mirror of
https://github.com/microsoft/terminal.git
synced 2025-12-19 18:11:39 -05:00
We ship a separate package to Windows 10, which contains a copy of XAML embedded in it, because of a bug in activating classes from framework packages while we're elevated. We did this to avoid wasting disk space on Windows 11 installs (which is critical given that we're preinstalled in the Windows image.) The fix for this issue was released in a servicing update in April 2022. Thanks to KB5011831, we no longer need this workaround! And finally, this means that we no longer need to depend on a copy of "pre-release" XAML. We only did that because it would copy all of its assets into our package. Introduced in #12560 Closes #14106 Closes (discussion) #14981 Reverts #14660
447 lines
20 KiB
XML
447 lines
20 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Label="Globals">
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<ProjectGuid>{CA5CAD1A-9A12-429C-B551-8562EC954746}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>TerminalApp</RootNamespace>
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<ProjectName>TerminalAppLib</ProjectName>
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<TargetName>TerminalAppLib</TargetName>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<SubSystem>Console</SubSystem>
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<OpenConsoleUniversalApp>true</OpenConsoleUniversalApp>
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<!--
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This is an override that, puzzlingly, _forces XBF (XAML binary) embedding_.
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We have to do this to overcome a layout issue in the WAP packaging project.
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When we do this, the XBF ends up in resources.pri.
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-->
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<DisableEmbeddedXbf>false</DisableEmbeddedXbf>
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<XamlComponentResourceLocation>nested</XamlComponentResourceLocation>
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</PropertyGroup>
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<PropertyGroup Label="NuGet Dependencies">
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<TerminalCppWinrt>true</TerminalCppWinrt>
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<TerminalMUX>true</TerminalMUX>
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</PropertyGroup>
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<Import Project="..\..\..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
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<Import Project="$(OpenConsoleDir)src\common.nugetversions.props" />
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<Import Project="$(OpenConsoleDir)src\cppwinrt.build.pre.props" />
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<!-- ========================= XAML files ======================== -->
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<ItemGroup>
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<!-- HERE BE DRAGONS:
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For any types that use XAML information, if their .idl and .h aren't
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marked DependentUpon the corresponding .xaml file, XamlTypeInfo.g.h won't
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pick it up correctly. -->
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<ApplicationDefinition Include="App.xaml">
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<SubType>Designer</SubType>
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</ApplicationDefinition>
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</ItemGroup>
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<!-- When we add other user controls, they should go in here as so: -->
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<ItemGroup>
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<Page Include="MinMaxCloseControl.xaml">
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<SubType>Designer</SubType>
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</Page>
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<Page Include="TerminalPage.xaml">
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<SubType>Designer</SubType>
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</Page>
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<Page Include="TitlebarControl.xaml">
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<SubType>Designer</SubType>
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</Page>
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<Page Include="TabRowControl.xaml">
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<SubType>Designer</SubType>
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</Page>
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<Page Include="TabHeaderControl.xaml">
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<SubType>Designer</SubType>
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</Page>
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<Page Include="HighlightedTextControl.xaml">
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<SubType>Designer</SubType>
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</Page>
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<Page Include="ColorPickupFlyout.xaml">
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<SubType>Designer</SubType>
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</Page>
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<Page Include="CommandPalette.xaml">
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<SubType>Designer</SubType>
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</Page>
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</ItemGroup>
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<!-- ========================= Headers ======================== -->
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<ItemGroup>
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<ClInclude Include="ActionPaletteItem.h" />
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<ClInclude Include="App.base.h" />
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<ClInclude Include="AppCommandlineArgs.h" />
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<ClInclude Include="Commandline.h" />
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<ClInclude Include="CommandLinePaletteItem.h" />
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<ClInclude Include="Jumplist.h" />
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<ClInclude Include="LanguageProfileNotifier.h" />
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<ClInclude Include="MinMaxCloseControl.h">
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<DependentUpon>MinMaxCloseControl.xaml</DependentUpon>
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</ClInclude>
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<ClInclude Include="PaletteItemTemplateSelector.h">
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<DependentUpon>PaletteItemTemplateSelector.idl</DependentUpon>
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<SubType>Code</SubType>
