mirror of
https://github.com/kevinbentley/Descent3.git
synced 2026-04-05 14:00:03 -04:00
1204 lines
30 KiB
C++
1204 lines
30 KiB
C++
/*
|
|
* $Logfile: /DescentIII/Main/dmfc/dmfcinputcommand.cpp $
|
|
* $Revision: 1.1.1.1 $
|
|
* $Date: 2003/08/26 03:57:20 $
|
|
* $Author: kevinb $
|
|
*
|
|
* Functions for Input commands (function handlers)
|
|
*
|
|
* $Log: dmfcinputcommand.cpp,v $
|
|
* Revision 1.1.1.1 2003/08/26 03:57:20 kevinb
|
|
* initial 1.5 import
|
|
*
|
|
*
|
|
* 26 2/08/00 4:33a Jason
|
|
* Fixed memory overwrite during string parse
|
|
*
|
|
* 25 7/14/99 11:47a Jeff
|
|
* localized text for patch fixes
|
|
*
|
|
* 24 7/09/99 6:18p Jeff
|
|
* added $remoteadminlogout and $wait commands
|
|
*
|
|
* 23 7/08/99 2:39a Jeff
|
|
* rough implementation of remote administration checked in. Still needs
|
|
* some polishing, but should work basically.
|
|
*
|
|
* 22 5/07/99 12:52p Jeff
|
|
* audio taunt icon is ppic if available. coop has hard max team set of 4
|
|
*
|
|
* 21 4/30/99 10:53p Jeff
|
|
* added $warp command
|
|
*
|
|
* 20 3/17/99 12:24p Jeff
|
|
* converted DMFC to be COM interface
|
|
*
|
|
* 19 2/11/99 12:50a Jeff
|
|
* changed names of exported variables
|
|
*
|
|
* 18 1/31/99 7:26p Matt
|
|
* Renamed a bunch of functions to have HUD capitalized
|
|
*
|
|
* 17 1/19/99 3:55a Jeff
|
|
* all strings localized out
|
|
*
|
|
* 16 1/06/99 12:53a Jeff
|
|
* put in support for $piggyback and $observer
|
|
*
|
|
* 15 1/04/99 12:21p Jeff
|
|
* added support for hosts.allow/deny and updates stats manager a little
|
|
*
|
|
* 14 12/08/98 12:17p Jeff
|
|
* various changes that include an improved Team Control dialog (doesn't
|
|
* switch teams until exit..) and spew/respawn players that change teams
|
|
*
|
|
* 13 11/16/98 5:35p Jeff
|
|
* removed log functions, added support for changing team names, fixed ctf
|
|
* to work better with different team names
|
|
*
|
|
* 12 11/11/98 7:19p Jeff
|
|
* changes made so that a dedicated server's team is always -1 (team game
|
|
* or not)
|
|
*
|
|
* 11 11/02/98 11:41a Jeff
|
|
* use my parse routines, and display help if the format of the command
|
|
* was wrong
|
|
*
|
|
* 10 11/01/98 1:59a Jeff
|
|
* made a $help inputcommand for help in a dedicated server environment
|
|
*
|
|
* 9 10/24/98 2:35p Matt
|
|
* Changed "callsign" to "name" or "player name" in the multiplayer menus
|
|
* and commands.
