Files
steampipe/pkg/steampipeconfig/connection_plugin.go

455 lines
18 KiB
Go

package steampipeconfig
import (
"fmt"
"io"
"log"
"os"
"strings"
"github.com/hashicorp/go-hclog"
"github.com/hashicorp/go-plugin"
sdkgrpc "github.com/turbot/steampipe-plugin-sdk/v4/grpc"
sdkproto "github.com/turbot/steampipe-plugin-sdk/v4/grpc/proto"
"github.com/turbot/steampipe-plugin-sdk/v4/logging"
sdkplugin "github.com/turbot/steampipe-plugin-sdk/v4/plugin"
"github.com/turbot/steampipe/pkg/steampipeconfig/modconfig"
"github.com/turbot/steampipe/pkg/steampipeconfig/options"
"github.com/turbot/steampipe/pkg/utils"
"github.com/turbot/steampipe/pluginmanager"
"github.com/turbot/steampipe/pluginmanager/grpc/proto"
pluginshared "github.com/turbot/steampipe/pluginmanager/grpc/shared"
)
type ConnectionPluginData struct {
Name string
Config string
Options *options.Connection
Schema *sdkproto.Schema
}
// ConnectionPlugin is a structure representing an instance of a plugin
// for non-legacy plugins, each plugin instance supportds multiple connections
// the config, options and schema for each connection is stored in ConnectionMap
type ConnectionPlugin struct {
// map of connection data (name, config, options)
// keyed by connection name
ConnectionMap map[string]*ConnectionPluginData
PluginName string
PluginClient *sdkgrpc.PluginClient
SupportedOperations *proto.SupportedOperations
}
func (p ConnectionPlugin) addConnection(name string, config string, connectionOptions *options.Connection) {
p.ConnectionMap[name] = &ConnectionPluginData{
Name: name,
Config: config,
Options: connectionOptions,
}
}
func (p ConnectionPlugin) IncludesConnection(name string) bool {
_, ok := p.ConnectionMap[name]
return ok
}
func NewConnectionPlugin(pluginName string, pluginClient *sdkgrpc.PluginClient, supportedOperations *proto.SupportedOperations) *ConnectionPlugin {
return &ConnectionPlugin{
PluginName: pluginName,
PluginClient: pluginClient,
SupportedOperations: supportedOperations,
ConnectionMap: make(map[string]*ConnectionPluginData)}
}
// CreateConnectionPlugins instantiates plugins for specified connections, and fetches schemas
func CreateConnectionPlugins(connectionsToCreate []*modconfig.Connection) (requestedConnectionPluginMap map[string]*ConnectionPlugin, res *RefreshConnectionResult) {
res = &RefreshConnectionResult{}
requestedConnectionPluginMap = make(map[string]*ConnectionPlugin)
if len(connectionsToCreate) == 0 {
return
}
log.Printf("[TRACE] CreateConnectionPlugin creating %d connections", len(connectionsToCreate))
// build result map, keyed by connection name
requestedConnectionPluginMap = make(map[string]*ConnectionPlugin, len(connectionsToCreate))
// build list of connection names to pass to plugin manager 'get'
connectionNames := make([]string, len(connectionsToCreate))
for i, connection := range connectionsToCreate {
connectionNames[i] = connection.Name
}
// get plugin manager
pluginManager, err := getPluginManager()
if err != nil {
res.Error = err
return nil, res
}
// ask the plugin manager for the reattach config for all required plugins
getResponse, err := pluginManager.Get(&proto.GetRequest{Connections: connectionNames})
if err != nil {
res.Error = err
return nil, res
}
// if there were any failures, display them
for plugin, failure := range getResponse.FailureMap {
res.AddWarning(fmt.Sprintf("failed to start plugin '%s': %s", plugin, failure))
}
// now create or retrieve a connection plugin for each connection
// NOTE: multiple connections may use the same plugin
// store a map of multi connection plugins, keyed by connection name
multiConnectionPlugins := make(map[string]*ConnectionPlugin)
for _, connection := range connectionsToCreate {
// is this connection provided by a plugin we have already instantiated?
