Files
steampipe/pkg/pluginmanager_service/plugin_manager.go

880 lines
31 KiB
Go

package pluginmanager_service
import (
"context"
"crypto/md5"
"fmt"
"log"
"os"
"os/exec"
"strconv"
"strings"
"sync"
"time"
"github.com/hashicorp/go-hclog"
"github.com/hashicorp/go-plugin"
"github.com/spf13/viper"
"github.com/turbot/go-kit/helpers"
sdkgrpc "github.com/turbot/steampipe-plugin-sdk/v5/grpc"
sdkproto "github.com/turbot/steampipe-plugin-sdk/v5/grpc/proto"
sdkshared "github.com/turbot/steampipe-plugin-sdk/v5/grpc/shared"
sdkplugin "github.com/turbot/steampipe-plugin-sdk/v5/plugin"
"github.com/turbot/steampipe/pkg/connection"
"github.com/turbot/steampipe/pkg/constants"
"github.com/turbot/steampipe/pkg/db/db_local"
"github.com/turbot/steampipe/pkg/error_helpers"
"github.com/turbot/steampipe/pkg/filepaths"
pb "github.com/turbot/steampipe/pkg/pluginmanager_service/grpc/proto"
pluginshared "github.com/turbot/steampipe/pkg/pluginmanager_service/grpc/shared"
"github.com/turbot/steampipe/pkg/steampipeconfig"
"github.com/turbot/steampipe/pkg/utils"
)
type runningPlugin struct {
pluginName string
client *plugin.Client
reattach *pb.ReattachConfig
initialized chan struct{}
}
// PluginManager is the implementation of grpc.PluginManager
type PluginManager struct {
pb.UnimplementedPluginManagerServer
// map of multi connection running plugins keyed by plugin name
pluginMultiConnectionMap map[string]*runningPlugin
// TACTICAL
// until a plugin has loaded we do not know if it supports multi connection or not
// keep the runningPlugin in this map until it is loaded to avoid race condition
// starting multiple connections for a multi-connection plugin
// (keyed by plugin name)
loadingPlugins map[string]*runningPlugin
// map of ALL running plugins keyed by connection name
connectionPluginMap map[string]*runningPlugin
// map of connection configs, keyed by plugin name
// NOTE - for legacy plugins, one entry in this map may correspond to multiple running plugins
pluginConnectionConfigMap map[string][]*sdkproto.ConnectionConfig
// map of connection configs, keyed by connection name
connectionConfigMap connection.ConnectionConfigMap
// map of max cache size, keyed by plugin name
pluginCacheSizeMap map[string]int64
// map lock
mut sync.Mutex
// shutdown syncronozation
// do not start any plugins while shutting down
shutdownMut sync.Mutex
// do not shutdown until all plugins have loaded
startPluginWg sync.WaitGroup
logger hclog.Logger
messageServer *PluginMessageServer
}
func NewPluginManager(connectionConfig map[string]*sdkproto.ConnectionConfig, logger hclog.Logger) (*PluginManager, error) {
log.Printf("[TRACE] NewPluginManager")
pluginManager := &PluginManager{
logger: logger,
pluginMultiConnectionMap: make(map[string]*runningPlugin),
loadingPlugins: make(map[string]*runningPlugin),
connectionPluginMap: make(map[string]*runningPlugin),
connectionConfigMap: connectionConfig,
// pluginConnectionConfigMap is created by populatePluginConnectionConfigs
}
messageServer, err := NewPluginMessageServer(pluginManager)
if err != nil {
return nil, err
}
pluginManager.messageServer = messageServer
// populate plugin connection config map
pluginManager.populatePluginConnectionConfigs()
// determine cache size for each plugin
pluginManager.setPluginCacheSizeMap()
return pluginManager, nil
}
// plugin interface functions
func (m *PluginManager) Serve() {
// create a plugin map, using ourselves as the implementation
pluginMap := map[string]plugin.Plugin{
pluginshared.PluginName: &pluginshared.PluginManagerPlugin{Impl: m},
}
plugin.Serve(&plugin.ServeConfig{
HandshakeConfig: pluginshared.Handshake,
Plugins: pluginMap,
// enable gRPC serving for this plugin...