|
|
*
|
|
* 8 10/20/98 12:16p Jeff
|
|
* added death message filter, hud callsign filter
|
|
*
|
|
* 7 10/15/98 1:34p Jeff
|
|
* added scrollable onscreen menu. Remove ban in dmfc. prejoin event
|
|
*
|
|
* 6 10/08/98 3:37p Jeff
|
|
* general improvements (Netgame info things, save to registry). Changes
|
|
* so it would send packets on NETSEQ_OBJECTS
|
|
*
|
|
* 5 10/05/98 2:50p Jeff
|
|
*
|
|
* 4 9/30/98 3:50p Jeff
|
|
* general improvements (many)
|
|
*
|
|
* 3 9/23/98 4:17p Jeff
|
|
* basic changes/improvements, started changing death messages
|
|
*
|
|
* 2 9/21/98 7:11p Jeff
|
|
* made InputCommand interface API and moved existing input commands to
|
|
* the interface. Changed mprintf/ASSERT so they are valid in DMFC
|
|
*
|
|
* $NoKeywords: $
|
|
*/
|
|
|
|
|
|
|
|
#include "gamedll_header.h"
|
|
#include "DMFC.h"
|
|
#include "dmfcinternal.h"
|
|
|
|
extern char **DMFCStringTable;
|
|
extern int DMFCStringTableSize;
|
|
extern char *_DMFCErrorString;
|
|
extern DMFCBase *basethis;
|
|
char *DMFCGetString(int d);
|
|
|
|
bool StringParseWord(char *string,char *word,int size,char **newpos)
|
|
{
|
|
*newpos = string;
|
|
word[0] = '\0';
|
|
|
|
//get through all the whitespace
|
|
while( *string && *string==' ') string++;
|
|
if(!(*string)){
|
|
//nothing is left in the string
|
|
*newpos = string;
|
|
return false;
|
|
}
|
|
|
|
//we're at the beginning of a word
|
|
while( *string && *string!=' '){
|
|
if(size>1){
|
|
*word = *string;
|
|
size--;
|
|
word++;
|
|
}
|
|
|
|
|
|
string++;
|
|
}
|
|
|
|
//tack on an ending \0
|
|
*word = '\0';
|
|
|
|
*newpos = string;
|
|
return true;
|
|
}
|
|
|
|
bool StringParseNumber(char *string,int *number,char **newpos)
|
|
{
|
|
char temp[10];
|
|
bool ret = StringParseWord(string,temp,10,newpos);
|
|
if(!ret){
|
|
*number = 0;
|
|
return false;
|
|
}
|
|
|
|
*number = atoi(temp);
|
|
return true;
|
|
}
|
|
|
|
// handle the client wishing to change teams
|
|
// Usage: "$team <string team_name>" where team_name is the name of the team you want to change to
|
|
void DMFCInputCommand_Team(char *input_string)
|
|
{
|
|
char team[100];
|
|
|
|
//parse "$team"
|
|
if(!StringParseWord(input_string,team,100,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_TEAM);
|
|
return;
|
|
}
|
|
|
|
//parse team name
|
|
if(!StringParseWord(input_string,team,100,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_TEAM);
|
|
return;
|
|
}
|
|
|
|
int t = basethis->GetTeamFromString(team);
|
|
|
|
int curr_team = basethis->Players[basethis->GetPlayerNum()].team;
|
|
|
|
if((t==-1)||(t==curr_team)||(curr_team==-1))
|
|
return;
|
|
|
|
mprintf((0,"Attempting to change teams to %s team\n",team));
|
|
DLLAddHUDMessage(DTXT_TEAMCHANGEATTEMPT,team);
|
|
basethis->RequestTeamChange(t,basethis->GetPlayerNum(),true);
|
|
}
|
|
|
|
// handle the server wanting to change the team for a player
|
|
// Usage: "$changeteam <int pnum> <string team_name>" where pnum is the playernum, and team_name is the name of the team
|
|
void DMFCInputCommand_ChangeTeam(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
char team[100];
|
|
int p;
|
|
|
|
//parse "$changeteam"
|
|
if(!StringParseWord(input_string,team,100,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_CHANGETEAM);
|
|
return;
|
|
}
|
|
|
|
//parse the pnum
|
|
if(!StringParseNumber(input_string,&p,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_CHANGETEAM);
|
|
return;
|
|
}
|
|
|
|
//parse the newteam name
|
|
if(!StringParseWord(input_string,team,100,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_CHANGETEAM);
|
|
return;
|
|
}
|
|
|
|
int t = basethis->GetTeamFromString(team);
|
|
|
|
