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270
AngelScript/source/as_thread.cpp
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270
AngelScript/source/as_thread.cpp
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/*
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AngelCode Scripting Library
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Copyright (c) 2003-2008 Andreas Jonsson
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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The original version of this library can be located at:
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http://www.angelcode.com/angelscript/
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Andreas Jonsson
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andreas@angelcode.com
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*/
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//
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// as_thread.cpp
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//
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// Functions for multi threading support
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//
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#include "as_config.h"
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#include "as_thread.h"
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#include "as_atomic.h"
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BEGIN_AS_NAMESPACE
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// Singleton
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asCThreadManager *threadManager = 0;
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//======================================================================
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extern "C"
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{
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AS_API int asThreadCleanup()
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{
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// As this function can be called globally,
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// we can't assume the threadManager exists
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if( threadManager )
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return threadManager->CleanupLocalData();
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return 0;
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}
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}
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//======================================================================
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asCThreadManager::asCThreadManager()
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{
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#ifdef AS_NO_THREADS
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tld = 0;
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#endif
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refCount.set(1);
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}
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void asCThreadManager::AddRef()
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{
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refCount.atomicInc();
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}
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void asCThreadManager::Release()
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{
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if( refCount.atomicDec() == 0 )
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{
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// The last engine has been destroyed, so we
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// need to delete the thread manager as well
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asDELETE(this,asCThreadManager);
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threadManager = 0;
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}
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}
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asCThreadManager::~asCThreadManager()
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{
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#ifndef AS_NO_THREADS
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ENTERCRITICALSECTION(criticalSection);
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// Delete all thread local datas
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asSMapNode<asDWORD,asCThreadLocalData*> *cursor = 0;
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if( tldMap.MoveFirst(&cursor) )
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{
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do
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{
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if( tldMap.GetValue(cursor) )
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{
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asDELETE(tldMap.GetValue(cursor),asCThreadLocalData);
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}
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} while( tldMap.MoveNext(&cursor, cursor) );
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}
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LEAVECRITICALSECTION(criticalSection);
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#else
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if( tld )
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{
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asDELETE(tld,asCThreadLocalData);
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}
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tld = 0;
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#endif
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}
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int asCThreadManager::CleanupLocalData()
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{
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#ifndef AS_NO_THREADS
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int r = 0;
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#if defined AS_POSIX_THREADS
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asDWORD id = (asDWORD)pthread_self();
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#elif defined AS_WINDOWS_THREADS
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asDWORD id = GetCurrentThreadId();
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#endif
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ENTERCRITICALSECTION(criticalSection);
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asSMapNode<asDWORD,asCThreadLocalData*> *cursor = 0;
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if( tldMap.MoveTo(&cursor, id) )
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{
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asCThreadLocalData *tld = tldMap.GetValue(cursor);
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// Can we really remove it at this time?
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if( tld->activeContexts.GetLength() == 0 )
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{
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asDELETE(tld,asCThreadLocalData);
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tldMap.Erase(cursor);
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r = 0;
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}
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else
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r = asCONTEXT_ACTIVE;
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}
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LEAVECRITICALSECTION(criticalSection);
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return r;
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#else
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if( tld )
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{
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if( tld->activeContexts.GetLength() == 0 )
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{
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asDELETE(tld,asCThreadLocalData);
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tld = 0;
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}
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else
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return asCONTEXT_ACTIVE;
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}
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return 0;
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#endif
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}
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#ifndef AS_NO_THREADS
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asCThreadLocalData *asCThreadManager::GetLocalData(asDWORD threadId)
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{
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asCThreadLocalData *tld = 0;
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ENTERCRITICALSECTION(criticalSection);
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asSMapNode<asDWORD,asCThreadLocalData*> *cursor = 0;
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if( tldMap.MoveTo(&cursor, threadId) )
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tld = tldMap.GetValue(cursor);
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LEAVECRITICALSECTION(criticalSection);
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return tld;
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}
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void asCThreadManager::SetLocalData(asDWORD threadId, asCThreadLocalData *tld)
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{
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ENTERCRITICALSECTION(criticalSection);
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tldMap.Insert(threadId, tld);
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LEAVECRITICALSECTION(criticalSection);
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}
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#endif
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asCThreadLocalData *asCThreadManager::GetLocalData()
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{
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#ifndef AS_NO_THREADS
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#if defined AS_POSIX_THREADS
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asDWORD id = (asDWORD)pthread_self();
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#elif defined AS_WINDOWS_THREADS
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asDWORD id = GetCurrentThreadId();
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#endif
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asCThreadLocalData *tld = GetLocalData(id);
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if( tld == 0 )
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{
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// Create a new tld
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tld = asNEW(asCThreadLocalData)();
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SetLocalData(id, tld);
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}
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return tld;
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#else
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if( tld == 0 )
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tld = asNEW(asCThreadLocalData)();
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return tld;
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#endif
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}
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//=========================================================================
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asCThreadLocalData::asCThreadLocalData()
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{
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}
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asCThreadLocalData::~asCThreadLocalData()
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{
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}
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//=========================================================================
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#ifndef AS_NO_THREADS
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asCThreadCriticalSection::asCThreadCriticalSection()
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{
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#if defined AS_POSIX_THREADS
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pthread_mutex_init(&criticalSection, 0);
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#elif defined AS_WINDOWS_THREADS
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InitializeCriticalSection(&criticalSection);
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#endif
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}
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asCThreadCriticalSection::~asCThreadCriticalSection()
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{
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#if defined AS_POSIX_THREADS
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pthread_mutex_destroy(&criticalSection);
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#elif defined AS_WINDOWS_THREADS
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DeleteCriticalSection(&criticalSection);
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#endif
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}
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void asCThreadCriticalSection::Enter()
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{
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#if defined AS_POSIX_THREADS
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pthread_mutex_lock(&criticalSection);
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#elif defined AS_WINDOWS_THREADS
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EnterCriticalSection(&criticalSection);
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#endif
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}
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void asCThreadCriticalSection::Leave()
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{
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#if defined AS_POSIX_THREADS
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pthread_mutex_unlock(&criticalSection);
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#elif defined AS_WINDOWS_THREADS
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LeaveCriticalSection(&criticalSection);
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#endif
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}
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#endif
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//========================================================================
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END_AS_NAMESPACE
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