mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-12-19 17:37:42 -05:00
Resolve 160 instances of -Wchar-subscript
`char` is unsigned on some platforms, which breaks the assumption it can hold value -1. The simple fix is to replace it by int8_t, which gives compatibility with x86 platforms where Descent3 usually was delivered on. Descent3/attach.cpp:668:47: warning: array subscript has type "char" [-Wchar-subscripts]
This commit is contained in:
@@ -463,6 +463,7 @@
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* $NoKeywords: $
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*/
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#include <cstdint>
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#include <cstdlib>
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#include "AIGoal.h"
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@@ -1096,7 +1097,7 @@ int GoalAddGoal(object *obj, uint32_t goal_type, void *arg_struct, int level, fl
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if ((ai_info->animation_type == AS_ALERT) || (ai_info->animation_type == AS_MELEE1 + 1) ||
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(ai_info->animation_type == AS_MELEE2 + 1)) {
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uint8_t m_num = attack_info->melee_number;
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char new_anim;
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int8_t new_anim;
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if (m_num)
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new_anim = AS_MELEE1;
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@@ -1116,7 +1117,7 @@ int GoalAddGoal(object *obj, uint32_t goal_type, void *arg_struct, int level, fl
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break;
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case AIG_SET_ANIM: {
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char new_anim = *((int *)arg_struct);
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int8_t new_anim = *static_cast<int *>(arg_struct);
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polyobj_info *p_info = &obj->rtype.pobj_info;
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// mprintf(0, "Anim Goal %d\n", new_anim);
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@@ -1507,6 +1507,7 @@
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* $NoKeywords: $
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*/
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#include <cstdint>
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#include <cstdlib>
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#include "AIMain.h"
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@@ -3346,7 +3347,7 @@ void ai_do_animation(object *obj, float anim_time) {
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}
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} else {
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if (obj->ai_info->animation_type == AS_RANGED_ATTACK) {
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char wb = obj->ai_info->last_special_wb_firing;
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int8_t wb = obj->ai_info->last_special_wb_firing;
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if (Object_info[obj->id].static_wb[wb].flags & WBF_SPRAY) {
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obj->weapon_fire_flags |= WFF_SPRAY;
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@@ -6059,7 +6060,7 @@ void AIDoFrame(object *obj) {
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// Handle On/off and spray weapons
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{
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if ((obj->weapon_fire_flags & WFF_SPRAY) && !(obj->flags & (OF_DESTROYED | OF_DYING))) {
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char wb_index = ai_info->last_special_wb_firing;
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int8_t wb_index = ai_info->last_special_wb_firing;
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DoSprayEffect(obj, &Object_info[obj->id].static_wb[wb_index], wb_index);
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if (!((Game_mode & GM_MULTI) && (Netgame.local_role == LR_CLIENT))) {
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if (WBIsBatteryReady(obj, &Object_info[obj->id].static_wb[wb_index], wb_index) &&
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@@ -59,6 +59,7 @@
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*/
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#include <algorithm>
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#include <cstdint>
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#include <cstdlib>
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#include <cstdio>
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@@ -561,7 +562,7 @@ bool PPic_BuildDatabases(void) {
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Pilot_id_to_offset[count].offset = file_pos;
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Pilot_id_to_offset[count].id = pilot_id;
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char let_pos;
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int8_t let_pos;
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if (isalpha(name_buffer[0])) {
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let_pos = toupper(name_buffer[0]) - 'A';
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} else {
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@@ -140,7 +140,7 @@ static int TG_MouseOffset_x = -1, TG_MouseOffset_y = -1;
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bool TG_compare_slots(int left, int right) {
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int left_index, right_index;
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int left_priority, right_priority;
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char left_list, right_list;
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int8_t left_list, right_list;
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left_index = TG_Lines[left].goal_index;
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right_index = TG_Lines[right].goal_index;
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@@ -16,6 +16,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <cstdint>
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#include <stdlib.h>
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#include "aiambient.h"
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#include "string.h"
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@@ -30,7 +31,7 @@ ambient_life a_life;
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void ambient_life::DoFrame(void) {}
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void ambient_life::InitForLevel(void) {
