mirror of
https://github.com/turbot/steampipe.git
synced 2025-12-19 18:12:43 -05:00
435 lines
13 KiB
Go
435 lines
13 KiB
Go
package workspace
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import (
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"bufio"
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"context"
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"fmt"
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"log"
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"os"
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"path/filepath"
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"strings"
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"sync"
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"github.com/fsnotify/fsnotify"
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"github.com/spf13/viper"
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filehelpers "github.com/turbot/go-kit/files"
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"github.com/turbot/go-kit/filewatcher"
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"github.com/turbot/steampipe/pkg/constants"
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"github.com/turbot/steampipe/pkg/dashboard/dashboardevents"
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"github.com/turbot/steampipe/pkg/db/db_common"
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"github.com/turbot/steampipe/pkg/error_helpers"
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"github.com/turbot/steampipe/pkg/filepaths"
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"github.com/turbot/steampipe/pkg/modinstaller"
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"github.com/turbot/steampipe/pkg/steampipeconfig"
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"github.com/turbot/steampipe/pkg/steampipeconfig/modconfig"
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"github.com/turbot/steampipe/pkg/steampipeconfig/parse"
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"github.com/turbot/steampipe/pkg/steampipeconfig/versionmap"
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"github.com/turbot/steampipe/pkg/utils"
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)
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type Workspace struct {
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Path string
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ModInstallationPath string
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Mod *modconfig.Mod
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Mods map[string]*modconfig.Mod
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// the input variables used in the parse
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VariableValues map[string]string
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CloudMetadata *steampipeconfig.CloudMetadata
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// source snapshot paths
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// if this is set, no other mod resources are loaded and
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// the ResourceMaps returned by GetModResources will contain only the snapshots
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SourceSnapshots []string
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watcher *filewatcher.FileWatcher
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loadLock sync.Mutex
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exclusions []string
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modFilePath string
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// should we load/watch files recursively
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listFlag filehelpers.ListFlag
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fileWatcherErrorHandler func(context.Context, error)
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watcherError error
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// event handlers
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dashboardEventHandlers []dashboardevents.DashboardEventHandler
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// callback function called when there is a file watcher event
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onFileWatcherEventMessages func()
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loadPseudoResources bool
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// channel used to send dashboard events to the handleDashboardEvent goroutine
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dashboardEventChan chan dashboardevents.DashboardEvent
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}
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// Load creates a Workspace and loads the workspace mod
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func Load(ctx context.Context, workspacePath string) (*Workspace, *modconfig.ErrorAndWarnings) {
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utils.LogTime("workspace.Load start")
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defer utils.LogTime("workspace.Load end")
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workspace, err := createShellWorkspace(workspacePath)
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if err != nil {
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return nil, modconfig.NewErrorsAndWarning(err)
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}
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// load the workspace mod
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errAndWarnings := workspace.loadWorkspaceMod(ctx)
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return workspace, errAndWarnings
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}
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// LoadVariables creates a Workspace and uses it to load all variables, ignoring any value resolution errors
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// this is use for the variable list command
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func LoadVariables(ctx context.Context, workspacePath string) ([]*modconfig.Variable, error) {
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utils.LogTime("workspace.LoadVariables start")
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defer utils.LogTime("workspace.LoadVariables end")
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// create shell workspace
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workspace, err := createShellWorkspace(workspacePath)
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if err != nil {
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return nil, err
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}
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// resolve variables values, WITHOUT validating missing vars
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validateMissing := false
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variableMap, err := workspace.getInputVariables(ctx, validateMissing)
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if err != nil {
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return nil, err
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}
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// convert into a sorted array
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return variableMap.ToArray(), nil
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}
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func createShellWorkspace(workspacePath string) (*Workspace, error) {
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// create shell workspace
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workspace := &Workspace{
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Path: workspacePath,
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VariableValues: make(map[string]string),
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}
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// check whether the workspace contains a modfile
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// this will determine whether we load files recursively, and create pseudo resources for sql files
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workspace.setModfileExists()
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// load the .steampipe ignore file
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if err := workspace.loadExclusions(); err != nil {
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return nil, err
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}
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return workspace, nil
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}
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// LoadResourceNames builds lists of all workspace resource names
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func LoadResourceNames(ctx context.Context, workspacePath string) (*modconfig.WorkspaceResources, error) {
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utils.LogTime("workspace.LoadResourceNames start")
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defer utils.LogTime("workspace.LoadResourceNames end")
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// create shell workspace
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workspace := &Workspace{
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Path: workspacePath,
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}
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// determine whether to load files recursively or just from the top level folder
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workspace.setModfileExists()
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// load the .steampipe ignore file
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if err := workspace.loadExclusions(); err != nil {
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return nil, err
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}
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return workspace.loadWorkspaceResourceName(ctx)
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}
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func (w *Workspace) SetupWatcher(ctx context.Context, client db_common.Client, errorHandler func(context.Context, error)) error {
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watcherOptions := &filewatcher.WatcherOptions{
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Directories: []string{w.Path},
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Include: filehelpers.InclusionsFromExtensions(steampipeconfig.GetModFileExtensions()),
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Exclude: w.exclusions,
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ListFlag: w.listFlag,
