package pluginmanager import ( "fmt" "io" "log" "os/exec" "syscall" "github.com/hashicorp/go-hclog" "github.com/hashicorp/go-plugin" "github.com/turbot/steampipe-plugin-sdk/v5/logging" "github.com/turbot/steampipe/pkg/constants" "github.com/turbot/steampipe/pkg/filepaths" pb "github.com/turbot/steampipe/pluginmanager_service/grpc/proto" pluginshared "github.com/turbot/steampipe/pluginmanager_service/grpc/shared" ) // StartNewInstance loads the plugin manager state, stops any previous instance and instantiates a new plugin manager func StartNewInstance(steampipeExecutablePath string) error { // try to load the plugin manager state state, err := LoadPluginManagerState() if err != nil { log.Printf("[WARN] plugin manager StartNewInstance() - load state failed: %s", err) return err } if state.Running { log.Printf("[TRACE] plugin manager StartNewInstance() found previous instance of plugin manager still running - stopping it") // stop the current instance if err := stop(state); err != nil { log.Printf("[WARN] failed to stop previous instance of plugin manager: %s", err) return err } } return start(steampipeExecutablePath) } // start plugin manager, without checking it is already running // we need to be provided with the exe path as we have no way of knowing where the steampipe exe it // when the plugin mananager is first started by steampipe, we derive the exe path from the running process and // store it in the plugin manager state file - then if the fdw needs to start the plugin manager it knows how to func start(steampipeExecutablePath string) error { // note: we assume the install dir has been assigned to file_paths.SteampipeDir // - this is done both by the FDW and Steampipe pluginManagerCmd := exec.Command(steampipeExecutablePath, "plugin-manager", "--"+constants.ArgInstallDir, filepaths.SteampipeDir) // set attributes on the command to ensure the process is not shutdown when its parent terminates pluginManagerCmd.SysProcAttr = &syscall.SysProcAttr{ Setpgid: true, } // discard logging from the plugin manager client (plugin manager logs will still flow through to the log file // as this is set up in the pluginb manager) logger := logging.NewLogger(&hclog.LoggerOptions{Name: "plugin", Output: io.Discard}) // launch the plugin manager the plugin process client := plugin.NewClient(&plugin.ClientConfig{ HandshakeConfig: pluginshared.Handshake, Plugins: pluginshared.PluginMap, Cmd: pluginManagerCmd, AllowedProtocols: []plugin.Protocol{plugin.ProtocolGRPC}, Logger: logger, }) if _, err := client.Start(); err != nil { log.Printf("[WARN] plugin manager start() failed to start GRPC client for plugin manager: %s", err) return err } // create a plugin manager state. state := NewPluginManagerState(steampipeExecutablePath, client.ReattachConfig()) log.Printf("[TRACE] start: started plugin manager, pid %d", state.Pid) // now save the state return state.Save() } // Stop loads the plugin manager state and if a running instance is found, stop it func Stop() error { // try to load the plugin manager state state, err := LoadPluginManagerState() if err != nil { return err } if state == nil || !state.Running { // nothing to do return nil } return stop(state) } // stop the running plugin manager instance func stop(state *PluginManagerState) error { log.Printf("[INFO] plugin manager stop") pluginManager, err := NewPluginManagerClient(state) if err != nil { return err } log.Printf("[TRACE] pluginManager.Shutdown") // tell plugin manager to kill all plugins _, err = pluginManager.Shutdown(&pb.ShutdownRequest{}) if err != nil { return err } log.Printf("[TRACE] pluginManager state.kill") // now kill the plugin manager return state.kill() } // GetPluginManager connects to a running plugin manager func GetPluginManager() (pluginshared.PluginManager, error) { return getPluginManager(true) } // getPluginManager determines whether the plugin manager is running // if not,and if startIfNeeded is true, it starts the manager // it then returns a plugin manager client func getPluginManager(startIfNeeded bool) (pluginshared.PluginManager, error) { // try to load the plugin manager state state, err := LoadPluginManagerState() if err != nil { log.Printf("[WARN] failed to load plugin manager state: %s", err.Error()) return nil, err } // if we did not load it and there was no error, it means the plugin manager is not running // we cannot start it as we do not know the correct steampipe exe path - which is stored in the state // this is not expected - we would expect the plugin manager to have been started with the datatbase if state.Executable == "" { return nil, fmt.Errorf("plugin manager is not running and there is no state file") } // if the plugin manager is not running, it must have crashed/terminated if !state.Running { log.Printf("[TRACE] GetPluginManager called but plugin manager not running") // is we are not already recursing, start the plugin manager then recurse back into this function if startIfNeeded { log.Printf("[TRACE] calling StartNewInstance()") // start the plugin manager if err := start(state.Executable); err != nil { return nil, err } // recurse in, setting startIfNeeded to false to avoid further recursion on failure return getPluginManager(false) } // not retrying - just fail return nil, fmt.Errorf("plugin manager is not running") } log.Printf("[TRACE] plugin manager is running - returning client") return NewPluginManagerClient(state) }