int curr_team = basethis->Players[p].team;
|
|
|
|
if((!basethis->CheckPlayerNum(p))||(t==-1)||(t==curr_team)||(curr_team==-1))
|
|
return;
|
|
|
|
mprintf((0,"Attempting to change %s to %s team\n",basethis->Players[p].callsign,team));
|
|
DLLAddHUDMessage(DTXT_STEAMCHANGEATTEMPT,basethis->Players[p].callsign,team);
|
|
basethis->RequestTeamChange(t,p,true);
|
|
}
|
|
|
|
// handle the client requesting playerinfo for a player
|
|
// Usage: "$playerinfo <int pnum>" where pnum is the playernum
|
|
void DMFCInputCommand_PlayerInfo(char *input_string)
|
|
{
|
|
int p;
|
|
char temp[20];
|
|
|
|
//parse "$playerinfo"
|
|
if(!StringParseWord(input_string,temp,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_PLAYERINFO);
|
|
return;
|
|
}
|
|
|
|
|
|
//parse pnum
|
|
if(!StringParseNumber(input_string,&p,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_PLAYERINFO);
|
|
return;
|
|
}
|
|
|
|
|
|
SwitchPlayerInfo(p);
|
|
|
|
if(basethis->CheckPlayerNum(p)){
|
|
DLLAddHUDMessage(DTXT_GETPLAYERINFO,basethis->Players[p].callsign);
|
|
}
|
|
|
|
|
|
if(basethis->IAmDedicatedServer()){
|
|
basethis->DisplayPlayerInfo(BAD_BITMAP_HANDLE,true);
|
|
}
|
|
}
|
|
|
|
// handle the server requesting an autobalance of teams
|
|
// Usage: "$balance"
|
|
void DMFCInputCommand_Balance(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
BalanceTeams(0);
|
|
DLLAddHUDMessage(DTXT_BALANCETEAMMSG);
|
|
}
|
|
|
|
// handle turning off/on allowing the autobalancing of teams by the server
|
|
// Usage: "$autobalance <off/on>" if off/on is "off" (or equivalent) it will turn it off, else turn it on
|
|
void DMFCInputCommand_AutoBalance(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
char s[20];
|
|
|
|
//parse "$autobalance"
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_AUTOBALANCE);
|
|
return;
|
|
}
|
|
|
|
|
|
//parse the off/on
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_AUTOBALANCE);
|
|
return;
|
|
}
|
|
|
|
|
|
int on = 1;
|
|
|
|
if(!strnicmp(s,DTXT_MNUOFF,strlen(DTXT_MNUOFF)))
|
|
on = 0;
|
|
SwitchAutoTeamSelect(on);
|
|
DLLAddHUDMessage(DTXT_AUTOTEAMBALANCEMSG,(on)?DTXT_MNUON:DTXT_MNUOFF);
|
|
}
|
|
|
|
// handle turning off/on allowing clients to change their team
|
|
// Usage: "$allowteamchange <off/on>" if off/on is "off" (or equivalent) it will turn it off, else turn it on
|
|
void DMFCInputCommand_AllowTeamChange(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
char s[20];
|
|
|
|
//parse "$allowteamchange"
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_ALLOWTEAMCHANGE);
|
|
return;
|
|
}
|
|
|
|
|
|
//parse off/on
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_ALLOWTEAMCHANGE);
|
|
return;
|
|
}
|
|
|
|
|
|
int on = 1;
|
|
if(!strnicmp(s,DTXT_MNUOFF,strlen(DTXT_MNUOFF)))
|
|
on = 0;
|
|
|
|
SwitchTeamChange(on);
|
|
DLLAddHUDMessage(DTXT_ALLOWTEAMCHANGEMSG,(on)?DTXT_MNUON:DTXT_MNUOFF);
|
|
}
|
|
|
|
// handles kicking a player from the game
|
|
// Usage: "$kick <int pnum>" where pnum is the playernumber of the player you want to kick
|
|
void DMFCInputCommand_Kick(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
int p;
|
|
char temp[20];
|
|
|
|
//parse "$kick"
|
|
if(!StringParseWord(input_string,temp,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_KICK);
|
|
return;
|
|
}
|
|
|
|
//parse pnum
|
|
if(!StringParseNumber(input_string,&p,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_KICK);
|
|
return;
|
|
}
|
|
|
|
if(!basethis->CheckPlayerNum(p))
|
|
return;
|
|
KickPlayer(p);
|
|
if(p!=*basethis->Player_num)
|
|
DLLAddHUDMessage(DTXT_KICKMSG,basethis->Players[p].callsign);
|
|
}
|
|
|
|
// handles banning a player from the game
|
|