GRPCServer: plugin.DefaultGRPCServer,
})
}
func (m *PluginManager) Get(req *pb.GetRequest) (*pb.GetResponse, error) {
resp := &pb.GetResponse{
ReattachMap: make(map[string]*pb.ReattachConfig),
FailureMap: make(map[string]string),
}
// build a map of plugins required
var plugins = make(map[string][]*sdkproto.ConnectionConfig)
for _, connectionName := range req.Connections {
connectionConfig, err := m.getConnectionConfig(connectionName)
if err != nil {
return nil, err
}
pluginName := connectionConfig.Plugin
plugins[pluginName] = append(plugins[pluginName], connectionConfig)
}
log.Printf("[TRACE] PluginManager Get, connections: '%s'\n", req.Connections)
for pluginName, connectionConfigs := range plugins {
// have we already tried and failed to load this plugin - if so skip
if _, pluginAlreadyFailed := resp.FailureMap[pluginName]; pluginAlreadyFailed {
continue
}
// ensure plugin is running
err := m.ensurePlugin(pluginName, connectionConfigs)
if err != nil {
resp.FailureMap[pluginName] = err.Error()
} else {
// the running plugin will have been populated in connectionPluginMap for all connections
// copy reattach into responses
for _, config := range connectionConfigs {
resp.ReattachMap[config.Connection] = m.connectionPluginMap[config.Connection].reattach
}
}
}
return resp, nil
}
func (m *PluginManager) RefreshConnections(*pb.RefreshConnectionsRequest) (*pb.RefreshConnectionsResponse, error) {
resp := &pb.RefreshConnectionsResponse{}
refreshResult := connection.RefreshConnections(context.Background())
if refreshResult.Error != nil {
return nil, refreshResult.Error
}
return resp, nil
}
// OnConnectionConfigChanged is the callback function invoked by the connection watcher when the config changed
func (m *PluginManager) OnConnectionConfigChanged(configMap connection.ConnectionConfigMap) {
m.mut.Lock()
defer m.mut.Unlock()
names := utils.SortedMapKeys(configMap)
log.Printf("[TRACE] OnConnectionConfigChanged: %s", strings.Join(names, ","))
err := m.handleConnectionConfigChanges(configMap)
if err != nil {
log.Printf("[WARN] handleConnectionConfigChanges returned error: %s", err.Error())
}
}
func (m *PluginManager) Shutdown(*pb.ShutdownRequest) (resp *pb.ShutdownResponse, err error) {
log.Printf("[INFO] PluginManager Shutdown")
// lock shutdownMut before waiting for startPluginWg
// this enables us to exit from ensurePlugin early if needed
m.shutdownMut.Lock()
log.Printf("[TRACE] locked shutdownMut, waiting for startPluginWg")
m.startPluginWg.Wait()
log.Printf("[TRACE] waited for startPluginWg, locking mut")
m.mut.Lock()
defer func() {
m.mut.Unlock()
if r := recover(); r != nil {
err = helpers.ToError(r)
}
}()
// kill all plugins in pluginMultiConnectionMap
for _, p := range m.pluginMultiConnectionMap {
log.Printf("[INFO] Kill plugin %s (%p)", p.pluginName, p.client)
m.killPlugin(p)
// remove entries from the connectionPluginMap
for _, c := range p.reattach.Connections {
delete(m.connectionPluginMap, c)
}
}
// if there are any entries left in connectionPluginMap, these must be legacy plugins
// kill these also
for _, p := range m.connectionPluginMap {
log.Printf("[INFO] Kill legacy plugin %s (%p)", p.pluginName, p.client)
m.killPlugin(p)
}
return &pb.ShutdownResponse{}, nil
}
func (m *PluginManager) killPlugin(p *runningPlugin) {
if p.client == nil {
log.Printf("[WARN] plugin %s has no client - cannot kill", p.pluginName)
// shouldn't happen but has been observed in error situations
return
}
log.Printf("[INFO] PluginManager killing plugin %s (%v)", p.pluginName, p.reattach.Pid)
p.client.Kill()
}
func (m *PluginManager) handleConnectionConfigChanges(newConfigMap map[string]*sdkproto.ConnectionConfig) error {
// now determine whether there are any new or deleted connections
addedConnections, deletedConnections, changedConnections := m.connectionConfigMap.Diff(newConfigMap)
requestMap := make(map[string]*sdkproto.UpdateConnectionConfigsRequest)
// for deleted connections, remove from plugins and pluginConnectionConfigs
m.handleDeletedConnections(deletedConnections, requestMap)
// for new connections, add to plugins and pluginConnectionConfigs
m.handleAddedConnections(addedConnections, requestMap)
