mirror of
https://github.com/snesrev/zelda3.git
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First extract the german dialogue: python restool.py --extract-dialogue -r german.sfc Then extract resources / build the assert file: python restool.py --extract-from-rom --languages=de
134 lines
4.6 KiB
C
134 lines
4.6 KiB
C
#pragma once
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#include "types.h"
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const uint8 *GetDungmapFloorLayout();
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uint8 GetOtherDungmapInfo(int count);
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void DungMap_4();
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void Module_Messaging_6();
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void OverworldMap_SetupHdma();
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const uint8 *GetLightOverworldTilemap();
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void SaveGameFile();
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void TransferMode7Characters();
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void Module0E_Interface();
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void Module_Messaging_0();
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void Module0E_05_DesertPrayer();
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void Module0E_04_RedPotion();
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void Module0E_08_GreenPotion();
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void Module0E_09_BluePotion();
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void Module0E_0B_SaveMenu();
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void Module1B_SpawnSelect();
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void CleanUpAndPrepDesertPrayerHDMA();
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void DesertPrayer_InitializeIrisHDMA();
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void DesertPrayer_BuildIrisHDMATable();
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Pair16U DesertHDMA_CalculateIrisShapeLine();
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void Animate_GAMEOVER_Letters();
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void GameOverText_SweepLeft();
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void GameOverText_UnfurlRight();
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void Module12_GameOver();
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void GameOver_AdvanceImmediately();
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void Death_Func1();
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void GameOver_DelayBeforeIris();
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void GameOver_IrisWipe();
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void GameOver_SplatAndFade();
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void Death_Func6();
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void Death_Func4();
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void Animate_GAMEOVER_Letters_bounce();
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void GameOver_Finalize_GAMEOVR();
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void GameOver_SaveAndOrContinue();
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void Death_Func15(bool count_as_death);
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void GameOver_AnimateChoiceFairy();
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void GameOver_InitializeRevivalFairy();
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void RevivalFairy_Main_bounce();
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void GameOver_RiseALittle();
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void GameOver_Restore0D();
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void GameOver_Restore0E();
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void GameOver_ResituateLink();
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void Module0E_0A_FluteMenu();
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void FluteMenu_HandleSelection();
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void FluteMenu_LoadSelectedScreen();
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void Overworld_LoadOverlayAndMap();
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void FluteMenu_FadeInAndQuack();
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void BirdTravel_Finish_Doit();
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void Messaging_OverworldMap();
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void WorldMap_FadeOut();
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void WorldMap_LoadLightWorldMap();
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void WorldMap_LoadDarkWorldMap();
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void WorldMap_LoadSpriteGFX();
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void WorldMap_Brighten();
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void WorldMap_PlayerControl();
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void WorldMap_RestoreGraphics();
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void Attract_SetUpConclusionHDMA();
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void WorldMap_ExitMap();
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void WorldMap_SetUpHDMA();
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void WorldMap_FillTilemapWithEF();
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void WorldMap_HandleSprites();
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bool OverworldMap_CheckForPendant(int k);
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bool OverworldMap_CheckForCrystal(int k);
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void Module0E_03_DungeonMap();
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void Module0E_03_01_DrawMap();
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void Module0E_03_01_00_PrepMapGraphics();
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void Module0E_03_01_01_DrawLEVEL();
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void Module0E_03_01_02_DrawFloorsBackdrop();
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void DungeonMap_BuildFloorListBoxes(uint8 t5, uint16 r14);
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void Module0E_03_01_03_DrawRooms();
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void DungeonMap_DrawBorderForRooms(uint16 pd, uint16 mask);
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void DungeonMap_DrawFloorNumbersByRoom(uint16 pd, uint16 r8);
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void DungeonMap_DrawDungeonLayout(int pd);
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void DungeonMap_DrawSingleRowOfRooms(int i, int arg_x);
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void DungeonMap_DrawRoomMarkers();
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void DungeonMap_HandleInputAndSprites();
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void DungeonMap_HandleInput();
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void DungeonMap_HandleMovementInput();
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void DungeonMap_HandleFloorSelect();
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void DungeonMap_ScrollFloors();
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void DungeonMap_DrawSprites();
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void DungeonMap_DrawLinkPointing(int spr_pos, uint8 r2, uint8 r3);
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int DungeonMap_DrawBlinkingIndicator(int spr_pos);
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int DungeonMap_DrawLocationMarker(int spr_pos, uint16 r14);
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int DungeonMap_DrawFloorNumberObjects(int spr_pos);
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void DungeonMap_DrawFloorBlinker();
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int DungeonMap_DrawBossIcon(int spr_pos);
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int DungeonMap_DrawBossIconByFloor(int spr_pos);
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void DungeonMap_RecoverGFX();
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void ToggleStarTilesAndAdvance();
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void Death_InitializeGameOverLetters();
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void CopySaveToWRAM();
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void RenderText();
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void RenderText_PostDeathSaveOptions();
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void Text_Initialize();
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void Text_Initialize_initModuleStateLoop();
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void Text_InitVwfState();
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void Text_LoadCharacterBuffer();
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uint8 *Text_WritePlayerName(uint8 *p);
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uint8 Text_FilterPlayerNameCharacters(uint8 a);
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void Text_Render();
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void RenderText_Draw_Border();
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void RenderText_Draw_BorderIncremental();
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void RenderText_Draw_CharacterTilemap();
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void RenderText_Draw_MessageCharacters();
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void RenderText_Draw_Finish();
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void VWF_RenderSingle();
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void RenderText_Draw_Choose2LowOr3();
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void RenderText_Draw_ChooseItem();
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void RenderText_FindYItem_Previous();
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void RenderText_FindYItem_Next();
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void RenderText_DrawSelectedYItem();
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void RenderText_Draw_Choose2HiOr3();
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void RenderText_Draw_Choose3();
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void RenderText_Draw_Choose1Or2();
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bool RenderText_Draw_Scroll();
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void RenderText_SetDefaultWindowPosition();
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void RenderText_DrawBorderInitialize();
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uint16 *RenderText_DrawBorderRow(uint16 *d, int y);
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void Text_BuildCharacterTilemap();
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void RenderText_Refresh();
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void Text_GenerateMessagePointers();
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void DungMap_LightenUpMap();
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void DungMap_Backup();
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void DungMap_FadeMapToBlack();
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void DungMap_RestoreOld();
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void Death_PlayerSwoon();
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void Death_PrepFaint();
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void DisplaySelectMenu();
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bool DidPressButtonForMap();
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