// Usage: "$ban <int pnum>" where pnum is the playernumber of the player to ban
|
|
void DMFCInputCommand_Ban(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
int p;
|
|
char temp[20];
|
|
|
|
//parse "$ban"
|
|
if(!StringParseWord(input_string,temp,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_BAN);
|
|
return;
|
|
}
|
|
|
|
//parse pnum
|
|
if(!StringParseNumber(input_string,&p,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_BAN);
|
|
return;
|
|
}
|
|
|
|
if(!basethis->CheckPlayerNum(p))
|
|
return;
|
|
|
|
BanPlayer(p);
|
|
if(p!=*basethis->Player_num)
|
|
DLLAddHUDMessage(DTXT_BANMSG,basethis->Players[p].callsign);
|
|
}
|
|
|
|
// handles ending the level
|
|
// Usage: "$endlevel"
|
|
void DMFCInputCommand_EndLevel(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
EndMultiLevel(0);
|
|
DLLAddHUDMessage(DTXT_ENDLEVELMSG);
|
|
}
|
|
|
|
// handles the request to see all the players in the game
|
|
// Usage: "$players"
|
|
void DMFCInputCommand_Players(char *input_string)
|
|
{
|
|
//Dedicated server print out of all the players and their player nums
|
|
DPrintf(DTXT_PLAYERLISTHEADER);
|
|
for(int i=0;i<DLLMAX_PLAYERS;i++){
|
|
if(basethis->CheckPlayerNum(i)){
|
|
DPrintf("%02d: %s\n",i,basethis->Players[i].callsign);
|
|
}
|
|
}
|
|
}
|
|
|
|
// handles a request to see the scores/stats of the game (up to the mod to display the scores on request)
|
|
// Usage: "$scores"
|
|
void DMFCInputCommand_Scores(char *input_string)
|
|
{
|
|
int level;
|
|
char temp[20];
|
|
|
|
//parse $scores
|
|
if(!StringParseWord(input_string,temp,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_SCORES);
|
|
return;
|
|
}
|
|
|
|
//see if there is a level
|
|
if(!StringParseNumber(input_string,&level,&input_string))
|
|
level = -1;
|
|
|
|
//call the event that the user want to see the scores (dedicated server
|
|
basethis->CallOnPrintScores(level);
|
|
}
|
|
|
|
// handles a request to turn on/off displaying callsigns on the HUD during the game.
|
|
// Usage: "$hudnames <full/team/none>" full = everyone team = only teammates none = noone
|
|
// NOTE: You can only set your HUD Callsign level up to the level that the server is
|
|
// So if the server is only allowing up to team, you won't be able to set to full
|
|
void DMFCInputCommand_HudCallsigns(char *input_string)
|
|
{
|
|
char s[20];
|
|
|
|
//parse "$hudnames"
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_HUDNAME);
|
|
return;
|
|
}
|
|
|
|
//parse the level
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_HUDNAME);
|
|
return;
|
|
}
|
|
|
|
ubyte level = HUD_CALLSIGN_LEVEL_NONE;
|
|
if(!stricmp(s,DTXT_OSM_FULL))
|
|
level = HUD_CALLSIGN_LEVEL_FULL;
|
|
else if(!stricmp(s,DTXT_IC_TEAM))
|
|
level = HUD_CALLSIGN_LEVEL_TEAM;
|
|
|
|
basethis->SwitchShowHudCallsignLevel(level);
|
|
}
|
|
|
|
// handles a request from the server to set the max HUD Callsign level
|
|
// Usage: "$serverhudnames <full/team/none>" same as $hudname but sets the max level for the server
|
|
void DMFCInputCommand_ServerHudCallsigns(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
|
|
char s[20];
|
|
|
|
//parse "$serverhudnames"
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_SERVERHUDNAMES);
|
|
return;
|
|
}
|
|
|
|
//parse the level
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_SERVERHUDNAMES);
|
|
return;
|
|
}
|
|
|
|
ubyte level = HUD_CALLSIGN_LEVEL_NONE;
|
|
if(!stricmp(s,DTXT_OSM_FULL))
|
|
level = HUD_CALLSIGN_LEVEL_FULL;
|
|
else if(!stricmp(s,DTXT_IC_TEAM))
|
|
level = HUD_CALLSIGN_LEVEL_TEAM;
|
|
|
|
basethis->SwitchServerHudCallsignLevel(level);
|
|
}
|
|
|
|
// handles a request to save the game stats to file
|
|
// Usage: "$savestats"
|
