mirror of
https://github.com/snesrev/zelda3.git
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176 lines
7.1 KiB
C
176 lines
7.1 KiB
C
#pragma once
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#include "zelda_rtl.h"
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#include "variables.h"
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const uint8 *GetMap8toTileAttr();
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const uint16 *GetMap16toMap8Table();
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bool LookupInOwEntranceTab(uint16 r0, uint16 r2);
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int LookupInOwEntranceTab2(uint16 pos);
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bool CanEnterWithTagalong(int e);
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int DirToEnum(int dir);
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void Overworld_ResetMosaicDown();
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void Overworld_Func1D();
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void Overworld_Func1E();
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uint16 Overworld_GetSignText(int area);
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const uint8 *GetOverworldSpritePtr(int area);
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uint8 GetOverworldBgPalette(int idx);
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void Sprite_LoadGraphicsProperties();
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void Sprite_LoadGraphicsProperties_light_world_only();
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void InitializeMirrorHDMA();
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void MirrorWarp_BuildWavingHDMATable();
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void MirrorWarp_BuildDewavingHDMATable();
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void TakeDamageFromPit();
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void Module08_OverworldLoad();
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void PreOverworld_LoadProperties();
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void AdjustLinkBunnyStatus();
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void ForceNonbunnyStatus();
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void RecoverPositionAfterDrowning();
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void Module0F_SpotlightClose();
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void Dungeon_PrepExitWithSpotlight();
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void Spotlight_ConfigureTableAndControl();
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void OpenSpotlight_Next2();
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void Module10_SpotlightOpen();
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void Module10_00_OpenIris();
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void SetTargetOverworldWarpToPyramid();
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void ResetAncillaAndCutscene();
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void Module09_Overworld();
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void OverworldOverlay_HandleRain();
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void Module09_00_PlayerControl();
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void OverworldHandleTransitions();
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void Overworld_LoadGFXAndScreenSize();
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void ScrollAndCheckForSOWExit();
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void Module09_LoadAuxGFX();
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void Overworld_FinishTransGfx();
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void Module09_LoadNewMapAndGFX();
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void Overworld_RunScrollTransition();
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void Module09_LoadNewSprites();
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void Overworld_StartScrollTransition();
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void Overworld_EaseOffScrollTransition();
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void Module09_0A_WalkFromExiting_FacingDown();
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void Module09_0B_WalkFromExiting_FacingUp();
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void Module09_09_OpenBigDoorFromExiting();
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void Overworld_DoMapUpdate32x32_B();
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void Module09_0C_OpenBigDoor();
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void Overworld_DoMapUpdate32x32_conditional();
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void Overworld_DoMapUpdate32x32();
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void Overworld_StartMosaicTransition();
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void Overworld_LoadOverlays();
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void PreOverworld_LoadOverlays();
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void Overworld_LoadOverlays2();
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void Module09_FadeBackInFromMosaic();
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void Overworld_Func1C();
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void OverworldMosaicTransition_LoadSpriteGraphicsAndSetMosaic();
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void Overworld_Func22();
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void Overworld_Func18();
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void Overworld_Func19();
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void Module09_MirrorWarp();
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void MirrorWarp_FinalizeAndLoadDestination();
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void Overworld_DrawScreenAtCurrentMirrorPosition();
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void MirrorWarp_LoadSpritesAndColors();
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void Overworld_Func2B();
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void Overworld_WeathervaneExplosion();
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void Module09_2E_Whirlpool();
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void Overworld_Func2F();
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void Module09_2A_RecoverFromDrowning();
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void Module09_2A_00_ScrollToLand();
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void Overworld_OperateCameraScroll();
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int OverworldCameraBoundaryCheck(int xa, int ya, int vd, int r8);
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int OverworldScrollTransition();
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void Overworld_SetCameraBoundaries(int big, int area);
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void Overworld_FinalizeEntryOntoScreen();
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void Overworld_Func1F();
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void ConditionalMosaicControl();
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void Overworld_ResetMosaic_alwaysIncrease();
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void Overworld_SetSongList();
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void LoadOverworldFromDungeon();
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void Overworld_LoadNewScreenProperties();
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void LoadCachedEntranceProperties();
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void Overworld_EnterSpecialArea();
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void LoadOverworldFromSpecialOverworld();
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void FluteMenu_LoadTransport();
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void Overworld_LoadBirdTravelPos(int k);
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void FluteMenu_LoadSelectedScreenPalettes();
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void FindPartnerWhirlpoolExit();
