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86 lines
1.8 KiB
C
86 lines
1.8 KiB
C
#pragma once
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#include "types.h"
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#include <SDL_keycode.h>
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enum {
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kKeys_Controls = 0,
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kKeys_Controls_Last = kKeys_Controls + 11,
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kKeys_Load,
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kKeys_Load_Last = kKeys_Load + 19,
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kKeys_Save,
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kKeys_Save_Last = kKeys_Save + 19,
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kKeys_Replay,
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kKeys_Replay_Last = kKeys_Replay + 19,
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kKeys_LoadRef,
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kKeys_LoadRef_Last = kKeys_LoadRef + 19,
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kKeys_ReplayRef,
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kKeys_ReplayRef_Last = kKeys_ReplayRef + 19,
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kKeys_CheatLife,
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kKeys_CheatKeys,
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kKeys_CheatEquipment,
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kKeys_CheatWalkThroughWalls,
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kKeys_ClearKeyLog,
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kKeys_StopReplay,
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kKeys_Fullscreen,
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kKeys_Reset,
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kKeys_Pause,
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kKeys_PauseDimmed,
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kKeys_Turbo,
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kKeys_ReplayTurbo,
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kKeys_WindowBigger,
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kKeys_WindowSmaller,
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kKeys_DisplayPerf,
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kKeys_ToggleRenderer,
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kKeys_VolumeUp,
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kKeys_VolumeDown,
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kKeys_Total,
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};
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enum {
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kOutputMethod_SDL,
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kOutputMethod_SDLSoftware,
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kOutputMethod_OpenGL,
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};
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typedef struct Config {
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int window_width;
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int window_height;
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bool enhanced_mode7;
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bool new_renderer;
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bool ignore_aspect_ratio;
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uint8 fullscreen;
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uint8 window_scale;
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bool enable_audio;
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bool linear_filtering;
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uint8 output_method;
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uint16 audio_freq;
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uint8 audio_channels;
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uint16 audio_samples;
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bool autosave;
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uint8 extended_aspect_ratio;
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bool extend_y;
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bool no_sprite_limits;
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bool display_perf_title;
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uint8 enable_msu;
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bool resume_msu;
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bool disable_frame_delay;
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uint32 features0;
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const char *link_graphics;
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char *memory_buffer;
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const char *shader;
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const char *msu_path;
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} Config;
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enum {
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kMsuEnabled_Msu = 1,
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kMsuEnabled_MsuDeluxe = 2,
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kMsuEnabled_Opuz = 4,
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};
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extern Config g_config;
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void ParseConfigFile(const char *filename);
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int FindCmdForSdlKey(SDL_Keycode code, SDL_Keymod mod);
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