// for updated connections just add to request map
m.handleUpdatedConnections(changedConnections, requestMap)
// update connectionConfigMap
m.connectionConfigMap = newConfigMap
// rebuild pluginConnectionConfigMap
m.populatePluginConnectionConfigs()
// now send UpdateConnectionConfigs for all update plugins
return m.sendUpdateConnectionConfigs(requestMap)
}
func (m *PluginManager) sendUpdateConnectionConfigs(requestMap map[string]*sdkproto.UpdateConnectionConfigsRequest) error {
var errors []error
for plugin, req := range requestMap {
runningPlugin, pluginAlreadyRunning := m.pluginMultiConnectionMap[plugin]
// TODO what if the plugin crashed - should we restart here?
// if the plugin is not running (or is not multi connection, so is not in this map), return
if !pluginAlreadyRunning {
continue
}
pluginClient, err := sdkgrpc.NewPluginClient(runningPlugin.client, plugin)
if err != nil {
errors = append(errors, err)
continue
}
err = pluginClient.UpdateConnectionConfigs(req)
if err != nil {
errors = append(errors, err)
}
}
return error_helpers.CombineErrors(errors...)
}
// this mutates requestMap
func (m *PluginManager) handleAddedConnections(addedConnections map[string][]*sdkproto.ConnectionConfig, requestMap map[string]*sdkproto.UpdateConnectionConfigsRequest) {
// for new connections, add to plugins , pluginConnectionConfigs and connectionConfig
// (but only if the plugin is already started - if not we do nothing here - refreshConnections will start the plugin)
for p, connections := range addedConnections {
// find the existing running plugin for this plugin
// if this plugins is NOT running (or is not multi connection), skip here - we will start it when running refreshConnections
runningPlugin, pluginAlreadyRunning := m.pluginMultiConnectionMap[p]
if !pluginAlreadyRunning {
log.Printf("[TRACE] handleAddedConnections - plugin '%s' has been added to connection config and is not running - doing nothing here as it will be started by refreshConnections", p)
continue
}
// get or create req for this plugin
req, ok := requestMap[p]
if !ok {
req = &sdkproto.UpdateConnectionConfigsRequest{}
}
for _, connection := range connections {
// add this connection to the running plugin
runningPlugin.reattach.AddConnection(connection.Connection)
// add to updateConnectionConfigsRequest
req.Added = append(req.Added, connection)
// add this connection to connection-running plugin map
log.Printf("[TRACE] add connection to running plugin map %s (%p)", runningPlugin.pluginName, runningPlugin.client)
m.connectionPluginMap[connection.Connection] = runningPlugin
}
// write back to map
requestMap[p] = req
}
}
// this mutates requestMap
func (m *PluginManager) handleDeletedConnections(deletedConnections map[string][]*sdkproto.ConnectionConfig, requestMap map[string]*sdkproto.UpdateConnectionConfigsRequest) {
for p, connections := range deletedConnections {
runningPlugin, pluginAlreadyRunning := m.pluginMultiConnectionMap[p]
if !pluginAlreadyRunning {
continue
}
// get or create req for this plugin
req, ok := requestMap[p]
if !ok {
req = &sdkproto.UpdateConnectionConfigsRequest{}
}
for _, connection := range connections {
// remove this connection from the running plugin
runningPlugin.reattach.RemoveConnection(connection.Connection)
// add to updateConnectionConfigsRequest
req.Deleted = append(req.Deleted, connection)
// remove this connection from connection plugin map
delete(m.connectionPluginMap, connection.Connection)
}
// write back to map
requestMap[p] = req
}
}
// this mutates requestMap
func (m *PluginManager) handleUpdatedConnections(updatedConnections map[string][]*sdkproto.ConnectionConfig, requestMap map[string]*sdkproto.UpdateConnectionConfigsRequest) {
// for new connections, add to plugins , pluginConnectionConfigs and connectionConfig
// (but only if the plugin is already started - if not we do nothing here - refreshConnections will start the plugin)
for p, connections := range updatedConnections {
// get or create req for this plugin
req, ok := requestMap[p]
if !ok {
req = &sdkproto.UpdateConnectionConfigsRequest{}
}
// add to updateConnectionConfigsRequest
req.Changed = append(req.Changed, connections...)
