mirror of
https://github.com/kevinbentley/Descent3.git
synced 2026-04-05 23:00:03 -04:00
439 lines
17 KiB
C++
439 lines
17 KiB
C++
#include "scriptany.h"
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#include <new>
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#include <assert.h>
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#include <string.h>
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BEGIN_AS_NAMESPACE
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// We'll use the generic interface for the factories as we need the engine pointer
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static void ScriptAnyFactory_Generic(asIScriptGeneric *gen) {
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asIScriptEngine *engine = gen->GetEngine();
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*(CScriptAny **)gen->GetAddressOfReturnLocation() = new CScriptAny(engine);
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}
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static void ScriptAnyFactory2_Generic(asIScriptGeneric *gen) {
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asIScriptEngine *engine = gen->GetEngine();
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void *ref = (void *)gen->GetArgAddress(0);
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int refType = gen->GetArgTypeId(0);
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*(CScriptAny **)gen->GetAddressOfReturnLocation() = new CScriptAny(ref, refType, engine);
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}
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static CScriptAny &ScriptAnyAssignment(CScriptAny *other, CScriptAny *self) { return *self = *other; }
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static void ScriptAnyAssignment_Generic(asIScriptGeneric *gen) {
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CScriptAny *other = (CScriptAny *)gen->GetArgObject(0);
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CScriptAny *self = (CScriptAny *)gen->GetObject();
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*self = *other;
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gen->SetReturnObject(self);
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}
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static void ScriptAny_Store_Generic(asIScriptGeneric *gen) {
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void *ref = (void *)gen->GetArgAddress(0);
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int refTypeId = gen->GetArgTypeId(0);
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CScriptAny *self = (CScriptAny *)gen->GetObject();
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self->Store(ref, refTypeId);
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}
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static void ScriptAny_StoreInt_Generic(asIScriptGeneric *gen) {
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asINT64 *ref = (asINT64 *)gen->GetArgAddress(0);
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CScriptAny *self = (CScriptAny *)gen->GetObject();
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self->Store(*ref);
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}
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static void ScriptAny_StoreFlt_Generic(asIScriptGeneric *gen) {
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double *ref = (double *)gen->GetArgAddress(0);
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CScriptAny *self = (CScriptAny *)gen->GetObject();
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self->Store(*ref);
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}
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static void ScriptAny_Retrieve_Generic(asIScriptGeneric *gen) {
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void *ref = (void *)gen->GetArgAddress(0);
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int refTypeId = gen->GetArgTypeId(0);
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CScriptAny *self = (CScriptAny *)gen->GetObject();
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*(bool *)gen->GetAddressOfReturnLocation() = self->Retrieve(ref, refTypeId);
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}
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static void ScriptAny_RetrieveInt_Generic(asIScriptGeneric *gen) {
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asINT64 *ref = (asINT64 *)gen->GetArgAddress(0);
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CScriptAny *self = (CScriptAny *)gen->GetObject();
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*(bool *)gen->GetAddressOfReturnLocation() = self->Retrieve(*ref);
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}
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static void ScriptAny_RetrieveFlt_Generic(asIScriptGeneric *gen) {
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double *ref = (double *)gen->GetArgAddress(0);
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CScriptAny *self = (CScriptAny *)gen->GetObject();
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*(bool *)gen->GetAddressOfReturnLocation() = self->Retrieve(*ref);
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}
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static void ScriptAny_AddRef_Generic(asIScriptGeneric *gen) {
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CScriptAny *self = (CScriptAny *)gen->GetObject();
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self->AddRef();
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}
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static void ScriptAny_Release_Generic(asIScriptGeneric *gen) {
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CScriptAny *self = (CScriptAny *)gen->GetObject();
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self->Release();
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}
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static void ScriptAny_GetRefCount_Generic(asIScriptGeneric *gen) {
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CScriptAny *self = (CScriptAny *)gen->GetObject();
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*(int *)gen->GetAddressOfReturnLocation() = self->GetRefCount();
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}
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static void ScriptAny_SetFlag_Generic(asIScriptGeneric *gen) {
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CScriptAny *self = (CScriptAny *)gen->GetObject();
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self->SetFlag();
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}
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static void ScriptAny_GetFlag_Generic(asIScriptGeneric *gen) {
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CScriptAny *self = (CScriptAny *)gen->GetObject();
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*(bool *)gen->GetAddressOfReturnLocation() = self->GetFlag();
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}
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static void ScriptAny_EnumReferences_Generic(asIScriptGeneric *gen) {
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CScriptAny *self = (CScriptAny *)gen->GetObject();
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asIScriptEngine *engine = *(asIScriptEngine **)gen->GetAddressOfArg(0);
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self->EnumReferences(engine);
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}
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static void ScriptAny_ReleaseAllHandles_Generic(asIScriptGeneric *gen) {
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CScriptAny *self = (CScriptAny *)gen->GetObject();