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EventMask: fsnotify.Create | fsnotify.Remove | fsnotify.Rename | fsnotify.Write,
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// we should look into passing the callback function into the underlying watcher
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// we need to analyze the kind of errors that come out from the watcher and
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// decide how to handle them
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// OnError: errCallback,
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OnChange: func(events []fsnotify.Event) {
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w.handleFileWatcherEvent(ctx, client, events)
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},
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}
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watcher, err := filewatcher.NewWatcher(watcherOptions)
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if err != nil {
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return err
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}
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w.watcher = watcher
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// start the watcher
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watcher.Start()
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// set the file watcher error handler, which will get called when there are parsing errors
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// after a file watcher event
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w.fileWatcherErrorHandler = errorHandler
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if w.fileWatcherErrorHandler == nil {
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w.fileWatcherErrorHandler = func(ctx context.Context, err error) {
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fmt.Println()
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error_helpers.ShowErrorWithMessage(ctx, err, "failed to reload mod from file watcher")
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}
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}
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return nil
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}
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func (w *Workspace) SetOnFileWatcherEventMessages(f func()) {
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w.onFileWatcherEventMessages = f
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}
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// access functions
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// NOTE: all access functions lock 'loadLock' - this is to avoid conflicts with the file watcher
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func (w *Workspace) Close() {
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if w.watcher != nil {
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w.watcher.Close()
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}
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if ch := w.dashboardEventChan; ch != nil {
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// NOTE: set nil first
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w.dashboardEventChan = nil
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log.Printf("[TRACE] closing dashboardEventChan")
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close(ch)
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}
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}
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func (w *Workspace) ModfileExists() bool {
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return len(w.modFilePath) > 0
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}
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// check whether the workspace contains a modfile
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// this will determine whether we load files recursively, and create pseudo resources for sql files
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func (w *Workspace) setModfileExists() {
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modFile, err := w.findModFilePath(w.Path)
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modFileExists := err != ErrorNoModDefinition
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if modFileExists {
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log.Printf("[TRACE] modfile exists in workspace folder - creating pseudo-resources and loading files recursively ")
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// only load/watch recursively if a mod sp file exists in the workspace folder
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w.listFlag = filehelpers.FilesRecursive
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w.loadPseudoResources = true
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w.modFilePath = modFile
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// also set it in the viper config, so that it is available to whoever is using it
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viper.Set(constants.ArgModLocation, filepath.Dir(modFile))
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w.Path = filepath.Dir(modFile)
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} else {
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log.Printf("[TRACE] no modfile exists in workspace folder - NOT creating pseudoresources and only loading resource files from top level folder")
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w.listFlag = filehelpers.Files
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w.loadPseudoResources = false
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}
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}
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func (w *Workspace) findModFilePath(folder string) (string, error) {
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folder, err := filepath.Abs(folder)
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if err != nil {
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return "", err
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}
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modFilePath := filepaths.ModFilePath(folder)
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_, err = os.Stat(modFilePath)
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if err == nil {
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// found the modfile
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return modFilePath, nil
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}
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if os.IsNotExist(err) {
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// if the file wasn't found, search in the parent directory
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parent := filepath.Dir(folder)
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if folder == parent {
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// this typically means that we are already in the root directory
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return "", ErrorNoModDefinition
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}
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return w.findModFilePath(filepath.Dir(folder))
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}
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return modFilePath, nil
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}
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func (w *Workspace) loadWorkspaceMod(ctx context.Context) *modconfig.ErrorAndWarnings {
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// resolve values of all input variables
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// we WILL validate missing variables when loading
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validateMissing := true
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inputVariables, err := w.getInputVariables(ctx, validateMissing)
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if err != nil {
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return modconfig.NewErrorsAndWarning(err)
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}
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// populate the parsed variable values
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w.VariableValues = inputVariables.VariableValues
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// build run context which we use to load the workspace
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parseCtx, err := w.getParseContext(ctx)
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if err != nil {
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return modconfig.NewErrorsAndWarning(err)
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}
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// add variables
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parseCtx.AddInputVariables(inputVariables)
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// do not reload variables as we already have them
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parseCtx.BlockTypeExclusions = []string{modconfig.BlockTypeVariable}
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// load the workspace mod
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m, errorAndWarning := steampipeconfig.LoadMod(w.Path, parseCtx)
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if errorAndWarning.Error != nil {
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return errorAndWarning
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}
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// now set workspace properties
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// populate the mod references map references
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m.ResourceMaps.PopulateReferences()
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// set the mod
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w.Mod = m
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// set the child mods
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w.Mods = parseCtx.GetTopLevelDependencyMods()
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// NOTE: add in the workspace mod to the dependency mods
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w.Mods[w.Mod.Name()] = w.Mod
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// verify all runtime dependencies can be resolved
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errorAndWarning.Error = w.verifyResourceRuntimeDependencies()
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return errorAndWarning
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}