// write back to map
requestMap[p] = req
}
}
func (m *PluginManager) getConnectionConfig(connectionName string) (*sdkproto.ConnectionConfig, error) {
connectionConfig, ok := m.connectionConfigMap[connectionName]
if !ok {
return nil, fmt.Errorf("connection '%s' does not exist in connection config", connectionName)
}
return connectionConfig, nil
}
func (m *PluginManager) ensurePlugin(pluginName string, connectionConfigs []*sdkproto.ConnectionConfig) (err error) {
// ensure we do not shutdown until this has finished
m.startPluginWg.Add(1)
defer func() {
m.startPluginWg.Done()
if r := recover(); r != nil {
err = helpers.ToError(r)
}
}()
// do not install a plugin while shutting down
if m.shuttingDown() {
return fmt.Errorf("plugin manager is shutting down")
}
for _, connectionConfig := range connectionConfigs {
connectionName := connectionConfig.Connection
log.Printf("[INFO] PluginManager ensurePlugin %s connection '%s'\n", pluginName, connectionName)
// reason for starting the plugin (if we need to)
var reason string
// is this plugin already running
// lock access to plugin map
m.mut.Lock()
runningPlugin := m.isPluginRunning(connectionName, pluginName)
// do we now have a plugin?
if runningPlugin != nil {
// unlock access to map to allow other ensurePlugin calls to proceed
m.mut.Unlock()
var reattach *pb.ReattachConfig
// wait for plugin to load, verify it is running and check it provides the required connection
reason, reattach, err = m.verifyLoadingPlugin(connectionName, runningPlugin)
if err != nil {
return err
}
if reason == "" {
// so we have a reattach - if this plugin handles multiple connections, we are done
log.Printf("[INFO] found running plugin for connection %s", connectionName)
if reattach.SupportedOperations.MultipleConnections {
return nil
}
log.Printf("[INFO] found running plugin for connection %s but it does not support multiple connections", connectionName)
// this must be a legacy plugin - keep looping
continue
}
// so we have not yet found a compatible plugin
// NOTE: re-lock the mutex before falling through to addLoadingPlugin
m.mut.Lock()
// TACTICAL there is a race condition here - multiple threads may be here at the same time
// check whether another thread has one and started loading the required plugin
// recheck the connection map
p, ok := m.connectionPluginMap[connectionName]
if ok {
// unlock before calling verifyLoadingPlugin
m.mut.Unlock()
log.Printf("[INFO] after waiting for plugin %s to load, and discovering it does not support connection %s, found a loading plugin in connectionPluginMap, so using that", pluginName, connectionName)
reason, reattach, err = m.verifyLoadingPlugin(connectionName, p)
if err != nil {
return err
}
if reason == "" {
log.Printf("[TRACE] now we have one")
// so we have a reattach - if this plugin handles multiple connections, we are done
if reattach.SupportedOperations.MultipleConnections {
return nil
}
// this must be a legacy plugin - keep looping
continue
}
// relock
m.mut.Lock()
}