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char i;
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int8_t i;
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for (i = 0; i < MAX_AL_TYPES; i++) {
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ComputeNextSize(i);
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@@ -41,7 +42,7 @@ void ambient_life::InitForLevel(void) {
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DoFrame();
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}
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void ambient_life::GetALValue(char i, char field, void *ptr) {
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void ambient_life::GetALValue(int8_t i, char field, void *ptr) {
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switch (field) {
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case ALI_TYPE:
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*((int *)ptr) = m_type[i];
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@@ -61,7 +62,7 @@ void ambient_life::GetALValue(char i, char field, void *ptr) {
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}
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}
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void ambient_life::ComputeNextSize(char i) {
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void ambient_life::ComputeNextSize(int8_t i) {
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char diff = m_max[i] - m_min[i];
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if (diff > 0) {
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char offset = ps_rand() % diff;
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@@ -71,7 +72,7 @@ void ambient_life::ComputeNextSize(char i) {
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}
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}
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void ambient_life::SetALValue(char i, char field, void *ptr) {
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void ambient_life::SetALValue(int8_t i, char field, void *ptr) {
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switch (field) {
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case ALI_TYPE:
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m_type[i] = *((int *)ptr);
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@@ -19,6 +19,7 @@
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#ifndef _AIAMBIENT_H_
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#define _AIAMBIENT_H_
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#include <cstdint>
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#include "cfile.h"
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#define MAX_AL_TYPES 6
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@@ -51,13 +52,13 @@ class ambient_life {
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uint8_t m_next_size[MAX_AL_TYPES];
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float m_next_do_time[MAX_AL_TYPES];
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void ComputeNextSize(char index);
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void ComputeNextSize(int8_t index);
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public:
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ambient_life() { ALReset(); }
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void GetALValue(char index, char field, void *ptr);
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void SetALValue(char index, char field, void *ptr);
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void GetALValue(int8_t index, char field, void *ptr);
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void SetALValue(int8_t index, char field, void *ptr);
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void SaveData(CFILE *fptr);
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void LoadData(CFILE *fptr);
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@@ -392,6 +392,7 @@
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#ifndef AISTRUCT_H_
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#define AISTRUCT_H_
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#include <cstdint>
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#include "pstypes.h"
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#include "vecmat.h"
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#include "aistruct_external.h"
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@@ -759,10 +760,9 @@ struct ai_frame {
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float last_sound_time[MAX_AI_SOUNDS];
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int16_t last_played_sound_index;
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char movement_type;
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char movement_subtype;
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int8_t movement_type, movement_subtype;
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char animation_type;
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int8_t animation_type;
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char next_animation_type;
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char next_movement; // For queueing actions :)
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@@ -16,6 +16,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <cstdint>
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#include "attach.h"
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#include "terrain.h"
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#include "log.h"
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@@ -142,7 +143,7 @@ PI); rot_angle = acos(dot);
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// Finds the position of a attach point on an object
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// The uvec is optional as most attaching objects don't need at complete orientation set (only an fvec)
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static bool AttachPointPos(object *obj, char ap, bool f_compute_pos, vector *attach_pos, bool f_compute_fvec,
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static bool AttachPointPos(object *obj, int8_t ap, bool f_compute_pos, vector *attach_pos, bool f_compute_fvec,
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vector *attach_fvec, bool *f_computed_uvec = NULL, vector *attach_uvec = NULL) {
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poly_model *pm;
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vector pnt;
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@@ -459,7 +460,7 @@ static void ProprogateUltimateAttachParent(object *parent, int ultimate_handle)
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// Attaches 2 objects via attach points on each. The f_used_aligned allows for an aligned connection.
