mirror of
https://github.com/kevinbentley/Descent3.git
synced 2026-04-05 14:00:03 -04:00
1573 lines
41 KiB
C++
1573 lines
41 KiB
C++
/*
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* $Logfile: /DescentIII/Main/lnxcontroller/lnxcontroller.cpp $
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* $Revision: 1.1.1.1 $
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* $Date: 2003/08/26 03:58:14 $
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* $Author: kevinb $
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*
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* Linux controller routines
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*
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* $Log: lnxcontroller.cpp,v $
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* Revision 1.1.1.1 2003/08/26 03:58:14 kevinb
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* initial 1.5 import
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*
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*
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* 7 9/23/99 12:10p Jeff
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* changes to reflect new wincontroller
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*
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* 6 8/18/99 8:52p Jeff
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* make up to date with windows
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*
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* 5 7/14/99 9:10p Jeff
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* added comment header
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*
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* $NoKeywords: $
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*/
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#include "Controller.h"
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#include <string.h>
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#include <memory.h>
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#include "ddio.h"
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#include "pserror.h"
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#include "joystick.h"
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#include "InfFile.h"
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//Sorry! This is needed for the semi-hacky mouselook support
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#include "descent.h"
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#include "player.h"
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#include "object.h"
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#include "pilot.h"
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#include "multi.h"
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#include "game.h"
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//End of hacky includes
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#define JOY_DEADZONE 0.20f
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#define MOUSE_DEADZONE 0.00f
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static float WinControllerTimer = 0.0f;
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static longlong g_last_frame_timer_ms = -1;
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static float g_accum_frame_time = 0.0f;
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lnxgameController::lnxgameController(int num_funcs, ct_function *funcs) : gameController(num_funcs,funcs)
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{
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enum_controllers();
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for (int i = 0; i < num_funcs; i++)
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assign_function(&funcs[i]);
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m_Suspended = 0;
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m_frame_timer_ms = -1;
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m_frame_time = 1.0f;
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g_last_frame_timer_ms = -1;
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g_accum_frame_time = 0.0f;
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lnxgameController::flush();
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}
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lnxgameController::~lnxgameController() {}
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// these functions suspend or resume any controller reading. this is really only useful for
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// preemptive controller polling, but they should be used to activate and deactivate controller
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// reading.
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void lnxgameController::suspend() { m_Suspended = 1; }
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void lnxgameController::resume() { m_Suspended = 0; m_frame_timer_ms = -1; m_frame_time = 1.0f;}
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#define CONTROLLER_POLLING_TIME 50
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#define MOUSE_POLLING_TIME (1.0f/20.0f)
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// this functions polls the controllers if needed. some systems may not need to implement
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// this function.
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void lnxgameController::poll()
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{
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longlong cur_frame_timer_ms;
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if (m_Suspended)
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return;
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cur_frame_timer_ms = timer_GetMSTime();
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if (m_frame_timer_ms == -1) {
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// don't poll this frame.
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m_frame_timer_ms = cur_frame_timer_ms;
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g_last_frame_timer_ms = cur_frame_timer_ms;
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g_accum_frame_time = 0.0f;
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return;
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}
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m_frame_time = (float)((cur_frame_timer_ms - m_frame_timer_ms)/1000.0);
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m_frame_timer_ms = cur_frame_timer_ms;
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g_accum_frame_time += m_frame_time;
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if(g_accum_frame_time>=MOUSE_POLLING_TIME){
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g_accum_frame_time = 0.0f;
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}
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for (int ctl = 0; ctl < m_NumControls; ctl++)
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{
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if (m_ControlList[ctl].id >= CTID_EXTCONTROL0) {
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extctl_getpos(m_ControlList[ctl].id);
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}
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else if (m_ControlList[ctl].id == CTID_MOUSE) {
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// if ((cur_frame_timer_ms - g_last_frame_timer_ms) > CONTROLLER_POLLING_TIME) {
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mouse_geteval();
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// g_last_frame_timer_ms = cur_frame_timer_ms;
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// }
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}
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}
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}
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// toggles use of deadzone for controllers. ctl can be 0 to ???
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// dead zone is from 0.0 to 0.5
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void lnxgameController::set_controller_deadzone(int ctl,float deadzone)
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{
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if(ctl<0 || ctl>=(m_NumControls-2)){
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return;
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}
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if(deadzone<0.0f) deadzone = 0.0f;
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if(deadzone>0.9f) deadzone = 0.9f;
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m_ControlList[ctl+2].deadzone = deadzone;
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}
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char Ctltext_AxisBindings[][16] = {
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"", "X-axis", "Y-axis", "Z-axis", "R-axis", "U-axis", "V-axis"
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};
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char Ctltext_BtnBindings[][16] = {
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"", "btn1", "btn2", "btn3", "btn4", "btn5", "btn6", "btn7", "btn8", "btn9", "btn10", "btn11",
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"btn12", "btn13", "btn14", "btn15", "btn16", "btn17", "btn18", "btn19", "btn20", "btn21", "btn22",
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"btn23", "btn24", "btn25", "btn26", "btn27", "btn28", "btn29", "btn30", "btn31", "btn32"
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};
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char Ctltext_PovBindings[][16] = {
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"","pov-U", "pov-R", "pov-D", "pov-L"
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};
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#define NUM_AXISBINDSTRINGS (sizeof(Ctltext_AxisBindings)/sizeof(Ctltext_AxisBindings[0]))
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#define NUM_BTNBINDSTRINGS (sizeof(Ctltext_BtnBindings)/sizeof(Ctltext_AxisBindings[0]))
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// retrieves binding text for desired function, binding, etc.
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const char *lnxgameController::get_binding_text(ct_type type, ubyte ctrl, ubyte bind)
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{
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static char binding_text[16];
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const char *str;
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if (ctrl == NULL_CONTROLLER) {
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return NULL;
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}
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switch (type)
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{
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int pov_n;
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case ctAxis:
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{
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ASSERT (bind < NUM_AXISBINDSTRINGS);
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str = Ctltext_AxisBindings[bind];
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if ((ctrl-2) > 0) {
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sprintf(binding_text,"J%d:%s", (ctrl-2)+1, str);
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}
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else {
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return str;
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}
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break;
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}
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case ctMouseAxis:
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{
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str = ddio_MouseGetAxisText(((sbyte)bind)-1);
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return str;
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}
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case ctButton:
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{
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ASSERT(bind < NUM_BTNBINDSTRINGS);
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str = Ctltext_BtnBindings[bind];
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if ((ctrl-2) > 0) {
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sprintf(binding_text,"J%d:%s", (ctrl-2)+1, str);
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}
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else {
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return str;
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}
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break;
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}
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case ctMouseButton:
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{
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str = ddio_MouseGetBtnText(((sbyte)bind)-1);
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return str;
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}
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case ctPOV:
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case ctPOV2:
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case ctPOV3:
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case ctPOV4:
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{
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ushort povpos = bind;
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if(type==ctPOV)
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pov_n = 0;
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else
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pov_n = (type - ctPOV2)+1;
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if (povpos == JOYPOV_UP)
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str = Ctltext_PovBindings[1];
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else if (povpos == JOYPOV_DOWN)
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str = Ctltext_PovBindings[3];
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else if (povpos == JOYPOV_LEFT)
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str = Ctltext_PovBindings[4];
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else if (povpos == JOYPOV_RIGHT)
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str = Ctltext_PovBindings[2];
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else
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str = Ctltext_PovBindings[0];
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if ((ctrl-2) > 0) {
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if(pov_n){
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sprintf(binding_text,"J%d:%s%d", (ctrl-2)+1, str,pov_n);
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}else{
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sprintf(binding_text,"J%d:%s", (ctrl-2)+1, str);
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}
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}
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else {
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if(pov_n){
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sprintf(binding_text,"%s%d",str,pov_n);
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}else{
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return str;
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}
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}
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break;
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}
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case ctKey:
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break;
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default:
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if (type == ctNone) {
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Int3();
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}
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binding_text[0] = 0;
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}
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return binding_text;
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}
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// flushes all controller information
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void lnxgameController::flush()
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{
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bool old_mse = m_MouseActive, old_joy = m_JoyActive;
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ddio_KeyFlush();
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ddio_MouseQueueFlush();
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// does real flush
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mask_controllers(false, false);
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mask_controllers(old_joy, old_mse);
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}
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// returns the value of a requested controller type. make sure you flush the controller before polling.