// either the pid does not exist or the plugin has exited
} else {
log.Printf("[INFO] the plugin is NOT loaded or loading - this is the first time anyone has requested this plugin")
// so the plugin is NOT loaded or loading - this is the first time anyone has requested this plugin
reason = fmt.Sprintf("PluginManager %p plugin %s (%s) NOT started or starting - start now", m, pluginName, connectionName)
}
// to get here, for whatever reason, we need to start the plugin
log.Printf("[INFO] starting plugin %s", pluginName)
// NOTE: at this point, m.mut is locked
// put in a placeholder so no other thread tries to create start this plugin
m.addLoadingPlugin(connectionName, pluginName)
// unlock access to map
m.mut.Unlock()
// NOTE: It is an error to try to start a plugin which is already running
// this may happen if the file watcher has been triggered by a connection being added for an existing plugin
// if this happened, the plugin manager should ALREADY have called UpdateConnectionConfig to send the config
// for the new connection to the plugin
// fall through to plugin startup
// log the startup reason
log.Printf("[INFO] %s", reason)
// so we need to start the plugin
client, reattach, err := m.startPlugin(connectionName)
if err != nil {
m.mut.Lock()
delete(m.connectionPluginMap, connectionName)
m.mut.Unlock()
log.Println("[TRACE] startPlugin failed with", err)
return err
}
// store the client to our map
m.storePluginToMap(connectionName, client, reattach)
log.Printf("[TRACE] PluginManager ensurePlugin complete, returning reattach config with PID: %d", reattach.Pid)
}
// and return
return nil
}
// return whether the plugin manager is shutting down
func (m *PluginManager) shuttingDown() bool {
m.mut.Lock()
defer m.mut.Unlock()
if !m.shutdownMut.TryLock() {
return true
}
m.shutdownMut.Unlock()
return false
}
func (m *PluginManager) isPluginRunning(connectionName string, pluginName string) *runningPlugin {
p, ok := m.connectionPluginMap[connectionName]
if ok {
log.Printf("[TRACE] connection %s found in connectionPluginMap\n", connectionName)
return p
}
// so there is no entry in connectionPluginMap for this connection - check whether there is an entry in either
// - pluginMultiConnectionMap (indicating this is a multi connection plugin which has been loaded for another connection
// - loadingPlugins (indicating this is a plugin which is still loading and we do not yet know if it supports multi connection
p, ok = m.pluginMultiConnectionMap[pluginName]
if ok {
log.Printf("[TRACE] %s found in pluginMultiConnectionMap\n", pluginName)
return p
}
p, ok = m.loadingPlugins[pluginName]
if ok {
log.Printf("[TRACE] %s found in loadingPlugins\n", pluginName)
return p
}
return nil
}
// wait for plugin to load, verify it is running and check it provides the required connection
func (m *PluginManager) verifyLoadingPlugin(connectionName string, p *runningPlugin) (string, *pb.ReattachConfig, error) {
var reason string
// so we have a plugin in our map for this connection - is it started?
