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pyscript/examples/mario/js/fireflower.js
Hood Chatham 08f34f748b Apply prettier to css, html, js, md, ts, and yml (#1249)
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2023-03-06 14:20:21 +00:00

88 lines
2.1 KiB
JavaScript

(function () {
if (typeof Mario === "undefined") window.Mario = {};
var Fireflower = (Mario.Fireflower = function (pos) {
this.spawning = false;
this.waiting = 0;
Mario.Entity.call(this, {
pos: pos,
sprite: level.fireFlowerSprite,
hitbox: [0, 0, 16, 16],
});
});
Mario.Util.inherits(Fireflower, Mario.Entity);
Fireflower.prototype.render = function (ctx, vX, vY) {
if (this.spawning > 1) return;
this.sprite.render(ctx, this.pos[0], this.pos[1], vX, vY);
};
Fireflower.prototype.spawn = function () {
sounds.itemAppear.play();
this.idx = level.items.length;
level.items.push(this);
this.spawning = 12;
this.targetpos = [];
this.targetpos[0] = this.pos[0];
this.targetpos[1] = this.pos[1] - 16;
};
Fireflower.prototype.update = function (dt) {
if (this.spawning > 1) {
this.spawning -= 1;
if (this.spawning == 1) this.vel[1] = -0.5;
return;
}
if (this.spawning) {
if (this.pos[1] <= this.targetpos[1]) {
this.pos[1] = this.targetpos[1];
this.vel[1] = 0;
this.spawning = 0;
}
}
this.vel[1] += this.acc[1];
this.pos[0] += this.vel[0];
this.pos[1] += this.vel[1];
this.sprite.update(dt);
};
Fireflower.prototype.checkCollisions = function () {
if (this.spawning) {
return;
}
this.isPlayerCollided();
};
Fireflower.prototype.isPlayerCollided = function () {
//the first two elements of the hitbox array are an offset, so let's do this now.
var hpos1 = [this.pos[0] + this.hitbox[0], this.pos[1] + this.hitbox[1]];
var hpos2 = [
player.pos[0] + player.hitbox[0],
player.pos[1] + player.hitbox[1],
];
//if the hitboxes actually overlap
if (
!(
hpos1[0] > hpos2[0] + player.hitbox[2] ||
hpos1[0] + this.hitbox[2] < hpos2[0]
)
) {
if (
!(
hpos1[1] > hpos2[1] + player.hitbox[3] ||
hpos1[1] + this.hitbox[3] < hpos2[1]
)
) {
player.powerUp(this.idx);
}
}
};
//This should never be called, but just in case.
Fireflower.prototype.bump = function () {};
})();