mirror of
https://github.com/turbot/steampipe.git
synced 2026-02-17 19:00:12 -05:00
452 lines
15 KiB
Go
452 lines
15 KiB
Go
package parse
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import (
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"fmt"
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"github.com/hashicorp/hcl/v2"
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filehelpers "github.com/turbot/go-kit/files"
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"github.com/turbot/go-kit/helpers"
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"github.com/turbot/steampipe/pkg/steampipeconfig/modconfig"
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"github.com/turbot/steampipe/pkg/steampipeconfig/versionmap"
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"github.com/zclconf/go-cty/cty"
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"runtime/debug"
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)
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const rootDependencyNode = "rootDependencyNode"
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type ParseModFlag uint32
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const (
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CreateDefaultMod ParseModFlag = 1 << iota
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CreatePseudoResources
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)
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/*
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ReferenceTypeValueMap is the raw data used to build the evaluation context
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When resolving hcl references like :
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- query.q1
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- var.v1
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- mod1.query.my_query.sql
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ReferenceTypeValueMap is keyed by resource type, then by resource name
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*/
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type ReferenceTypeValueMap map[string]map[string]cty.Value
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type ModParseContext struct {
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ParseContext
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// the mod which is currently being parsed
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CurrentMod *modconfig.Mod
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// the workspace lock data
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WorkspaceLock *versionmap.WorkspaceLock
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Flags ParseModFlag
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ListOptions *filehelpers.ListOptions
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LoadedDependencyMods modconfig.ModMap
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// Variables are populated in an initial parse pass top we store them on the run context
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// so we can set them on the mod when we do the main parse
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// Variables is a map of the variables in the current mod
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// it is used to populate the variables property on the mod
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Variables map[string]*modconfig.Variable
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// DependencyVariables is a map of the variables in the dependency mods of the current mod
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// it is used to populate the variables property on the dependency
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DependencyVariables map[string]map[string]*modconfig.Variable
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ParentParseCtx *ModParseContext
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// stack of parent resources for the currently parsed block
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// (unqualified name)
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parents []string
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// map of resource children, keyed by parent unqualified name
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blockChildMap map[string][]string
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// map of top level blocks, for easy checking
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topLevelBlocks map[*hcl.Block]struct{}
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// map of block names, keyed by a hash of the blopck
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blockNameMap map[string]string
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// map of ReferenceTypeValueMaps keyed by mod
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// NOTE: all values from root mod are keyed with "local"
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referenceValues map[string]ReferenceTypeValueMap
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}
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func NewModParseContext(workspaceLock *versionmap.WorkspaceLock, rootEvalPath string, flags ParseModFlag, listOptions *filehelpers.ListOptions) *ModParseContext {
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parseContext := NewParseContext(rootEvalPath)
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c := &ModParseContext{
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ParseContext: parseContext,
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Flags: flags,
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WorkspaceLock: workspaceLock,
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ListOptions: listOptions,
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LoadedDependencyMods: make(modconfig.ModMap),
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blockChildMap: make(map[string][]string),
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blockNameMap: make(map[string]string),
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// initialise variable maps - even though we later overwrite them
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Variables: make(map[string]*modconfig.Variable),
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referenceValues: map[string]ReferenceTypeValueMap{
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"local": make(ReferenceTypeValueMap),
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},
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}
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// add root node - this will depend on all other nodes
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c.dependencyGraph = c.newDependencyGraph()
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c.buildEvalContext()
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return c
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}
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func (r *ModParseContext) EnsureWorkspaceLock(mod *modconfig.Mod) error {
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// if the mod has dependencies, there must a workspace lock object in the run context
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// (mod MUST be the workspace mod, not a dependency, as we would hit this error as soon as we parse it)
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if mod.HasDependentMods() && (r.WorkspaceLock.Empty() || r.WorkspaceLock.Incomplete()) {
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return fmt.Errorf("not all dependencies are installed - run 'steampipe mod install'")
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}
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return nil
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}
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func (r *ModParseContext) PushParent(parent modconfig.ModTreeItem) {
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r.parents = append(r.parents, parent.GetUnqualifiedName())
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}
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func (r *ModParseContext) PopParent() string {
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n := len(r.parents) - 1
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res := r.parents[n]
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r.parents = r.parents[:n]
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return res
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}
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func (r *ModParseContext) PeekParent() string {
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if len(r.parents) == 0 {
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return r.CurrentMod.Name()
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}
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return r.parents[len(r.parents)-1]
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}
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// VariableValueMap converts a map of variables to a map of the underlying cty value
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func VariableValueMap(variables map[string]*modconfig.Variable) map[string]cty.Value {
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ret := make(map[string]cty.Value, len(variables))
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for k, v := range variables {
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ret[k] = v.Value
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}
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return ret
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}
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// AddInputVariables adds variables to the run context.