err := m.waitForPluginLoad(p)
if err != nil {
return "", nil, err
}
log.Printf("[TRACE] connection %s is loaded, check for running PID", connectionName)
// ok so the plugin _should_ now be running
// check if this plugin provides this connection
// this should always be the case for multiconnection plugins but may not be the case for legacy plugins
reattach := p.reattach
if helpers.StringSliceContains(p.reattach.Connections, connectionName) {
// now check if the plugins process IS running
exists, _ := utils.PidExists(int(reattach.Pid))
if exists {
// so the plugin is good
log.Printf("[TRACE] PluginManager found '%s' in map, pid %d", connectionName, reattach.Pid)
return "", reattach, nil
} else {
// otherwise we need to start the plugin again - update reason
reason = fmt.Sprintf("PluginManager found pid %d for connection '%s' in plugin map but plugin process does not exist - killing client and removing from map", reattach.Pid, connectionName)
}
} else {
// so the plugin does not support this connection (must be a legacy plugin)
// update reason
reason = fmt.Sprintf("plugin %s does NOT provide connection %s", p.reattach.Plugin, connectionName)
}
return reason, nil, nil
}
func (m *PluginManager) addLoadingPlugin(connectionName string, pluginName string) {
// add a new running plugin to both connectionPluginMap and pluginMap
// NOTE: m.mut must be locked before calling this
p := &runningPlugin{
pluginName: pluginName,
initialized: make(chan struct{}, 1),
}
m.connectionPluginMap[connectionName] = p
// also add to loadingPlugins
m.loadingPlugins[pluginName] = p
}
// create reattach config for plugin, store to map for all connections and close initialized channel
func (m *PluginManager) storePluginToMap(connection string, client *plugin.Client, reattach *pb.ReattachConfig) {
// lock access to map
m.mut.Lock()
defer m.mut.Unlock()
// a RunningPlugin in initializing state will already have been put into the Plugins map
// populate its properties
p := m.connectionPluginMap[connection]
p.client = client
p.reattach = reattach
// store fully initialised runningPlugin to pluginMap
if reattach.SupportedOperations.MultipleConnections {
log.Printf("[INFO] store fully initialised runningPlugin to pluginMap %s (%p)", p.pluginName, p.client)
m.pluginMultiConnectionMap[reattach.Plugin] = p
}
// remove from loadingPlugins
delete(m.loadingPlugins, reattach.Plugin)
// NOTE: if this plugin supports multiple connections, reattach.Connections will be a list of all connections
// provided by this plugin
// add map entries for all other connections using this plugin (all pointing to same RunningPlugin)
for _, c := range reattach.Connections {
m.connectionPluginMap[c] = p
}
// mark as initialized
close(p.initialized)
}
// populate map of connection configs for each plugin
func (m *PluginManager) populatePluginConnectionConfigs() {
m.pluginConnectionConfigMap = make(map[string][]*sdkproto.ConnectionConfig)
for _, config := range m.connectionConfigMap {
m.pluginConnectionConfigMap[config.Plugin] = append(m.pluginConnectionConfigMap[config.Plugin], config)
}
}
// populate map of connection configs for each plugin
func (m *PluginManager) setPluginCacheSizeMap() {
m.pluginCacheSizeMap = make(map[string]int64, len(m.pluginConnectionConfigMap))
// read the env var setting cache size
maxCacheSizeMb, _ := strconv.Atoi(os.Getenv(constants.EnvCacheMaxSize))
// get total connection count for this plugin (excluding aggregators)
numConnections := m.nonAggregatorConnectionCount()
log.Printf("[TRACE] PluginManager setPluginCacheSizeMap: %d %s.", numConnections, utils.Pluralize("connection", numConnections))
log.Printf("[TRACE] Total cache size %dMb", maxCacheSizeMb)
for plugin, connections := range m.pluginConnectionConfigMap {
var size int64 = 0
// if no max size is set, just set all plugins to zero (unlimited)
if maxCacheSizeMb > 0 {
// get connection count for this plugin (excluding aggregators)
numPluginConnections := nonAggregatorConnectionCount(connections)
size = int64(float64(numPluginConnections) / float64(numConnections) * float64(maxCacheSizeMb))