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void Overworld_LoadAmbientOverlay(bool load_map_data);
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void Overworld_LoadAmbientOverlayFalse();
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void Overworld_LoadAndBuildScreen();
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void Module08_02_LoadAndAdvance();
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void Overworld_DrawQuadrantsAndOverlays();
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void Overworld_HandleOverlaysAndBombDoors();
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void TriggerAndFinishMapLoadStripe_Y(int n);
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void TriggerAndFinishMapLoadStripe_X(int n);
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void SomeTileMapChange();
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void CreateInitialNewScreenMapToScroll();
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void CreateInitialOWScreenView_Big_North();
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void CreateInitialOWScreenView_Big_South();
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void CreateInitialOWScreenView_Big_West();
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void CreateInitialOWScreenView_Big_East();
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void CreateInitialOWScreenView_Small_North();
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void CreateInitialOWScreenView_Small_South();
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void CreateInitialOWScreenView_Small_West();
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void CreateInitialOWScreenView_Small_East();
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void OverworldTransitionScrollAndLoadMap();
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uint16 *BuildFullStripeDuringTransition_North(uint16 *dst);
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uint16 *BuildFullStripeDuringTransition_South(uint16 *dst);
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uint16 *BuildFullStripeDuringTransition_West(uint16 *dst);
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uint16 *BuildFullStripeDuringTransition_East(uint16 *dst);
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void OverworldHandleMapScroll();
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uint16 *CheckForNewlyLoadedMapAreas_North(uint16 *dst);
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uint16 *CheckForNewlyLoadedMapAreas_South(uint16 *dst);
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uint16 *CheckForNewlyLoadedMapAreas_West(uint16 *dst);
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uint16 *CheckForNewlyLoadedMapAreas_East(uint16 *dst);
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uint16 *BufferAndBuildMap16Stripes_X(uint16 *dst);
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uint16 *BufferAndBuildMap16Stripes_Y(uint16 *dst);
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void Overworld_DecompressAndDrawAllQuadrants();
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void Overworld_DecompressAndDrawOneQuadrant(uint16 *dst, int screen);
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void Overworld_ParseMap32Definition(uint16 *dst, uint16 input);
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void OverworldLoad_LoadSubOverlayMap32();
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void LoadOverworldOverlay();
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void Map16ToMap8(const uint8 *src, int r20);
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void OverworldCopyMap16ToBuffer(const uint8 *src, uint16 r20, int r14, uint16 *r10);
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void MirrorBonk_RecoverChangedTiles();
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void DecompressEnemyDamageSubclasses();
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int Decompress_bank02(uint8 *dst, const uint8 *src);
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uint8 Overworld_ReadTileAttribute(uint16 x, uint16 y);
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void Overworld_SetFixedColAndScroll();
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void Overworld_Memorize_Map16_Change(uint16 pos, uint16 value);
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void HandlePegPuzzles(uint16 pos);
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void GanonTowerEntrance_Func1();
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void Overworld_CheckSpecialSwitchArea();
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const uint16 *Overworld_GetMap16OfLink_Mult8();
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void Palette_AnimGetMasterSword();
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void Palette_AnimGetMasterSword2();
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void Palette_AnimGetMasterSword3();
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void Overworld_DwDeathMountainPaletteAnimation();
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void Overworld_LoadEventOverlay();
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void Ancilla_TerminateWaterfallSplashes();
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void Overworld_GetPitDestination();
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void Overworld_UseEntrance();
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uint16 Overworld_ToolAndTileInteraction(uint16 x, uint16 y);
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void Overworld_PickHammerSfx(uint16 a);
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uint16 Overworld_GetLinkMap16Coords(Point16U *xy);
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uint8 Overworld_HandleLiftableTiles(Point16U *pt_arg);
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uint8 Overworld_LiftingSmallObj(uint16 a, uint16 pos, uint16 y, Point16U pt);
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int Overworld_SmashRockPile(bool down_one_tile, Point16U *pt);
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uint8 SmashRockPile_fromLift(uint16 a, uint16 pos, uint16 y, Point16U pt);
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void Overworld_BombTiles32x32(uint16 x, uint16 y);
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void Overworld_BombTile(int x, int y);
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void Overworld_AlterWeathervane();
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void OpenGargoylesDomain();
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void CreatePyramidHole();
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uint16 Overworld_RevealSecret(uint16 pos);
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void AdjustSecretForPowder();
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void Overworld_DrawMap16_Persist(uint16 pos, uint16 value);
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void Overworld_DrawMap16(uint16 pos, uint16 value);
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void Overworld_AlterTileHardcore(uint16 pos, uint16 value);
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uint16 Overworld_FindMap16VRAMAddress(uint16 addr);
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void Overworld_AnimateEntrance();
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void Overworld_AnimateEntrance_PoD();
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void Overworld_AnimateEntrance_Skull();
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void Overworld_AnimateEntrance_Mire();
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void Overworld_AnimateEntrance_TurtleRock();
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void OverworldEntrance_PlayJingle();
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void OverworldEntrance_DrawManyTR();
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void Overworld_AnimateEntrance_GanonsTower();
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void OverworldEntrance_AdvanceAndBoom();
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