mirror of
https://github.com/turbot/steampipe.git
synced 2026-02-24 20:00:27 -05:00
327 lines
9.1 KiB
Go
327 lines
9.1 KiB
Go
package workspace
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import (
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"bufio"
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"context"
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"fmt"
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"log"
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"os"
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"path/filepath"
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"strings"
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"sync"
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"github.com/fsnotify/fsnotify"
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"github.com/spf13/viper"
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filehelpers "github.com/turbot/go-kit/files"
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"github.com/turbot/steampipe/constants"
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"github.com/turbot/steampipe/dashboard/dashboardevents"
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"github.com/turbot/steampipe/db/db_common"
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"github.com/turbot/steampipe/filepaths"
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"github.com/turbot/steampipe/steampipeconfig"
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"github.com/turbot/steampipe/steampipeconfig/modconfig"
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"github.com/turbot/steampipe/steampipeconfig/parse"
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"github.com/turbot/steampipe/steampipeconfig/versionmap"
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"github.com/turbot/steampipe/utils"
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)
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type Workspace struct {
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Path string
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ModInstallationPath string
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Mod *modconfig.Mod
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Mods map[string]*modconfig.Mod
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CloudMetadata *steampipeconfig.CloudMetadata
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watcher *utils.FileWatcher
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loadLock sync.Mutex
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exclusions []string
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modFilePath string
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// should we load/watch files recursively
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listFlag filehelpers.ListFlag
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fileWatcherErrorHandler func(context.Context, error)
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watcherError error
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// event handlers
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dashboardEventHandlers []dashboardevents.DashboardEventHandler
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// callback function to reset display after the file watche displays messages
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onFileWatcherEventMessages func()
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loadPseudoResources bool
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}
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// Load creates a Workspace and loads the workspace mod
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func Load(ctx context.Context, workspacePath string) (*Workspace, error) {
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utils.LogTime("workspace.Load start")
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defer utils.LogTime("workspace.Load end")
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// create shell workspace
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workspace := &Workspace{
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Path: workspacePath,
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}
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// check whether the workspace contains a modfile
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// this will determine whether we load files recursively, and create pseudo resources for sql files
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workspace.setModfileExists()
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// load the .steampipe ignore file
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if err := workspace.loadExclusions(); err != nil {
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return nil, err
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}
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// load the workspace mod
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if err := workspace.loadWorkspaceMod(ctx); err != nil {
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return nil, err
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}
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// return context error so calling code can handle cancellations
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return workspace, nil
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}
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// LoadResourceNames builds lists of all workspace resource names
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func LoadResourceNames(workspacePath string) (*modconfig.WorkspaceResources, error) {
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utils.LogTime("workspace.LoadResourceNames start")
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defer utils.LogTime("workspace.LoadResourceNames end")
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// create shell workspace
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workspace := &Workspace{
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Path: workspacePath,
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}
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// determine whether to load files recursively or just from the top level folder
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workspace.setModfileExists()
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// load the .steampipe ignore file
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if err := workspace.loadExclusions(); err != nil {
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return nil, err
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}
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return workspace.loadWorkspaceResourceName()
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}
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func (w *Workspace) SetupWatcher(ctx context.Context, client db_common.Client, errorHandler func(context.Context, error)) error {
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watcherOptions := &utils.WatcherOptions{
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Directories: []string{w.Path},
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Include: filehelpers.InclusionsFromExtensions(steampipeconfig.GetModFileExtensions()),
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Exclude: w.exclusions,
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ListFlag: w.listFlag,
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// we should look into passing the callback function into the underlying watcher
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// we need to analyze the kind of errors that come out from the watcher and
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// decide how to handle them
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// OnError: errCallback,
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OnChange: func(events []fsnotify.Event) {
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w.handleFileWatcherEvent(ctx, client, events)
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},
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}
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watcher, err := utils.NewWatcher(watcherOptions)
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if err != nil {
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return err
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}
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w.watcher = watcher
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// start the watcher
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watcher.Start()
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// set the file watcher error handler, which will get called when there are parsing errors
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// after a file watcher event
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w.fileWatcherErrorHandler = errorHandler
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if w.fileWatcherErrorHandler == nil {
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w.fileWatcherErrorHandler = func(ctx context.Context, err error) {
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fmt.Println()
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utils.ShowErrorWithMessage(ctx, err, "Failed to reload mod from file watcher")
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}
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}
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return nil
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}
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func (w *Workspace) SetOnFileWatcherEventMessages(f func()) {
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w.onFileWatcherEventMessages = f
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}
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// access functions
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// NOTE: all access functions lock 'loadLock' - this is to avoid conflicts with the file watcher
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func (w *Workspace) Close() {
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if w.watcher != nil {
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w.watcher.Close()
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}
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}
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func (w *Workspace) ModfileExists() bool {
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return len(w.modFilePath) > 0
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}
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// check whether the workspace contains a modfile
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// this will determine whether we load files recursively, and create pseudo resources for sql files
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func (w *Workspace) setModfileExists() {
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modFile, err := w.findModFilePath(w.Path)
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modFileExists := err != ErrorNoModDefinition
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if modFileExists {
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log.Printf("[TRACE] modfile exists in workspace folder - creating pseudo-resources and loading files recursively ")
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// only load/watch recursively if a mod sp file exists in the workspace folder
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w.listFlag = filehelpers.FilesRecursive