// make this at least 1 Mb (as zero means unlimited)
if size == 0 {
size = 1
}
log.Printf("[WARN] Plugin '%s', %d %s, max cache size %dMb", plugin, numPluginConnections, utils.Pluralize("connection", numPluginConnections), size)
}
m.pluginCacheSizeMap[plugin] = size
}
}
func (m *PluginManager) startPlugin(connectionName string) (_ *plugin.Client, _ *pb.ReattachConfig, err error) {
log.Printf("[INFO] ************ start plugin %s ********************\n", connectionName)
// get connection config
connectionConfig, err := m.getConnectionConfig(connectionName)
if err != nil {
return nil, nil, err
}
pluginPath, err := filepaths.GetPluginPath(connectionConfig.Plugin, connectionConfig.PluginShortName)
if err != nil {
return nil, nil, err
}
log.Printf("[INFO] ************ plugin path %s ********************\n", pluginPath)
// create the plugin map
pluginName := connectionConfig.Plugin
pluginMap := map[string]plugin.Plugin{
pluginName: &sdkshared.WrapperPlugin{},
}
utils.LogTime("getting plugin exec hash")
pluginChecksum, err := helpers.FileMD5Hash(pluginPath)
if err != nil {
return nil, nil, err
}
utils.LogTime("got plugin exec hash")
cmd := exec.Command(pluginPath)
client := plugin.NewClient(&plugin.ClientConfig{
HandshakeConfig: sdkshared.Handshake,
Plugins: pluginMap,
Cmd: cmd,
AllowedProtocols: []plugin.Protocol{plugin.ProtocolGRPC},
SecureConfig: &plugin.SecureConfig{
Checksum: pluginChecksum,
Hash: md5.New(),
},
// pass our logger to the plugin client to ensure plugin logs end up in logfile
Logger: m.logger,
})
if _, err := client.Start(); err != nil {
return nil, nil, err
}
// ensure we shut down in case of failure
defer func() {
if err != nil {
// we failed - shut down the plugin again
client.Kill()
}
}()
// get the supported operations
pluginClient, err := sdkgrpc.NewPluginClient(client, pluginName)
if err != nil {
return nil, nil, err
}
// fetch the supported operations
supportedOperations, _ := pluginClient.GetSupportedOperations()
// ignore errors - just create an empty support structure if needed
if supportedOperations == nil {
supportedOperations = &sdkproto.GetSupportedOperationsResponse{}
}
log.Printf("[TRACE] supportedOperations: %v", supportedOperations)
var connectionNames = []string{connectionName}
// provide opportunity to avoid setting connection configs if we are shutting down
if m.shuttingDown() {
log.Printf("[INFO] aborting plugin %s startup - plugin manager is shutting down", pluginName)
client.Kill()
return nil, nil, fmt.Errorf("plugin manager is shutting down")
}
if supportedOperations.MultipleConnections {
// send the connection config for all connections for this plugin
// this returns a list of all connections provided by this plugin
connectionNames, err = m.setAllConnectionConfigs(pluginClient, pluginName, supportedOperations)
if err != nil {
log.Printf("[WARN] failed to set connection config for %s: %s", connectionName, err.Error())
return nil, nil, err
}
} else {
// send the connection config using legacy single connection function
err = m.setSingleConnectionConfig(pluginClient, connectionName)
if err != nil {
log.Printf("[WARN] failed to set connection config for %s: %s", connectionName, err.Error())
return nil, nil, err
}
}
// if this plugin supports setting cache options, do so
if supportedOperations.SetCacheOptions {
err = m.setCacheOptions(pluginClient)
if err != nil {
log.Printf("[WARN] failed to set cache options for %s: %s", connectionName, err.Error())
return nil, nil, err
}
}
reattach := pb.NewReattachConfig(pluginName, client.ReattachConfig(), pb.SupportedOperationsFromSdk(supportedOperations), connectionNames)
// if this plugin has a dynamic schema, add connections to message server
schema, err := pluginClient.GetSchema(connectionName)
if err != nil {
log.Printf("[WARN] failed to set fetch schema for %s: %s", connectionName, err.Error())
return nil, nil, err
}
if schema.Mode == sdkplugin.SchemaModeDynamic {
_ = m.messageServer.AddConnection(pluginClient, pluginName, connectionNames...)