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// NOTE: The child always moves to the parent
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bool AttachObject(object *parent, char parent_ap, object *child, char child_ap, bool f_use_aligned) {
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bool AttachObject(object *parent, int8_t parent_ap, object *child, char child_ap, bool f_use_aligned) {
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ASSERT(parent);
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ASSERT(child);
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@@ -510,7 +511,7 @@ bool AttachObject(object *parent, char parent_ap, object *child, char child_ap,
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// Attaches a child object to a parent object by a percent of the radius of the child.
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// NOTE: The child always moves to the parent and not the reverse
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bool AttachObject(object *parent, char parent_ap, object *child, float percent_rad) {
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bool AttachObject(object *parent, int8_t parent_ap, object *child, float percent_rad) {
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ASSERT(parent);
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ASSERT(child);
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@@ -661,7 +662,7 @@ bool UnattachFromParent(object *child) {
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}
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// Unattaches a child from an attach point
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bool UnattachChild(object *parent, char parent_ap) {
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bool UnattachChild(object *parent, int8_t parent_ap) {
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object *child;
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if ((child = ObjGet(parent->attach_children[parent_ap])) != NULL) {
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@@ -19,6 +19,7 @@
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#ifndef _ATTACH_H_
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#define _ATTACH_H_
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#include <cstdint>
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#include "object.h"
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bool AttachDoPosOrient(object *parent, char parent_ap, object *child, char child_ap, bool f_parent,
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@@ -26,10 +27,10 @@ bool AttachDoPosOrient(object *parent, char parent_ap, object *child, char child
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bool AttachDoPosOrientRad(object *parent, char p_ap, object *child, float rad_percent, vector *pos);
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void AttachUpdateSubObjects(object *obj);
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bool AttachObject(object *parent, char parent_ap, object *child, char child_ap, bool f_use_aligned = false);
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bool AttachObject(object *parent, char parent_ap, object *child, float percent_rad);
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bool AttachObject(object *parent, int8_t parent_ap, object *child, char child_ap, bool f_use_aligned = false);
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bool AttachObject(object *parent, int8_t parent_ap, object *child, float percent_rad);
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bool UnattachFromParent(object *child);
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bool UnattachChild(object *parent, char parent_ap);
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bool UnattachChild(object *parent, int8_t parent_ap);
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bool UnattachChildren(object *parent);
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#endif
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@@ -155,6 +155,7 @@
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*
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*/
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#include <cstdint>
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#include <cstring>
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#include "levelgoal.h"
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@@ -363,7 +364,7 @@ bool lgoal::Priority(int handle, char operation, int *value) {
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return false;
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}
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bool lgoal::GoalList(char operation, char *value) {
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bool lgoal::GoalList(char operation, int8_t *value) {
