Files
pyscript/examples/mario/js/bcoin.js
Hood Chatham 08f34f748b Apply prettier to css, html, js, md, ts, and yml (#1249)
* Apply prettier to css, js, html, md, ts, and yml

As a followup I will add prettier to the .pre-commit config.
This patch is 100% generated by prettier.
I used a forked version of prettier that understands the
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See https://github.com/hoodmane/pyscript-prettier-precommit
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* Apply old pre-commit

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* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Revert some changes

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* Fix pre-commit

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2023-03-06 14:20:21 +00:00

44 lines
1.1 KiB
JavaScript

(function () {
if (typeof Mario === "undefined") window.Mario = {};
var Bcoin = (Mario.Bcoin = function (pos) {
Mario.Entity.call(this, {
pos: pos,
sprite: level.bcoinSprite(),
hitbox: [0, 0, 16, 16],
});
});
Mario.Util.inherits(Bcoin, Mario.Entity);
//I'm not sure whether it makes sense to use an array for vel and acc here
//in order to keep with convention, or to just use a single value, since
//it's literally impossible for these to move left or right.
Bcoin.prototype.spawn = function () {
sounds.coin.currentTime = 0.05;
sounds.coin.play();
this.idx = level.items.length;
level.items.push(this);
this.active = true;
this.vel = -12;
this.targetpos = this.pos[1] - 32;
};
Bcoin.prototype.update = function (dt) {
if (!this.active) return;
if (this.vel > 0 && this.pos[1] >= this.targetpos) {
player.coins += 1;
//spawn a score thingy.
delete level.items[this.idx];
}
this.acc = 0.75;
this.vel += this.acc;
this.pos[1] += this.vel;
this.sprite.update(dt);
};
Bcoin.prototype.checkCollisions = function () {};
})();