We now truncate the font name as it goes out to GDI APIs, in console API
servicing, and in the propsheet.
I attempted to defer truncating the font to as far up the stack as
possible, so as to make FontInfo usable for the broadest set of cases.
There were a couple questions that came up: I know that `Settings` gets
memset (memsat?) by the registry deserializer, and perhaps that's
another place for us to tackle. Right now, this pull request enables
fonts whose names are >= 32 characters _in Windows Terminal only_, but
the underpinnings are there for conhost as well. We'd need to explicitly
break at the API, or perhaps return a failure or log something to
telemetry.
* Should we log truncation at the API boundary to telemetry?
-> Later; followup filed (#3123)
* Should we fix Settings here, or later?
-> Later; followup filed (#3123)
* `TrueTypeFontList` is built out of things in winconp, the private
console header. Concern about interop structures.
-> Not used for interop, followup filed to clean it up (#3123)
* Is `unsigned int` right for codepage? For width?
-> Yes: codepage became UINT (from WORD) when we moved from Win16 to
Win32
This commit also includes a workaround for #3170. Growing
CONSOLE_INFORMATION made us lose the struct layout lottery during
release builds, and this was an expedient fix.
Closes#602.
Related to #3123.
This adds the WPF control to our project, courtesy of the Visual Studio team.
It re-hosts the Terminal Control components inside a reusable WPF adapter so it can be composed onto C# type surfaces like Visual Studio requires.
## Summary of the Pull Request
Adds support for Italics, Blinking, Invisible, CrossedOut text, THROUGH CONPTY. This does **NOT** add support for those styles to conhost or the terminal.
We will store these "Extended Text Attributes" in a `TextAttribute`. When we go to render a line, we'll see if the state has changed from our previous state, and if so, we'll appropriately toggle that state with VT. Boldness has been moved from a `bool` to a single bit in these flags.
Technically, now that these are stored in the buffer, we only need to make changes to the renderers to be able to support them. That's not being done as a part of this PR however.
## References
See also #2915 and #2916, which are some follow-up tasks from this fix. I thought them too risky for 20H1.
## PR Checklist
* [x] Closes#2554
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated
<hr>
* store text with extended attributes too
* Plumb attributes through all the renderers
* parse extended attrs, though we're not renderering them right
* Render these states correctly
* Add a very extensive test
* Cleanup for PR
* a block of PR feedback
* add 512 test cases
* Fix the build
* Fix @carlos-zamora's suggestions
* @miniksa's PR feedback
EraseInLine calls `FillConsoleOutputCharacterW()`. In filling the row with
chars, we were setting the wrap flag. We need to specifically not do this on
ANY _FILL_ operation. Now a fill operation UNSETS the wrap flag if we fill to
the end of the line.
Originally, we had a boolean `setWrap` that would mean...
- **true**: if writing to the end of the row, SET the wrap value to true
- **false**: if writing to the end of the row, DON'T CHANGE the wrap value
Now we're making this bool a std::optional to allow for a ternary state. This
allows for us to handle the following cases completely. Refer to the table
below:
,- current wrap value
| ,- are we filling the last cell in the row?
| | ,- new wrap value
| | | ,- comments
|-- |-- |-- |
| 0 | 0 | 0 |
| 0 | 1 | 0 |
| 0 | 1 | 1 | THIS CASE WAS HANDLED CORRECTLY
| 1 | 0 | 0 | THIS CASE WAS UNHANDLED
| 1 | 0 | 1 |
| 1 | 1 | 1 |
To handle that special case (1-0-0), we need to UNSET the wrap. So now, we have
~setWrap~ `wrap` mean the following:
- **true**: if writing to the end of the row, SET the wrap value to TRUE
- **false**: if writing to the end of the row, SET the wrap value to FALSE
- **nullopt**: leave the wrap value as it is
Closes#1126
* Move Clipboard::GenHTML to TextBuffer (add params)
Refactor RetrieveSelectedTextFromBuffer
Modify CopyToClipboardEventArgs to include HTML data
* minor code format fix
* PR Changes
NOTE: refactoring text buffer code is a separate task. New issue to be created.
* Refactor TextBuffer::GenHTML (#2038)
Fixes#1846.
