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Remove extraneous SDL_SetWindowSize messing with fullscreen on Mac
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@@ -444,8 +444,6 @@ int opengl_Setup(oeApplication *app, const int *width, const int *height) {
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SDL_SetWindowKeyboardGrab(GSDLWindow, grabMouse);
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SDL_SetWindowFullscreen(GSDLWindow, Game_fullscreen);
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} else {
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SDL_SetWindowSize(GSDLWindow, winw, winh);
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}
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if (!GSDLGLContext) {
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