mirror of
https://github.com/snesrev/zelda3.git
synced 2025-12-25 02:14:49 -05:00
165 lines
6.1 KiB
C
165 lines
6.1 KiB
C
#ifndef ZELDA3_LOAD_GFX_H_
|
|
#define ZELDA3_LOAD_GFX_H_
|
|
|
|
enum {
|
|
kSrmOffs_Gloves = 0x354,
|
|
kSrmOffs_Sword = 0x359,
|
|
kSrmOffs_Shield = 0x35a,
|
|
kSrmOffs_Armor = 0x35b,
|
|
kSrmOffs_DiedCounter = 0x405,
|
|
kSrmOffs_Name = 0x3d9,
|
|
kSrmOffs_Health = 0x36c,
|
|
};
|
|
|
|
extern uint16 kGlovesColor[2];
|
|
|
|
void ApplyPaletteFilter_bounce();
|
|
void PaletteFilter_Range(int from, int to);
|
|
void PaletteFilter_IncrCountdown();
|
|
uint8 *LoadItemAnimationGfxOne(uint8 *dst, int num, int r12, bool from_temp);
|
|
uint16 snes_divide(uint16 dividend, uint8 divisor);
|
|
void EraseTileMaps_normal();
|
|
void RecoverPegGFXFromMapping();
|
|
void LoadOverworldMapPalette();
|
|
void EraseTileMaps_triforce();
|
|
void EraseTileMaps_dungeonmap();
|
|
void EraseTileMaps(uint16 r2, uint16 r0);
|
|
void EnableForceBlank();
|
|
void LoadItemGFXIntoWRAM4BPPBuffer();
|
|
void DecompressSwordGraphics();
|
|
void DecompressShieldGraphics();
|
|
void DecompressAnimatedDungeonTiles(uint8 a);
|
|
void DecompressAnimatedOverworldTiles(uint8 a);
|
|
void LoadItemGFX_Auxiliary();
|
|
void LoadFollowerGraphics();
|
|
void WriteTo4BPPBuffer_at_7F4000(uint8 a);
|
|
void DecodeAnimatedSpriteTile_variable(uint8 a);
|
|
void Expand3To4High(uint8 *dst, const uint8 *src, const uint8 *base, int num);
|
|
void LoadTransAuxGFX();
|
|
void LoadTransAuxGFX_sprite();
|
|
void Gfx_LoadSpritesInner(uint8 *dst);
|
|
void ReloadPreviouslyLoadedSheets();
|
|
void Attract_DecompressStoryGFX();
|
|
void AnimateMirrorWarp();
|
|
void AnimateMirrorWarp_DecompressNewTileSets();
|
|
void Graphics_IncrementalVRAMUpload();
|
|
void PrepTransAuxGfx();
|
|
void Do3To4High16Bit(uint8 *dst, const uint8 *src, int num);
|
|
void Do3To4Low16Bit(uint8 *dst, const uint8 *src, int num);
|
|
void LoadNewSpriteGFXSet();
|
|
void InitializeTilesets();
|
|
void LoadDefaultGraphics();
|
|
void Attract_LoadBG3GFX();
|
|
void Graphics_LoadChrHalfSlot();
|
|
void TransferFontToVRAM();
|
|
void Do3To4High(uint16 *vram_ptr, const uint8 *decomp_addr);
|
|
void Do3To4Low(uint16 *vram_ptr, const uint8 *decomp_addr);
|
|
void LoadSpriteGraphics(uint16 *vram_ptr, int gfx_pack, uint8 *decomp_addr);
|
|
void LoadBackgroundGraphics(uint16 *vram_ptr, int gfx_pack, int slot, uint8 *decomp_addr);
|
|
void LoadCommonSprites();
|
|
int Decomp_spr(uint8 *dst, int gfx);
|
|
int Decomp_bg(uint8 *dst, int gfx);
|
|
int Decompress(uint8 *dst, const uint8 *src);
|
|
void ResetHUDPalettes4and5();
|
|
void PaletteFilterHistory();
|
|
void PaletteFilter_WishPonds();
|
|
void PaletteFilter_Crystal();
|
|
void PaletteFilter_WishPonds_Inner();
|
|
void PaletteFilter_RestoreSP5F();
|
|
void PaletteFilter_SP5F();
|
|
void KholdstareShell_PaletteFiltering();
|
|
void AgahnimWarpShadowFilter(int k);
|
|
void Palette_FadeIntroOneStep();
|
|
void Palette_FadeIntro2();
|
|
void PaletteFilter_RestoreAdditive(int from, int to);
|
|
void PaletteFilter_RestoreSubtractive(uint16 from, uint16 to);
|
|
void PaletteFilter_InitializeWhiteFilter();
|
|
void MirrorWarp_RunAnimationSubmodules();
|
|
void PaletteFilter_BlindingWhite();
|
|
void PaletteFilter_StartBlindingWhite();
|
|
void PaletteFilter_BlindingWhiteTriforce();
|
|
void PaletteFilter_WhirlpoolBlue();
|
|
void PaletteFilter_IsolateWhirlpoolBlue();
|
|
void PaletteFilter_WhirlpoolRestoreBlue();
