Files
Descent3/scripts/LEVEL15.cpp
Jan Engelhardt e867977543 scripts: resolve strict aliasing violations in level DLLs
$GIT/scripts/LEVEL15.cpp: In function ‘void aMatCenPuzzleInit()’:
$GIT/scripts/LEVEL15.cpp:833:38: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
  833 | #define MagicMatCenSwitchSequence (*((int *)(&User_vars[17])))
$GIT/scripts/LEVEL15.cpp:834:25: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
  834 | #define MatCenStateA (*((int *)(&User_vars[0])))
...
$GIT/scripts/Level6.cpp: In function ‘void aPriestKeyEnter(int)’:
$GIT/scripts/Level6.cpp:910:47: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
  910 | #define Var_ThereIsPlayerInPriestKeyPuzzle (*((int *)(&User_vars[7])))

Turn ``User_var`` into an array of std::variant, the latter of which can hold
either float or int. Savegames do not carry the necessary type information
which variant (float/int) is in use; instead, this is statically decided by
the level DLL logic on a per-index basis. This approach is retained for now.

A lot of ``Var_something = 0`` is used despite Var_something being
logically used as float, so we need to override op= to keep the
variant type as-is.
2024-09-09 15:42:00 +02:00

232 KiB