Files
steampipe/pkg/dashboard/dashboardexecute/check_run.go

205 lines
7.3 KiB
Go

package dashboardexecute
import (
"context"
"fmt"
"reflect"
"github.com/turbot/steampipe/pkg/control/controlexecute"
"github.com/turbot/steampipe/pkg/control/controlstatus"
"github.com/turbot/steampipe/pkg/dashboard/dashboardevents"
"github.com/turbot/steampipe/pkg/dashboard/dashboardtypes"
"github.com/turbot/steampipe/pkg/steampipeconfig/modconfig"
)
// CheckRun is a struct representing the execution of a control or benchmark
type CheckRun struct {
Name string `json:"name"`
Title string `json:"title,omitempty"`
Width int `json:"width,omitempty"`
Description string `json:"description,omitempty"`
Documentation string `json:"documentation,omitempty"`
Display string `json:"display,omitempty"`
Type string `json:"display_type,omitempty"`
Tags map[string]string `json:"tags,omitempty"`
ErrorString string `json:"error,omitempty"`
NodeType string `json:"panel_type"`
DashboardName string `json:"dashboard"`
SourceDefinition string `json:"source_definition"`
SessionId string `json:"session_id"`
Summary *controlexecute.GroupSummary `json:"summary"`
// if the dashboard node is a control, serialise to json as 'properties'
Control *modconfig.Control `json:"properties,omitempty"`
DashboardNode modconfig.DashboardLeafNode `json:"-"`
root controlexecute.ExecutionTreeNode
controlExecutionTree *controlexecute.ExecutionTree
error error
parent dashboardtypes.DashboardNodeParent
runStatus dashboardtypes.DashboardRunStatus
executionTree *DashboardExecutionTree
}
func (r *CheckRun) AsTreeNode() *dashboardtypes.SnapshotTreeNode {
return r.root.AsTreeNode()
}
func NewCheckRun(resource modconfig.DashboardLeafNode, parent dashboardtypes.DashboardNodeParent, executionTree *DashboardExecutionTree) (*CheckRun, error) {
// NOTE: for now we MUST declare container/dashboard children inline - therefore we cannot share children between runs in the tree
// (if we supported the children property then we could reuse resources)
// so FOR NOW it is safe to use the node name directly as the run name
name := resource.Name()
c := &CheckRun{
Name: name,
Title: resource.GetTitle(),
Width: resource.GetWidth(),
Description: resource.GetDescription(),
Documentation: resource.GetDocumentation(),
Display: resource.GetDisplay(),
Type: resource.GetType(),
Tags: resource.GetTags(),
DashboardName: executionTree.dashboardName,
SourceDefinition: resource.GetMetadata().SourceDefinition,
SessionId: executionTree.sessionId,
executionTree: executionTree,
DashboardNode: resource,
parent: parent,
// set to complete, optimistically
// if any children have SQL we will set this to DashboardRunReady instead
runStatus: dashboardtypes.DashboardRunComplete,
}
// verify node type
switch t := resource.(type) {
case *modconfig.Control:
c.NodeType = modconfig.BlockTypeControl
c.Control = t
case *modconfig.Benchmark:
c.NodeType = modconfig.BlockTypeBenchmark
default:
return nil, fmt.Errorf("check run instantiated with invalid node type %s", reflect.TypeOf(resource).Name())
}
// set status to ready
c.runStatus = dashboardtypes.DashboardRunReady
// add r into execution tree
executionTree.runs[c.Name] = c
return c, nil
}
// Initialise implements DashboardRunNode
func (r *CheckRun) Initialise(ctx context.Context) {
// build control execution tree during init, rather than in Execute, so that it is populated when the ExecutionStarted event is sent
executionTree, err := controlexecute.NewExecutionTree(ctx, r.executionTree.workspace, r.executionTree.client, r.DashboardNode.Name())
if err != nil {
// set the error status on the counter - this will raise counter error event
r.SetError(err)
return
}
r.controlExecutionTree = executionTree
r.root = executionTree.Root.Children[0]
}
// Execute implements DashboardRunNode
func (r *CheckRun) Execute(ctx context.Context) {
// create a context with a ControlEventHooks to report control execution progress
ctx = controlstatus.AddControlHooksToContext(ctx, NewControlEventHooks(r))
r.controlExecutionTree.Execute(ctx)
// set the summary on the CheckRun
r.Summary = r.controlExecutionTree.Root.Summary
// set complete status on counter - this will raise counter complete event
r.SetComplete()
}
// GetName implements DashboardNodeRun
func (r *CheckRun) GetName() string {
return r.Name
}
// GetRunStatus implements DashboardNodeRun
func (r *CheckRun) GetRunStatus() dashboardtypes.DashboardRunStatus {
return r.runStatus
}
// SetError implements DashboardNodeRun
func (r *CheckRun) SetError(err error) {
r.error = err
// error type does not serialise to JSON so copy into a string
r.ErrorString = err.Error()
r.runStatus = dashboardtypes.DashboardRunError
// raise dashboard error event
r.executionTree.workspace.PublishDashboardEvent(&dashboardevents.LeafNodeError{
LeafNode: r,
Session: r.executionTree.sessionId,
Error: err,
ExecutionId: r.executionTree.id,
})
// tell parent we are done
r.parent.ChildCompleteChan() <- r
}
// GetError implements DashboardNodeRun
func (r *CheckRun) GetError() error {
return r.error
}
// SetComplete implements DashboardNodeRun
func (r *CheckRun) SetComplete() {
r.runStatus = dashboardtypes.DashboardRunComplete
// raise counter complete event
r.executionTree.workspace.PublishDashboardEvent(&dashboardevents.LeafNodeComplete{
LeafNode: r,
Session: r.executionTree.sessionId,
ExecutionId: r.executionTree.id,
})
// tell parent we are done
r.parent.ChildCompleteChan() <- r
}
// RunComplete implements DashboardNodeRun
func (r *CheckRun) RunComplete() bool {
return r.runStatus == dashboardtypes.DashboardRunComplete || r.runStatus == dashboardtypes.DashboardRunError
}
// GetChildren implements DashboardNodeRun
func (r *CheckRun) GetChildren() []dashboardtypes.DashboardNodeRun {
// we have children, but they are not part of the dashboard execution tree, so return nil
return nil
}
// ChildrenComplete implements DashboardNodeRun
func (r *CheckRun) ChildrenComplete() bool {
return r.RunComplete()
}
// IsSnapshotPanel implements SnapshotPanel
func (*CheckRun) IsSnapshotPanel() {}
// GetInputsDependingOn implements DashboardNodeRun
//return nothing for CheckRun
func (r *CheckRun) GetInputsDependingOn(changedInputName string) []string { return nil }
// custom implementation of buildSnapshotPanels - be nice to just use the DashboardExecutionTree but work is needed on common interface types/generics
func (r *CheckRun) buildSnapshotPanels(leafNodeMap map[string]dashboardtypes.SnapshotPanel) map[string]dashboardtypes.SnapshotPanel {
return r.buildSnapshotPanelsUnder(r.root, leafNodeMap)
}
func (r *CheckRun) buildSnapshotPanelsUnder(parent controlexecute.ExecutionTreeNode, res map[string]dashboardtypes.SnapshotPanel) map[string]dashboardtypes.SnapshotPanel {
for _, c := range parent.GetChildren() {
// if this node is a snapshot node, add to map
if snapshotNode, ok := c.(dashboardtypes.SnapshotPanel); ok {
res[c.GetName()] = snapshotNode
}
res = r.buildSnapshotPanelsUnder(c, res)
}
return res
}