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if (!value)
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return false;
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@@ -606,7 +607,7 @@ bool levelgoals::GoalPriority(int index, char operation, int *flags) {
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return m_goal[index].Priority(index, operation, flags);
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}
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bool levelgoals::GoalGoalList(int index, char operation, char *value) {
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bool levelgoals::GoalGoalList(int index, char operation, int8_t *value) {
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if (index < 0 || index >= m_num_goals)
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return false;
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@@ -740,7 +741,7 @@ bool levelgoals::SaveLevelGoalInfo(CFILE *fptr) {
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int num_items;
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int j;
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int priority = 0;
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char g_list = 0;
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int8_t g_list = 0;
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int status = 0;
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Level_goals.GoalStatus(i, LO_GET_SPECIFIED, &status);
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@@ -838,7 +839,7 @@ bool levelgoals::LoadLevelGoalInfo(CFILE *fptr) {
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int num_items;
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int j;
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int priority;
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char g_list;
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int8_t g_list;
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int status;
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int gi = AddGoal(false);
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@@ -958,7 +959,7 @@ int levelgoals::GetNumActivePrimaryGoals() {
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int i;
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int bestp[4];
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int cp; // Current priority
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char cl; // Current list
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int8_t cl; // Current list
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int temp_p[MAX_GOAL_LISTS][MAX_LEVEL_GOALS];
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char temp_g[MAX_GOAL_LISTS][MAX_LEVEL_GOALS];
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@@ -1013,7 +1014,7 @@ int levelgoals::GetNumActiveSecondaryGoals() {
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int i;
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int bestp[4];
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int cp; // Current priority
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char cl; // Current list
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int8_t cl; // Current list
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int temp_p[MAX_GOAL_LISTS][MAX_LEVEL_GOALS];
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char temp_g[MAX_GOAL_LISTS][MAX_LEVEL_GOALS];
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@@ -19,6 +19,7 @@
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#ifndef _LEVELGOAL_H_
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#define _LEVELGOAL_H_
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#include <cstdint>
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#include "object.h"
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#include "cfile.h"
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#include <cstdlib>
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@@ -99,7 +100,7 @@ public:
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int GetCompletionMessage(char *message, int buffer_size);
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bool Priority(int handle, char operation, int *value);
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bool GoalList(char operation, char *value);
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bool GoalList(char operation, int8_t *value);
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bool GetStatus(int handle, char operation, int *value, bool f_save_load = false, bool announce = true);
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void SendStateToPlayer(int index, int pnum);
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@@ -145,7 +146,7 @@ public:
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int GoalGetCompletionMessage(int goal_index, char *message, int buffer_size);