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ct_config_data lnxgameController::get_controller_value(ct_type type_req)
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{
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// will return the current value of a requested control type.
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ct_config_data val = MAKE_CONFIG_DATA(INVALID_CONTROLLER_INFO, NULL_BINDING);
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int i, j;
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switch(type_req)
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{
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int pov_n;
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case ctKey:
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val = makeword(0,ddio_KeyInKey());
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break;
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case ctButton:
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for (i = 2; i < m_NumControls; i++)
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{
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for (j = 0; j < m_ControlList[i].buttons; j++)
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{
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if (m_ExtCtlStates[m_ControlList[i].id].btnpresses[j] && !(m_ExtCtlStates[m_ControlList[i].id].buttons & (1<<j))) {
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val = MAKE_CONFIG_DATA(CONTROLLER_CTL_INFO(i,NULL_CONTROLLER), CONTROLLER_CTL_VALUE(j+1,NULL_BINDING));
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return val;
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}
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}
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}
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break;
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case ctMouseButton:
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for (j = 0; j < CT_MAX_BUTTONS; j++)
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{
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if (ddio_MouseBtnUpCount(j)) {
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// mprintf((0, "MseBtn %d down\n", j));
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val = MAKE_CONFIG_DATA(CONTROLLER_CTL_INFO(1,NULL_CONTROLLER), CONTROLLER_CTL_VALUE(j+1,NULL_BINDING));
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return val;
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}
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}
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break;
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case ctAxis:
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for (i = 2; i < m_NumControls; i++)
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{
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float pos;
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float limit;
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unsigned ctl = CONTROLLER_CTL_INFO(i,NULL_CONTROLLER);
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if (m_ControlList[i].flags & CTF_V_AXIS) {
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limit = (m_ControlList[i].sens[CT_V_AXIS-1] > 1.5f)?0.95f : (m_ControlList[i].sens[CT_V_AXIS-1]>1.0f)?0.80f:(m_ControlList[i].sens[CT_V_AXIS-1]/2);
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pos = get_axis_value(i, CT_V_AXIS, ctAnalog);
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if(fabs(pos)>limit)
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val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_V_AXIS,NULL_BINDING));
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}
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if (m_ControlList[i].flags & CTF_U_AXIS) {
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limit = (m_ControlList[i].sens[CT_U_AXIS-1] > 1.5f)?0.95f : (m_ControlList[i].sens[CT_U_AXIS-1]>1.0f)?0.80f:(m_ControlList[i].sens[CT_U_AXIS-1]/2);
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pos = get_axis_value(i, CT_U_AXIS, ctAnalog);
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if (fabs(pos) > limit)
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val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_U_AXIS,NULL_BINDING));
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}
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if (m_ControlList[i].flags & CTF_R_AXIS) {
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limit = (m_ControlList[i].sens[CT_R_AXIS-1] > 1.5f)?0.95f : (m_ControlList[i].sens[CT_R_AXIS-1]>1.0f)?0.80f:(m_ControlList[i].sens[CT_R_AXIS-1]/2);
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pos = get_axis_value(i, CT_R_AXIS, ctAnalog);
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if (fabs(pos) > limit)
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val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_R_AXIS,NULL_BINDING));
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}
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if (m_ControlList[i].flags & CTF_Z_AXIS) {
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limit = (m_ControlList[i].sens[CT_Z_AXIS-1] > 1.5f)?0.95f : (m_ControlList[i].sens[CT_Z_AXIS-1]>1.0f)?0.80f:(m_ControlList[i].sens[CT_Z_AXIS-1]/2);
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pos = get_axis_value(i, CT_Z_AXIS, ctAnalog);
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if (fabs(pos) > limit)
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val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_Z_AXIS,NULL_BINDING));
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}
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if (m_ControlList[i].flags & CTF_Y_AXIS) {
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limit = (m_ControlList[i].sens[CT_Y_AXIS-1] > 1.5f)?0.95f : (m_ControlList[i].sens[CT_Y_AXIS-1]>1.0f)?0.80f:(m_ControlList[i].sens[CT_Y_AXIS-1]/2);
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pos = get_axis_value(i, CT_Y_AXIS, ctAnalog);
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if (fabs(pos) > limit)
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val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_Y_AXIS,NULL_BINDING));
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}
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if (m_ControlList[i].flags & CTF_X_AXIS) {
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limit = (m_ControlList[i].sens[CT_X_AXIS-1] > 1.5f)?0.95f : (m_ControlList[i].sens[CT_X_AXIS-1]>1.0f)?0.80f:(m_ControlList[i].sens[CT_X_AXIS-1]/2);
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pos = get_axis_value(i, CT_X_AXIS, ctAnalog);
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if (fabs(pos) > limit)
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val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_X_AXIS,NULL_BINDING));
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}
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}
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break;
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case ctMouseAxis:
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{
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float pos=0.0f;
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unsigned ctl = CONTROLLER_CTL_INFO(1,NULL_CONTROLLER), i = 1;
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ASSERT(m_ControlList[i].id == CTID_MOUSE);
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if (m_ControlList[i].flags & CTF_V_AXIS) {
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pos = get_axis_value(i, CT_V_AXIS, ctAnalog);
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if (fabs(pos) >= 0.50f)
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val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_V_AXIS,NULL_BINDING));
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}
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if (m_ControlList[i].flags & CTF_U_AXIS) {
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pos = get_axis_value(i, CT_U_AXIS, ctAnalog);
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if (fabs(pos) >= 0.50f)
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val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_U_AXIS,NULL_BINDING));
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}
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if (m_ControlList[i].flags & CTF_R_AXIS) {
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pos = get_axis_value(i, CT_R_AXIS, ctAnalog);
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if (fabs(pos) >= 0.90f)
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val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_R_AXIS,NULL_BINDING));
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}
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if (m_ControlList[i].flags & CTF_Z_AXIS) {
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pos = get_axis_value(i, CT_Z_AXIS, ctAnalog);
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if (fabs(pos) >= 0.50f)
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val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_Z_AXIS,NULL_BINDING));
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}
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if (m_ControlList[i].flags & CTF_Y_AXIS) {
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pos = get_axis_value(i, CT_Y_AXIS, ctAnalog);
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// mprintf((0, "y=%.2f ", pos));
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if (fabs(pos) >= 0.90f)
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val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_Y_AXIS,NULL_BINDING));
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}
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if (m_ControlList[i].flags & CTF_X_AXIS) {
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pos = get_axis_value(i, CT_X_AXIS, ctAnalog);
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// mprintf((0, "x=%.2f\n", pos));
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if (fabs(pos) >= 0.90f)
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val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_X_AXIS,NULL_BINDING));
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}
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}
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break;
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case ctPOV:
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case ctPOV2:
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case ctPOV3:
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case ctPOV4:
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if(type_req==ctPOV){
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pov_n = 0;
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}else{
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pov_n = (type_req - ctPOV2) + 1;
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}
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for (i = 2; i < m_NumControls; i++)
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{
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float pos;
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int ctl = CONTROLLER_CTL_INFO(i,-1);
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if (m_ControlList[i].flags & (CTF_POV<<pov_n)) {
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pos = get_pov_value(i, ctDigital, pov_n,JOYPOV_RIGHT);
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if (pos) val = makeword(ctl, CONTROLLER_CTL_VALUE(JOYPOV_RIGHT,0));
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}
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if (m_ControlList[i].flags & (CTF_POV<<pov_n)) {
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pos = get_pov_value(i, ctDigital, pov_n,JOYPOV_LEFT);
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if (pos) val = makeword(ctl, CONTROLLER_CTL_VALUE(JOYPOV_LEFT,0));
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}
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if (m_ControlList[i].flags & (CTF_POV<<pov_n)) {
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pos = get_pov_value(i, ctDigital, pov_n,JOYPOV_DOWN);
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if (pos) val = makeword(ctl, CONTROLLER_CTL_VALUE(JOYPOV_DOWN,0));
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}
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if (m_ControlList[i].flags & (CTF_POV<<pov_n)) {
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pos = get_pov_value(i, ctDigital, pov_n,JOYPOV_UP);
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if (pos) val = makeword(ctl, CONTROLLER_CTL_VALUE(JOYPOV_UP,0));
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}
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}
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break;
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}
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return val;
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}
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// sets the configuration of a function (type must be of an array == CTLBINDS_PER_FUNC)
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void lnxgameController::set_controller_function(int id, const ct_type *type, ct_config_data value, const ubyte *flags)
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{
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ct_element elem;
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if (id >= CT_MAX_ELEMENTS) return;
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// auto assign keyboard controller if type is key.