if existingConnectionPlugin, ok := multiConnectionPlugins[connection.Plugin]; ok {
log.Printf("[TRACE] CreateConnectionPlugins - connection %s is provided by existing connectionPlugin %s - reusing", connection.Name, connection.Plugin)
// store the existing connection plugin in the result map
requestedConnectionPluginMap[connection.Name] = existingConnectionPlugin
continue
}
// do we have a reattach config for this connection's plugin
if _, ok := getResponse.ReattachMap[connection.Name]; !ok {
log.Printf("[TRACE] CreateConnectionPlugins skipping connection '%s', plugin '%s' as plugin manager failed to start it", connection.Name, connection.Plugin)
continue
}
// so we have a reattach - create a connection plugin
reattach := getResponse.ReattachMap[connection.Name]
// if this is a legacy aggregator connection, skip - we do not instantiate connectionPlugins for these
if connection.Type == modconfig.ConnectionTypeAggregator && !reattach.SupportedOperations.MultipleConnections {
log.Printf("[TRACE] %s is a legacy aggregator connection - NOT creating a ConnectionPlugin", connection.Name)
continue
}
connectionPlugin, err := createConnectionPlugin(connection, reattach)
if err != nil {
res.AddWarning(fmt.Sprintf("failed to start plugin '%s': %s", connection.PluginShortName, err))
continue
}
requestedConnectionPluginMap[connection.Name] = connectionPlugin
if connectionPlugin.SupportedOperations.MultipleConnections {
// if it supports multiple connections, store in multiConnectionPlugins too
multiConnectionPlugins[connection.Plugin] = connectionPlugin
}
}
log.Printf("[TRACE] all connection plugins created, populating schemas")
// now get populate schemas for all these connection plugins
if err := populateConnectionPluginSchemas(requestedConnectionPluginMap); err != nil {
res.Error = err
return nil, res
}
log.Printf("[TRACE] populate schemas complete")
return requestedConnectionPluginMap, res
}
func populateConnectionPluginSchemas(requestedConnectionPluginMap map[string]*ConnectionPlugin) error {
// requestedConnectionPluginMap is a map of connection plugins, keyed by connection name
// the connection names which are the keys of this map are the connections
// which were _requested_ in the parent CreateConnectionPlugins call (i.e. not necessarily all connections)
// NOTE: the connection plugins may provide _more_ connections that those requested
// - we need to populate the schema for _all_ of them
// build a map keyed by _all_ connection names provided by the connection plugins
connectionPluginMap := fullConnectionPluginMap(requestedConnectionPluginMap)
var errors []error
// build map of the static schemas, keyed by plugin
staticSchemas := make(map[string]*sdkproto.Schema)
log.Printf("[TRACE] populateConnectionPluginSchemas")
for connectionName, connectionPlugin := range connectionPluginMap {
log.Printf("[TRACE] populateConnectionPluginSchemas: connectionName: %s", connectionName)
// does this plugin exist in the static schema map?
schema, ok := staticSchemas[connectionPlugin.PluginName]
if !ok {
log.Printf("[TRACE] schema does not exist in list of static schemas, fetching")
// if not, fetch the schema
var err error
schema, err = connectionPlugin.PluginClient.GetSchema(connectionName)
if err != nil {
log.Printf("[TRACE] failed to get schema for connection '%s': %s", connectionName, err)
errors = append(errors, err)
continue
}
log.Printf("[TRACE] got schema, mode: %s", schema.Mode)
// if the schema is static, add to static schema map
if schema.Mode == sdkplugin.SchemaModeStatic {
staticSchemas[connectionPlugin.PluginName] = schema
}
}
log.Printf("[TRACE] add schema to connection map for connection name %s", connectionName)
// set the schema on the connection plugin
connectionPlugin.ConnectionMap[connectionName].Schema = schema
}
if len(errors) > 0 {
return utils.CombineErrors(errors...)