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</ClInclude>
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<ClInclude Include="SettingsTab.h">
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<DependentUpon>SettingsTab.idl</DependentUpon>
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</ClInclude>
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<ClInclude Include="PaletteItem.h" />
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<ClInclude Include="TabBase.h">
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<DependentUpon>TabBase.idl</DependentUpon>
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</ClInclude>
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<ClInclude Include="TabPaletteItem.h" />
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<ClInclude Include="TaskbarState.h">
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<DependentUpon>TaskbarState.idl</DependentUpon>
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</ClInclude>
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<ClInclude Include="TerminalTab.h">
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<DependentUpon>TerminalTab.idl</DependentUpon>
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</ClInclude>
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<ClInclude Include="TerminalPage.h">
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<DependentUpon>TerminalPage.xaml</DependentUpon>
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<SubType>Code</SubType>
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</ClInclude>
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<ClInclude Include="TerminalTabStatus.h">
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<DependentUpon>TerminalTabStatus.idl</DependentUpon>
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<SubType>Code</SubType>
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</ClInclude>
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<ClInclude Include="TitlebarControl.h">
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<DependentUpon>TitlebarControl.xaml</DependentUpon>
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</ClInclude>
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<ClInclude Include="TabRowControl.h">
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<DependentUpon>TabRowControl.xaml</DependentUpon>
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</ClInclude>
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<ClInclude Include="TabHeaderControl.h">
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<DependentUpon>TabHeaderControl.xaml</DependentUpon>
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</ClInclude>
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<ClInclude Include="HighlightedTextControl.h">
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<DependentUpon>HighlightedTextControl.xaml</DependentUpon>
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</ClInclude>
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<ClInclude Include="HighlightedText.h" />
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<ClInclude Include="ColorPickupFlyout.h">
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<DependentUpon>ColorPickupFlyout.xaml</DependentUpon>
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</ClInclude>
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<ClInclude Include="CommandPalette.h">
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<DependentUpon>CommandPalette.xaml</DependentUpon>
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</ClInclude>
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<ClInclude Include="FilteredCommand.h" />
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<ClInclude Include="EmptyStringVisibilityConverter.h">
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<DependentUpon>EmptyStringVisibilityConverter.idl</DependentUpon>
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</ClInclude>
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<ClInclude Include="Pane.h" />
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<ClInclude Include="ColorHelper.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="ShortcutActionDispatch.h">
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<DependentUpon>ShortcutActionDispatch.idl</DependentUpon>
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</ClInclude>
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<ClInclude Include="DebugTapConnection.h" />
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<ClInclude Include="AppKeyBindings.h">
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<DependentUpon>AppKeyBindings.idl</DependentUpon>
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</ClInclude>
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<ClInclude Include="App.h">
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<DependentUpon>App.xaml</DependentUpon>
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</ClInclude>
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<ClInclude Include="AppLogic.h">
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<DependentUpon>AppLogic.idl</DependentUpon>
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</ClInclude>
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<ClInclude Include="ContentManager.h">
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<DependentUpon>TerminalPage.idl</DependentUpon>
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</ClInclude>
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<ClInclude Include="TerminalWindow.h">
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<DependentUpon>TerminalWindow.idl</DependentUpon>
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</ClInclude>
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<ClInclude Include="SettingsLoadEventArgs.h">
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<DependentUpon>TerminalWindow.idl</DependentUpon>
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</ClInclude>
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<ClInclude Include="Toast.h" />
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</ItemGroup>
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<!-- ========================= Cpp Files ======================== -->
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<ItemGroup>
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<ClCompile Include="ActionPaletteItem.cpp" />
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<ClCompile Include="CommandLinePaletteItem.cpp" />
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<ClCompile Include="init.cpp" />
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<ClCompile Include="AppCommandlineArgs.cpp" />
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<ClCompile Include="Commandline.cpp" />
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<ClCompile Include="Jumplist.cpp" />
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<ClCompile Include="LanguageProfileNotifier.cpp" />
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<ClCompile Include="MinMaxCloseControl.cpp">
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<DependentUpon>MinMaxCloseControl.xaml</DependentUpon>
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</ClCompile>