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if (type[0] == ctKey)
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elem.ctl[0] = CONTROLLER_CTL1_INFO(0);
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else
|
|
elem.ctl[0] = CONTROLLER_CTL1_INFO(CONTROLLER_INFO(value));
|
|
|
|
if (type[1] == ctKey)
|
|
elem.ctl[1] = CONTROLLER_CTL2_INFO(0);
|
|
else
|
|
elem.ctl[1] = CONTROLLER_CTL2_INFO(CONTROLLER_INFO(value));
|
|
|
|
elem.ctype[0] = type[0];
|
|
elem.ctype[1] = type[1];
|
|
elem.format = m_ElementList[id].format;
|
|
elem.value[0] = CONTROLLER_CTL1_VALUE(CONTROLLER_VALUE(value));
|
|
elem.value[1] = CONTROLLER_CTL2_VALUE(CONTROLLER_VALUE(value));
|
|
elem.flags[0] = flags[0];
|
|
elem.flags[1] = flags[1];
|
|
elem.enabled = m_ElementList[id].enabled;
|
|
|
|
// if controller doesn't exist, set it to invalid.
|
|
if (elem.ctl[0] > CT_MAX_CONTROLLERS)
|
|
elem.ctl[0] = NULL_LNXCONTROLLER;
|
|
if (elem.ctl[1] >= CT_MAX_CONTROLLERS)
|
|
elem.ctl[1] = NULL_LNXCONTROLLER;
|
|
|
|
assign_element(id, &elem);
|
|
}
|
|
|
|
// returns information about a requested function (type must be of an array == CTLBINDS_PER_FUNC)
|
|
void lnxgameController::get_controller_function(int id, ct_type *type, ct_config_data *value, ubyte *flags)
|
|
{
|
|
type[0] = m_ElementList[id].ctype[0];
|
|
type[1] = m_ElementList[id].ctype[1];
|
|
*value = makeword(CONTROLLER_CTL_INFO(m_ElementList[id].ctl[0],m_ElementList[id].ctl[1]),
|
|
CONTROLLER_CTL_VALUE(m_ElementList[id].value[0], m_ElementList[id].value[1]));
|
|
flags[0] = m_ElementList[id].flags[0];
|
|
flags[1] = m_ElementList[id].flags[1];
|
|
}
|
|
|
|
// temporarily enables or disables a function
|
|
void lnxgameController::enable_function(int id, bool enable)
|
|
{
|
|
m_ElementList[id].enabled = enable;
|
|
}
|
|
|
|
// all systems need to implement this function. this returns information about the controller
|
|
bool lnxgameController::get_packet(int id, ct_packet *packet, ct_format alt_format)
|
|
{
|
|
float val= (float)0.0;
|
|
int i;
|
|
|
|
ASSERT(id < CT_MAX_ELEMENTS);
|
|
|
|
packet->format = (alt_format != ctNoFormat) ? alt_format : m_ElementList[id].format;
|
|
alt_format = packet->format;
|
|
|
|
WinControllerTimer = timer_GetTime();
|
|
packet->flags = 0;
|
|
|
|
if (!m_ElementList[id].enabled) {
|
|
goto skip_packet_read;
|
|
}
|
|
|
|
// check if the element's controller is valid.
|
|
|
|
for (i = 0; i < CTLBINDS_PER_FUNC; i++)
|
|
{
|
|
ubyte value = m_ElementList[id].value[i];
|
|
sbyte controller = m_ElementList[id].ctl[i];
|
|
|
|
if (controller == -1 || m_ControlList[controller].id == CTID_INVALID) {
|
|
continue;
|
|
}
|
|
switch (m_ElementList[id].ctype[i])
|
|
{
|
|
case ctKey:
|
|
if (value) {
|
|
val = get_key_value(value, alt_format);
|
|
if (KEY_STATE(value)) packet->flags |= CTPK_ELEMENTACTIVE;
|
|
}
|
|
break;
|
|
|
|
case ctMouseAxis:
|
|
packet->flags |= CTPK_MOUSE;
|
|
case ctAxis:
|
|
val = get_axis_value(controller, value, alt_format,(m_ElementList[id].flags[i] & CTFNF_INVERT)?true:false);
|
|
if (m_ElementList[id].flags[i] & CTFNF_INVERT) {
|
|
if (alt_format == ctDigital) {
|
|
val = (val==0.0f) ? 1.0f : 0.0f;
|
|
}
|
|
else if (alt_format == ctAnalog) {
|
|
val = -val;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ctMouseButton:
|
|
packet->flags |= CTPK_MOUSE;
|
|
case ctButton:
|
|
val = get_button_value(controller, alt_format, value);
|
|
break;
|
|
|
|
case ctPOV:
|
|
val = get_pov_value(controller, alt_format, 0, value);
|
|
break;
|
|
case ctPOV2:
|
|
case ctPOV3:
|
|
case ctPOV4:
|
|
val = get_pov_value(controller, alt_format, (m_ElementList[id].ctype[i] - ctPOV2)+1,value);
|
|
break;
|
|
|
|
default:
|
|
Int3();
|
|
val = 0.0f;
|
|
}
|
|
|
|
if (val)
|
|
break;
|
|
}
|
|
|
|
skip_packet_read:
|
|
if (val) packet->flags |= CTPK_ELEMENTACTIVE;
|
|
|
|
packet->value = val;
|
|
|
|
return true;
|
|
}
|
|
|
|
// gets sensitivity of axis item
|
|
float lnxgameController::get_axis_sensitivity(ct_type axis_type, ubyte axis)
|
|
{
|
|
axis--;
|
|
ASSERT(axis < CT_NUM_AXES);
|
|
|
|
switch (axis_type)
|
|
{
|
|
case ctMouseAxis:
|
|
return m_ControlList[1].sens[axis];
|
|
|
|
case ctAxis:
|
|
return m_ControlList[2].sens[axis];
|
|
|
|
default:
|
|
Int3();
|
|
}
|
|
|
|
return 0.0f;
|
|
}
|
|
|
|
// sets sensitivity of axis item
|
|
void lnxgameController::set_axis_sensitivity(ct_type axis_type, ubyte axis, float val)
|
|
{
|
|
int i;
|
|
|
|
axis--;
|
|
ASSERT(axis < CT_NUM_AXES);
|
|
|
|
switch (axis_type)
|
|
{
|
|
case ctMouseAxis:
|
|
m_ControlList[1].sens[axis] = val;
|
|
break;
|
|
case ctAxis:
|
|
for (i = 2; i < CT_MAX_CONTROLLERS;i++)
|
|
m_ControlList[i].sens[axis] = val;
|
|
break;
|
|
default:
|
|
Int3();
|
|
}
|
|
}
|
|
|
|
// assigns an individual function
|
|
int lnxgameController::assign_function(ct_function *func)
|
|
{
|
|
// for now this is a straight forward translation (that is, no mapping of needs to controller
|
|
// list to create elements.