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w.loadPseudoResources = true
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w.modFilePath = modFile
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// also set it in the viper config, so that it is available to whoever is using it
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viper.Set(constants.ArgWorkspaceChDir, filepath.Dir(modFile))
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w.Path = filepath.Dir(modFile)
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} else {
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log.Printf("[TRACE] no modfile exists in workspace folder - NOT creating pseudoresources and only loading resource files from top level folder")
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w.listFlag = filehelpers.Files
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w.loadPseudoResources = false
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}
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}
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func (w *Workspace) findModFilePath(folder string) (string, error) {
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folder, err := filepath.Abs(folder)
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if err != nil {
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return "", err
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}
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modFilePath := filepaths.ModFilePath(folder)
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_, err = os.Stat(modFilePath)
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if err == nil {
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// found the modfile
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return modFilePath, nil
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}
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if os.IsNotExist(err) {
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// if the file wasn't found, search in the parent directory
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parent := filepath.Dir(folder)
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if folder == parent {
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// this typically means that we are already in the root directory
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return "", ErrorNoModDefinition
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}
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return w.findModFilePath(filepath.Dir(folder))
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}
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return modFilePath, nil
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}
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func (w *Workspace) loadWorkspaceMod(ctx context.Context) error {
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// load and evaluate all variables
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inputVariables, err := w.getAllVariables(ctx)
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if err != nil {
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return err
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}
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// build run context which we use to load the workspace
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runCtx, err := w.getRunContext()
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if err != nil {
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return err
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}
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// add variables to runContext
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runCtx.AddVariables(inputVariables)
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// now load the mod
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m, err := steampipeconfig.LoadMod(w.Path, runCtx)
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if err != nil {
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return err
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}
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// populate the mod references map references
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m.ResourceMaps.PopulateReferences()
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// now set workspace properties
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w.Mod = m
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// set variables on workspace
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w.Mods = runCtx.LoadedDependencyMods
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// NOTE: add in the workspace mod to the dependency mods
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w.Mods[w.Mod.Name()] = w.Mod
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// verify all runtime dependencies can be resolved
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return w.verifyResourceRuntimeDependencies()
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}
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// build options used to load workspace
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// set flags to create pseudo resources and a default mod if needed
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func (w *Workspace) getRunContext() (*parse.RunContext, error) {
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parseFlag := parse.CreateDefaultMod
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if w.loadPseudoResources {
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parseFlag |= parse.CreatePseudoResources
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}
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// load the workspace lock
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workspaceLock, err := versionmap.LoadWorkspaceLock(w.Path)
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if err != nil {
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return nil, fmt.Errorf("failed to load installation cache from %s: %s", w.Path, err)
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}
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runCtx := parse.NewRunContext(
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workspaceLock,
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w.Path,
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parseFlag,
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&filehelpers.ListOptions{
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// listFlag specifies whether to load files recursively
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Flags: w.listFlag,
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Exclude: w.exclusions,
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// only load .sp files
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Include: filehelpers.InclusionsFromExtensions([]string{constants.ModDataExtension}),
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})
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return runCtx, nil
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}
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func (w *Workspace) loadExclusions() error {
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// default to ignoring hidden files and folders
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w.exclusions = []string{
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fmt.Sprintf("%s/**/.*", w.Path),
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fmt.Sprintf("%s/.*", w.Path),
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}
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ignorePath := filepath.Join(w.Path, filepaths.WorkspaceIgnoreFile)
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file, err := os.Open(ignorePath)
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if err != nil {
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// if file does not exist, just return
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if os.IsNotExist(err) {
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return nil
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}
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return err
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}
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defer file.Close()
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scanner := bufio.NewScanner(file)
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for scanner.Scan() {
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line := scanner.Text()
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if len(strings.TrimSpace(line)) != 0 && !strings.HasPrefix(line, "#") {
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// add exclusion to the workspace path (to ensure relative patterns work)
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absoluteExclusion := filepath.Join(w.Path, line)
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w.exclusions = append(w.exclusions, absoluteExclusion)
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}
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}
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if err = scanner.Err(); err != nil {
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return err
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}
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return nil
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}
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func (w *Workspace) loadWorkspaceResourceName() (*modconfig.WorkspaceResources, error) {
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// build options used to load workspace
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runCtx, err := w.getRunContext()
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if err != nil {
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return nil, err
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}
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workspaceResourceNames, err := steampipeconfig.LoadModResourceNames(w.Path, runCtx)
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if err != nil {
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return nil, err
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}
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// TODO load resource names for dependency mods
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//modsPath := file_paths.WorkspaceModPath(w.Path)
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//dependencyResourceNames, err := w.loadModDependencyResourceNames(modsPath)
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//if err != nil {
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// return nil, err
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//}
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return workspaceResourceNames, nil
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}
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func (w *Workspace) verifyResourceRuntimeDependencies() error {
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for _, d := range w.Mod.ResourceMaps.Dashboards {
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if err := d.BuildRuntimeDependencyTree(w); err != nil {
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return err
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}
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}
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return nil
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}
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