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asIScriptEngine *engine = *(asIScriptEngine **)gen->GetAddressOfArg(0);
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self->ReleaseAllHandles(engine);
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}
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void RegisterScriptAny(asIScriptEngine *engine) {
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if (strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY"))
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RegisterScriptAny_Generic(engine);
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else
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RegisterScriptAny_Native(engine);
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}
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void RegisterScriptAny_Native(asIScriptEngine *engine) {
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int r;
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r = engine->RegisterObjectType("any", sizeof(CScriptAny), asOBJ_REF | asOBJ_GC);
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assert(r >= 0);
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// We'll use the generic interface for the constructor as we need the engine pointer
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r = engine->RegisterObjectBehaviour("any", asBEHAVE_FACTORY, "any@ f()", asFUNCTION(ScriptAnyFactory_Generic),
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asCALL_GENERIC);
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assert(r >= 0);
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r = engine->RegisterObjectBehaviour("any", asBEHAVE_FACTORY, "any@ f(?&in)", asFUNCTION(ScriptAnyFactory2_Generic),
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asCALL_GENERIC);
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assert(r >= 0);
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r = engine->RegisterObjectBehaviour("any", asBEHAVE_ADDREF, "void f()", asMETHOD(CScriptAny, AddRef),
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asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectBehaviour("any", asBEHAVE_RELEASE, "void f()", asMETHOD(CScriptAny, Release),
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asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("any", "any &opAssign(any&in)", asFUNCTION(ScriptAnyAssignment),
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asCALL_CDECL_OBJLAST);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("any", "void store(?&in)", asMETHODPR(CScriptAny, Store, (void *, int), void),
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asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("any", "void store(int64&in)", asMETHODPR(CScriptAny, Store, (asINT64 &), void),
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asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("any", "void store(double&in)", asMETHODPR(CScriptAny, Store, (double &), void),
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asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("any", "bool retrieve(?&out)",
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asMETHODPR(CScriptAny, Retrieve, (void *, int) const, bool), asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("any", "bool retrieve(int64&out)",
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asMETHODPR(CScriptAny, Retrieve, (asINT64 &) const, bool), asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("any", "bool retrieve(double&out)",
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asMETHODPR(CScriptAny, Retrieve, (double &) const, bool), asCALL_THISCALL);
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assert(r >= 0);
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// Register GC behaviours
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r = engine->RegisterObjectBehaviour("any", asBEHAVE_GETREFCOUNT, "int f()", asMETHOD(CScriptAny, GetRefCount),
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asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectBehaviour("any", asBEHAVE_SETGCFLAG, "void f()", asMETHOD(CScriptAny, SetFlag),
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asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectBehaviour("any", asBEHAVE_GETGCFLAG, "bool f()", asMETHOD(CScriptAny, GetFlag),
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asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectBehaviour("any", asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(CScriptAny, EnumReferences),
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asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectBehaviour("any", asBEHAVE_RELEASEREFS, "void f(int&in)",
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asMETHOD(CScriptAny, ReleaseAllHandles), asCALL_THISCALL);
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assert(r >= 0);
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}
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void RegisterScriptAny_Generic(asIScriptEngine *engine) {
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int r;
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r = engine->RegisterObjectType("any", sizeof(CScriptAny), asOBJ_REF | asOBJ_GC);
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assert(r >= 0);
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// We'll use the generic interface for the constructor as we need the engine pointer
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r = engine->RegisterObjectBehaviour("any", asBEHAVE_FACTORY, "any@ f()", asFUNCTION(ScriptAnyFactory_Generic),
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asCALL_GENERIC);
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assert(r >= 0);
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r = engine->RegisterObjectBehaviour("any", asBEHAVE_FACTORY, "any@ f(?&in)", asFUNCTION(ScriptAnyFactory2_Generic),
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asCALL_GENERIC);
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assert(r >= 0);
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r = engine->RegisterObjectBehaviour("any", asBEHAVE_ADDREF, "void f()", asFUNCTION(ScriptAny_AddRef_Generic),
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asCALL_GENERIC);
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assert(r >= 0);
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r = engine->RegisterObjectBehaviour("any", asBEHAVE_RELEASE, "void f()", asFUNCTION(ScriptAny_Release_Generic),
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asCALL_GENERIC);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("any", "any &opAssign(any&in)", asFUNCTION(ScriptAnyAssignment_Generic),
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asCALL_GENERIC);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("any", "void store(?&in)", asFUNCTION(ScriptAny_Store_Generic), asCALL_GENERIC);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("any", "void store(int64&in)", asFUNCTION(ScriptAny_StoreInt_Generic),
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asCALL_GENERIC);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("any", "void store(double&in)", asFUNCTION(ScriptAny_StoreFlt_Generic),
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asCALL_GENERIC);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("any", "bool retrieve(?&out) const", asFUNCTION(ScriptAny_Retrieve_Generic),
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asCALL_GENERIC);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("any", "bool retrieve(int64&out) const", asFUNCTION(ScriptAny_RetrieveInt_Generic),
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asCALL_GENERIC);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("any", "bool retrieve(double&out) const", asFUNCTION(ScriptAny_RetrieveFlt_Generic),