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func (w *Workspace) getInputVariables(ctx context.Context, validateMissing bool) (*modconfig.ModVariableMap, error) {
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// build a run context just to use to load variable definitions
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variablesParseCtx, err := w.getParseContext(ctx)
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if err != nil {
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return nil, err
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}
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inputVariables, err := w.getVariableValues(ctx, variablesParseCtx, validateMissing)
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if err != nil {
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return nil, err
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}
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// if needed, reload
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// if a mod require has args which use a variable, this will not have been resolved in the first pass
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// - we need to parse again
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if variablesParseCtx.CurrentMod.RequireHasUnresolvedArgs() {
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// add the variables into the parse context and rebuild the eval context
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variablesParseCtx.AddInputVariables(inputVariables)
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variablesParseCtx.AddVariablesToEvalContext()
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// now try to parse the mod again
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inputVariables, err = w.getVariableValues(ctx, variablesParseCtx, validateMissing)
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if err != nil {
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return nil, err
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}
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}
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return inputVariables, nil
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}
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func (w *Workspace) getVariableValues(ctx context.Context, variablesParseCtx *parse.ModParseContext, validateMissing bool) (*modconfig.ModVariableMap, error) {
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// load variable definitions
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variableMap, err := steampipeconfig.LoadVariableDefinitions(w.Path, variablesParseCtx)
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if err != nil {
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return nil, err
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}
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// get the values
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return steampipeconfig.GetVariableValues(ctx, variablesParseCtx, variableMap, validateMissing)
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}
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// build options used to load workspace
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// set flags to create pseudo resources and a default mod if needed
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func (w *Workspace) getParseContext(ctx context.Context) (*parse.ModParseContext, error) {
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parseFlag := parse.CreateDefaultMod
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if w.loadPseudoResources {
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parseFlag |= parse.CreatePseudoResources
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}
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workspaceLock, err := w.loadWorkspaceLock(ctx)
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if err != nil {
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return nil, err
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}
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parseCtx := parse.NewModParseContext(
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workspaceLock,
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w.Path,
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parseFlag,
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&filehelpers.ListOptions{
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// listFlag specifies whether to load files recursively
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Flags: w.listFlag,
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Exclude: w.exclusions,
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// only load .sp files
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Include: filehelpers.InclusionsFromExtensions([]string{constants.ModDataExtension}),
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})
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return parseCtx, nil
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}
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// load the workspace lock, migrating it if necessary
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func (w *Workspace) loadWorkspaceLock(ctx context.Context) (*versionmap.WorkspaceLock, error) {
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workspaceLock, err := versionmap.LoadWorkspaceLock(w.Path)
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if err != nil {
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return nil, fmt.Errorf("failed to load installation cache from %s: %s", w.Path, err)
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}
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// if this is the old format, migrate by reinstalling dependencies
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if workspaceLock.StructVersion() != versionmap.WorkspaceLockStructVersion {
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opts := &modinstaller.InstallOpts{WorkspacePath: viper.GetString(constants.ArgModLocation)}
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installData, err := modinstaller.InstallWorkspaceDependencies(ctx, opts)
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if err != nil {
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return nil, err
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}
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workspaceLock = installData.NewLock
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}
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return workspaceLock, nil
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}
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func (w *Workspace) loadExclusions() error {
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// default to ignoring hidden files and folders
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w.exclusions = []string{
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// ignore any hidden folder
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fmt.Sprintf("%s/.*", w.Path),
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// and sub files/folders of hidden folders
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fmt.Sprintf("%s/.*/**", w.Path),
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}
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ignorePath := filepath.Join(w.Path, filepaths.WorkspaceIgnoreFile)
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file, err := os.Open(ignorePath)
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if err != nil {
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// if file does not exist, just return
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if os.IsNotExist(err) {
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return nil
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}
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return err
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}
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defer file.Close()
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scanner := bufio.NewScanner(file)
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for scanner.Scan() {
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line := scanner.Text()
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if len(strings.TrimSpace(line)) != 0 && !strings.HasPrefix(line, "#") {
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// add exclusion to the workspace path (to ensure relative patterns work)
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absoluteExclusion := filepath.Join(w.Path, line)
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w.exclusions = append(w.exclusions, absoluteExclusion)
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}
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}
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if err = scanner.Err(); err != nil {
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return err
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}
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return nil
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}
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func (w *Workspace) loadWorkspaceResourceName(ctx context.Context) (*modconfig.WorkspaceResources, error) {
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// build options used to load workspace
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parseCtx, err := w.getParseContext(ctx)
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if err != nil {
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return nil, err
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}
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workspaceResourceNames, err := steampipeconfig.LoadModResourceNames(w.Path, parseCtx)
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if err != nil {
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return nil, err
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}
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return workspaceResourceNames, nil
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}
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func (w *Workspace) verifyResourceRuntimeDependencies() error {
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for _, d := range w.Mod.ResourceMaps.Dashboards {
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if err := d.ValidateRuntimeDependencies(w); err != nil {
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return err
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}
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}
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return nil
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}
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