Remove extraneous SDL_SetWindowSize messing with fullscreen on Mac

This commit is contained in:
Louis Gombert
2025-03-18 21:28:21 +01:00
parent 16b109b3c0
commit d20b458fe9

View File

@@ -444,8 +444,6 @@ int opengl_Setup(oeApplication *app, const int *width, const int *height) {
SDL_SetWindowKeyboardGrab(GSDLWindow, grabMouse);
SDL_SetWindowFullscreen(GSDLWindow, Game_fullscreen);
} else {
SDL_SetWindowSize(GSDLWindow, winw, winh);
}
if (!GSDLGLContext) {