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asCALL_GENERIC);
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assert(r >= 0);
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// Register GC behaviours
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r = engine->RegisterObjectBehaviour("any", asBEHAVE_GETREFCOUNT, "int f()", asFUNCTION(ScriptAny_GetRefCount_Generic),
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asCALL_GENERIC);
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assert(r >= 0);
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r = engine->RegisterObjectBehaviour("any", asBEHAVE_SETGCFLAG, "void f()", asFUNCTION(ScriptAny_SetFlag_Generic),
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asCALL_GENERIC);
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assert(r >= 0);
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r = engine->RegisterObjectBehaviour("any", asBEHAVE_GETGCFLAG, "bool f()", asFUNCTION(ScriptAny_GetFlag_Generic),
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asCALL_GENERIC);
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assert(r >= 0);
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r = engine->RegisterObjectBehaviour("any", asBEHAVE_ENUMREFS, "void f(int&in)",
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asFUNCTION(ScriptAny_EnumReferences_Generic), asCALL_GENERIC);
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assert(r >= 0);
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r = engine->RegisterObjectBehaviour("any", asBEHAVE_RELEASEREFS, "void f(int&in)",
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asFUNCTION(ScriptAny_ReleaseAllHandles_Generic), asCALL_GENERIC);
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assert(r >= 0);
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}
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CScriptAny &CScriptAny::operator=(const CScriptAny &other) {
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// Hold on to the object type reference so it isn't destroyed too early
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if (other.value.valueObj && (other.value.typeId & asTYPEID_MASK_OBJECT)) {
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asIObjectType *ot = engine->GetObjectTypeById(other.value.typeId);
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if (ot)
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ot->AddRef();
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}
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FreeObject();
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value.typeId = other.value.typeId;
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if (value.typeId & asTYPEID_OBJHANDLE) {
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// For handles, copy the pointer and increment the reference count
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value.valueObj = other.value.valueObj;
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engine->AddRefScriptObject(value.valueObj, value.typeId);
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} else if (value.typeId & asTYPEID_MASK_OBJECT) {
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// Create a copy of the object
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value.valueObj = engine->CreateScriptObjectCopy(other.value.valueObj, value.typeId);
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} else {
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// Primitives can be copied directly
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value.valueInt = other.value.valueInt;
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}
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return *this;
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}
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int CScriptAny::CopyFrom(const CScriptAny *other) {
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if (other == 0)
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return asINVALID_ARG;
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*this = *(CScriptAny *)other;
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return 0;
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}
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CScriptAny::CScriptAny(asIScriptEngine *engine) {
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this->engine = engine;
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refCount = 1;
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value.typeId = 0;
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value.valueInt = 0;
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// Notify the garbage collector of this object
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engine->NotifyGarbageCollectorOfNewObject(this, engine->GetTypeIdByDecl("any"));
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}
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CScriptAny::CScriptAny(void *ref, int refTypeId, asIScriptEngine *engine) {
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this->engine = engine;
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refCount = 1;
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value.typeId = 0;
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value.valueInt = 0;
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// Notify the garbage collector of this object
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engine->NotifyGarbageCollectorOfNewObject(this, engine->GetTypeIdByDecl("any"));
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Store(ref, refTypeId);
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}
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CScriptAny::~CScriptAny() { FreeObject(); }
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void CScriptAny::Store(void *ref, int refTypeId) {
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// Hold on to the object type reference so it isn't destroyed too early
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if (*(void **)ref && (refTypeId & asTYPEID_MASK_OBJECT)) {
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asIObjectType *ot = engine->GetObjectTypeById(refTypeId);
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if (ot)
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ot->AddRef();
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}
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FreeObject();
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value.typeId = refTypeId;
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if (value.typeId & asTYPEID_OBJHANDLE) {
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// We're receiving a reference to the handle, so we need to dereference it
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value.valueObj = *(void **)ref;
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engine->AddRefScriptObject(value.valueObj, value.typeId);
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} else if (value.typeId & asTYPEID_MASK_OBJECT) {
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// Create a copy of the object
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value.valueObj = engine->CreateScriptObjectCopy(ref, value.typeId);
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} else {
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// Primitives can be copied directly
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value.valueInt = 0;
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// Copy the primitive value
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// We receive a pointer to the value.