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<ClCompile Include="PaletteItemTemplateSelector.cpp">
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<DependentUpon>PaletteItemTemplateSelector.idl</DependentUpon>
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<SubType>Code</SubType>
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</ClCompile>
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<ClCompile Include="SettingsTab.cpp">
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<DependentUpon>SettingsTab.idl</DependentUpon>
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</ClCompile>
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<ClCompile Include="PaletteItem.cpp" />
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<ClCompile Include="TabBase.cpp">
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<DependentUpon>TabBase.idl</DependentUpon>
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</ClCompile>
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<ClCompile Include="TabPaletteItem.cpp" />
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<ClCompile Include="TaskbarState.cpp">
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<DependentUpon>TaskbarState.idl</DependentUpon>
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</ClCompile>
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<ClCompile Include="TerminalTab.cpp">
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<DependentUpon>TerminalTab.idl</DependentUpon>
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</ClCompile>
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<ClCompile Include="TerminalPage.cpp">
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<DependentUpon>TerminalPage.xaml</DependentUpon>
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<SubType>Code</SubType>
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</ClCompile>
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<ClCompile Include="TabManagement.cpp">
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<DependentUpon>TerminalPage.xaml</DependentUpon>
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<SubType>Code</SubType>
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</ClCompile>
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<ClCompile Include="ActionPreviewHandlers.cpp">
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<DependentUpon>TerminalPage.xaml</DependentUpon>
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<SubType>Code</SubType>
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</ClCompile>
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<ClCompile Include="TerminalTabStatus.cpp">
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<DependentUpon>TerminalTabStatus.idl</DependentUpon>
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<SubType>Code</SubType>
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</ClCompile>
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<ClCompile Include="TitlebarControl.cpp">
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<DependentUpon>TitlebarControl.xaml</DependentUpon>
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</ClCompile>
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<ClCompile Include="TabRowControl.cpp">
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<DependentUpon>TabRowControl.xaml</DependentUpon>
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</ClCompile>
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<ClCompile Include="TabHeaderControl.cpp">
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<DependentUpon>TabHeaderControl.xaml</DependentUpon>
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</ClCompile>
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<ClCompile Include="HighlightedTextControl.cpp">
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<DependentUpon>HighlightedTextControl.xaml</DependentUpon>
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</ClCompile>
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<ClCompile Include="HighlightedText.cpp" />
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<ClCompile Include="ColorPickupFlyout.cpp">
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<DependentUpon>ColorPickupFlyout.xaml</DependentUpon>
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</ClCompile>
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<ClCompile Include="CommandPalette.cpp">
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<DependentUpon>CommandPalette.xaml</DependentUpon>
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</ClCompile>
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<ClCompile Include="FilteredCommand.cpp" />
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<ClCompile Include="EmptyStringVisibilityConverter.cpp">
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<DependentUpon>EmptyStringVisibilityConverter.idl</DependentUpon>
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</ClCompile>
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<ClCompile Include="Pane.cpp" />
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<ClCompile Include="Pane.LayoutSizeNode.cpp" />
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<ClCompile Include="ColorHelper.cpp" />
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<ClCompile Include="DebugTapConnection.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="AppKeyBindings.cpp">
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<DependentUpon>AppKeyBindings.idl</DependentUpon>
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</ClCompile>
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<ClCompile Include="ShortcutActionDispatch.cpp">
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<DependentUpon>ShortcutActionDispatch.idl</DependentUpon>
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</ClCompile>
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<ClCompile Include="App.cpp">
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<DependentUpon>App.xaml</DependentUpon>
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</ClCompile>
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<ClCompile Include="AppActionHandlers.cpp">
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<DependentUpon>TerminalPage.xaml</DependentUpon>
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</ClCompile>
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<ClCompile Include="AppLogic.cpp">
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<DependentUpon>AppLogic.idl</DependentUpon>
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</ClCompile>
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<ClCompile Include="ContentManager.cpp">
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<DependentUpon>TerminalPage.idl</DependentUpon>
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</ClCompile>
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<ClCompile Include="TerminalWindow.cpp">
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<DependentUpon>TerminalWindow.idl</DependentUpon>
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</ClCompile>
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<ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
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<ClCompile Include="Toast.cpp" />