}
return nil
// we will only need to fetch the schema once for each plugin (apart from plugins with dynamic schema)
// map of plugin schemas - add schema for each plugin with a static schema
//
// we first new to build a map of schemas for each plugin
//
////log.Printf("[TRACE] populateConnectionPluginSchemas for %d connections", len(connections))
//staticSchemaMap, dynamicSchemaMap, err := buildPluginSchemaMap(connectionNames, pluginMap)
//if err != nil {
// return err
//}
//
//// now build a map of connection to schema mode
//schemaModeMap := buildSchemaModeMap(connectionPluginMap, pluginSchemaMap)
//
//// now build a ConnectionSchemaMap object for the connections we are updating
//// - we can use this to identify the minimal set of schemas we need to fetch
//connectionSchemaMap := NewConnectionSchemaMapForConnections(connections, schemaModeMap)
//
//// for every connection with unique schema, fetch the schema and then set in all connections which share this schema
//for _, c := range connectionSchemaMap.UniqueSchemas() {
// connectionPlugin, ok := connectionPluginMap[c]
// if !ok {
// // we must have had issues loading this plugin
// continue
// }
// // retrieve the plugin schema from the schema map
// pluginName := connectionPlugin.PluginName
// schema := pluginSchemaMap[pluginName]
// // now set this schema for all connections which share it
// for _, connectionUsingSchema := range connectionSchemaMap[c] {
// connectionPluginMap[connectionUsingSchema].ConnectionMap[connectionUsingSchema].Schema = schema
// }
//}
//log.Printf("[WARN] populateConnectionPluginSchemas 5")
//return nil
}
// given a map of connection names to the connectionPlugins which proivide them,
// return a map of _all_ connections provided by the connection plugins
func fullConnectionPluginMap(sparseConnectionPluginMap map[string]*ConnectionPlugin) map[string]*ConnectionPlugin {
// sparseConnectionPluginMap is a map of ConnectionPlugins keyed by connection name
// NOTE: the connection plugins may provide _more_ connections than the keys of the map
connectionNameMap := make(map[string]*ConnectionPlugin)
for _, connectionPlugin := range sparseConnectionPluginMap {
for connectionName := range connectionPlugin.ConnectionMap {
connectionNameMap[connectionName] = connectionPlugin
}
}
return connectionNameMap
}
//func populateMultiConnectionPluginSchemas(connections []*modconfig.Connection, connectionPluginMap map[string]*ConnectionPlugin, multiConnectionPlugins map[string]*ConnectionPlugin) error {
//
// // we will only need to fetch the schema once for each plugin (apart from plugins with dynamic schema)
// // we first new to build a map of schemas for each plugin
//
// pluginSchemaMap, err := buildPluginSchemaMap(connectionPluginMap)
// if err != nil {
// return err
// }
//
// // now build a map of connection to schema mode
// schemaModeMap := buildSchemaModeMap(connectionPluginMap, pluginSchemaMap)
//
// // now build a ConnectionSchemaMap object for the connections we are updating
// // - we can use this to identify the minimal set of schemas we need to fetch
// connectionSchemaMap := NewConnectionSchemaMapForConnections(connections, schemaModeMap)
//
// // for every connection with unique schema, fetch the schema and then set in all connections which share this schema
// for _, c := range connectionSchemaMap.UniqueSchemas() {
// connectionPlugin, ok := connectionPluginMap[c]
// if !ok {
// // we must have had issues loading this plugin
// continue
// }
// // retrieve the plugin schema from the schema map
// pluginName := connectionPlugin.PluginName
// schema := pluginSchemaMap[pluginName]
// // now set this schema for all connections which share it
// for _, connectionUsingSchema := range connectionSchemaMap[c] {
// connectionPluginMap[connectionUsingSchema].Schema = schema
// }
// }
// return nil
//}
// build a map of plugin schemas, keyed by plugin name
// NOTE: if a plugin has dynamic schema, we will later need to fetch the schema for _all_ connections
//func buildPluginSchemaMap(pluginMap *connectionPluginMap) (error) {
// var errors []error
//
// // build map of the static schemas, keyed by plugin
// staticSchemas := make(map[string]*sdkproto.Schema)
//
// for connectionName, connectionPlugin := range pluginMap.connectionNameMap {
// // does this plugin exist in the static schema map?
// schema, ok := staticSchemas[connectionPlugin.PluginName]
// if !ok {
// // if not, fetch the schema
// var err error
// schema, err = connectionPlugin.PluginClient.GetSchema(connectionName)
// if err != nil {
// log.Printf("[TRACE] failed to get schema for connection '%s': %s", connectionName, err)
// errors = append(errors, err)
// continue
// }
//
// // if the schema is static, add to static schema map
// if schema.Mode == sdkplugin.SchemaModeStatic {
// staticSchemas[connectionPlugin.PluginName] = schema
// }
// }
//
// // set the schema on the connection plugin
// connectionPlugin.ConnectionMap[connectionName].Schema = schema
//
// }
// if len(errors) > 0 {
// return utils.CombineErrors(errors...)
// }
// return nil
//}
//
//func buildPluginMaps(connectionPluginMap map[string]*ConnectionPlugin) (pluginConnectionMap map[string][]string, pluginNameMap map[string]*ConnectionPlugin) {
// pluginConnectionMap = make(map[string][]string)
// pluginNameMap = make(map[string]*ConnectionPlugin)
// for _, connectionPlugin := range connectionPluginMap {
// connectionNames := connectionPlugin.GetConnectionNames()
// pluginConnectionMap[connectionPlugin.PluginName] = append(pluginConnectionMap[connectionPlugin.PluginName], connectionNames...)