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bool GoalPriority(int goal_index, char operation, int *value);
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bool GoalGoalList(int goal_index, char operation, char *value);
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bool GoalGoalList(int goal_index, char operation, int8_t *value);
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bool GoalStatus(int goal_index, char operation, int *value, bool announce = true);
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int GoalFindId(const char *goal_name);
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@@ -145,6 +145,7 @@
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#endif
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#include <algorithm>
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#include <cstdint>
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#include <cstdlib>
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#include <cstring>
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@@ -706,14 +707,14 @@ bool matcen::SetCreateRoom(int room) {
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return false;
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}
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int matcen::GetSpawnPnt(char s_index) {
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int matcen::GetSpawnPnt(int8_t s_index) {
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if (s_index >= 0 && s_index < MAX_SPAWN_PNTS)
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return m_spawn_pnt[s_index];
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return MATCEN_ERROR;
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}
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bool matcen::SetSpawnPnt(char s_index, int s_value) {
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bool matcen::SetSpawnPnt(int8_t s_index, int s_value) {
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if (s_index >= 0 && s_index < MAX_SPAWN_PNTS) {
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m_spawn_pnt[s_index] = s_value;
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ComputeCreatePnt();
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@@ -988,7 +989,7 @@ bool matcen::SetNumProdTypes(char num_prod_types) {
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return false;
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}
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bool matcen::GetProdInfo(char index, int *type_id, int *priority, float *time, int *max_prod) {
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bool matcen::GetProdInfo(int8_t index, int *type_id, int *priority, float *time, int *max_prod) {
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if (index >= 0 && index < MAX_PROD_TYPES) {
|
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if (type_id)
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*type_id = m_prod_type[index];
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@@ -1008,7 +1009,7 @@ bool matcen::GetProdInfo(char index, int *type_id, int *priority, float *time, i
|
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return false;
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}
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bool matcen::SetProdInfo(char index, int *type_id, int *priority, float *time, int *max_prod) {
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bool matcen::SetProdInfo(int8_t index, int *type_id, int *priority, float *time, int *max_prod) {
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if (index >= 0 && index < MAX_PROD_TYPES) {
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if (type_id && (*type_id >= -1))
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m_prod_type[index] = *type_id;
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@@ -1728,7 +1729,7 @@ void matcen::SetCreationTexture(int16_t texnum) { m_creation_texture = texnum; }
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int16_t matcen::GetCreationTexture() { return m_creation_texture; }
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int matcen::GetSound(char sound_type) {
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int matcen::GetSound(int8_t sound_type) {
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if (sound_type >= 0 && sound_type < MAX_MATCEN_SOUNDS) {
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return m_sounds[sound_type];
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}
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@@ -1736,7 +1737,7 @@ int matcen::GetSound(char sound_type) {
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return MATCEN_ERROR;
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}
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bool matcen::SetSound(char sound_type, int sound_index) {