|
|
ct_element elem;
|
|
int i;
|
|
|
|
for (i = 0; i < CTLBINDS_PER_FUNC; i++)
|
|
{
|
|
elem.ctl[i] = NULL_LNXCONTROLLER;
|
|
|
|
switch (func->ctype[i])
|
|
{
|
|
int pov_n;
|
|
case ctNone:
|
|
break;
|
|
case ctKey:
|
|
elem.ctl[i] = 0;
|
|
break;
|
|
case ctAxis:
|
|
elem.ctl[i] = get_axis_controller(func->value[i]);
|
|
break;
|
|
|
|
case ctButton:
|
|
elem.ctl[i] = get_button_controller(func->value[i]);
|
|
break;
|
|
|
|
case ctMouseAxis:
|
|
elem.ctl[i] = 1;
|
|
break;
|
|
|
|
case ctMouseButton:
|
|
// find a free mouse button.
|
|
if ((m_ControlList[1].btnmask & (1 << (func->value[i]-1))) && ((func->value[i]-1) < m_ControlList[1].buttons)) {
|
|
elem.ctl[i] = 1;
|
|
}
|
|
break;
|
|
|
|
case ctPOV:
|
|
case ctPOV2:
|
|
case ctPOV3:
|
|
case ctPOV4:
|
|
if(func->ctype[i]==ctPOV)
|
|
pov_n = 0;
|
|
else
|
|
pov_n = (func->ctype[i]-ctPOV2)+1;
|
|
|
|
elem.ctl[i] = get_pov_controller(pov_n);
|
|
break;
|
|
}
|
|
|
|
elem.ctype[i] = func->ctype[i];
|
|
elem.value[i] = func->value[i];
|
|
}
|
|
|
|
elem.format = func->format;
|
|
elem.flags[0] = func->flags[0];
|
|
elem.flags[1] = func->flags[1];
|
|
elem.enabled = true;
|
|
|
|
assign_element(func->id, &elem);
|
|
|
|
return func->id;
|
|
}
|
|
|
|
|
|
// get raw values for the controllers
|
|
int lnxgameController::get_mouse_raw_values(int *x, int *y)
|
|
{
|
|
if (m_Suspended)
|
|
return 0;
|
|
|
|
*x = m_MseState.mx;
|
|
*y = m_MseState.my;
|
|
|
|
return m_MseState.btnmask;
|
|
}
|
|
|
|
unsigned lnxgameController::get_joy_raw_values(int *x, int *y)
|
|
{
|
|
unsigned btn=0;
|
|
|
|
if (m_Suspended)
|
|
return 0;
|
|
|
|
|
|
for (int ctl = 0; ctl < m_NumControls; ctl++)
|
|
{
|
|
int dev = m_ControlList[ctl].id;
|
|
|
|
if (dev >= CTID_EXTCONTROL0) {
|
|
*x = m_ExtCtlStates[dev].x;
|
|
*y = m_ExtCtlStates[dev].y;
|
|
btn = m_ExtCtlStates[dev].buttons;
|
|
if (*x || *y || btn)
|
|
return btn;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
gameController *CreateController(int num_funcs, ct_function *funcs, char *remote_ip)
|
|
{
|
|
return new lnxgameController(num_funcs,funcs);
|
|
}
|
|
|
|
void DestroyController(gameController *ctl)
|
|
{
|
|
if(ctl)
|
|
delete ctl;
|
|
}
|
|
|
|
|
|
// activates or deactivates mouse and or controller
|
|
void lnxgameController::mask_controllers(bool joystick, bool mouse)
|
|
{
|
|
int i,j;
|
|
|
|
m_JoyActive = joystick;
|
|
m_MouseActive = mouse;
|
|
|
|
if (!m_MouseActive) {
|
|
m_MseState.x = 0;
|
|
m_MseState.y = 0;
|
|
m_MseState.z = 0;
|
|
m_MseState.mx = 0;
|
|
m_MseState.my = 0;
|
|
m_MseState.btnmask = 0;
|
|
}
|
|
|
|
if (!m_JoyActive) {
|
|
for (int ctl = 0; ctl < m_NumControls; ctl++)
|
|
{
|
|
if (m_ControlList[ctl].id >= CTID_EXTCONTROL0) {
|
|
// handle buttons
|
|
int dev = m_ControlList[ctl].id;
|
|
m_ExtCtlStates[dev].x = (m_ControlList[ctl].normalizer[0]);
|
|
m_ExtCtlStates[dev].y = (m_ControlList[ctl].normalizer[1]);
|
|
m_ExtCtlStates[dev].z = (m_ControlList[ctl].normalizer[2]);
|
|
m_ExtCtlStates[dev].r = (m_ControlList[ctl].normalizer[3]);
|
|
m_ExtCtlStates[dev].u = (m_ControlList[ctl].normalizer[4]);
|
|
m_ExtCtlStates[dev].v = (m_ControlList[ctl].normalizer[5]);
|
|
for(j=0;j<JOYPOV_NUM;j++)
|
|
{
|
|
m_ExtCtlStates[dev].pov[j] = JOYPOV_CENTER;
|
|
m_ExtCtlStates[dev].last_pov[j] = JOYPOV_CENTER;
|
|
|
|
for (i = 0; i < JOYPOV_DIR; i++)
|
|
{
|
|
m_ExtCtlStates[dev].povstarts[j][i] = (float)0.0;
|
|
m_ExtCtlStates[dev].povtimes[j][i] = (float)0.0;
|
|
m_ExtCtlStates[dev].povpresses[j][i] = 0;
|
|
}
|
|
}
|
|
|
|
m_ExtCtlStates[dev].buttons = 0;
|
|
for (i = 0; i < CT_MAX_BUTTONS; i++)
|
|
{
|
|
m_ExtCtlStates[dev].btnpresses[i] = 0;
|
|
m_ExtCtlStates[dev].btntimes[i] = (float)0.0;
|
|
m_ExtCtlStates[dev].btnstarts[i] = (float)0.0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// controller functions
|
|
|
|
void lnxgameController::extctl_getpos(int id)
|
|
{
|
|
tJoyPos ji;
|
|
float timer_val;
|
|
int i;
|
|
|
|
if (!m_JoyActive) {
|
|
return;
|
|
}
|
|
|
|
timer_val = timer_GetTime();
|
|
|
|
joy_GetRawPos((tJoystick)id, &ji);
|
|
|
|
//if(g_accum_frame_time == 0.0f) {
|
|
m_ExtCtlStates[id].x = (int)ji.x;
|
|
m_ExtCtlStates[id].y = (int)ji.y;
|
|
m_ExtCtlStates[id].z = (int)ji.z;
|
|
m_ExtCtlStates[id].r = (int)ji.r;
|
|
m_ExtCtlStates[id].u = (int)ji.u;
|
|
m_ExtCtlStates[id].v = (int)ji.v;
|
|
|
|
for(i=0;i<JOYPOV_NUM;i++)
|
|
{
|
|
m_ExtCtlStates[id].last_pov[i] = m_ExtCtlStates[id].pov[i];
|
|
m_ExtCtlStates[id].pov[i] = ji.pov[i];
|
|
|
|
// when pov changes position and new position is not in center, then set a new start time.
|
|
int pov_index = m_ExtCtlStates[id].pov[i]/(JOYPOV_MAXVAL/JOYPOV_DIR);
|
|
int last_pov_index = m_ExtCtlStates[id].last_pov[i]/(JOYPOV_MAXVAL/JOYPOV_DIR);
|
|
|
|
if (m_ExtCtlStates[id].pov[i] != m_ExtCtlStates[id].last_pov[i])
|
|
{
|
|
if (m_ExtCtlStates[id].pov[i] != JOYPOV_CENTER)
|
|
m_ExtCtlStates[id].povstarts[i][pov_index] = timer_val;
|
|
if (m_ExtCtlStates[id].last_pov[i] != JOYPOV_CENTER)
|
|
m_ExtCtlStates[id].povtimes[i][last_pov_index] = timer_val - m_ExtCtlStates[id].povstarts[i][last_pov_index];
|
|
m_ExtCtlStates[id].povpresses[i][pov_index]++;
|
|
}
|
|
|
|
if (m_ExtCtlStates[id].pov[i] != JOYPOV_CENTER)
|
|
{
|
|
m_ExtCtlStates[id].povtimes[i][pov_index] = timer_val - m_ExtCtlStates[id].povstarts[i][pov_index];
|
|
}
|
|
|
|
}
|
|
//}
|
|
|
|
// handle buttons
|
|
for (int i = 0; i < CT_MAX_BUTTONS; i++)
|
|
{
|
|
// case if we read time before doing this again.
