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36 lines
1.2 KiB
C
36 lines
1.2 KiB
C
#pragma once
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#include "types.h"
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void Overlord_StalfosFactory(int k);
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void Overlord_SetX(int k, uint16 v);
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void Overlord_SetY(int k, uint16 v);
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void Overlord_SpawnBoulder();
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void Overlord_Main();
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void Overlord_ExecuteAll();
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void Overlord_ExecuteSingle(int k);
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void Overlord19_ArmosCoordinator_bounce(int k);
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void Overlord18_InvisibleStalfos(int k);
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void Overlord17_PotTrap(int k);
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void Overlord16_ZoroSpawner(int k);
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void Overlord15_WizzrobeSpawner(int k);
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void Overlord14_TileRoom(int k);
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int TileRoom_SpawnTile(int k);
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void Overlord10_PirogusuSpawner_left(int k);
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void Overlord0A_FallingSquare(int k);
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void SpawnFallingTile(int k);
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void Overlord09_WallmasterSpawner(int k);
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void Overlord08_BlobSpawner(int k);
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void Overlord07_MovingFloor(int k);
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void Sprite_Overlord_PlayFallingSfx(int k);
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void Overlord05_FallingStalfos(int k);
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void Overlord06_BadSwitchSnake(int k);
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void Overlord02_FullRoomCannons(int k);
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void Overlord03_VerticalCannon(int k);
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void Overlord_SpawnCannonBall(int k, int xd);
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void Overlord01_PositionTarget(int k);
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void Overlord_CheckIfActive(int k);
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void ArmosCoordinator_RotateKnights(int k);
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void ArmosCoordinator_Rotate(int k);
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bool ArmosCoordinator_CheckKnights();
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void ArmosCoordinator_DisableCoercion(int k);
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