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bool matcen::SetSound(int8_t sound_type, int sound_index) {
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if (sound_type >= 0 && sound_type < MAX_MATCEN_SOUNDS) {
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m_sounds[sound_type] = sound_index;
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}
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@@ -19,6 +19,7 @@
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#ifndef _MATCEN_H_
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#define _MATCEN_H_
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#include <cstdint>
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#include "cfile.h"
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#include "vecmat.h"
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#include "matcen_external.h"
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||||
@@ -155,8 +156,8 @@ public:
|
||||
char GetNumSpawnPnts();
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bool SetNumSpawnPnts(char num_s);
|
||||
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||||
int GetSpawnPnt(char s_index);
|
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bool SetSpawnPnt(char s_index, int s_value);
|
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int GetSpawnPnt(int8_t s_index);
|
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bool SetSpawnPnt(int8_t s_index, int s_value);
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||||
void SaveData(CFILE *fptr);
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void LoadData(CFILE *fptr);
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||||
@@ -170,8 +171,8 @@ public:
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||||
char GetNumProdTypes();
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||||
bool SetNumProdTypes(char num_prod_types);
|
||||
|
||||
bool GetProdInfo(char index, int *type_id, int *priority, float *time, int *max_prod);
|
||||
bool SetProdInfo(char index, int *type_id, int *priority, float *time, int *max_prod);
|
||||
bool GetProdInfo(int8_t index, int *type_id, int *priority, float *time, int *max_prod);
|
||||
bool SetProdInfo(int8_t index, int *type_id, int *priority, float *time, int *max_prod);
|
||||
|
||||
float GetProdMultiplier();
|
||||
bool SetProdMultiplier(float multi);
|
||||
@@ -194,8 +195,8 @@ public:
|
||||
float GetPostProdTime();
|
||||
bool SetPostProdTime(float time);
|
||||
|
||||
int GetSound(char sound_type);
|
||||
bool SetSound(char sound_type, int sound_index);
|
||||
int GetSound(int8_t sound_type);
|
||||
bool SetSound(int8_t sound_type, int sound_index);
|
||||
|
||||
void Reset();
|
||||
};
|
||||
|
||||
@@ -431,6 +431,7 @@
|
||||
* $NoKeywords: $
|
||||
*/
|
||||
#include <cstdarg>
|
||||
#include <cstdint>
|
||||
|
||||
#include "osiris_predefs.h"
|
||||
#include "object.h"
|
||||
@@ -2145,7 +2146,7 @@ int osipf_GetNumAttachSlots(int objhandle) {
|
||||
|
||||
int osipf_GetAttachChildHandle(int objhandle, char attachpoint) {
|
||||
object *parent = ObjGet(objhandle);
|
||||
char parent_ap = attachpoint;
|
||||
int8_t parent_ap = attachpoint;
|
||||
|
||||
if ((parent) && (parent->flags & OF_POLYGON_OBJECT)) {
|
||||
poly_model *parent_pm = &Poly_models[parent->rtype.pobj_info.model_num];
|
||||
@@ -2633,7 +2634,7 @@ float osipf_GameTime(void) { return Gametime; }
|
||||
|
||||
float osipf_FrameTime(void) { return Frametime; }
|
||||
|
||||
void osipf_ObjWBValue(int obj_handle, char wb_index, char op, char vtype, void *ptr, char g_index) {
|
||||
void osipf_ObjWBValue(int obj_handle, int8_t wb_index, char op, char vtype, void *ptr, int8_t g_index) {
|
||||
object *objp = ObjGet(obj_handle);
|
||||
|
||||
if (!objp) {
|
||||
@@ -2974,7 +2975,7 @@ bool osipf_AIIsObjEnemy(int obj_handle, int it_handle) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void osipf_AIGoalValue(int obj_handle, char g_index, char op, char vtype, void *ptr, char index) {
|
||||
void osipf_AIGoalValue(int obj_handle, int8_t g_index, char op, char vtype, void *ptr, int8_t index) {
|
||||
object *obj = ObjGet(obj_handle);
|
||||
if (!obj)
|
||||
return;
|
||||
@@ -3558,9 +3559,9 @@ void osipf_LGoalValue(char op, char vtype, void *ptr, int g_index, int i_index)
|
||||
} break;
|
||||
case LGSV_C_GOAL_LIST: {
|
||||
if (op == VF_GET) {
|
||||
Level_goals.GoalGoalList(g_index, LO_GET_SPECIFIED, (char *)ptr);
|
||||
Level_goals.GoalGoalList(g_index, LO_GET_SPECIFIED, static_cast<int8_t *>(ptr));
|
||||
} else if (op == VF_SET) {
|
||||
Level_goals.GoalGoalList(g_index, LO_SET_SPECIFIED, (char *)ptr);
|
||||
Level_goals.GoalGoalList(g_index, LO_SET_SPECIFIED, static_cast<int8_t *>(ptr));
|
||||
}
|
||||
} break;
|
||||
case LGSV_I_STATUS: {
|
||||
|
||||
@@ -173,6 +173,7 @@
|
||||
#ifndef __OSIRIS_PREDEF_H_
|
||||
#define __OSIRIS_PREDEF_H_
|
||||
|
||||
#include <cstdint>
|
||||
#include "osiris_dll.h"
|
||||