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</ItemGroup>
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<!-- ========================= idl Files ======================== -->
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<ItemGroup>
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<!-- If you add idl files here, make sure to include their implementation's
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header in TerminalApp.vcxproj (as well as in this file) -->
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<Midl Include="ActionPaletteItem.idl" />
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<Midl Include="CommandLinePaletteItem.idl" />
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<Midl Include="IDirectKeyListener.idl" />
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<Midl Include="App.idl">
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<DependentUpon>App.xaml</DependentUpon>
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</Midl>
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<Midl Include="PaletteItemTemplateSelector.idl">
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<SubType>Designer</SubType>
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</Midl>
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<Midl Include="SettingsTab.idl" />
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<Midl Include="PaletteItem.idl" />
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<Midl Include="ShortcutActionDispatch.idl" />
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<Midl Include="AppKeyBindings.idl" />
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<Midl Include="AppLogic.idl" />
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<Midl Include="TerminalWindow.idl" />
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<Midl Include="MinMaxCloseControl.idl">
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<DependentUpon>MinMaxCloseControl.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Midl>
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<Midl Include="TabBase.idl" />
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<Midl Include="TabPaletteItem.idl" />
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<Midl Include="TaskbarState.idl" />
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<Midl Include="TerminalTab.idl" />
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<Midl Include="TerminalPage.idl">
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<DependentUpon>TerminalPage.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Midl>
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<Midl Include="TerminalTabStatus.idl">
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<SubType>Designer</SubType>
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</Midl>
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<Midl Include="TitlebarControl.idl">
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<DependentUpon>TitlebarControl.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Midl>
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<Midl Include="TabRowControl.idl">
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<DependentUpon>TabRowControl.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Midl>
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<Midl Include="TabHeaderControl.idl">
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<DependentUpon>TabHeaderControl.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Midl>
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<Midl Include="HighlightedTextControl.idl">
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<DependentUpon>HighlightedTextControl.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Midl>
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<Midl Include="HighlightedText.idl" />
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<Midl Include="ColorPickupFlyout.idl">
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<DependentUpon>ColorPickupFlyout.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Midl>
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<Midl Include="CommandPalette.idl">
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<DependentUpon>CommandPalette.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Midl>
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<Midl Include="FilteredCommand.idl" />
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<Midl Include="EmptyStringVisibilityConverter.idl" />
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</ItemGroup>
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<!-- ========================= Misc Files ======================== -->
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<ItemGroup>
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<PRIResource Include="Resources\en-US\Resources.resw" />
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<PRIResource Include="Resources\en-US\ContextMenu.resw" />
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<OCResourceDirectory Include="Resources" />
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</ItemGroup>
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<!-- ========================= Project References ======================== -->
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<ItemGroup>
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<!--
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the packaging project won't recurse through our dependencies, you have to
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make sure that if you add a cppwinrt dependency to any of these projects,
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you also update all the consumers
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-->
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<ProjectReference Include="$(OpenConsoleDir)src\types\lib\types.vcxproj" />
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<ProjectReference Include="$(OpenConsoleDir)src\cascadia\WinRTUtils\WinRTUtils.vcxproj">
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<Project>{CA5CAD1A-039A-4929-BA2A-8BEB2E4106FE}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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</ProjectReference>
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<!-- For whatever reason, we can't include the TerminalControl and
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TerminalSettings projects' winmds via project references. So we'll have to
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manually include the winmds as References below
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BODGY: we do need to add a ProjectReference to TerminalControl.vcxproj,
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with Private=true, ReferenceOutputAssembly=false, so that Visual Studio's
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"Fast Up-to-date Check" will work with this project. If we don't, the Fast
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Up-to-date Check will look for the .xaml files from that project in our
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output, which won't actually be there.
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We do still need to separately reference the winmds manually below, which is annoying.