|
|
if ((ji.buttons & (1 << i)) && (m_ExtCtlStates[id].btnstarts[i]==(float)0.0))
|
|
m_ExtCtlStates[id].btnstarts[i] = timer_val;
|
|
if ((ji.buttons & (1 << i)) && !(m_ExtCtlStates[id].buttons & (1 << i))) {
|
|
m_ExtCtlStates[id].btnpresses[i]++;
|
|
m_ExtCtlStates[id].btnstarts[i] = timer_val;
|
|
// mprintf((0, "Start time for %d = %f\n", i, timer_val));
|
|
}
|
|
|
|
if (ji.buttons & (1 << i)) // if button is down
|
|
m_ExtCtlStates[id].btntimes[i] = timer_val - m_ExtCtlStates[id].btnstarts[i];
|
|
else if (m_ExtCtlStates[id].buttons & (1<<i)) // if button is up and last pass it was down.
|
|
m_ExtCtlStates[id].btntimes[i] = timer_val - m_ExtCtlStates[id].btnstarts[i];
|
|
}
|
|
|
|
m_ExtCtlStates[id].buttons = ji.buttons;
|
|
}
|
|
|
|
|
|
void lnxgameController::mouse_geteval()
|
|
{
|
|
int x,y,dx,dy; //,z;
|
|
unsigned btnmask;
|
|
|
|
if (!m_MouseActive) {
|
|
return;
|
|
}
|
|
|
|
if(g_accum_frame_time!=0.0f) return;
|
|
|
|
btnmask = (unsigned)ddio_MouseGetState(&x,&y,&dx,&dy);
|
|
|
|
m_MseState.x = dx;
|
|
m_MseState.y = dy;
|
|
m_MseState.z = 0;
|
|
m_MseState.mx = x;
|
|
m_MseState.my = y;
|
|
|
|
m_MseState.btnmask = btnmask;
|
|
}
|
|
|
|
// enumerate all controllers on system
|
|
bool lnxgameController::enum_controllers()
|
|
{
|
|
int num_devs=0, dev;
|
|
int i;
|
|
|
|
for (i=0; i< CT_MAX_CONTROLLERS;i++)
|
|
m_ControlList[i].id = CTID_INVALID;
|
|
|
|
// Add keyboard controller
|
|
m_ControlList[num_devs].id = CTID_KEYBOARD;
|
|
m_ControlList[num_devs].buttons = 0;
|
|
m_ControlList[num_devs].flags = 0;
|
|
num_devs++;
|
|
|
|
// add mouse controller
|
|
|
|
int left,top,right,bottom,zmin, zmax; //btns, axes,
|
|
int nbtns, naxis, btnmask;
|
|
ddio_MouseGetLimits(&left, &top, &right, &bottom, &zmin, &zmax);
|
|
btnmask = ddio_MouseGetCaps(&nbtns, &naxis);
|
|
|
|
// we will try to support a mouse with 3 axis and N_MSEBTNS buttons.
|
|
m_ControlList[num_devs].id = CTID_MOUSE;
|
|
m_ControlList[num_devs].buttons = nbtns;
|
|
m_ControlList[num_devs].flags = CTF_X_AXIS | CTF_Y_AXIS;// | (naxis>=3 ? CTF_Z_AXIS : 0);
|
|
m_ControlList[num_devs].btnmask = btnmask;
|
|
m_ControlList[num_devs].normalizer[0] = 320.0f;
|
|
m_ControlList[num_devs].normalizer[1] = 240.0f;
|
|
m_ControlList[num_devs].normalizer[2] = 100.0f;
|
|
m_ControlList[num_devs].sens[0] = 1.0f;
|
|
m_ControlList[num_devs].sens[1] = 1.0f;
|
|
m_ControlList[num_devs].sens[2] = 1.0f;
|
|
m_ControlList[num_devs].sensmod[0] = 1.0f;
|
|
m_ControlList[num_devs].sensmod[1] = 1.0f;
|
|
m_ControlList[num_devs].sensmod[2] = 1.0f;
|
|
num_devs++;
|
|
|
|
|
|
// we should initialize multiple controls
|
|
// before doing this, MAKE SURE REMOTE CONTROL SUPPORTS IT.
|
|
for (dev = JOYSTICK_1; dev <= JOYSTICK_8; dev++)
|
|
{
|
|
tJoyInfo jc;
|
|
|
|
// check if device is plugged in.
|
|
if (joy_IsValid(dev)) {
|
|
// query the joystick's capabilites to see if joystick is truly valid
|
|
joy_GetJoyInfo((tJoystick)dev, &jc);
|
|
|
|
m_ControlList[num_devs].id = dev;
|
|
m_ControlList[num_devs].buttons = jc.num_btns;
|
|
m_ControlList[num_devs].btnmask = 0;
|
|
m_ControlList[num_devs].flags = CTF_X_AXIS |
|
|
CTF_Y_AXIS |
|
|
((jc.axes_mask & JOYFLAG_ZVALID) ? CTF_Z_AXIS : 0) |
|
|
((jc.axes_mask & JOYFLAG_RVALID) ? CTF_R_AXIS : 0) |
|
|
((jc.axes_mask & JOYFLAG_UVALID) ? CTF_U_AXIS : 0) |
|
|
((jc.axes_mask & JOYFLAG_VVALID) ? CTF_V_AXIS : 0) |
|
|
((jc.axes_mask & JOYFLAG_POVVALID) ? CTF_POV : 0) |
|
|
((jc.axes_mask & JOYFLAG_POV2VALID) ? CTF_POV2 : 0) |
|
|
((jc.axes_mask & JOYFLAG_POV3VALID) ? CTF_POV3 : 0) |
|
|
((jc.axes_mask & JOYFLAG_POV4VALID) ? CTF_POV4 : 0);
|
|
m_ControlList[num_devs].normalizer[0] = (jc.maxx-jc.minx)/2.0f;
|
|
m_ControlList[num_devs].normalizer[1] = (jc.maxy-jc.miny)/2.0f;
|
|
m_ControlList[num_devs].normalizer[2] = (jc.maxz-jc.minz)/2.0f;
|
|
m_ControlList[num_devs].normalizer[3] = (jc.maxr-jc.minr)/2.0f;
|
|
m_ControlList[num_devs].normalizer[4] = (jc.maxu-jc.minu)/2.0f;
|
|
m_ControlList[num_devs].normalizer[5] = (jc.maxv-jc.minv)/2.0f;
|
|
|
|
for(i=0;i<CT_NUM_AXES;i++)
|
|
{
|
|
m_ControlList[num_devs].sens[i] = 1.0f;
|
|
m_ControlList[num_devs].sensmod[i] = 1.0f;
|
|
}
|
|
m_ControlList[num_devs].deadzone = JOY_DEADZONE;
|
|
mprintf((0, "Controller %s found.\n", jc.name));
|
|
|
|
//okay, now search for a "****.ctl" file in the current directory
|
|
parse_ctl_file(num_devs,jc.name);
|
|
|
|
num_devs++;
|
|
if (num_devs == CT_MAX_CONTROLLERS) break;
|
|
}
|
|
}
|
|
for (i = num_devs; i < CT_MAX_CONTROLLERS; i++)
|
|
{
|
|
m_ControlList[i].id = CTID_INVALID;
|
|
}
|
|
|
|
m_NumControls = num_devs;
|
|
|
|
lnxgameController::flush();
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
// returns the controller with a pov hat
|
|
sbyte lnxgameController::get_pov_controller(ubyte pov)
|
|
{
|
|
// start from controller 2 because 0, and 1 are reserved for keyboard and mouse
|
|
ushort pov_flag = CTF_POV<<(pov);
|
|
|
|
for (int i = 2; i < m_NumControls; i++)
|
|
if ((m_ControlList[i].flags & pov_flag) && m_ControlList[i].id != CTID_INVALID)
|
|
return i;
|
|
|
|
return NULL_LNXCONTROLLER;
|
|
}
|
|
|
|
|
|
sbyte lnxgameController::get_button_controller(ubyte btn)
|
|
{
|
|
unsigned mask;
|
|
|
|
// buttons range from 1-CT_MAX_BUTTONS
|
|
ASSERT(btn <=CT_MAX_BUTTONS);
|
|
if (btn == NULL_BINDING)
|
|
return NULL_LNXCONTROLLER;
|
|
|
|
mask = 1 << (btn-1);
|
|
|
|
// start from controller 2 because 0, and 1 are reserved for keyboard and mouse
|
|
for (int i = 2; i < m_NumControls; i++)
|
|
//@@ if (((unsigned)btn < m_ControlList[i].buttons) && !(m_ControlList[i].btnmask & mask) && (m_ControlList[i].id != CTID_INVALID)) {
|
|
if (((unsigned)btn < m_ControlList[i].buttons) && (m_ControlList[i].id != CTID_INVALID)) {
|
|
//@@ m_ControlList[i].btnmask |= mask;
|
|
return i;
|
|
}
|
|
|
|
return NULL_LNXCONTROLLER;
|
|
}
|
|
|
|
|
|
sbyte lnxgameController::get_axis_controller(ubyte axis)
|
|
{
|
|
// start from controller 2 because 0, and 1 are reserved for keyboard and mouse
|
|
if (axis == NULL_BINDING)
|
|
return NULL_LNXCONTROLLER;
|
|
|
|
for (int i = 2; i < m_NumControls; i++)
|
|
if ((m_ControlList[i].flags & (1<<(axis-1))) && m_ControlList[i].id != CTID_INVALID) return i;
|
|
|
|
return NULL_LNXCONTROLLER;
|
|
}
|
|
|
|
|
|
void lnxgameController::assign_element(int id, ct_element *elem)
|
|
{
|
|
// assign element, check to see if valid.
