Files
Descent3/editor/OsirisStatusDlg.cpp
2024-04-19 14:58:24 -06:00

111 lines
2.6 KiB
C++

// OsirisStatusDlg.cpp : implementation file
//
#include "stdafx.h"
#include "editor.h"
#include "OsirisStatusDlg.h"
#include "osiris.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// COsirisStatusDlg dialog
COsirisStatusDlg::COsirisStatusDlg(CWnd* pParent /*=NULL*/)
: CDialog(COsirisStatusDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(COsirisStatusDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_Script=" ";
m_Program = NULL;
}
void COsirisStatusDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(COsirisStatusDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(COsirisStatusDlg, CDialog)
//{{AFX_MSG_MAP(COsirisStatusDlg)
ON_BN_CLICKED(IDC_OSIRIS_DONE, OnOsirisDone)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// COsirisStatusDlg message handlers
void COsirisStatusDlg::OnOsirisDone()
{
// TODO: Add your control notification handler code here
CDialog::EndDialog(IDOK);
}
void COsirisStatusDlg::SetScript(char *script, tD3XProgram *d3x)
{
m_Program = d3x;
m_Script=script;
}
int COsirisStatusDlg::DoModal()
{
// TODO: Add your specialized code here and/or call the base class
return CDialog::DoModal();
}
BOOL COsirisStatusDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
CWnd *status_text;
CEdit *error_box;
CButton *done_button;
char *error, *strbuf;
int len, nscr, nstr;
tD3XPMap *map;
tD3XInstruction *ins;
done_button=(CButton *)GetDlgItem(IDC_OSIRIS_DONE);
error_box=(CEdit *)GetDlgItem(IDC_OSIRIS_ERROR);
status_text=GetDlgItem(IDC_OSIRIS_PROGRESS);
status_text->SetWindowText("Compiling...Please Wait");
if(osi_Compile(m_Script.GetBuffer(1), &len, &ins, &nscr, &map, &nstr, &strbuf))
{
status_text->SetWindowText("Success!");
error_box->SetWindowText("No errors.");
D3XReallocProgram(m_Program, len, nscr, nstr);
D3XLoadProgramFromComponents(m_Program, ins, map, strbuf);
}
else
{
status_text->SetWindowText("There were errors");
error=osi_GetErrorBuffer();
error_box->SetWindowText(error);
}
SetActiveWindow();
SetFocus();
error_box->SetFocus();
error_box->SetActiveWindow();
error_box->SetSel(-1,0);
SetWindowText("Compiling Status...Done");
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}