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// This function is called for the root run context after loading all input variables
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func (r *ModParseContext) AddInputVariables(inputVariables *modconfig.ModVariableMap) {
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r.setRootVariables(inputVariables.RootVariables)
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r.setDependencyVariables(inputVariables.DependencyVariables)
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}
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// SetVariablesForDependencyMod adds variables to the run context.
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// This function is called for dependent mod run context
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func (r *ModParseContext) SetVariablesForDependencyMod(mod *modconfig.Mod, dependencyVariablesMap map[string]map[string]*modconfig.Variable) {
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r.setRootVariables(dependencyVariablesMap[mod.ShortName])
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r.setDependencyVariables(dependencyVariablesMap)
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}
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// setRootVariables sets the Variables property
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// and adds the variables to the referenceValues map (used to build the eval context)
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func (r *ModParseContext) setRootVariables(variables map[string]*modconfig.Variable) {
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r.Variables = variables
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// NOTE: we add with the name "var" not "variable" as that is how variables are referenced
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r.referenceValues["local"]["var"] = VariableValueMap(variables)
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}
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// setDependencyVariables sets the DependencyVariables property
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// and adds the dependency variables to the referenceValues map (used to build the eval context
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func (r *ModParseContext) setDependencyVariables(dependencyVariables map[string]map[string]*modconfig.Variable) {
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r.DependencyVariables = dependencyVariables
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// NOTE: we add with the name "var" not "variable" as that is how variables are referenced
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// add top level variables
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// add dependency mod variables, scoped by mod name
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for depModName, depVars := range r.DependencyVariables {
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// create map for this dependency if needed
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if r.referenceValues[depModName] == nil {
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r.referenceValues[depModName] = make(ReferenceTypeValueMap)
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}
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r.referenceValues[depModName]["var"] = VariableValueMap(depVars)
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}
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}
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// AddMod is used to add a mod with any pseudo resources to the eval context
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// - in practice this will be a shell mod with just pseudo resources - other resources will be added as they are parsed
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func (r *ModParseContext) AddMod(mod *modconfig.Mod) hcl.Diagnostics {
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if len(r.UnresolvedBlocks) > 0 {
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// should never happen
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panic("calling SetContent on runContext but there are unresolved blocks from a previous parse")
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}
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var diags hcl.Diagnostics
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moreDiags := r.storeResourceInCtyMap(mod)
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diags = append(diags, moreDiags...)
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resourceFunc := func(item modconfig.HclResource) (bool, error) {
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// add all mod resources except variables into cty map
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if _, ok := item.(*modconfig.Variable); !ok {
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moreDiags := r.storeResourceInCtyMap(item)
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diags = append(diags, moreDiags...)
