Files
zelda3/poly.h
Snesrev 02add69d54 Initial version
Force pushed to reorder all functions
Lots of names taken from spannerism's diassembly
2022-08-15 00:18:01 +02:00

20 lines
583 B
C

#pragma once
#include "types.h"
uint16 Poly_Divide(uint16 a, uint16 b);
void Poly_RunFrame();
void Polyhedral_SetShapePointer();
void Polyhedral_SetRotationMatrix();
void Polyhedral_OperateRotation();
void Polyhedral_RotatePoint();
void Polyhedral_ProjectPoint();
void Polyhedral_DrawPolyhedron();
void Polyhedral_SetForegroundColor();
int16 Polyhedral_CalculateCrossProduct();
void Polyhedral_SetColorMask(int c);
void Polyhedral_EmptyBitMapBuffer();
void Polyhedral_DrawFace();
void Polyhedral_FillLine();
bool Polyhedral_SetLeft();
bool Polyhedral_SetRight();