|
void DMFCInputCommand_SaveStats(char *input_string)
|
|
{
|
|
SaveStatsToFile(0);
|
|
}
|
|
|
|
// handles a request to enable/disable statistical messages
|
|
// Usage: "$statmsgs on/off"
|
|
void DMFCInputCommand_StatMsgs(char *input_string)
|
|
{
|
|
char s[20];
|
|
|
|
//parse "$statmsgs"
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_STATMSGS);
|
|
return;
|
|
}
|
|
|
|
//parse the level
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_STATMSGS);
|
|
return;
|
|
}
|
|
|
|
|
|
bool on = true;
|
|
if(!strnicmp(s,DTXT_MNUOFF,strlen(DTXT_MNUOFF)))
|
|
on = false;
|
|
basethis->EnableStatisticalMessages(on);
|
|
DLLAddHUDMessage(DTXT_STATSMSGSET,(on)?DTXT_MNUON:DTXT_MNUOFF);
|
|
}
|
|
|
|
// handles a request to enable/disable the autosaving of the game stats on level end
|
|
// Usage: "$autosavelevel on/off"
|
|
void DMFCInputCommand_AutoSaveLevel(char *input_string)
|
|
{
|
|
char s[20];
|
|
|
|
//parse "$autosavelevel"
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_AUTOSAVELEVEL);
|
|
return;
|
|
}
|
|
|
|
|
|
//parse the on/off
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_AUTOSAVELEVEL);
|
|
return;
|
|
}
|
|
|
|
|
|
bool on = true;
|
|
if(!strnicmp(s,DTXT_MNUOFF,strlen(DTXT_MNUOFF)))
|
|
on = false;
|
|
basethis->EnableAutoSaveLevelEnd(on);
|
|
DLLAddHUDMessage(DTXT_AUTOSAVELEVELMSG,(on)?DTXT_MNUON:DTXT_MNUOFF);
|
|
}
|
|
|
|
// handles a request to enable/disable the autosaving of the game stats if we disconnect
|
|
// Usage: "$autosavedisconnect on/off"
|
|
void DMFCInputCommand_AutoSaveDisconnect(char *input_string)
|
|
{
|
|
char s[20];
|
|
|
|
//parse the "$autosavedisconnect"
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_AUTOSAVEDISC);
|
|
return;
|
|
}
|
|
|
|
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_AUTOSAVEDISC);
|
|
return;
|
|
}
|
|
|
|
|
|
bool on = true;
|
|
if(!strnicmp(s,DTXT_MNUOFF,strlen(DTXT_MNUOFF)))
|
|
on = false;
|
|
basethis->EnableAutoSaveDisconnect(on);
|
|
DLLAddHUDMessage(DTXT_AUTOSAVEDISCMSG,(on)?DTXT_MNUON:DTXT_MNUOFF);
|
|
}
|
|
|
|
// handles changing the level time limit of a netgame on the fly
|
|
// Usage: "$settimelimit <int minutes>" where minutes is the number of minutes
|
|
void DMFCInputCommand_SetTimeLimit(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
int d;
|
|
char temp[20];
|
|
|
|
//parse "$settimelimit"
|
|
if(!StringParseWord(input_string,temp,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_SETTIMELIMIT);
|
|
return;
|
|
}
|
|
|
|
//parse the amount
|
|
if(!StringParseNumber(input_string,&d,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_SETTIMELIMIT);
|
|
return;
|
|
}
|
|
|
|
|
|
if(d<0)
|
|
d = 0;
|
|
|
|
basethis->Netgame->timelimit = d;
|
|
|
|
if(d==0){
|
|
basethis->Netgame->flags &= ~NF_TIMER;
|
|
}else{
|
|
basethis->Netgame->flags |= NF_TIMER;
|
|
}
|
|
|
|
if(basethis->Netgame->flags&NF_TIMER)
|
|
DLLAddHUDMessage(DTXT_TIMELIMITSETMSG,d);
|
|
else
|
|
DLLAddHUDMessage(DTXT_TIMELIMITOFFMSG);
|
|
|
|
|
|
basethis->SendNetGameInfoSync();
|
|
}
|
|
|
|
// handles changing the level goal limit of a netgame on the fly
|
|
// Usage: "$setgoallimit <int goal>" where goal is the number of points
|
|
void DMFCInputCommand_SetGoalLimit(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
int d;
|
|
char temp[20];
|
|
|
|
//parse "$setgoallimit"
|
|
if(!StringParseWord(input_string,temp,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_SETGOALLIMIT);
|
|
return;
|
|
}
|
|
|
|
|
|
if(!StringParseNumber(input_string,&d,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_SETGOALLIMIT);
|
|
return;
|
|
}
|
|
|
|
|
|
if(d<0)
|
|
d = 0;
|
|
basethis->Netgame->killgoal = d;
|
|