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}
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// continue walking
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return true, nil
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}
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mod.WalkResources(resourceFunc)
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// rebuild the eval context
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r.buildEvalContext()
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return diags
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}
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func (r *ModParseContext) SetDecodeContent(content *hcl.BodyContent, fileData map[string][]byte) {
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// put blocks into map as well
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r.topLevelBlocks = make(map[*hcl.Block]struct{}, len(r.blocks))
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for _, b := range content.Blocks {
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r.topLevelBlocks[b] = struct{}{}
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}
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r.ParseContext.SetDecodeContent(content, fileData)
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}
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// AddDependencies :: the block could not be resolved as it has dependencies
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// 1) store block as unresolved
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// 2) add dependencies to our tree of dependencies
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func (r *ModParseContext) AddDependencies(block *hcl.Block, name string, dependencies map[string]*modconfig.ResourceDependency) hcl.Diagnostics {
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// TACTICAL if this is NOT a top level block, add a suffix to the block name
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// this is needed to avoid circular dependency errors if a nested block references
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// a top level block with the same name
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if !r.IsTopLevelBlock(block) {
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name = "nested." + name
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}
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return r.ParseContext.AddDependencies(block, name, dependencies)
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}
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// ShouldCreateDefaultMod returns whether the flag is set to create a default mod if no mod definition exists
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func (r *ModParseContext) ShouldCreateDefaultMod() bool {
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return r.Flags&CreateDefaultMod == CreateDefaultMod
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}
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// CreatePseudoResources returns whether the flag is set to create pseudo resources
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func (r *ModParseContext) CreatePseudoResources() bool {
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return r.Flags&CreatePseudoResources == CreatePseudoResources
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}
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// AddResource stores this resource as a variable to be added to the eval context. It alse
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func (r *ModParseContext) AddResource(resource modconfig.HclResource) hcl.Diagnostics {
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diagnostics := r.storeResourceInCtyMap(resource)
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if diagnostics.HasErrors() {
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return diagnostics
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}
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// rebuild the eval context
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r.buildEvalContext()
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return nil
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}
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func (r *ModParseContext) GetMod(modShortName string) *modconfig.Mod {
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if modShortName == r.CurrentMod.ShortName {
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return r.CurrentMod
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}
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// we need to iterate through dependency mods - we cannot use modShortNameas key as it is short name
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for _, dep := range r.LoadedDependencyMods {
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if dep.ShortName == modShortName {
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return dep
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}
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}
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return nil
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}
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func (r *ModParseContext) GetResourceMaps() *modconfig.ResourceMaps {
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dependencyResourceMaps := make([]*modconfig.ResourceMaps, len(r.LoadedDependencyMods))
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idx := 0
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// use the current mod as the base resource map
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resourceMap := r.CurrentMod.GetResourceMaps()
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// merge in the dependency mods
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for _, m := range r.LoadedDependencyMods {
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dependencyResourceMaps[idx] = m.GetResourceMaps()
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idx++
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}
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resourceMap = resourceMap.Merge(dependencyResourceMaps)
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return resourceMap
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}
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// eval functions
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func (r *ModParseContext) buildEvalContext() {
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// convert variables to cty values
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variables := make(map[string]cty.Value)
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// now for each mod add all the values
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for mod, modMap := range r.referenceValues {
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if mod == "local" {
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for k, v := range modMap {
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variables[k] = cty.ObjectVal(v)
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}
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continue
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}
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// mod map is map[string]map[string]cty.Value
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// for each element (i.e. map[string]cty.Value) convert to cty object
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refTypeMap := make(map[string]cty.Value)
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for refType, typeValueMap := range modMap {
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refTypeMap[refType] = cty.ObjectVal(typeValueMap)
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}
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// now convert the cty map to a cty object
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variables[mod] = cty.ObjectVal(refTypeMap)
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}
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r.ParseContext.buildEvalContext(variables)
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}
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// update the cached cty value for the given resource, as long as itr does not already exist
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func (r *ModParseContext) storeResourceInCtyMap(resource modconfig.HclResource) hcl.Diagnostics {
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// add resource to variable map
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ctyValue, diags := r.getResourceCtyValue(resource)
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if diags.HasErrors() {
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return diags
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}
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// add into the reference value map
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if diags := r.addReferenceValue(resource, ctyValue); diags.HasErrors() {
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return diags
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}
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// remove this resource from unparsed blocks
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delete(r.UnresolvedBlocks, resource.Name())
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return nil
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}
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func (r *ModParseContext) getResourceCtyValue(resource modconfig.HclResource) (cty.Value, hcl.Diagnostics) {
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ctyValue, err := resource.(modconfig.CtyValueProvider).CtyValue()
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if err != nil {
