Files
zelda3/zelda_cpu_infra.h
2022-09-28 20:54:19 +02:00

15 lines
467 B
C

#ifndef ZELDA3_ZELDA_CPU_INFRA_H_
#define ZELDA3_ZELDA_CPU_INFRA_H_
#include "types.h"
extern uint8 g_emulated_ram[0x20000];
uint8 *GetPtr(uint32 addr);
void RunEmulatedFuncSilent(uint32 pc, uint16 a, uint16 x, uint16 y, bool mf, bool xf, int b, int whatflags);
void RunEmulatedFunc(uint32 pc, uint16 a, uint16 x, uint16 y, bool mf, bool xf, int b, int whatflags);
bool EmuInitialize(uint8 *data, size_t size);
#endif // ZELDA3_ZELDA_CPU_INFRA_H_