mirror of
https://github.com/getredash/redash.git
synced 2026-03-23 13:00:10 -04:00
337 lines
7.9 KiB
JavaScript
337 lines
7.9 KiB
JavaScript
/* eslint-disable */
|
|
|
|
import d3 from 'd3';
|
|
|
|
function center(node) {
|
|
return node.y + node.dy / 2;
|
|
}
|
|
|
|
function value(link) {
|
|
return link.value;
|
|
}
|
|
|
|
function Sankey() {
|
|
const sankey = {};
|
|
let nodeWidth = 24;
|
|
let nodePadding = 8;
|
|
let size = [1, 1];
|
|
let nodes = [];
|
|
let links = [];
|
|
|
|
// Populate the sourceLinks and targetLinks for each node.
|
|
// Also, if the source and target are not objects, assume they are indices.
|
|
function computeNodeLinks() {
|
|
nodes.forEach(node => {
|
|
node.sourceLinks = [];
|
|
node.targetLinks = [];
|
|
});
|
|
links.forEach(link => {
|
|
let source = link.source;
|
|
let target = link.target;
|
|
if (typeof source === 'number') source = link.source = nodes[link.source];
|
|
if (typeof target === 'number') target = link.target = nodes[link.target];
|
|
source.sourceLinks.push(link);
|
|
target.targetLinks.push(link);
|
|
});
|
|
}
|
|
|
|
// Compute the value (size) of each node by summing the associated links.
|
|
function computeNodeValues() {
|
|
nodes.forEach(node => {
|
|
node.value = Math.max(d3.sum(node.sourceLinks, value), d3.sum(node.targetLinks, value));
|
|
});
|
|
}
|
|
|
|
function moveSinksRight(x) {
|
|
nodes.forEach(node => {
|
|
if (!node.sourceLinks.length) {
|
|
node.x = x - 1;
|
|
}
|
|
});
|
|
}
|
|
|
|
function scaleNodeBreadths(kx) {
|
|
nodes.forEach(node => {
|
|
node.x *= kx;
|
|
});
|
|
}
|
|
|
|
// Iteratively assign the breadth (x-position) for each node.
|
|
// Nodes are assigned the maximum breadth of incoming neighbors plus one;
|
|
// nodes with no incoming links are assigned breadth zero, while
|
|
// nodes with no outgoing links are assigned the maximum breadth.
|
|
function computeNodeBreadths() {
|
|
let remainingNodes = nodes;
|
|
let nextNodes;
|
|
let x = 0;
|
|
|
|
function assignBreadth(node) {
|
|
node.x = x;
|
|
node.dx = nodeWidth;
|
|
node.sourceLinks.forEach(link => {
|
|
if (nextNodes.indexOf(link.target) < 0) {
|
|
nextNodes.push(link.target);
|
|
}
|
|
});
|
|
}
|
|
|
|
while (remainingNodes.length) {
|
|
nextNodes = [];
|
|
remainingNodes.forEach(assignBreadth);
|
|
remainingNodes = nextNodes;
|
|
x += 1;
|
|
}
|
|
|
|
//
|
|
moveSinksRight(x);
|
|
scaleNodeBreadths((size[0] - nodeWidth) / (x - 1));
|
|
}
|
|
|
|
function moveSourcesRight() {
|
|
nodes.forEach(node => {
|
|
if (!node.targetLinks.length) {
|
|
node.x = d3.min(node.sourceLinks, d => d.target.x) - 1;
|
|
}
|
|
});
|
|
}
|
|
|
|
function computeNodeDepths(iterations) {
|
|
const nodesByBreadth = d3
|
|
.nest()
|
|
.key(d => d.x)
|
|
.sortKeys(d3.ascending)
|
|
.entries(nodes)
|
|
.map(d => d.values);
|
|
|
|
function initializeNodeDepth() {
|
|
const ky = d3.min(
|
|
nodesByBreadth,
|
|
n => (size[1] - (n.length - 1) * nodePadding) / d3.sum(n, value),
|
|
);
|
|
|
|
nodesByBreadth.forEach(n => {
|
|
n.forEach((node, i) => {
|
|
node.y = i;
|
|
node.dy = node.value * ky;
|
|
});
|
|
});
|
|
|
|
links.forEach(link => {
|
|
link.dy = link.value * ky;
|
|
});
|
|
}
|
|
|
|
function relaxLeftToRight(alpha) {
|
|
function weightedSource(link) {
|
|
return center(link.source) * link.value;
|
|
}
|
|
|
|
nodesByBreadth.forEach(n => {
|
|
n.forEach(node => {
|
|
if (node.targetLinks.length) {
|
|
const y = d3.sum(node.targetLinks, weightedSource) / d3.sum(node.targetLinks, value);
|
|
node.y += (y - center(node)) * alpha;
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
function resolveCollisions() {
|
|
nodesByBreadth.forEach(nodes => {
|
|
const n = nodes.length;
|
|
let node;
|
|
let dy;
|
|
let y0 = 0;
|
|
let i;
|
|
|
|
// Push any overlapping nodes down.
|
|
nodes.sort(ascendingDepth);
|
|
for (i = 0; i < n; ++i) {
|
|
node = nodes[i];
|
|
dy = y0 - node.y;
|
|
if (dy > 0) node.y += dy;
|
|
y0 = node.y + node.dy + nodePadding;
|
|
}
|
|
|
|
// If the bottommost node goes outside the bounds, push it back up.
|
|
dy = y0 - nodePadding - size[1];
|
|
if (dy > 0) {
|
|
y0 = node.y -= dy;
|
|
|
|
// Push any overlapping nodes back up.