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return cty.Zero, r.errToCtyValueDiags(resource, err)
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}
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// if this is a value map, merge in the values of base structs
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// if it is NOT a value map, the resource must have overridden CtyValue so do not merge base structs
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if ctyValue.Type().FriendlyName() != "object" {
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return ctyValue, nil
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}
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// TODO [node_reuse] fetch nested structs and serialise automatically https://github.com/turbot/steampipe/issues/2924
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valueMap := ctyValue.AsValueMap()
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if valueMap == nil {
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valueMap = make(map[string]cty.Value)
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}
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base := resource.GetHclResourceImpl()
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if err := r.mergeResourceCtyValue(base, valueMap); err != nil {
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return cty.Zero, r.errToCtyValueDiags(resource, err)
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}
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if qp, ok := resource.(modconfig.QueryProvider); ok {
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base := qp.GetQueryProviderImpl()
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if err := r.mergeResourceCtyValue(base, valueMap); err != nil {
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return cty.Zero, r.errToCtyValueDiags(resource, err)
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}
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}
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if treeItem, ok := resource.(modconfig.ModTreeItem); ok {
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base := treeItem.GetModTreeItemImpl()
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if err := r.mergeResourceCtyValue(base, valueMap); err != nil {
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return cty.Zero, r.errToCtyValueDiags(resource, err)
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}
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}
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return cty.ObjectVal(valueMap), nil
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}
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// merge the cty value of the given interface into valueMap
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// (note: this mutates valueMap)
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func (r *ModParseContext) mergeResourceCtyValue(resource modconfig.CtyValueProvider, valueMap map[string]cty.Value) (err error) {
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defer func() {
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if r := recover(); r != nil {
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fmt.Println(string(debug.Stack()))
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err = fmt.Errorf("panic in mergeResourceCtyValue: %s", helpers.ToError(r).Error())
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}
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}()
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ctyValue, err := resource.CtyValue()
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if err != nil {
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return err
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}
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if ctyValue == cty.Zero {
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return nil
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}
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// merge results
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for k, v := range ctyValue.AsValueMap() {
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valueMap[k] = v
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}
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return nil
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}
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func (r *ModParseContext) errToCtyValueDiags(resource modconfig.HclResource, err error) hcl.Diagnostics {
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return hcl.Diagnostics{&hcl.Diagnostic{
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Severity: hcl.DiagError,
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Summary: fmt.Sprintf("failed to convert resource '%s' to its cty value", resource.Name()),
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Detail: err.Error(),
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Subject: resource.GetDeclRange(),
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}}
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}
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func (r *ModParseContext) addReferenceValue(resource modconfig.HclResource, value cty.Value) hcl.Diagnostics {
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parsedName, err := modconfig.ParseResourceName(resource.Name())
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if err != nil {
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return hcl.Diagnostics{&hcl.Diagnostic{
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Severity: hcl.DiagError,
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Summary: fmt.Sprintf("failed to parse resource name %s", resource.Name()),
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Detail: err.Error(),
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Subject: resource.GetDeclRange(),
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}}
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}
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// TODO validate mod name clashes
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// TODO mod reserved names
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// TODO handle aliases
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key := parsedName.Name
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typeString := parsedName.ItemType
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// the resource name will not have a mod - but the run context knows which mod we are parsing
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mod := r.CurrentMod
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modName := mod.ShortName
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if mod.ModPath == r.RootEvalPath {
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modName = "local"
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}
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variablesForMod, ok := r.referenceValues[modName]
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// do we have a map of reference values for this dep mod?
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if !ok {
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// no - create one
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variablesForMod = make(ReferenceTypeValueMap)
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r.referenceValues[modName] = variablesForMod
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}
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// do we have a map of reference values for this type
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variablesForType, ok := variablesForMod[typeString]
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if !ok {
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// no - create one
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variablesForType = make(map[string]cty.Value)
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}
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// DO NOT update the cached cty values if the value already exists
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// this can happen in the case of variables where we initialise the context with values read from file
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// or passed on the command line, // does this item exist in the map
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if _, ok := variablesForType[key]; !ok {
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variablesForType[key] = value
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variablesForMod[typeString] = variablesForType
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r.referenceValues[modName] = variablesForMod
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}
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return nil
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}
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func (r *ModParseContext) AddLoadedDependentMods(mods modconfig.ModMap) {
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for k, v := range mods {
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if _, alreadyLoaded := r.LoadedDependencyMods[k]; !alreadyLoaded {
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r.LoadedDependencyMods[k] = v
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}
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}
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}
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func (r *ModParseContext) IsTopLevelBlock(block *hcl.Block) bool {
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_, isTopLevel := r.topLevelBlocks[block]
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return isTopLevel
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}
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