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--------- Co-authored-by: Binaek Sarkar <binaek@turbot.com> Co-authored-by: Puskar Basu <puskar@turbot.com>
182 lines
5.5 KiB
Go
182 lines
5.5 KiB
Go
package dashboardexecute
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import (
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"context"
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"fmt"
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"log"
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"github.com/turbot/steampipe/pkg/dashboard/dashboardtypes"
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"github.com/turbot/steampipe/pkg/steampipeconfig/modconfig"
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)
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// DashboardRun is a struct representing a container run
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type DashboardRun struct {
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runtimeDependencyPublisherImpl
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parent dashboardtypes.DashboardParent
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dashboard *modconfig.Dashboard
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}
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func (r *DashboardRun) AsTreeNode() *dashboardtypes.SnapshotTreeNode {
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res := &dashboardtypes.SnapshotTreeNode{
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Name: r.Name,
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NodeType: r.NodeType,
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Children: make([]*dashboardtypes.SnapshotTreeNode, 0, len(r.children)),
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}
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for _, c := range r.children {
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// NOTE: exclude with runs
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if c.GetNodeType() != modconfig.BlockTypeWith {
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res.Children = append(res.Children, c.AsTreeNode())
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}
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}
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return res
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}
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func NewDashboardRun(dashboard *modconfig.Dashboard, parent dashboardtypes.DashboardParent, executionTree *DashboardExecutionTree) (*DashboardRun, error) {
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r := &DashboardRun{
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parent: parent,
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dashboard: dashboard,
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}
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// create RuntimeDependencyPublisherImpl- this handles 'with' run creation and resolving runtime dependency resolution
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// (we must create after creating the run as it requires a ref to the run)
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r.runtimeDependencyPublisherImpl = newRuntimeDependencyPublisherImpl(dashboard, parent, r, executionTree)
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// add r into execution tree BEFORE creating child runs or initialising runtime depdencies
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// - this is so child runs can find this dashboard run
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executionTree.runs[r.Name] = r
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// set inputs map on RuntimeDependencyPublisherImpl BEFORE creating child runs
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r.inputs = dashboard.GetInputs()
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// after setting inputs, init runtime dependencies. this creates with runs and adds them to our children
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err := r.initWiths()
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if err != nil {
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return nil, err
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}
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err = r.createChildRuns(executionTree)
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if err != nil {
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return nil, err
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}
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// create buffered channel for children to report their completion
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r.createChildCompleteChan()
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return r, nil
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}
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// Initialise implements DashboardTreeRun
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func (r *DashboardRun) Initialise(ctx context.Context) {
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// initialise our children
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if err := r.initialiseChildren(ctx); err != nil {
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r.SetError(ctx, err)
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}
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}
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// Execute implements DashboardTreeRun
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// execute all children and wait for them to complete
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func (r *DashboardRun) Execute(ctx context.Context) {
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r.executeChildrenAsync(ctx)
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// try to set status as running (will be set to blocked if any children are blocked)
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r.setRunning(ctx)
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// wait for children to complete
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err := <-r.waitForChildrenAsync(ctx)
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if err == nil {
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log.Printf("[TRACE] Execute run %s all children complete, success", r.Name)
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// set complete status on dashboard
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r.SetComplete(ctx)
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} else {
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log.Printf("[TRACE] Execute run %s all children complete, error: %s", r.Name, err.Error())
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r.SetError(ctx, err)
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}
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}
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// IsSnapshotPanel implements SnapshotPanel
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func (*DashboardRun) IsSnapshotPanel() {}
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// GetInput searches for an input with the given name
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func (r *DashboardRun) GetInput(name string) (*modconfig.DashboardInput, bool) {
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return r.dashboard.GetInput(name)
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}
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// GetInputsDependingOn returns a list o DashboardInputs which have a runtime dependency on the given input
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func (r *DashboardRun) GetInputsDependingOn(changedInputName string) []string {
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var res []string
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for _, input := range r.dashboard.Inputs {
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if input.DependsOnInput(changedInputName) {
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res = append(res, input.UnqualifiedName)
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}
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}
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return res
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}
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func (r *DashboardRun) createChildRuns(executionTree *DashboardExecutionTree) error {
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// ask our resource for its children
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children := r.dashboard.GetChildren()
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for _, child := range children {
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var childRun dashboardtypes.DashboardTreeRun
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var err error
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switch i := child.(type) {
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case *modconfig.DashboardWith:
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// ignore as with runs are created by RuntimeDependencyPublisherImpl
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continue
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case *modconfig.Dashboard:
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childRun, err = NewDashboardRun(i, r, executionTree)
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if err != nil {
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return err
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}
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case *modconfig.DashboardContainer:
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childRun, err = NewDashboardContainerRun(i, r, executionTree)
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if err != nil {
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return err
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}
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case *modconfig.Benchmark, *modconfig.Control:
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childRun, err = NewCheckRun(i.(modconfig.DashboardLeafNode), r, executionTree)
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if err != nil {
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return err
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}
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case *modconfig.DashboardInput:
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// NOTE: clone the input to avoid mutating the original
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// TODO remove the need for this when we refactor input values resolution
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// TODO https://github.com/turbot/steampipe/issues/2864
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// TACTICAL: as this is a runtime dependency, set the run name to the 'scoped name'
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// this is to match the name in the panel dependendencies
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// TODO [node_reuse] consider naming https://github.com/turbot/steampipe/issues/2921
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inputRunName := fmt.Sprintf("%s.%s", r.DashboardName, i.UnqualifiedName)
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childRun, err = NewLeafRun(i.Clone(), r, executionTree, setName(inputRunName))
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if err != nil {
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return err
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}
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default:
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// ensure this item is a DashboardLeafNode
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leafNode, ok := i.(modconfig.DashboardLeafNode)
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if !ok {
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return fmt.Errorf("child %s does not implement DashboardLeafNode", i.Name())
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}
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childRun, err = NewLeafRun(leafNode, r, executionTree)
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if err != nil {
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return err
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}
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}
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// should never happen - container children must be either container or counter
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if childRun == nil {
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continue
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}
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// if our child has not completed, we have not completed
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if childRun.GetRunStatus() == dashboardtypes.RunInitialized {
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r.Status = dashboardtypes.RunInitialized
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}
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r.children = append(r.children, childRun)
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}
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return nil
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}
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