|
|
for (i = n - 2; i >= 0; --i) {
|
|
node = nodes[i];
|
|
dy = node.y + node.dy + nodePadding - y0;
|
|
if (dy > 0) node.y -= dy;
|
|
y0 = node.y;
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
function resolveCollisions() {
|
|
nodesByBreadth.forEach(nodes => {
|
|
let node,
|
|
dy,
|
|
y0 = 0,
|
|
n = nodes.length,
|
|
i;
|
|
|
|
// Push any overlapping nodes down.
|
|
nodes.sort(ascendingDepth);
|
|
for (i = 0; i < n; ++i) {
|
|
node = nodes[i];
|
|
dy = y0 - node.y;
|
|
if (dy > 0) node.y += dy;
|
|
y0 = node.y + node.dy + nodePadding;
|
|
}
|
|
|
|
// If the bottommost node goes outside the bounds, push it back up.
|
|
dy = y0 - nodePadding - size[1];
|
|
if (dy > 0) {
|
|
y0 = node.y -= dy;
|
|
|
|
// Push any overlapping nodes back up.
|
|
for (i = n - 2; i >= 0; --i) {
|
|
node = nodes[i];
|
|
dy = node.y + node.dy + nodePadding - y0;
|
|
if (dy > 0) node.y -= dy;
|
|
y0 = node.y;
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
initializeNodeDepth();
|
|
resolveCollisions();
|
|
|
|
for (let alpha = 1; iterations > 0; iterations -= 1) {
|
|
relaxRightToLeft((alpha *= 0.99));
|
|
resolveCollisions();
|
|
relaxLeftToRight(alpha);
|
|
resolveCollisions();
|
|
}
|
|
|
|
function relaxRightToLeft(alpha) {
|
|
nodesByBreadth
|
|
.slice()
|
|
.reverse()
|
|
.forEach(nodes => {
|
|
nodes.forEach(node => {
|
|
if (node.sourceLinks.length) {
|
|
const y = d3.sum(node.sourceLinks, weightedTarget) / d3.sum(node.sourceLinks, value);
|
|
node.y += (y - center(node)) * alpha;
|
|
}
|
|
});
|
|
});
|
|
|
|
function weightedTarget(link) {
|
|
return center(link.target) * link.value;
|
|
}
|
|
}
|
|
|
|
function ascendingDepth(a, b) {
|
|
return a.y - b.y;
|
|
}
|
|
}
|
|
|
|
function computeLinkDepths() {
|
|
nodes.forEach(node => {
|
|
node.sourceLinks.sort(ascendingTargetDepth);
|
|
node.targetLinks.sort(ascendingSourceDepth);
|
|
});
|
|
nodes.forEach(node => {
|
|
let sy = 0,
|
|
ty = 0;
|
|
node.sourceLinks.forEach(link => {
|
|
link.sy = sy;
|
|
sy += link.dy;
|
|
});
|
|
node.targetLinks.forEach(link => {
|
|
link.ty = ty;
|
|
ty += link.dy;
|
|
});
|
|
});
|
|
|
|
function ascendingSourceDepth(a, b) {
|
|
return a.source.y - b.source.y;
|
|
}
|
|
|
|
function ascendingTargetDepth(a, b) {
|
|
return a.target.y - b.target.y;
|
|
}
|
|
}
|
|
|
|
sankey.nodeWidth = function(_) {
|
|
if (!arguments.length) return nodeWidth;
|
|
nodeWidth = +_;
|
|
return sankey;
|
|
};
|
|
|
|
sankey.nodePadding = function(_) {
|
|
if (!arguments.length) return nodePadding;
|
|
nodePadding = +_;
|
|
return sankey;
|
|
};
|
|
|
|
sankey.nodes = function(_) {
|
|
if (!arguments.length) return nodes;
|
|
nodes = _;
|
|
return sankey;
|
|
};
|
|
|
|
sankey.links = function(_) {
|
|
if (!arguments.length) return links;
|
|
links = _;
|
|
return sankey;
|
|
};
|
|
|
|
sankey.size = function(_) {
|
|
if (!arguments.length) return size;
|
|
size = _;
|
|
return sankey;
|
|
};
|
|
|
|
sankey.layout = function(iterations) {
|
|
computeNodeLinks();
|
|
computeNodeValues();
|
|
computeNodeBreadths();
|
|
computeNodeDepths(iterations);
|
|
computeLinkDepths();
|
|
return sankey;
|
|
};
|
|
|
|
sankey.relayout = function() {
|
|
computeLinkDepths();
|
|
return sankey;
|
|
};
|
|
|
|
sankey.link = function() {
|
|
let curvature = 0.5;
|
|
|
|
function link(d) {
|
|
const x0 = d.source.x + d.source.dx;
|
|
const x1 = d.target.x;
|
|
const xi = d3.interpolateNumber(x0, x1);
|
|
const x2 = xi(curvature);
|
|
const x3 = xi(1 - curvature);
|
|
const y0 = d.source.y + d.sy + d.dy / 2;
|
|
const y1 = d.target.y + d.ty + d.dy / 2;
|
|
|
|
return `M${x0},${y0}C${x2},${y0} ${x3},${y1} ${x1},${y1}`;
|
|
}
|
|
|
|
link.curvature = _ => {
|
|
if (!arguments.length) return curvature;
|
|
curvature = +_;
|
|
return link;
|
|
};
|
|
|
|
return link;
|
|
};
|
|
|
|
return sankey;
|
|
}
|
|
|
|
export default Sankey;
|