|
|
int i;
|
|
|
|
m_ElementList[id].format = elem->format;
|
|
m_ElementList[id].flags[0] = elem->flags[0];
|
|
m_ElementList[id].flags[1] = elem->flags[1];
|
|
m_ElementList[id].enabled = elem->enabled;
|
|
|
|
// look through each controller and validate each element
|
|
for (i = 0; i < CTLBINDS_PER_FUNC; i++)
|
|
{
|
|
m_ElementList[id].ctl[i] = elem->ctl[i];
|
|
m_ElementList[id].value[i] = elem->value[i];
|
|
m_ElementList[id].ctype[i] = elem->ctype[i];
|
|
|
|
if (m_ElementList[id].ctl[i] != NULL_LNXCONTROLLER) {
|
|
// this function shouldn't do any error checking!!!! keep same controller values and bindings unless
|
|
// bindings are truly bogus.
|
|
switch (m_ElementList[id].ctype[i])
|
|
{
|
|
case ctMouseButton:
|
|
case ctButton:
|
|
if (elem->value[i] > CT_MAX_BUTTONS) {
|
|
m_ElementList[id].ctl[i] = NULL_LNXCONTROLLER;
|
|
m_ElementList[id].value[i] = NULL_BINDING;
|
|
}
|
|
break;
|
|
case ctMouseAxis:
|
|
case ctAxis:
|
|
// if (!(m_ControlList[elem->ctl[i]].flags & (1<<(elem->value[i]-1))))
|
|
// m_ElementList[id].ctl[i] = NULL_WINCONTROLLER;
|
|
break;
|
|
case ctPOV:
|
|
case ctPOV2:
|
|
case ctPOV3:
|
|
case ctPOV4:
|
|
// if (!(m_ControlList[elem->ctl[i]].flags & CTF_POV))
|
|
// m_ElementList[id].ctl[i] = NULL_WINCONTROLLER;
|
|
break;
|
|
case ctKey:
|
|
break;
|
|
default:
|
|
m_ElementList[id].value[i] = NULL_BINDING;
|
|
m_ElementList[id].ctl[i] = NULL_LNXCONTROLLER;
|
|
}
|
|
}
|
|
else {
|
|
m_ElementList[id].value[i] = NULL_BINDING;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
float lnxgameController::get_button_value(sbyte controller, ct_format format, ubyte button)
|
|
{
|
|
float val = (float)0.0;
|
|
|
|
if (controller <= NULL_LNXCONTROLLER || controller >= CT_MAX_CONTROLLERS) {
|
|
return 0.0f;
|
|
}
|
|
if (m_ControlList[controller].id == CTID_INVALID) {
|
|
return 0.0f;
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
if (m_ControlList[controller].id == CTID_KEYBOARD) {
|
|
Int3();
|
|
return 0.0f;
|
|
}
|
|
#endif
|
|
|
|
if (button == NULL_BINDING) {
|
|
return val;
|
|
}
|
|
|
|
// buttons are idenitifed as 0=none, 1 = button 1, etc. so if we have a valid button, then
|
|
// decrement counter.
|
|
button--;
|
|
|
|
// verify valid button.
|
|
if ((unsigned)button >= m_ControlList[controller].buttons)
|
|
return val;
|
|
|
|
switch (format)
|
|
{
|
|
// note we take care of mouse controls and external controls here
|
|
case ctDownCount:
|
|
if (m_ControlList[controller].id == CTID_MOUSE) {
|
|
val = (float)ddio_MouseBtnDownCount(button);
|
|
}
|
|
else {
|
|
val = (float)m_ExtCtlStates[m_ControlList[controller].id].btnpresses[button];
|
|
m_ExtCtlStates[m_ControlList[controller].id].btnpresses[button] = 0;
|
|
}
|
|
break;
|
|
|
|
case ctTime:
|
|
if (m_ControlList[controller].id == CTID_MOUSE) {
|
|
val = ddio_MouseBtnDownTime(button);
|
|
}
|
|
else {
|
|
if (!(m_ExtCtlStates[m_ControlList[controller].id].buttons & (1<<button))) {
|
|
val = m_ExtCtlStates[m_ControlList[controller].id].btntimes[button];
|
|
m_ExtCtlStates[m_ControlList[controller].id].btnstarts[button] = (float)0.0;
|
|
m_ExtCtlStates[m_ControlList[controller].id].btntimes[button] = (float)0.0;
|
|
}
|
|
else {
|
|
val = WinControllerTimer - m_ExtCtlStates[m_ControlList[controller].id].btnstarts[button];
|
|
m_ExtCtlStates[m_ControlList[controller].id].btnstarts[button] = WinControllerTimer;
|
|
m_ExtCtlStates[m_ControlList[controller].id].btntimes[button] = (float)0.0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ctDigital:
|
|
if (m_ControlList[controller].id == CTID_MOUSE) {
|
|
if (m_MseState.btnmask & (1 << button))
|
|
val = 1.0f;
|
|
}
|
|
else if (m_ExtCtlStates[m_ControlList[controller].id].buttons & (1<<button)) {
|
|
val = 1.0f;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
mprintf((1, "gameController::button unsupported format for function\n"));
|
|
}
|
|
|
|
return val;
|
|
}
|
|
|
|
|
|
// note controller is index into ControlList.