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int size = engine->GetSizeOfPrimitiveType(value.typeId);
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memcpy(&value.valueInt, ref, size);
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}
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}
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void CScriptAny::Store(double &ref) { Store(&ref, asTYPEID_DOUBLE); }
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void CScriptAny::Store(asINT64 &ref) { Store(&ref, asTYPEID_INT64); }
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bool CScriptAny::Retrieve(void *ref, int refTypeId) const {
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if (refTypeId & asTYPEID_OBJHANDLE) {
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// Is the handle type compatible with the stored value?
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// A handle can be retrieved if the stored type is a handle of same or compatible type
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// or if the stored type is an object that implements the interface that the handle refer to.
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if ((value.typeId & asTYPEID_MASK_OBJECT) &&
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engine->IsHandleCompatibleWithObject(value.valueObj, value.typeId, refTypeId)) {
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engine->AddRefScriptObject(value.valueObj, value.typeId);
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*(void **)ref = value.valueObj;
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return true;
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}
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} else if (refTypeId & asTYPEID_MASK_OBJECT) {
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// Is the object type compatible with the stored value?
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// Copy the object into the given reference
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if (value.typeId == refTypeId) {
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engine->CopyScriptObject(ref, value.valueObj, value.typeId);
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return true;
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}
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} else {
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// Is the primitive type compatible with the stored value?
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if (value.typeId == refTypeId) {
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int size = engine->GetSizeOfPrimitiveType(refTypeId);
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memcpy(ref, &value.valueInt, size);
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return true;
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}
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// We know all numbers are stored as either int64 or double, since we register overloaded functions for those
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if (value.typeId == asTYPEID_INT64 && refTypeId == asTYPEID_DOUBLE) {
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*(double *)ref = double(value.valueInt);
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return true;
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} else if (value.typeId == asTYPEID_DOUBLE && refTypeId == asTYPEID_INT64) {
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*(asINT64 *)ref = asINT64(value.valueFlt);
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return true;
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}
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}
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return false;
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}
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bool CScriptAny::Retrieve(asINT64 &value) const { return Retrieve(&value, asTYPEID_INT64); }
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bool CScriptAny::Retrieve(double &value) const { return Retrieve(&value, asTYPEID_DOUBLE); }
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int CScriptAny::GetTypeId() const { return value.typeId; }
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void CScriptAny::FreeObject() {
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// If it is a handle or a ref counted object, call release
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if (value.typeId & asTYPEID_MASK_OBJECT) {
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// Let the engine release the object
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engine->ReleaseScriptObject(value.valueObj, value.typeId);
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// Release the object type info
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asIObjectType *ot = engine->GetObjectTypeById(value.typeId);
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if (ot)
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ot->Release();
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value.valueObj = 0;
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value.typeId = 0;
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}
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// For primitives, there's nothing to do
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}
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void CScriptAny::EnumReferences(asIScriptEngine *engine) {
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// If we're holding a reference, we'll notify the garbage collector of it
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if (value.valueObj && (value.typeId & asTYPEID_MASK_OBJECT)) {
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engine->GCEnumCallback(value.valueObj);
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// The object type itself is also garbage collected
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asIObjectType *ot = engine->GetObjectTypeById(value.typeId);
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if (ot)
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engine->GCEnumCallback(ot);
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}
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}
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void CScriptAny::ReleaseAllHandles(asIScriptEngine * /*engine*/) { FreeObject(); }
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int CScriptAny::AddRef() {
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// Increase counter and clear flag set by GC
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refCount = (refCount & 0x7FFFFFFF) + 1;
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return refCount;
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}
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int CScriptAny::Release() {
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// Now do the actual releasing (clearing the flag set by GC)
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refCount = (refCount & 0x7FFFFFFF) - 1;
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if (refCount == 0) {
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delete this;
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return 0;
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}
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return refCount;
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}
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int CScriptAny::GetRefCount() { return refCount & 0x7FFFFFFF; }
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void CScriptAny::SetFlag() { refCount |= 0x80000000; }
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bool CScriptAny::GetFlag() { return (refCount & 0x80000000) ? true : false; }
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END_AS_NAMESPACE
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