mirror of
https://github.com/pyscript/pyscript.git
synced 2025-12-19 10:17:23 -05:00
* Apply prettier to css, js, html, md, ts, and yml As a followup I will add prettier to the .pre-commit config. This patch is 100% generated by prettier. I used a forked version of prettier that understands the py-script tag. See https://github.com/hoodmane/pyscript-prettier-precommit for more info. * Apply old pre-commit * Revert some problems * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Revert some changes * More changes * Fix pre-commit * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
35 lines
1.0 KiB
JavaScript
35 lines
1.0 KiB
JavaScript
(function () {
|
|
if (typeof Mario === "undefined") window.Mario = {};
|
|
|
|
var Entity = (Mario.Entity = function (options) {
|
|
this.vel = [0, 0];
|
|
this.acc = [0, 0];
|
|
this.standing = true;
|
|
this.pos = options.pos;
|
|
this.sprite = options.sprite;
|
|
this.hitbox = options.hitbox;
|
|
this.left = false;
|
|
});
|
|
|
|
Entity.prototype.render = function (ctx, vX, vY) {
|
|
this.sprite.render(ctx, this.pos[0], this.pos[1], vX, vY);
|
|
};
|
|
|
|
Entity.prototype.collideWall = function (wall) {
|
|
//the wall will always be a 16x16 block with hitbox = [0,0,16,16].
|
|
if (this.pos[0] > wall.pos[0]) {
|
|
//from the right
|
|
this.pos[0] = wall.pos[0] + wall.hitbox[2] - this.hitbox[0];
|
|
this.vel[0] = Math.max(0, this.vel[0]);
|
|
this.acc[0] = Math.max(0, this.acc[0]);
|
|
} else {
|
|
this.pos[0] =
|
|
wall.pos[0] + wall.hitbox[0] - this.hitbox[2] - this.hitbox[0];
|
|
this.vel[0] = Math.min(0, this.vel[0]);
|
|
this.acc[0] = Math.min(0, this.acc[0]);
|
|
}
|
|
};
|
|
|
|
Entity.prototype.bump = function () {};
|
|
})();
|