#include "cfile.h"
|
||||
|
||||
@@ -349,7 +350,7 @@ bool osipf_IsObjectVisible(object *obj);
|
||||
|
||||
float osipf_GameTime(void);
|
||||
float osipf_FrameTime(void);
|
||||
void osipf_ObjWBValue(int obj_handle, char wb_index, char op, char vtype, void *ptr, char g_index = 0);
|
||||
void osipf_ObjWBValue(int obj_handle, int8_t wb_index, char op, char vtype, void *ptr, int8_t g_index = 0);
|
||||
|
||||
void osipf_ObjectValue(int handle, char op, char vtype, void *ptr, int index = 0);
|
||||
void osipf_MatcenValue(int handle, char op, char vtype, void *ptr, int index = 0);
|
||||
@@ -392,7 +393,7 @@ int osipf_SoundFindId(const char *s_name);
|
||||
|
||||
bool osipf_AIIsObjFriend(int obj_handle, int it_handle);
|
||||
bool osipf_AIIsObjEnemy(int obj_handle, int it_handle);
|
||||
void osipf_AIGoalValue(int obj_handle, char g_index, char op, char vtype, void *ptr, char index = 0);
|
||||
void osipf_AIGoalValue(int obj_handle, int8_t g_index, char op, char vtype, void *ptr, int8_t index = 0);
|
||||
int osipf_AIGetNearbyObjs(vector *pos, int init_roomnum, float rad, int *object_handle_list, int max_elements,
|
||||
bool f_lightmap_only, bool f_only_players_and_ais = true,
|
||||
bool f_include_non_collide_objects = false, bool f_stop_at_closed_doors = true);
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
|
||||
#include "robotfire.h"
|
||||
@@ -51,7 +52,7 @@ void FireOnOffWeapon(object *objp) {
|
||||
WBFireBattery(objp, &Ships[ship_index].static_wb[wb_index], 0, wb_index);
|
||||
}
|
||||
} else if (objp->ai_info) {
|
||||
char wb_index = objp->ai_info->last_special_wb_firing;
|
||||
int8_t wb_index = objp->ai_info->last_special_wb_firing;
|
||||
if (wb_index > MAX_WBS_PER_OBJ) { // DAJ
|
||||
LOG_WARNING.printf("FireOnOffWeapon wb_index %d > MAX_WBS_PER_OBJ", wb_index);
|
||||
return;
|
||||
|
||||
@@ -209,7 +209,7 @@ void make_goal_dialog_text(char *big_text_message) {
|
||||
|
||||
for (i = 0; i < n; i++) {
|
||||
int priority;
|
||||
char list;
|
||||
int8_t list;
|
||||
int flags;
|
||||
|
||||
Level_goals.GoalPriority(i, LO_GET_SPECIFIED, &priority);
|
||||
@@ -281,7 +281,7 @@ void levelkeypad::UpdateDialog() {
|
||||
int flags;
|
||||
int lgflags;
|
||||
int priority;
|
||||
char g_list;
|
||||
int8_t g_list;
|
||||
char name[256];
|
||||
char iname[256];
|
||||
char desc[2560];
|
||||
@@ -1062,7 +1062,7 @@ void levelkeypad::OnSelendokLevelgoaltriggerCombo() {
|
||||
void levelkeypad::OnKillfocusLevelGoalListEdit()
|
||||
{
|
||||
int int_g_list;
|
||||
char g_list;
|
||||
int8_t g_list;
|
||||
char str[256];
|
||||
|
||||
((CEdit *) GetDlgItem(IDC_LEVEL_GOAL_LIST_EDIT))->GetWindowText(str,255);
|
||||
@@ -1077,7 +1077,7 @@ void levelkeypad::OnKillfocusLevelGoalListEdit()
|
||||
|
||||
void levelkeypad::OnKillfocusEdit57() {
|
||||
int int_g_list;
|
||||
char g_list;
|
||||
int8_t g_list;
|
||||
char str[256];
|
||||
|
||||
((CEdit *)GetDlgItem(IDC_EDIT57))->GetWindowText(str, 255);
|
||||
|
||||
@@ -39,6 +39,7 @@
|
||||
* $NoKeywords: $
|
||||
*/
|
||||
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <cstdio>
|
||||
@@ -48,8 +49,8 @@
|
||||
#include "ddio_common.h"
|
||||
|
||||
static char *Con_raw_read_buf = nullptr; // The next buffer of text from user input
|
||||
static char *Con_raw_inp_buf = nullptr,
|
||||
Con_raw_inp_pos = 0; // Currently updating input buffer of text (and its position)
|
||||
static char *Con_raw_inp_buf = nullptr;
|
||||
static int8_t Con_raw_inp_pos = 0; // Currently updating input buffer of text (and its position)
|
||||
static char Con_raw_last_command[CON_MAX_STRINGLEN]; // The last command entered by the user
|
||||
static int Con_raw_cols = 0, Con_raw_rows = 0; // The size of the main window (input window is (1 row, Con_cols))
|
||||
|
||||
|
||||
@@ -472,6 +472,7 @@
|
||||
#include "dmfcinternal.h"
|
||||
#include "dmfcinputcommands.h"
|
||||
|
||||
#include <cstdint>
|
||||
#include <stdlib.h>
|
||||
#include <stdarg.h>
|
||||
#include <algorithm>
|
||||
@@ -3449,7 +3450,8 @@ bool DMFCBase::InputCommandHandle(char *command_string) {
|
||||
*/
|
||||
|
||||
// now extract the command
|
||||
char command[64], index = 0;
|
||||
char command[64];
|
||||
int8_t index = 0;
|
||||
char *p = &command_string[1];
|
||||
|
||||
// lowercase the command_string
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
// AIGame.cpp
|
||||
//
|
||||
#include <cfloat>
|
||||
#include <cstdint>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
@@ -400,7 +401,7 @@ public:
|
||||
#define MAX_STOLEN_WEAPONS 25
|
||||
|
||||
struct weapon_item {
|
||||
char index;
|
||||
int8_t index;
|
||||
int owner;
|
||||
char amount;
|
||||
};
|
||||
@@ -2364,7 +2365,7 @@ struct barnswallow_data {
|
||||
|
||||
int follower;
|
||||
|
||||
char num_friends;
|
||||
int8_t num_friends;
|
||||
int friends[BS_MAX_FRIENDS];
|
||||
float next_friend_update_time;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user