = function (dt, gameTime) {
if (!this.standing) {
if (this.pos[1] < this.opos[1] - 8) {
this.vel[1] = 2;
}
if (this.pos[1] > this.opos[1]) {
this.vel[1] = 0;
this.pos = this.opos;
if (this.osprite) {
this.sprite = this.osprite;
}
this.standing = true;
}
} else {
if (this.sprite === this.usedSprite) {
var x = this.pos[0] / 16,
y = this.pos[1] / 16;
level.statics[y][x] = new Mario.Floor(
this.pos,
this.usedSprite,
);
delete level.blocks[y][x];
}
}
this.pos[1] += this.vel[1];
this.sprite.update(dt, gameTime);
};
})();