// if _, ok := pluginNameMap[connectionPlugin.PluginName]; !ok {
// pluginNameMap[connectionPlugin.PluginName] = connectionPlugin
// }
// }
// return
//}
//
//func buildSchemaModeMap(connectionPluginMap map[string]*ConnectionPlugin, pluginSchemaMap map[string]*sdkproto.Schema) map[string]string {
// schemaModeMap := make(map[string]string, len(connectionPluginMap))
//
// for connectionName, connectionPlugin := range connectionPluginMap {
// schema := pluginSchemaMap[connectionPlugin.PluginName]
// schemaModeMap[connectionName] = schema.Mode
// }
// return schemaModeMap
//}
func createConnectionPlugin(connection *modconfig.Connection, reattach *proto.ReattachConfig) (*ConnectionPlugin, error) {
log.Printf("[TRACE] createConnectionPlugin for connection %s", connection.Name)
pluginName := connection.Plugin
connectionName := connection.Name
connectionConfig := connection.Config
connectionOptions := connection.Options
log.Printf("[TRACE] plugin manager returned reattach config for connection '%s' - pid %d",
connectionName, reattach.Pid)
if reattach.Pid == 0 {
log.Printf("[WARN] plugin manager returned nil PID for %s", connectionName)
return nil, fmt.Errorf("plugin manager returned nil PID for %s", connectionName)
}
// attach to the plugin process
pluginClient, err := attachToPlugin(reattach.Convert(), pluginName)
if err != nil {
log.Printf("[TRACE] failed to attach to plugin for connection '%s' - pid %d: %s",
connectionName, reattach.Pid, err)
return nil, err
}
log.Printf("[TRACE] plugin client created for %s", pluginName)
// now create ConnectionPlugin object return
connectionPlugin := NewConnectionPlugin(pluginName, pluginClient, reattach.SupportedOperations)
// if multiple connections are NOT supported, add the config for our one and only connection
if reattach.SupportedOperations == nil || !reattach.SupportedOperations.MultipleConnections {
log.Printf("[TRACE] multiple connections NOT supported - adding single connection '%s' to ConnectionPlugin", connectionName)
connectionPlugin.addConnection(connectionName, connectionConfig, connectionOptions)
} else {
log.Printf("[TRACE] multiple connections ARE supported - adding all connections to ConnectionPlugin: %v", reattach.Connections)
// now identify all connections serviced by this plugin
for _, c := range reattach.Connections {
log.Printf("[TRACE] adding connection %s", c)
// NOTE: use GlobalConfig to access connection config
// we assume this has been populated either by the hub (if this is being invoked from the fdw) or the CLI
config, ok := GlobalConfig.Connections[c]
if !ok {
return nil, fmt.Errorf("no connection config loaded for '%s'", c)
}
connectionPlugin.addConnection(c, config.Config, config.Options)
}
}
log.Printf("[TRACE] created connection plugin for connection: '%s', pluginName: '%s'", connectionName, pluginName)
return connectionPlugin, nil
}
// get plugin manager
// if STEAMPIPE_PLUGIN_MANAGER_DEBUG is set, create in process - otherwise connection tro grpc plugin
func getPluginManager() (pluginshared.PluginManager, error) {
var pluginManager pluginshared.PluginManager
var err error
if env := os.Getenv("STEAMPIPE_PLUGIN_MANAGER_DEBUG"); strings.ToLower(env) == "true" {
// run plugin manager locally - for debugging
log.Printf("[WARN] running plugin manager in-process for debugging")
pluginManager, err = runPluginManagerInProcess()
} else {
pluginManager, err = pluginmanager.GetPluginManager()
}
// check the error from the plugin manager startup
if err != nil {
log.Printf("[WARN] failed to start plugin manager: %s", err)
return nil, err
}
return pluginManager, nil
}
// use the reattach config to create a PluginClient for the plugin
func attachToPlugin(reattach *plugin.ReattachConfig, pluginName string) (*sdkgrpc.PluginClient, error) {
return sdkgrpc.NewPluginClientFromReattach(reattach, pluginName)
}
// function used for debugging the plugin manager
func runPluginManagerInProcess() (*pluginmanager.PluginManager, error) {
steampipeConfig, err := LoadConnectionConfig()
if err != nil {
return nil, err
}
// discard logging from the plugin client (plugin logs will still flow through)
loggOpts := &hclog.LoggerOptions{Name: "plugin", Output: io.Discard}
logger := logging.NewLogger(loggOpts)
// build config map
configMap := make(map[string]*sdkproto.ConnectionConfig)
for connectionName, connection := range steampipeConfig.Connections {
configMap[connectionName] = &sdkproto.ConnectionConfig{
Connection: connection.Name,
Plugin: connection.Plugin,
PluginShortName: connection.PluginShortName,
Config: connection.Config,
ChildConnections: connection.GetResolveConnectionNames(),
}
}
return pluginmanager.NewPluginManager(configMap, logger)
}