|
|
void PaletteFilter_WhirlpoolRestoreRedGreen();
|
|
void PaletteFilter_RestoreBGSubstractiveStrict();
|
|
void PaletteFilter_RestoreBGAdditiveStrict();
|
|
void Trinexx_FlashShellPalette_Red();
|
|
void Trinexx_UnflashShellPalette_Red();
|
|
void Trinexx_FlashShellPalette_Blue();
|
|
void Trinexx_UnflashShellPalette_Blue();
|
|
void IrisSpotlight_close();
|
|
void Spotlight_open();
|
|
void SpotlightInternal(uint8 x, uint8 y);
|
|
void IrisSpotlight_ConfigureTable();
|
|
void IrisSpotlight_ResetTable();
|
|
uint16 IrisSpotlight_CalculateCircleValue(uint8 a);
|
|
void AdjustWaterHDMAWindow();
|
|
void AdjustWaterHDMAWindow_X(uint16 r10);
|
|
void FloodDam_PrepFloodHDMA();
|
|
void ResetStarTileGraphics();
|
|
void Dungeon_RestoreStarTileChr();
|
|
void LinkZap_HandleMosaic();
|
|
void Player_SetCustomMosaicLevel(uint8 a);
|
|
void Module07_16_UpdatePegs_Step1();
|
|
void Module07_16_UpdatePegs_Step2();
|
|
void Dungeon_UpdatePegGFXBuffer(int x, int y);
|
|
void Dungeon_HandleTranslucencyAndPalette();
|
|
void Overworld_LoadAllPalettes();
|
|
void Dungeon_LoadPalettes();
|
|
void Overworld_LoadPalettesInner();
|
|
void OverworldLoadScreensPaletteSet();
|
|
void Overworld_LoadAreaPalettesEx(uint8 x);
|
|
void SpecialOverworld_CopyPalettesToCache();
|
|
void Overworld_CopyPalettesToCache();
|
|
void Overworld_LoadPalettes(uint8 bg, uint8 spr);
|
|
void Palette_BgAndFixedColor_Black();
|
|
void Palette_SetBgAndFixedColor(uint16 color);
|
|
void SetBackdropcolorBlack();
|
|
void Palette_SetOwBgColor();
|
|
void Palette_SpecialOw();
|
|
uint16 Palette_GetOwBgColor();
|
|
void Palette_AssertTranslucencySwap();
|
|
void Palette_SetTranslucencySwap(bool v);
|
|
void Palette_RevertTranslucencySwap();
|
|
void LoadActualGearPalettes();
|
|
void Palette_ElectroThemedGear();
|
|
void LoadGearPalettes_bunny();
|
|
void LoadGearPalettes(uint8 sword, uint8 shield, uint8 armor);
|
|
void LoadGearPalette(int dst, const uint16 *src, int n);
|
|
void Filter_Majorly_Whiten_Bg();
|
|
uint16 Filter_Majorly_Whiten_Color(uint16 c);
|
|
void Palette_Restore_BG_From_Flash();
|
|
void Palette_Restore_Coldata();
|
|
void Palette_Restore_BG_And_HUD();
|
|
void Palette_Load_Sp0L();
|
|
void Palette_Load_SpriteMain();
|
|
void Palette_Load_Sp5L();
|
|
void Palette_Load_Sp6L();
|
|
void Palette_Load_Sword();
|
|
void Palette_Load_Shield();
|
|
void Palette_Load_SpriteEnvironment();
|
|
void Palette_Load_SpriteEnvironment_Dungeon();
|
|
void Palette_MiscSprite_Outdoors();
|
|
void Palette_Load_DungeonMapSprite();
|
|
void Palette_Load_LinkArmorAndGloves();
|
|
void Palette_UpdateGlovesColor();
|
|
void Palette_Load_DungeonMapBG();
|
|
void Palette_Load_HUD();
|
|
void Palette_Load_DungeonSet();
|
|
void Palette_Load_OWBG3();
|
|
void Palette_Load_OWBGMain();
|
|
void Palette_Load_OWBG1();
|
|
void Palette_Load_OWBG2();
|
|
void Palette_LoadSingle(const uint16 *src, int dst, int x_ents);
|
|
void Palette_LoadMultiple(const uint16 *src, int dst, int x_ents, int y_pals);
|
|
void Palette_LoadMultiple_Arbitrary(const uint16 *src, int dst, int x_ents);
|
|
void Palette_LoadForFileSelect();
|
|
void Palette_LoadForFileSelect_Armor(int k, uint8 armor, uint8 gloves);
|
|
void Palette_LoadForFileSelect_Sword(int k, uint8 sword);
|
|
void Palette_LoadForFileSelect_Shield(int k, uint8 shield);
|
|
void Palette_LoadAgahnim();
|
|
void HandleScreenFlash();
|
|
|
|
#endif // ZELDA3_LOAD_GFX_H_
|