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-->
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<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalControl\dll\TerminalControl.vcxproj">
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<!-- Private:true and ReferenceOutputAssembly:false, in combination with
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the manual reference to TerminalControl.winmd below make sure that this
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project will compile correct, and that we won't roll up the TermControl
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xbf's into the packaging project twice. -->
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<Private>true</Private>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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</ProjectReference>
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<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalSettingsEditor\Microsoft.Terminal.Settings.Editor.vcxproj">
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<Private>true</Private>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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</ProjectReference>
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</ItemGroup>
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<PropertyGroup>
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<!-- This is a hack to get the ARM64 CI build working. See
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https://github.com/Microsoft/msbuild/issues/3746 - it looks like MsBuild
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just has a bug in it.-->
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<ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>Warning</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
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</PropertyGroup>
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<ItemGroup>
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<!-- Manually add references to each of our dependent winmds. Mark them as
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private=false and CopyLocalSatelliteAssemblies=false, so that we don't
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propagate them upwards (which can make referencing this project result in
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duplicate type definitions)-->
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<Reference Include="Microsoft.Terminal.TerminalConnection">
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<HintPath>$(OpenConsoleCommonOutDir)TerminalConnection\Microsoft.Terminal.TerminalConnection.winmd</HintPath>
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<IsWinMDFile>true</IsWinMDFile>
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<Private>false</Private>
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<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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</Reference>
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<Reference Include="Microsoft.Terminal.Control">
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<HintPath>$(OpenConsoleCommonOutDir)Microsoft.Terminal.Control\Microsoft.Terminal.Control.winmd</HintPath>
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<IsWinMDFile>true</IsWinMDFile>
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<Private>false</Private>
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<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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</Reference>
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<Reference Include="Microsoft.Terminal.Settings.Editor">
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<HintPath>$(OpenConsoleCommonOutDir)Microsoft.Terminal.Settings.Editor\Microsoft.Terminal.Settings.Editor.winmd</HintPath>
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<IsWinMDFile>true</IsWinMDFile>
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<Private>false</Private>
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<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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</Reference>
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<Reference Include="Microsoft.Terminal.Settings.Model">
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<HintPath>$(OpenConsoleCommonOutDir)Microsoft.Terminal.Settings.Model\Microsoft.Terminal.Settings.Model.winmd</HintPath>
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<IsWinMDFile>true</IsWinMDFile>
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<Private>false</Private>
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<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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</Reference>
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<Reference Include="Microsoft.Terminal.Core">
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<HintPath>$(OpenConsoleCommonOutDir)TerminalCore\Microsoft.Terminal.Core.winmd</HintPath>
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<IsWinMDFile>true</IsWinMDFile>
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<Private>false</Private>
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<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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</Reference>
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<Reference Include="$(WindowsSDK_MetadataPathVersioned)\Windows.UI.Xaml.Hosting.HostingContract\*\*.winmd">
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<WinMDFile>true</WinMDFile>
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<CopyLocal>false</CopyLocal>
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<ReferenceGrouping>$(TargetPlatformMoniker)</ReferenceGrouping>
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<ReferenceGroupingDisplayName>$(TargetPlatformDisplayName)</ReferenceGroupingDisplayName>
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<ResolvedFrom>CppWinRTImplicitlyExpandTargetPlatform</ResolvedFrom>
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<IsSystemReference>True</IsSystemReference>
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</Reference>
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</ItemGroup>
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<!-- ====================== Compiler & Linker Flags ===================== -->
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<ItemDefinitionGroup>
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<ClCompile>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>..;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
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<!-- Manually disable unreachable code warning, because jconcpp has a ton of that. -->
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<DisableSpecificWarnings>4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<AdditionalDependencies>WindowsApp.lib;shell32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<!-- ========================= Globals ======================== -->
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<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
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<!-- This -must- go after cppwinrt.build.post.props because that includes many VS-provided props including appcontainer.common.props, which stomps on what cppwinrt.targets did. -->
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<Import Project="$(OpenConsoleDir)src\common.nugetversions.targets" />
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<!--
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By default, the PRI file will contain resource paths beginning with the
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project name. Since we enabled XBF embedding, this *also* includes App.xbf.
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Well, App.xbf is hard-coded by the framework to be found at the resource ROOT.
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To make that happen, we have to disable the prepending of the project name
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to the App xaml files.
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-->
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<PropertyGroup>
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<_GenerateProjectPriFileDependsOn>OpenConsolePlaceAppXbfAtRootOfResourceTree;$(_GenerateProjectPriFileDependsOn)</_GenerateProjectPriFileDependsOn>
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</PropertyGroup>
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<Target Name="OpenConsolePlaceAppXbfAtRootOfResourceTree" DependsOnTargets="GetPackagingOutputs">
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<ItemGroup>
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<_RelocatedAppXamlData Include="@(PackagingOutputs)" Condition="'%(Filename)' == 'App' and ('%(Extension)' == '.xaml' or '%(Extension)' == '.xbf')" />
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<PackagingOutputs Remove="@(_RelocatedAppXamlData)" />
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<PackagingOutputs Include="@(_RelocatedAppXamlData)">
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<TargetPath>%(Filename)%(Extension)</TargetPath>
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</PackagingOutputs>
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</ItemGroup>
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</Target>
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<Import Project="$(SolutionDir)build\rules\CollectWildcardResources.targets" />
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</Project>
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