|
|
|
|
if(d==0){
|
|
basethis->Netgame->flags &= ~NF_KILLGOAL;
|
|
}else{
|
|
basethis->Netgame->flags |= NF_KILLGOAL;
|
|
}
|
|
|
|
if(basethis->Netgame->flags&NF_KILLGOAL)
|
|
DLLAddHUDMessage(DTXT_GOALLIMITSETMSG,d);
|
|
else
|
|
DLLAddHUDMessage(DTXT_GOALLIMITOFFMSG);
|
|
|
|
basethis->SendNetGameInfoSync();
|
|
}
|
|
|
|
// handles changing the number of max players in a netgame
|
|
// Usage: "$setmaxplayers <int max>" where max is the maximum players
|
|
void DMFCInputCommand_SetMaxPlayers(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
int d;
|
|
char temp[20];
|
|
|
|
//parse "$setmaxplayers"
|
|
if(!StringParseWord(input_string,temp,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_SETMAXPLAYERS);
|
|
return;
|
|
}
|
|
|
|
//parse the number
|
|
if(!StringParseNumber(input_string,&d,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_SETMAXPLAYERS);
|
|
return;
|
|
}
|
|
|
|
|
|
//get the number of players in the game currently
|
|
int curr_count = 0;
|
|
for(int i=0;i<DLLMAX_PLAYERS;i++){
|
|
if(basethis->CheckPlayerNum(i))
|
|
curr_count++;
|
|
}
|
|
if(d<curr_count)
|
|
d = curr_count;
|
|
if(d>basethis->Hard_max_players)
|
|
d = basethis->Hard_max_players;
|
|
|
|
basethis->Netgame->max_players = d;
|
|
|
|
DLLAddHUDMessage(DTXT_MAXPLAYERSSETMSG,d);
|
|
|
|
basethis->SendNetGameInfoSync();
|
|
}
|
|
|
|
// handles changing the respawn time of the powerups in a level of a netgame
|
|
// Usage: "$setrespawntime <int seconds>" where seconds is the time in seconds
|
|
void DMFCInputCommand_SetRespawnTime(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
int d;
|
|
char temp[20];
|
|
|
|
//parse "$setrespawntime"
|
|
if(!StringParseWord(input_string,temp,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_SETRESPAWNTIME);
|
|
return;
|
|
}
|
|
|
|
|
|
//parse the value
|
|
if(!StringParseNumber(input_string,&d,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_SETRESPAWNTIME);
|
|
return;
|
|
}
|
|
|
|
|
|
if(d<1)
|
|
d = 1;
|
|
|
|
basethis->Netgame->respawn_time = d;
|
|
|
|
DLLAddHUDMessage(DTXT_RESPAWNTIMEMSG,d);
|
|
|
|
basethis->SendNetGameInfoSync();
|
|
}
|
|
|
|
// handle the client requesting netgame info
|
|
// Usage: "$netgameinfo"
|
|
void DMFCInputCommand_NetGameInfo(char *input_string)
|
|
{
|
|
bool display = !basethis->IsDisplayingNetGameInfo();
|
|
basethis->SwitchNetGameInfoDisplay((display)?1:0);
|
|
|
|
//always display this on this input command for the dedicated server
|
|
basethis->DisplayNetGameInfo(-1,true);
|
|
}
|
|
|
|
// handle the server changing the pps threshold of the game
|
|
// Usage: "$setpps <int pps>" where pps is the Packets Per Second
|
|
void DMFCInputCommand_SetPPS(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
int d;
|
|
char temp[20];
|
|
|
|
//"$setpps"
|
|
if(!StringParseWord(input_string,temp,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_SETPPS);
|
|
return;
|
|
}
|
|
|
|
//parse value
|
|
if(!StringParseNumber(input_string,&d,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_SETPPS);
|
|
return;
|
|
}
|
|
|
|
if(d<1)
|
|
d = 1;
|
|
if(d>20)
|
|
d = 20;
|
|
basethis->Netgame->packets_per_second = d;
|
|
|
|
DLLAddHUDMessage(DTXT_PPSSETMSG,d);
|
|
|
|
basethis->SendNetGameInfoSync();
|
|
}
|
|
|
|
// handles listing the ban list on a dedicated server (so if you want to remove a player from it)
|
|
// Usage: "$banlist"
|
|
void DMFCInputCommand_BanList(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
|
|
int size = basethis->GetNumBannedPlayers();
|
|
char buffer[100];
|
|
|
|
for(int i=0;i<size;i++){
|
|
char *ptr = basethis->GetBannedPlayerCallsign(i);
|
|
if(ptr){
|
|
sprintf(buffer,"[%d]%s\n",i,ptr);