}
// TODO how to handle error here
return client, reattach, nil
}
func (m *PluginManager) waitForPluginLoad(p *runningPlugin) error {
pluginStartTimeoutSecs := 5
select {
case <-p.initialized:
log.Printf("[TRACE] initialized: %d", p.reattach.Pid)
return nil
case <-time.After(time.Duration(pluginStartTimeoutSecs) * time.Second):
log.Printf("[WARN] timed out waiting for %s to startup after %d seconds", p.pluginName, pluginStartTimeoutSecs)
return fmt.Errorf("timed out waiting for %s to startup after %d seconds", p.pluginName, pluginStartTimeoutSecs)
}
}
func (m *PluginManager) getConnectionsForPlugin(pluginName string) []string {
var res = make([]string, len(m.pluginConnectionConfigMap[pluginName]))
for i, c := range m.pluginConnectionConfigMap[pluginName] {
res[i] = c.Connection
}
return res
}
// set connection config for multiple connection, for compatible plugins
// NOTE: we DO NOT set connection config for aggregator connections
func (m *PluginManager) setAllConnectionConfigs(pluginClient *sdkgrpc.PluginClient, pluginName string, supportedOperations *sdkproto.GetSupportedOperationsResponse) ([]string, error) {
configs, ok := m.pluginConnectionConfigMap[pluginName]
if !ok {
// should never happen
return nil, fmt.Errorf("no config loaded for plugin '%s'", pluginName)
}
req := &sdkproto.SetAllConnectionConfigsRequest{
Configs: configs,
// NOTE: set MaxCacheSizeMb to -1so that query cache is not created until we call SetCacheOptions (if supported)
MaxCacheSizeMb: -1,
}
// if plugin _does not_ support setting the cache options separately, pass the max size now
// (if it does support SetCacheOptions, it will be called after we return)
if !supportedOperations.SetCacheOptions {
req.MaxCacheSizeMb = m.pluginCacheSizeMap[pluginName]
}
// build list of connections
connections := make([]string, len(configs))
for i, config := range configs {
connections[i] = config.Connection
}
_, err := pluginClient.SetAllConnectionConfigs(req)
return connections, err
}
// set connection config for single connection, for legacy plugins)
func (m *PluginManager) setSingleConnectionConfig(pluginClient *sdkgrpc.PluginClient, connectionName string) error {
connectionConfig, err := m.getConnectionConfig(connectionName)
if err != nil {
return err
}
// set the connection config
req := &sdkproto.SetConnectionConfigRequest{
ConnectionName: connectionName,
ConnectionConfig: connectionConfig.Config,
}
return pluginClient.SetConnectionConfig(req)
}
func (m *PluginManager) setCacheOptions(pluginClient *sdkgrpc.PluginClient) error {
req := &sdkproto.SetCacheOptionsRequest{
Enabled: viper.GetBool(constants.ArgServiceCacheEnabled),
Ttl: viper.GetInt64(constants.ArgCacheMaxTtl),
MaxSizeMb: viper.GetInt64(constants.ArgMaxCacheSizeMb),
}
_, err := pluginClient.SetCacheOptions(req)
return err
}
// update the schema for the specified connection
// called from the message server after receiving a PluginMessageType_SCHEMA_UPDATED message from plugin
func (m *PluginManager) updateConnectionSchema(ctx context.Context, connectionName string) {
log.Printf("[TRACE] updateConnectionSchema connection %s", connectionName)
refreshResult := connection.RefreshConnections(ctx, connectionName)
if refreshResult.Error != nil {
log.Printf("[TRACE] error refreshing connections: %s", refreshResult.Error)
return
}
// also send a postgres notification
notification := steampipeconfig.NewSchemaUpdateNotification(steampipeconfig.PgNotificationSchemaUpdate)
conn, err := db_local.CreateLocalDbConnection(ctx, &db_local.CreateDbOptions{Username: constants.DatabaseSuperUser})
if err != nil {
log.Printf("[WARN] failed to send schema update notification: %s", err)
}
err = db_local.SendPostgresNotification(ctx, conn, notification)
if err != nil {
log.Printf("[WARN] failed to send schema update notification: %s", err)
}
}
func (m *PluginManager) nonAggregatorConnectionCount() int {
res := 0
for _, connections := range m.pluginConnectionConfigMap {
res += nonAggregatorConnectionCount(connections)
}
return res
}
func nonAggregatorConnectionCount(connections []*sdkproto.ConnectionConfig) int {
res := 0
for _, c := range connections {
if len(c.ChildConnections) == 0 {
res++
}
}
return res
}