|
|
float lnxgameController::get_axis_value(sbyte controller, ubyte axis, ct_format format,bool invert)
|
|
{
|
|
struct lnxgameController::t_controller *ctldev;
|
|
float val=(float)0.0;
|
|
float normalizer, axisval, nullzone; //, senszone;
|
|
|
|
if (controller <= NULL_LNXCONTROLLER || controller >= CT_MAX_CONTROLLERS) {
|
|
return 0.0f;
|
|
}
|
|
|
|
ctldev = &m_ControlList[controller];
|
|
if (ctldev->id == CTID_INVALID) {
|
|
return 0.0f;
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
if (m_ControlList[controller].id == CTID_KEYBOARD) {
|
|
Int3();
|
|
return 0.0f;
|
|
}
|
|
#endif
|
|
|
|
// verify controller axis
|
|
if (!CHECK_FLAG(ctldev->flags, 1<<(axis-1))) {
|
|
return val;
|
|
}
|
|
|
|
// get raw value
|
|
switch (axis)
|
|
{
|
|
// note we take care of mouse controls and external controls here
|
|
case CT_X_AXIS: axisval = (float)((ctldev->id == CTID_MOUSE) ? m_MseState.x : m_ExtCtlStates[ctldev->id].x); break;
|
|
case CT_Y_AXIS: axisval = (float)((ctldev->id == CTID_MOUSE) ? m_MseState.y : m_ExtCtlStates[ctldev->id].y); break;
|
|
case CT_Z_AXIS: axisval = (float)((ctldev->id == CTID_MOUSE) ? m_MseState.z : m_ExtCtlStates[ctldev->id].z); break;
|
|
case CT_R_AXIS: axisval = (float)m_ExtCtlStates[ctldev->id].r; break;
|
|
case CT_U_AXIS: axisval = (float)m_ExtCtlStates[ctldev->id].u; break;
|
|
case CT_V_AXIS: axisval = (float)m_ExtCtlStates[ctldev->id].v; break;
|
|
default: Int3(); // NOT A VALID AXIS
|
|
}
|
|
|
|
// create normalizer
|
|
axis--;
|
|
if (ctldev->id == CTID_MOUSE) {
|
|
if (m_frame_time < 0.005f) m_frame_time = 0.005f; // to trap potential errors.
|
|
normalizer = ctldev->normalizer[axis]*m_frame_time;
|
|
nullzone = MOUSE_DEADZONE;
|
|
if (axis == CT_X_AXIS) {
|
|
//mprintf_at((4, 4, 0, "m_dX:%03d normal:%03.2f", (int)axisval, normalizer));
|
|
}
|
|
|
|
}
|
|
else {
|
|
normalizer = ctldev->normalizer[axis];
|
|
nullzone = (m_ControlList[controller].deadzone<0.05f)?0.05f:m_ControlList[controller].deadzone;
|
|
}
|
|
|
|
val = axisval/normalizer;
|
|
val = val - ((ctldev->id == CTID_MOUSE) ? 0.0f : 1.0f); // joystick needs to be normalized to -1.0 to 1.0
|
|
|
|
// calculate adjusted value
|
|
if (val > nullzone) {
|
|
val = (val-nullzone)/(1.0f-nullzone);
|
|
}
|
|
else if (val < -nullzone) {
|
|
val = (val+nullzone)/(1.0f-nullzone);
|
|
}
|
|
else {
|
|
val = 0.0f;
|
|
}
|
|
val = ctldev->sensmod[axis]*ctldev->sens[axis] * val;
|
|
val = val + 1.0f;
|
|
|
|
if (val < 0.0f) val = 0.0f;
|
|
if (val > 2.0f) val = 2.0f;
|
|
|
|
// determine value based off requested format.
|
|
if (format == ctDigital) {
|
|
if (val < 0.5) val = (float)0.0;
|
|
else val = (float)1.0;
|
|
}
|
|
else if (format == ctAnalog) {
|
|
val = val - (float)1.0;
|
|
}
|
|
else {
|
|
val = (float)0.0;
|
|
mprintf((1, "gameController::axis unsupported format for function.\n"));
|
|
}
|
|
|
|
ct_packet key_slide1, key_bank;
|
|
|
|
get_packet(ctfTOGGLE_SLIDEKEY, &key_slide1);
|
|
get_packet(ctfTOGGLE_BANKKEY, &key_bank);
|
|
|
|
if(key_slide1.value || key_bank.value)
|
|
{
|
|
//Don't do mouse look if either toggle is happening
|
|
return val;
|
|
}
|
|
if((Current_pilot.mouselook_control)&&(GAME_MODE==GetFunctionMode()))
|
|
{
|
|
//Don't do mouselook controls if they aren't enabled in multiplayer
|
|
if( (Game_mode & GM_MULTI) && (!(Netgame.flags & NF_ALLOW_MLOOK)) )
|
|
return val;
|
|
|
|
//Account for guided missile control
|
|
if(Players[Player_num].guided_obj)
|
|
return val;
|
|
axis++;
|
|
|
|
if((axis == CT_X_AXIS)&&(ctldev->id == CTID_MOUSE)&&(val!=0.0f))
|
|
{
|
|
matrix orient;
|
|
|
|
if(!(Players[Player_num].controller_bitflags & PCBF_HEADINGLEFT))
|
|
{
|
|
if(val<0)
|
|
val = 0.0f;
|
|
}
|
|
if(!(Players[Player_num].controller_bitflags & PCBF_HEADINGRIGHT))
|
|
{
|
|
if(val>0)
|
|
val = 0.0f;
|
|
}
|
|
|
|
if(invert)
|
|
val = -val;
|
|
|
|
vm_AnglesToMatrix(&orient, 0.0, val*(((float)(65535.0f/20))*.5), 0.0);
|
|
|
|
Objects[Players[Player_num].objnum].orient = Objects[Players[Player_num].objnum].orient * orient;
|
|
|
|
vm_Orthogonalize(&Objects[Players[Player_num].objnum].orient);
|
|
ObjSetOrient(&Objects[Players[Player_num].objnum], &Objects[Players[Player_num].objnum].orient);
|
|
return 0;
|
|
|
|
}
|
|
if((axis == CT_Y_AXIS)&&(ctldev->id == CTID_MOUSE)&&(val!=0.0f))
|
|
{
|
|
matrix orient;
|
|
|
|
if(!(Players[Player_num].controller_bitflags & PCBF_PITCHUP))
|
|
{
|
|
if(val<0)
|
|
val = 0.0f;
|
|
}
|
|
if(!(Players[Player_num].controller_bitflags & PCBF_PITCHDOWN))
|
|
{
|
|
if(val>0)
|
|
val = 0.0f;
|
|
}
|
|
|
|
if(invert)
|
|
val = -val;
|
|
|
|
vm_AnglesToMatrix(&orient, val*(((float)(65535.0f/20))*.5),0.0, 0.0);
|
|
|
|
Objects[Players[Player_num].objnum].orient = Objects[Players[Player_num].objnum].orient * orient;
|
|
|
|
vm_Orthogonalize(&Objects[Players[Player_num].objnum].orient);
|
|
ObjSetOrient(&Objects[Players[Player_num].objnum], &Objects[Players[Player_num].objnum].orient);
|
|
return 0;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
return val;
|
|
}
|
|
|
|
|
|
// do some pov stuff
|
|
float lnxgameController::get_pov_value(sbyte controller, ct_format format, ubyte pov_number, ubyte pov)
|
|
{
|
|
float val = (float)0.0;
|
|
|
|
if (controller <= NULL_LNXCONTROLLER || controller >= CT_MAX_CONTROLLERS) {
|
|
return val;
|
|
}
|
|
if (m_ControlList[controller].id == CTID_INVALID) {
|
|
return val;
|
|
}
|
|
#ifdef _DEBUG
|
|
if (m_ControlList[controller].id == CTID_KEYBOARD) {
|
|
Int3();
|
|
return 0.0f;
|
|
}
|
|
#endif
|
|
if (!(m_ControlList[controller].flags & (CTF_POV<<pov_number))) {
|
|
return val;
|
|
}
|
|
|
|
int pov_index = pov/(JOYPOV_MAXVAL/JOYPOV_DIR);
|
|
int cur_pov_index = m_ExtCtlStates[m_ControlList[controller].id].pov[pov_number]/(JOYPOV_MAXVAL/JOYPOV_DIR);
|
|
|
|
