mirror of
https://github.com/snesrev/zelda3.git
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77 lines
2.1 KiB
C
77 lines
2.1 KiB
C
#include "types.h"
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#include "variables.h"
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#include "zelda_rtl.h"
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#pragma once
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static inline OamEnt *GetOamCurPtr() {
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return (OamEnt *)&g_ram[oam_cur_ptr];
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}
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static inline int FindInByteArray(const uint8 *data, uint8 lookfor, size_t size) {
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for (size_t i = size; i--;)
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if (data[i] == lookfor)
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return (int)i;
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return -1;
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}
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static inline int FindInWordArray(const uint16 *data, uint16 lookfor, size_t size) {
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for (size_t i = size; i--;)
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if (data[i] == lookfor)
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return (int)i;
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return -1;
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}
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extern const uint16 kMemoryLocationToGiveItemTo[76];
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const uint16 *SrcPtr(uint16 src);
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uint8 Ancilla_Sfx2_Near(uint8 a);
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void Ancilla_Sfx3_Near(uint8 a);
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void LoadDungeonRoomRebuildHUD();
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void Module_Unknown0();
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void Module_Unknown1();
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void Module_MainRouting();
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void NMI_PrepareSprites();
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void Sound_LoadIntroSongBank();
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void LoadOverworldSongs();
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void LoadDungeonSongs();
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void LoadCreditsSongs();
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void Dungeon_LightTorch();
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void RoomDraw_AdjustTorchLightingChange(uint16 x, uint16 y, uint16 r8);
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int Dungeon_PrepOverlayDma_nextPrep(int dst, uint16 r8);
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int Dungeon_PrepOverlayDma_watergate(int dst, uint16 r8, uint16 r6, int loops);
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void Module05_LoadFile();
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void Module13_BossVictory_Pendant();
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void BossVictory_Heal();
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void Dungeon_StartVictorySpin();
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void Dungeon_RunVictorySpin();
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void Dungeon_CloseVictorySpin();
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void Module15_MirrorWarpFromAga();
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void Module16_BossVictory_Crystal();
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void Module16_04_FadeAndEnd();
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void TriforceRoom_LinkApproachTriforce();
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void AncillaAdd_ItemReceipt(uint8 ain, uint8 yin, int chest_pos);
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void ItemReceipt_GiveBottledItem(uint8 item);
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void Module17_SaveAndQuit();
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void WallMaster_SendPlayerToLastEntrance();
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uint8 GetRandomNumber();
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uint8 Link_CalculateSfxPan();
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void SpriteSfx_QueueSfx1WithPan(int k, uint8 a);
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void SpriteSfx_QueueSfx2WithPan(int k, uint8 a);
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void SpriteSfx_QueueSfx3WithPan(int k, uint8 a);
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uint8 Sprite_CalculateSfxPan(int k);
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uint8 CalculateSfxPan(uint16 x);
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uint8 CalculateSfxPan_Arbitrary(uint8 a);
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void Init_LoadDefaultTileAttr();
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void Main_ShowTextMessage();
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uint8 HandleItemTileAction_Overworld(uint16 x, uint16 y);
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