Files
zelda3/tile_detect.h
Snesrev 02add69d54 Initial version
Force pushed to reorder all functions
Lots of names taken from spannerism's diassembly
2022-08-15 00:18:01 +02:00

19 lines
773 B
C

#pragma once
#include "types.h"
uint8 Overworld_GetTileAttributeAtLocation(uint16 x, uint16 y);
void TileDetect_Movement_Y(uint16 direction);
void TileDetect_Movement_X(uint16 direction);
void TileDetect_Movement_VerticalSlopes(uint16_t direction);
void TileDetect_Movement_HorizontalSlopes(uint16_t direction);
void Player_TileDetectNearby();
void Hookshot_CheckTileCollision(int k);
void Hookshot_CheckSingleLayerTileCollision(uint16 x, uint16 y, int dir);
void HandleNudgingInADoor(int8 speed);
void TileCheckForMirrorBonk();
void TileDetect_SwordSwingDeepInDoor(uint8 dw);
void TileDetect_ResetState();
void TileDetection_Execute(uint16 x, uint16 y, uint16 bits);
void TileDetect_ExecuteInner(uint8 tile, uint16 offs, uint16 bits, bool is_indoors);