|
|
DPrintf(buffer);
|
|
}
|
|
}
|
|
}
|
|
|
|
// handles removing a ban from a player, given the ban index num (see $banlist)
|
|
// Usage: "$removeban <int bannum>" where bannum is the number corresponding to that given during a $banlist
|
|
void DMFCInputCommand_RemoveBan(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
|
|
int d;
|
|
char temp[20];
|
|
|
|
//"$removeban"
|
|
if(!StringParseWord(input_string,temp,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_REMOVEBAN);
|
|
return;
|
|
}
|
|
|
|
//value
|
|
if(!StringParseNumber(input_string,&d,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_REMOVEBAN);
|
|
return;
|
|
}
|
|
|
|
|
|
if(basethis->RemoveBan(d)){
|
|
DLLAddHUDMessage(DTXT_BANREMOVEDMSG);
|
|
DPrintf(DTXT_BANREMOVEDMSG);
|
|
}else{
|
|
DLLAddHUDMessage(DTXT_BANNOTREMOVEDMSG);
|
|
DPrintf(DTXT_BANNOTREMOVEDMSG);
|
|
}
|
|
}
|
|
|
|
// handles changing the filter for death messages
|
|
// Usage: "$killmsgfilter <full/simple/none>"
|
|
void DMFCInputCommand_KillMsgFilter(char *input_string)
|
|
{
|
|
char s[20];
|
|
|
|
//"$killmsgfilter"
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_KILLMSGFILTER);
|
|
return;
|
|
}
|
|
|
|
|
|
//parse level
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_KILLMSGFILTER);
|
|
return;
|
|
}
|
|
|
|
|
|
ubyte level = DM_FILTER_FULL;
|
|
if(!stricmp(s,DTXT_PLAIN_NONE))
|
|
level = DM_FILTER_NONE;
|
|
else if(!stricmp(s,DTXT_OSM_SIMPLE))
|
|
level = DM_FILTER_SIMPLE;
|
|
|
|
basethis->SetDeathMessageFilter(level);
|
|
}
|
|
|
|
// handles the server changing a team's name
|
|
// Usage: "$setteamname <team_num> <new_team_name>
|
|
void DMFCInputCommand_SetTeamName(char *input_string)
|
|
{
|
|
char s[20];
|
|
int team;
|
|
|
|
//parse "$setteamname"
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_SETTEAMNAME);
|
|
return;
|
|
}
|
|
|
|
//parse team_num
|
|
if(!StringParseNumber(input_string,&team,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_SETTEAMNAME);
|
|
return;
|
|
}
|
|
|
|
if(team<0 || team>DLLMAX_TEAMS){
|
|
DLLAddHUDMessage(DTXT_INVALIDTEAM,DLLMAX_TEAMS-1);
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_SETTEAMNAME);
|
|
return;
|
|
}
|
|
|
|
//parse team_name
|
|
if(!StringParseWord(input_string,s,min(MAX_TEAMNAME_LEN,20),&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_SETTEAMNAME);
|
|
return;
|
|
}
|
|
|
|
basethis->SetTeamName(team,s,true);
|
|
}
|
|
|
|
// handles a request for help to see a list of commands, dedicated server only
|
|
// Usage: "$help [command]"
|
|
void DMFCInputCommand_Help(char *input_string)
|
|
{
|
|
char s[20];
|
|
|
|
//parse "$help"
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_HELP);
|
|
return;
|
|
}
|
|
|
|
|
|
//see if there is another command
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
s[0] = '\0';
|
|
}
|
|
|
|
basethis->DisplayInputCommandHelp(s);
|
|
}
|
|
|
|
// handles a request to rehash the hosts.allow/deny
|
|
// Usage: "$rehash"
|
|
void DMFCInputCommand_Rehash(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
|
|
RehashAllowDenyLists(0);
|
|
}
|
|
|
|
// handles a request to enter/leave observer mode
|
|
// Usage: "$observer <on/off>"
|
|
void DMFCInputCommand_Observer(char *input_string)
|
|
{
|
|
if(basethis->IAmDedicatedServer()){
|
|
DPrintf(DTXT_NOTINDEDICATED);
|
|
return;
|
|
}
|
|
|
|
char s[20];
|
|
bool turn_on = true;
|
|
object *pobj;
|
|
int pnum = basethis->GetPlayerNum();
|
|
pobj = &basethis->Objects[basethis->Players[pnum].objnum];
|
|
|
|
//parse "$observer"
|
|
StringParseWord(input_string,s,20,&input_string);
|
|
|
|
//see if there is another command
|
|
if(StringParseWord(input_string,s,20,&input_string)){