switch (format)
|
|
{
|
|
// note we take care of mouse controls and external controls here
|
|
case ctDownCount:
|
|
if (pov_index == JOYPOV_DIR)
|
|
val = 0.0f;
|
|
else {
|
|
val = m_ExtCtlStates[m_ControlList[controller].id].povpresses[pov_number][pov_index];
|
|
m_ExtCtlStates[m_ControlList[controller].id].povpresses[pov_number][pov_index] = 0;
|
|
}
|
|
break;
|
|
|
|
case ctDigital:
|
|
{
|
|
if (m_ExtCtlStates[m_ControlList[controller].id].pov[pov_number] == JOYPOV_CENTER)
|
|
val = 0.0f;
|
|
else if ((cur_pov_index == 0 || cur_pov_index == 1 || cur_pov_index == 7) && (pov==JOYPOV_UP))
|
|
val = 1.0f;
|
|
else if ((cur_pov_index == 1 || cur_pov_index == 2 || cur_pov_index == 3) && (pov==JOYPOV_RIGHT))
|
|
val = 1.0f;
|
|
else if ((cur_pov_index == 3 || cur_pov_index == 4 || cur_pov_index == 5) && (pov==JOYPOV_DOWN))
|
|
val = 1.0f;
|
|
else if ((cur_pov_index == 5 || cur_pov_index == 6 || cur_pov_index == 7) && (pov==JOYPOV_LEFT))
|
|
val = 1.0f;
|
|
break;
|
|
}
|
|
|
|
case ctTime:
|
|
if (cur_pov_index == pov_index) {
|
|
val = WinControllerTimer - m_ExtCtlStates[m_ControlList[controller].id].povstarts[pov_number][pov_index];
|
|
m_ExtCtlStates[m_ControlList[controller].id].povstarts[pov_number][pov_index] = WinControllerTimer;
|
|
m_ExtCtlStates[m_ControlList[controller].id].povtimes[pov_number][pov_index] = 0.0f;
|
|
}
|
|
else {
|
|
val = m_ExtCtlStates[m_ControlList[controller].id].povtimes[pov_number][pov_index];
|
|
m_ExtCtlStates[m_ControlList[controller].id].povstarts[pov_number][pov_index] = 0.0f;
|
|
m_ExtCtlStates[m_ControlList[controller].id].povtimes[pov_number][pov_index] = 0.0f;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
mprintf((1, "gameController::pov unsupported format for function\n"));
|
|
}
|
|
|
|
return val;
|
|
}
|
|
|
|
|
|
// get keyboard info
|
|
float lnxgameController::get_key_value(int key, ct_format format)
|
|
{
|
|
float val = (float)0.0;
|
|
|
|
ASSERT(key < DDIO_MAX_KEYS);
|
|
|
|
switch (format)
|
|
{
|
|
// note we take care of mouse controls and external controls here
|
|
case ctDigital:
|
|
if (KEY_STATE(key))
|
|
val = 1.0f;
|
|
break;
|
|
|
|
case ctDownCount:
|
|
val = (float)ddio_KeyDownCount(key);
|
|
break;
|
|
|
|
case ctTime:
|
|
val = (float)ddio_KeyDownTime(key);
|
|
break;
|
|
|
|
default:
|
|
mprintf((1, "gameController::key unsupported format for function\n"));
|
|
}
|
|
|
|
return val;
|
|
}
|
|
|
|
|
|
// CTL file parser
|
|
#define N_CTLCMDS 9
|
|
#define CTLCMD_NAME 0
|
|
#define CTLCMD_AXIS 1
|
|
#define CTLCMD_DEAD 2
|
|
#define CTLCMD_SX 3
|
|
#define CTLCMD_SY 4
|
|
#define CTLCMD_SZ 5
|
|
#define CTLCMD_SR 6
|
|
#define CTLCMD_SU 7
|
|
#define CTLCMD_SV 8
|
|
|
|
|
|
const char *CTLCommands[N_CTLCMDS] = {
|
|
"name",
|
|
"axis",
|
|
"deadzone",
|
|
"sensmodx",
|
|
"sensmody",
|
|
"sensmodz",
|
|
"sensmodr",
|
|
"sensmodu",
|
|
"sensmodv"
|
|
};
|
|
|
|
|
|
int CTLLex(const char *command)
|
|
{
|
|
int i;
|
|
for (i = 0; i < N_CTLCMDS; i++)
|
|
{
|
|
if (strcmp(CTLCommands[i], command) == 0)
|
|
return i;
|
|
}
|
|
|
|
|
|
return INFFILE_ERROR;
|
|
}
|
|
|
|
|
|
// okay, now search for a '****.ctl' file in the current directory.
|
|
void lnxgameController::parse_ctl_file(int devnum, const char *ctlname)
|
|
{
|
|
// parse each file until we find a name match, no name match, just return
|
|
char filename[_MAX_FNAME];
|
|
int i;
|
|
|
|
if (ddio_FindFileStart("*.ctl", filename)) {
|
|
do
|
|
{
|
|
InfFile file;
|
|
bool found_name=false;
|
|
|
|
if (file.Open(filename, "[controller settings]", CTLLex)) {
|
|
// parse each line, setting the appropriate values, etc.
|
|
while (file.ReadLine())
|
|
{
|
|
int cmd;
|
|
char operand[128];
|
|
|
|
while ((cmd = file.ParseLine(operand, INFFILE_LINELEN)) > INFFILE_ERROR)
|
|
{
|
|
// we want to assert that the name command comes before any other to verify
|
|
// this is the file we really want to change.
|
|
switch (cmd)
|
|
{
|
|
case CTLCMD_NAME:
|
|
if (strcmp(ctlname, operand) != 0) goto cancel_file_parse;
|
|
found_name = true;
|
|
break;
|
|
|
|
case CTLCMD_DEAD: // deadzone
|
|
if (!found_name) goto cancel_file_parse;
|
|
else {
|
|
m_ControlList[devnum].deadzone = atof(operand);
|
|
}
|
|
break;
|
|
|
|
case CTLCMD_AXIS: // allowable axis.
|
|
// format of command is "+Z-R"
|
|
// this would add a Z axis to the controller. -R would remove the Rudder.
|
|
// you can do this for X,Y,Z,R,U,V.
|
|
if (!found_name) goto cancel_file_parse;
|
|
else {
|
|
int slen = strlen(operand);
|
|
for (i = 0; i <= slen; i+=2)
|
|
{
|
|
int axis_flag;
|
|
if ((i+1) <= slen) {
|
|
char axis_cmd = tolower(operand[i+1]);
|
|
if (axis_cmd == 'x') axis_flag = CTF_X_AXIS;
|
|
else if (axis_cmd == 'y') axis_flag = CTF_Y_AXIS;
|
|
else if (axis_cmd == 'z') axis_flag = CTF_Z_AXIS;
|
|
else if (axis_cmd == 'r') axis_flag = CTF_R_AXIS;
|
|
else if (axis_cmd == 'u') axis_flag = CTF_U_AXIS;
|
|
else if (axis_cmd == 'v') axis_flag = CTF_V_AXIS;
|
|
else axis_flag = 0;
|
|
if (operand[i] == '+') {
|
|
m_ControlList[devnum].flags |= axis_flag;
|
|
}
|
|
else if (operand[i] == '-') {
|
|
m_ControlList[devnum].flags &= (~axis_flag);
|
|
}
|
|
else {
|
|
goto cancel_file_parse;
|
|
}
|
|
}
|
|
else {
|
|
break; // this should break out of the axis search but continue with the file
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CTLCMD_SX: // allow modification of global sensitivity modifiers
|
|
case CTLCMD_SY:
|
|
case CTLCMD_SZ:
|
|
case CTLCMD_SR:
|
|
case CTLCMD_SU:
|
|
case CTLCMD_SV:
|
|
{
|
|
int idx = (cmd-CTLCMD_SX);
|
|
m_ControlList[devnum].sensmod[idx] = atof(operand);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
cancel_file_parse:
|
|
file.Close();
|
|
}
|
|
}
|
|
while (ddio_FindNextFile(filename));
|
|
ddio_FindFileClose();
|
|
}
|
|
}
|
|
|
|
|