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Initial import
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89
AngelScript/scriptfile/scriptfile.h
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89
AngelScript/scriptfile/scriptfile.h
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//
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// CScriptFile
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//
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// This class encapsulates a FILE pointer in a reference counted class for
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// use within AngelScript.
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//
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// It requires the CScriptString add-on to work.
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//
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#ifndef SCRIPTFILE_H
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#define SCRIPTFILE_H
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//---------------------------
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// Compilation settings
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//
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// Set this flag to turn on/off write support
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// 0 = off
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// 1 = on
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#ifndef AS_WRITE_OPS
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#define AS_WRITE_OPS 1
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#endif
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//---------------------------
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// Declaration
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//
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#include <angelscript.h>
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#include <string>
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BEGIN_AS_NAMESPACE
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class CScriptString;
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class CScriptFile
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{
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public:
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CScriptFile();
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void AddRef();
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void Release();
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// TODO: Implement the "r+", "w+" and "a+" modes
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// mode = "r" -> open the file for reading
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// "w" -> open the file for writing (overwrites existing file)
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// "a" -> open the file for appending
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int Open(const std::string &filename, const std::string &mode);
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int Close();
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int GetSize() const;
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bool IsEOF() const;
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// Reading
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int ReadString(unsigned int length, std::string &str);
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int ReadLine(std::string &str);
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// Writing
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int WriteString(const std::string &str);
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// Cursor
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int GetPos() const;
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int SetPos(int pos);
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int MovePos(int delta);
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protected:
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~CScriptFile();
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int refCount;
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FILE *file;
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};
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// This function will determine the configuration of the engine
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// and use one of the two functions below to register the file type
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void RegisterScriptFile(asIScriptEngine *engine);
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// Call this function to register the file type
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// using native calling conventions
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void RegisterScriptFile_Native(asIScriptEngine *engine);
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// Use this one instead if native calling conventions
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// are not supported on the target platform
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void RegisterScriptFile_Generic(asIScriptEngine *engine);
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END_AS_NAMESPACE
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#endif
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