Files
steampipe/pluginmanager/lifecycle.go

156 lines
5.6 KiB
Go

package pluginmanager
import (
"fmt"
"io"
"log"
"os/exec"
"syscall"
"github.com/hashicorp/go-hclog"
"github.com/hashicorp/go-plugin"
"github.com/turbot/steampipe-plugin-sdk/v5/logging"
"github.com/turbot/steampipe/pkg/constants"
"github.com/turbot/steampipe/pkg/constants/runtime"
"github.com/turbot/steampipe/pkg/filepaths"
pb "github.com/turbot/steampipe/pluginmanager_service/grpc/proto"
pluginshared "github.com/turbot/steampipe/pluginmanager_service/grpc/shared"
)
// StartNewInstance loads the plugin manager state, stops any previous instance and instantiates a new plugin manager
func StartNewInstance(steampipeExecutablePath string) error {
// try to load the plugin manager state
state, err := LoadPluginManagerState()
if err != nil {
log.Printf("[WARN] plugin manager StartNewInstance() - load state failed: %s", err)
return err
}
if state.Running {
log.Printf("[TRACE] plugin manager StartNewInstance() found previous instance of plugin manager still running - stopping it")
// stop the current instance
if err := stop(state); err != nil {
log.Printf("[WARN] failed to stop previous instance of plugin manager: %s", err)
return err
}
}
return start(steampipeExecutablePath)
}
// start plugin manager, without checking it is already running
// we need to be provided with the exe path as we have no way of knowing where the steampipe exe it
// when ther plugin mananager is first started by steampipe, we derive the exe path from the running process and
// store it in the plugin manager state file - then if the fdw needs to start the plugin manager it knows how to
func start(steampipeExecutablePath string) error {
// note: we assume the install dir has been assigned to file_paths.SteampipeDir
// - this is done both by the FDW and Steampipe
pluginManagerCmd := exec.Command(steampipeExecutablePath,
"plugin-manager",
"--"+constants.ArgInstallDir, filepaths.SteampipeDir,
"--"+constants.ArgAppName, runtime.PgClientAppName)
// set attributes on the command to ensure the process is not shutdown when its parent terminates
pluginManagerCmd.SysProcAttr = &syscall.SysProcAttr{
Setpgid: true,
}
// discard logging from the plugin manager client (plugin manager logs will still flow through to the log file
// as this is set up in the pluginb manager)
logger := logging.NewLogger(&hclog.LoggerOptions{Name: "plugin", Output: io.Discard})
// launch the plugin manager the plugin process
client := plugin.NewClient(&plugin.ClientConfig{
HandshakeConfig: pluginshared.Handshake,
Plugins: pluginshared.PluginMap,
Cmd: pluginManagerCmd,
AllowedProtocols: []plugin.Protocol{plugin.ProtocolGRPC},
Logger: logger,
})
if _, err := client.Start(); err != nil {
log.Printf("[WARN] plugin manager start() failed to start GRPC client for plugin manager: %s", err)
return err
}
// create a plugin manager state.
state := NewPluginManagerState(steampipeExecutablePath, client.ReattachConfig())
log.Printf("[TRACE] start: started plugin manager, pid %d", state.Pid)
// now save the state
return state.Save()
}
// Stop loads the plugin manager state and if a running instance is found, stop it
func Stop() error {
// try to load the plugin manager state
state, err := LoadPluginManagerState()
if err != nil {
return err
}
if state == nil || !state.Running {
// nothing to do
return nil
}
return stop(state)
}
// stop the running plugin manager instance
func stop(state *PluginManagerState) error {
log.Printf("[INFO] plugin manager stop")
pluginManager, err := NewPluginManagerClient(state)
if err != nil {
return err
}
log.Printf("[TRACE] pluginManager.Shutdown")
// tell plugin manager to kill all plugins
_, err = pluginManager.Shutdown(&pb.ShutdownRequest{})
if err != nil {
return err
}
log.Printf("[TRACE] pluginManager state.kill")
// now kill the plugin manager
return state.kill()
}
// GetPluginManager connects to a running plugin manager
func GetPluginManager() (pluginshared.PluginManager, error) {
return getPluginManager(true)
}
// getPluginManager determines whether the plugin manager is running
// if not,and if startIfNeeded is true, it starts the manager
// it then returns a plugin manager client
func getPluginManager(startIfNeeded bool) (pluginshared.PluginManager, error) {
// try to load the plugin manager state
state, err := LoadPluginManagerState()
if err != nil {
log.Printf("[WARN] failed to load plugin manager state: %s", err.Error())
return nil, err
}
// if we did not load it and there was no error, it means the plugin manager is not running
// we cannot start it as we do not know the correct steampipe exe path - which is stored in the state
// this is not expected - we would expect the plugin manager to have been started with the datatbase
if state == nil {
return nil, fmt.Errorf("plugin manager is not running and there is no state file")
}
// if the plugin manager is not running, it must have crashed/terminated
if !state.Running {
log.Printf("[TRACE] GetPluginManager called but plugin manager not running")
// is we are not already recursing, start the plugin manager then recurse back into this function
if startIfNeeded {
log.Printf("[TRACE] calling StartNewInstance()")
// start the plugin manager
if err := start(state.Executable); err != nil {
return nil, err
}
// recurse in, setting startIfNeeded to false to avoid further recursion on failure
return getPluginManager(false)
}
// not retrying - just fail
return nil, fmt.Errorf("plugin manager is not running")
}
log.Printf("[TRACE] plugin manager is running - returning client")
return NewPluginManagerClient(state)
}