None of these sources are referenced, either directly or indirectly,
in any CMakeLists.txt file.
NOTE: All of legacy/ is unused, but we're keeping it around.
Process for this commit: (in bash)
**NOTE: THIS MUST BE DONE ON A CASE-SENSITIVE FILESYSTEM**. There are a
few instances of differing-in-case-only (hogmaker vs HogMaker, etc) that
will catch you out otherwise.
```
# *** 1: Find all directly-referenced c/cpp files in CMakeLists.txt
find . -name CMakeLists.txt -exec cat {} \+ |
# Then, convert spaces and tabs to newlines for easy tokenizing
tr -s ' \t' '\n' |
# Filter to just tokens descripting c/cpp filenames (case insensitive)
grep -iE '\.c(pp)?' |
# Massage each filename to remove CMake-specific chars
sed 's/[")]//g' |
# Remove a URL that happens to match the pattern so far
grep -v https: |
# Remove files that start with # (and are thus comments, not refs)
grep -Ev '^#' |
# *** 2: In the output so far there is a curious entry ${SCRIPT}.cpp
# Turns out, the makefiles generate some further filenames from script
# names. So, delete the ${SCRIPT}.cpp filename...
grep -v '${SCRIPT}.cpp' |
# .. and add in the cpps.
(
# We use a bash subshell to let us "concatenate" to the pipe. This
# writes stdin back to stdout, and then starts a *new command* to
# generate more to stdout.
cat -;
# All the generated script cpp references live in scripts/
cat scripts/CMakeLists.txt |
# Squash the makefile onto one line for regex ease
tr '\n' ' ' |
# Extract the script names
sed -E 's/.*set\(SCRIPTS([^)]+)\).*/\1/' |
# Convert spaces and tabs to newlines for easy tokenizing
tr -s ' \t' '\n' |
# Remove blank lines
grep -v '^$' |
# Add cpp extension to each token
while read TOKEN; do
echo ${TOKEN}.cpp;
done
) |
# *** 3: Being referenced by CMakeFiles.txt isn't the only way a src
# file can be used - it could also be potentially #include'ed. Let's
# find those, with another subshell concatenation:
(
cat -;
# Look in ALL source files. We could actually probably limit the
# search here to just src files listed so far in stdin + *.h, but
# that'd require a bunch of redirections and this bash pipeline is
# already ridiculous enough. (Case!)
find . -iname "*.c" -or -iname "*.cpp" -or -iname "*.h" |
# Pull out the #include directives from them
xargs grep --no-filename '#include' |
# Look for any include of a .c or .cpp file (Case!)
grep -iE '\.c(pp)?' |
# Squash multiple spaces and tabs into one single space
tr -s ' \t' ' ' |
# Split on spaces, take the second field
cut -d ' ' -f 2 |
# Delete off quotes and angle brackets to get the included filename
tr -d '"<>'
) |
# *** 4: Protect all files under legacy/, per @Lgt2x's request
(
cat -;
find legacy -iname "*.cpp" -or -iname "*.c"
) |
# *** 5: Reduce all entries to their basename
while read FILENAME; do
basename $FILENAME;
done |
# *** 6: FINALLY, sort and dedupe the output into a file.
sort | uniq > used_srcs
# Now that we know all the used source files, we need to find all of
# the source files in the repo, and delete them if they do not appear
# in the used_srcs list.
for SRC in $(find . -iname "*.cpp" -or -iname "*.c"); do
# find outputs the relative path, we want to operate on just filename
basename $SRC |
# grep to see if the basename occurs in the used_srcs list.
# -q means be quiet, do not print the match (so this doesn't spam)
# -x means match the entire line (so macfile.cpp doesn't sneak thru
# via cfile.cpp)
# -F means treat the lines patterns as fixed (not regexp)
# -f means load patterns from the given file
grep -qxFf used_srcs ||
# If the grep command *fails*, then the file is not in the list.
# Bash performs logic short-circuiting, so we can use logical-OR
git rm $SRC;
done
```
Test Plan:
On all three of `[win, mac, linux]`:
```
cmake --preset <platform>
cmake --build --preset <platform> --config Debug
cmake --build --preset <platform> --config Release
```
This is the Descent 3 open source engine, licensed under GPL-3.0. It includes the '1.5' patch written by Kevin Bentley and Jeff Slutter several years ago and brought to a stable condition by the Descent community.
In order to use this, you must provide your own game files. See the Usage section for details.
Version 1.5 Notes
There is no "release" yet. The current milestone is "1.5 Stable", which is meant to more or less be Descent 3 as it might have been if the 1.5 patch had made it to retail years ago. Artifacts can be downloaded from the Actions tab. The milestone needs testing on all platforms. Please report issues when found.
Usage
Purchase Descent 3 from a reputable source and install it, then replace the main binary with the newly built Descent3 binary under ${CMAKE_BINARY_DIR}/Descent3/*/Descent3[.exe].
See your platform below:
Windows
In the install folder, rename main.exe to main.old and take your built Descent3.exe, name it main.exe, and add it to the install folder.
MacOS
Right-click Descent3.app, click Show Package Contents. Back up your Descent3 binary and drop your built Descent3 binary into the install (Contents/MacOS) folder.
Linux
Back up your Descent3 binary and drop your built Descent3 binary into the install folder.
Building
Build steps below assume you have already cloned the repository and entered it locally.
Building - Windows
Requires Visual Studio C++ Tools (cmake and vcpkg)
cmake --preset win -D LOGGER=[ON|OFF]
cmake --build --preset win --config [Debug|Release]
Building - MacOS
brew bundle install
cmake --preset mac -D LOGGER=[ON|OFF]
cmake --build --preset mac --config [Debug|Release]
Building - Linux
sudo dpkg --add-architecture i386
sudo apt update
sudo apt install -y --no-install-recommends ninja-build cmake g++ libsdl1.2-dev libsdl-image1.2-dev libncurses-dev libxext6:i386 zlib1g-dev
cmake --preset linux -D LOGGER=[ON|OFF]
cmake --build --preset linux --config [Debug|Release]
Contributing
Anyone can contribute! We have an active Discord presence at Descent Developer Network. If you are interested in maintaining the project on a regular basis, please contact Kevin Bentley.