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232
AngelScript/source/as_configgroup.cpp
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232
AngelScript/source/as_configgroup.cpp
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/*
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AngelCode Scripting Library
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Copyright (c) 2003-2009 Andreas Jonsson
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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The original version of this library can be located at:
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http://www.angelcode.com/angelscript/
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Andreas Jonsson
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andreas@angelcode.com
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*/
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//
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// as_configgroup.cpp
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//
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// This class holds configuration groups for the engine
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//
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#include "as_config.h"
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#include "as_configgroup.h"
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#include "as_scriptengine.h"
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BEGIN_AS_NAMESPACE
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asCConfigGroup::asCConfigGroup()
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{
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refCount = 0;
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defaultAccess = true;
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}
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asCConfigGroup::~asCConfigGroup()
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{
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}
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int asCConfigGroup::AddRef()
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{
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refCount++;
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return refCount;
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}
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int asCConfigGroup::Release()
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{
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// Don't delete the object here, the engine will delete the object when ready
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refCount--;
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return refCount;
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}
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asCObjectType *asCConfigGroup::FindType(const char *obj)
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{
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for( asUINT n = 0; n < objTypes.GetLength(); n++ )
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if( objTypes[n]->name == obj )
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return objTypes[n];
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return 0;
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}
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void asCConfigGroup::RefConfigGroup(asCConfigGroup *group)
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{
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if( group == this || group == 0 ) return;
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// Verify if the group is already referenced
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for( asUINT n = 0; n < referencedConfigGroups.GetLength(); n++ )
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if( referencedConfigGroups[n] == group )
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return;
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referencedConfigGroups.PushLast(group);
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group->AddRef();
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}
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bool asCConfigGroup::HasLiveObjects()
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{
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for( asUINT n = 0; n < objTypes.GetLength(); n++ )
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if( objTypes[n]->GetRefCount() != 0 )
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return true;
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return false;
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}
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void asCConfigGroup::RemoveConfiguration(asCScriptEngine *engine)
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{
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asASSERT( refCount == 0 );
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asUINT n;
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// Remove global variables
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for( n = 0; n < globalProps.GetLength(); n++ )
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{
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int index = engine->registeredGlobalProps.IndexOf(globalProps[n]);
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if( index >= 0 )
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{
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globalProps[n]->Release();
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// TODO: global: Should compact the registeredGlobalProps array
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engine->registeredGlobalProps[index] = 0;
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}
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}
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// Remove global functions
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for( n = 0; n < scriptFunctions.GetLength(); n++ )
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{
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scriptFunctions[n]->Release();
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engine->registeredGlobalFuncs.RemoveValue(scriptFunctions[n]);
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if( engine->stringFactory == scriptFunctions[n] )
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engine->stringFactory = 0;
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}
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scriptFunctions.SetLength(0);
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// Remove behaviours and members of object types
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for( n = 0; n < objTypes.GetLength(); n++ )
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{
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asCObjectType *obj = objTypes[n];
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obj->ReleaseAllFunctions();
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}
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// Remove object types
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for( n = 0; n < objTypes.GetLength(); n++ )
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{
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asCObjectType *t = objTypes[n];
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int idx = engine->objectTypes.IndexOf(t);
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if( idx >= 0 )
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{
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#ifdef AS_DEBUG
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ValidateNoUsage(engine, t);
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#endif
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engine->objectTypes.RemoveIndex(idx);
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if( t->flags & asOBJ_TYPEDEF )
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engine->registeredTypeDefs.RemoveValue(t);
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else if( t->flags & asOBJ_ENUM )
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engine->registeredEnums.RemoveValue(t);
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else
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engine->registeredObjTypes.RemoveValue(t);
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asDELETE(t, asCObjectType);
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}
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}
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// Release other config groups
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for( n = 0; n < referencedConfigGroups.GetLength(); n++ )
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referencedConfigGroups[n]->refCount--;
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referencedConfigGroups.SetLength(0);
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}
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#ifdef AS_DEBUG
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void asCConfigGroup::ValidateNoUsage(asCScriptEngine *engine, asCObjectType *type)
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{
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for( asUINT n = 0; n < engine->scriptFunctions.GetLength(); n++ )
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{
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asCScriptFunction *func = engine->scriptFunctions[n];
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if( func == 0 ) continue;
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// Ignore factory and members
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if( func->name == "_beh_2_" || func->objectType == type )
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continue;
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asASSERT( func->returnType.GetObjectType() != type );
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for( asUINT p = 0; p < func->parameterTypes.GetLength(); p++ )
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{
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asASSERT(func->parameterTypes[p].GetObjectType() != type);
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}
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}
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// TODO: Check also usage of the type in global variables
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// TODO: Check also usage of the type in local variables in script functions
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// TODO: Check also usage of the type as members of classes
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// TODO: Check also usage of the type as sub types in other types
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}
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#endif
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int asCConfigGroup::SetModuleAccess(const char *module, bool hasAccess)
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{
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if( module == asALL_MODULES )
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{
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// Set default module access
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defaultAccess = hasAccess;
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}
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else
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{
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asCString mod(module ? module : "");
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asSMapNode<asCString,bool> *cursor = 0;
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if( moduleAccess.MoveTo(&cursor, mod) )
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{
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moduleAccess.GetValue(cursor) = hasAccess;
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}
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else
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{
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moduleAccess.Insert(mod, hasAccess);
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}
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}
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return 0;
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}
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bool asCConfigGroup::HasModuleAccess(const char *module)
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{
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asCString mod(module ? module : "");
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asSMapNode<asCString,bool> *cursor = 0;
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if( moduleAccess.MoveTo(&cursor, mod) )
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return moduleAccess.GetValue(cursor);
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return defaultAccess;
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}
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END_AS_NAMESPACE
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