* nit change
* x86 build fix
* nit changes
…. It will return a replacement character at that point if it was given bad data. #788
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
This modifies the parser used while inserting text into the underlying data buffer to never return an empty sequence. The empty sequence is invalid as you can't insert a "nothing" into the buffer. The buffer asserted this with a fail fast crash. Now we will instead insert U+FFFD (the Unicode replacement character) � to symbolize that something was invalid and has been replaced.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes#788 and internal MSFT: 20990158
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Tests added/passed
* [x] Requires documentation to be updated
* [x] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #788
<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
The solution here isn't perfect and isn't going to solve all of our problems. I was basically trying to stop the crash while not getting in the way of the other things coming down the pipe for the input channels.
I considered the following:
1. Remove the fail fast assertion from the buffer
- I didn't want to do this because it really is invalid to get all the way to placing the text down into the buffer and then request a string of 0 length get inserted. I feel the fail fast is a good indication that something is terribly wrong elsewhere that should be corrected.
2. Update the UTF16 parser in order to stop returning empty strings
- This is what I ultimately did. If it would ever return just a lead, it returns �. If it would ever return just a trail, it returns �. Otherwise it will return them as a pair if they're both there, or it will return a single valid codepoint. I am now assuming that if the parse function is being called in an Output Iterator and doesn't contain a string with all pieces of the data that are needed, that someone at a higher level messed up the data, it is in valid, and it should be repaired into replacements.
- This then will move the philosophy up out of the buffer layer to make folks inserting into the buffer identify half a sequence (if they're sitting on a stream where this circumstance could happen... one `wchar_t` at a time) and hold onto it until the next bit arrives. This is because there can be many different routes into the buffer from many different streams/channels. So buffering it low, right near the insertion point, is bad as it might pair loose `wchar_t` across stream entrypoints.
3. Update the iterator, on creating views, to disallow/transform empty strings.
- I considered this solution as well, but it would have required, under some circumstances, a second parsing of the string to identify lead/trail status from outside the `Utf16Parser` class to realize when to use the � character. So I avoided the double-parse.
4. Change the cooked read classes to identify that they pulled the lead `wchar_t` from a sequence then try to pull another one.
- I was going to attempt this, but @adiviness said that he tried it and it made all sorts of other weirdness happen with the edit line.
- Additionally, @adiviness has an outstanding series of effort to make cooked read significantly less horrible and disgusting. I didn't want to get in the way here.
5. Change the `GetChar` method off of the input buffer queue to return a `char32_t`, a `wstring_view`, transform a standalone lead/trail, etc.
- The `GetChar` method is used by several different accessors and API calls to retrieve information off of the input queue, transforming the Key events into straight up characters. To change this at that level would change them all. Long-term, it is probably warranted to do so as all of those consumers likely need to become aware of handling UTF-16 surrogates before we can declare victory. But two problems.
1. This gets in the way of @adiviness work on cooked read data
2. This goes WAY beyond the scope of what I want to accomplish here as the immediate goal is to stop the crash, not fix the world.
I've validated this by:
1. Writing some additional tests against the Utf16Parser to simulate some of the theoretical sequences that could arrive and need to be corrected into replacement characters per a verbal discussion and whiteboarding with @adiviness.
2. Manually triggered the emoji panel and inserted a bunch of emoji. Then seeked around left and right, deleted assorted points with the backspace key, pressed enter to commit, and used the up-arrow history to recommit them to see what happened. There were no crashes. The behavior is still weird and not great... but outside the scope of no crashy crashy.
* static analysis fixes
* using C++ style casts
* explicit delete changed to reset(nullptr)
* fix for null apiMsg.OtherId during tracing in Compare()
* changed INVALID_ID macro to constexpr
* properly handle null ReplyMsg in ConsoleIoThread()
* Fixed wrong static_cast for State.InputBuffer
* compensate for null reply message to fix deref problem of ReplyMsg in srvinit.cpp by changing signature in DeviceComm.h
This commit converts 3 spots of copy construction into move
construction.
`return data` was not converted to a move because it should be easily
RVO'able.
Signed-off-by: Fred Miller <fghzxm@outlook.com>