AtlasEngine: Make Direct2D/3D and Present1 configurable (#16939)

This implements `SetForceFullRepaintRendering` and adds a new
`SetGraphicsAPI` function. The former toggles `Present1` on and off
and the latter allows users to explicitly request Direct2D/3D.

On top of these changes I did a minor cleanup of the interface,
because now that DxRenderer is gone we don't need all that anymore.

Closes #14254
Closes #16747

## Validation Steps Performed
* Toggling Direct2D on/off changes colored ligature support 
* Toggling Present1 on/off can be observed in a debugger 
* Toggling WARP on/off changes GPU metrics 

---------

Co-authored-by: Dustin L. Howett <duhowett@microsoft.com>
This commit is contained in:
Leonard Hecker
2024-03-26 22:31:24 +01:00
committed by GitHub
parent 501522d690
commit a67a13288c
49 changed files with 349 additions and 312 deletions

View File

@@ -2332,12 +2332,20 @@
},
"type": "array"
},
"experimental.rendering.forceFullRepaint": {
"description": "When set to true, we will redraw the entire screen each frame. When set to false, we will render only the updates to the screen between frames.",
"rendering.graphicsAPI": {
"description": "Direct3D 11 provides a more performant and feature-rich experience, whereas Direct2D is more stable. The default option \"Automatic\" will pick the API that best fits your graphics hardware. If you experience significant issues, consider using Direct2D.",
"type": "string",
"enum": [
"direct2d",
"direct3d11"
]
},
"rendering.disablePartialInvalidation": {
"description": "By default, the text renderer uses a FLIP_SEQUENTIAL Swap Chain and declares dirty rectangles via the Present1 API. When this setting is enabled, a FLIP_DISCARD Swap Chain will be used instead, and no dirty rectangles will be declared. Whether one or the other is better depends on your hardware and various other factors.",
"type": "boolean"
},
"experimental.rendering.software": {
"description": "When set to true, we will use the software renderer (a.k.a. WARP) instead of the hardware one.",
"rendering.software": {
"description": "When enabled, the terminal will use a software rasterizer (WARP). This setting should be left disabled under almost all circumstances.",
"type": "boolean"
},
"experimental.input.forceVT": {