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* Apply prettier to css, js, html, md, ts, and yml As a followup I will add prettier to the .pre-commit config. This patch is 100% generated by prettier. I used a forked version of prettier that understands the py-script tag. See https://github.com/hoodmane/pyscript-prettier-precommit for more info. * Apply old pre-commit * Revert some problems * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Revert some changes * More changes * Fix pre-commit * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
44 lines
1.1 KiB
JavaScript
44 lines
1.1 KiB
JavaScript
(function () {
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if (typeof Mario === "undefined") window.Mario = {};
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var Bcoin = (Mario.Bcoin = function (pos) {
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Mario.Entity.call(this, {
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pos: pos,
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sprite: level.bcoinSprite(),
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hitbox: [0, 0, 16, 16],
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});
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});
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Mario.Util.inherits(Bcoin, Mario.Entity);
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//I'm not sure whether it makes sense to use an array for vel and acc here
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//in order to keep with convention, or to just use a single value, since
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//it's literally impossible for these to move left or right.
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Bcoin.prototype.spawn = function () {
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sounds.coin.currentTime = 0.05;
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sounds.coin.play();
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this.idx = level.items.length;
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level.items.push(this);
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this.active = true;
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this.vel = -12;
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this.targetpos = this.pos[1] - 32;
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};
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Bcoin.prototype.update = function (dt) {
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if (!this.active) return;
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if (this.vel > 0 && this.pos[1] >= this.targetpos) {
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player.coins += 1;
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//spawn a score thingy.
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delete level.items[this.idx];
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}
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this.acc = 0.75;
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this.vel += this.acc;
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this.pos[1] += this.vel;
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this.sprite.update(dt);
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};
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Bcoin.prototype.checkCollisions = function () {};
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})();
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