Files
pyscript/examples/mario/js/coin.js
Hood Chatham 08f34f748b Apply prettier to css, html, js, md, ts, and yml (#1249)
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* [pre-commit.ci] auto fixes from pre-commit.com hooks

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---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2023-03-06 14:20:21 +00:00

60 lines
1.4 KiB
JavaScript

(function () {
if (typeof Mario === "undefined") window.Mario = {};
var Coin = (Mario.Coin = function (pos, sprite) {
Mario.Entity.call(this, {
pos: pos,
sprite: sprite,
hitbox: [0, 0, 16, 16],
});
this.idx = level.items.length;
});
Mario.Util.inherits(Coin, Mario.Entity);
Coin.prototype.isPlayerCollided = function () {
//the first two elements of the hitbox array are an offset, so let's do this now.
var hpos1 = [this.pos[0] + this.hitbox[0], this.pos[1] + this.hitbox[1]];
var hpos2 = [
player.pos[0] + player.hitbox[0],
player.pos[1] + player.hitbox[1],
];
//if the hitboxes actually overlap
if (
!(
hpos1[0] > hpos2[0] + player.hitbox[2] ||
hpos1[0] + this.hitbox[2] < hpos2[0]
)
) {
if (
!(
hpos1[1] > hpos2[1] + player.hitbox[3] ||
hpos1[1] + this.hitbox[3] < hpos2[1]
)
) {
this.collect();
}
}
};
Coin.prototype.render = function (ctx, vX, vY) {
this.sprite.render(ctx, this.pos[0], this.pos[1], vX, vY);
};
//money is not affected by gravity, you see.
Coin.prototype.update = function (dt) {
this.sprite.update(dt);
};
Coin.prototype.checkCollisions = function () {
this.isPlayerCollided();
};
Coin.prototype.collect = function () {
sounds.coin.currentTime = 0.05;
sounds.coin.play();
player.coins += 1;
delete level.items[this.idx];
};
})();