|
|
if(stricmp(s,DTXT_MNUON))
|
|
turn_on = false;
|
|
}else{
|
|
if (pobj->type==OBJ_OBSERVER){
|
|
turn_on = false;
|
|
}
|
|
else{
|
|
turn_on = true;
|
|
}
|
|
}
|
|
|
|
if(!basethis->CallOnAllowObserverChange(turn_on)){
|
|
DLLAddHUDMessage(DTXT_OBSERVERDENIED);
|
|
return;
|
|
}
|
|
|
|
mprintf((0,"SwitchObserverMode %s [%d]\n",(turn_on)?"On":"Off",pnum));
|
|
|
|
DLLMultiSendRequestToObserve (OBSERVER_MODE_ROAM,(turn_on)?1:0,0);
|
|
}
|
|
|
|
// handles a request to piggyback a player
|
|
// Usage: "$piggyback <pnum>"
|
|
void DMFCInputCommand_Piggyback(char *input_string)
|
|
{
|
|
if(basethis->IAmDedicatedServer()){
|
|
DPrintf(DTXT_NOTINDEDICATED);
|
|
return;
|
|
}
|
|
|
|
char s[20];
|
|
bool turn_on = true;
|
|
object *pobj;
|
|
int pnum = basethis->GetPlayerNum();
|
|
pobj = &basethis->Objects[basethis->Players[pnum].objnum];
|
|
int topnum = -1;
|
|
|
|
//parse "$piggyback"
|
|
StringParseWord(input_string,s,20,&input_string);
|
|
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_PIGGYBACK);
|
|
return;
|
|
}
|
|
|
|
char *ptr = s;
|
|
while(*ptr){
|
|
if(!isdigit(*ptr)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_PIGGYBACK);
|
|
return;
|
|
}
|
|
ptr++;
|
|
}
|
|
|
|
topnum = atoi(s);
|
|
if(!basethis->CheckPlayerNum(topnum)){
|
|
DLLAddHUDMessage(DTXT_INVALIDPNUM);
|
|
return;
|
|
}
|
|
|
|
if (pobj->type==OBJ_OBSERVER){
|
|
if(basethis->CallOnAllowObserverChange(false))
|
|
DLLMultiSendRequestToObserve (OBSERVER_MODE_ROAM,0,0);
|
|
}
|
|
if(pnum==basethis->GetPlayerNum()){
|
|
mprintf((0,"Returning to self\n"));
|
|
return;
|
|
}
|
|
|
|
if(basethis->CallOnAllowObserverChange(true)){
|
|
mprintf((0,"Switching to piggyback for player %d\n",topnum));
|
|
DLLMultiSendRequestToObserve (OBSERVER_MODE_PIGGYBACK,1,basethis->Players[topnum].objnum);
|
|
}
|
|
}
|
|
|
|
// handles a request to warp to another level
|
|
// Usage: "$warp <level number>"
|
|
void DMFCInputCommand_Warp(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
|
|
char s[20];
|
|
int level;
|
|
|
|
//parse "$warp"
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_WARP);
|
|
return;
|
|
}
|
|
|
|
//parse levelnum
|
|
if(!StringParseNumber(input_string,&level,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_WARP);
|
|
return;
|
|
}
|
|
|
|
basethis->WarpToLevel(level);
|
|
}
|
|
|
|
// handles enable/disable remote administration
|
|
// Usage: "$remoteadmin <on/off>"
|
|
extern bool Use_remote_admin;
|
|
void DMFCInputCommand_RemoteAdmin(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
char s[20];
|
|
|
|
//parse "$remoteadmin"
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_REMOTEADMIN);
|
|
return;
|
|
}
|
|
|
|
|
|
//parse the off/on
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_REMOTEADMIN);
|
|
return;
|
|
}
|
|
|
|
int on = 1;
|
|
|
|
if(!strnicmp(s,DTXT_MNUOFF,strlen(DTXT_MNUOFF)))
|
|
on = 0;
|
|
|
|
Remote_Enable((bool)(on!=0));
|
|
|
|
if(on && !Use_remote_admin)
|
|
{
|
|
//no password set
|
|
DLLAddHUDMessage(DTXT_UNABLETOREMOTE);
|
|
}else
|
|
{
|
|
DLLAddHUDMessage(DTXT_REMOTEADMINENABLE,(Use_remote_admin)?DTXT_MNUON:DTXT_MNUOFF);
|
|
}
|
|
}
|
|
|
|
// handles setting/changing the remote administration password
|
|
// Usage: "$remoteadminpass <password>"
|
|
void DMFCInputCommand_RemoteAdminPass(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
char s[64];
|
|
|
|
//parse "$remoteadminpass"
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_REMOTEADMINPASS);
|
|
return;
|
|
}
|
|
|
|
//parse the password
|
|
if(!StringParseWord(input_string,s,64,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_REMOTEADMINPASS);
|
|
return;
|
|
}
|
|
|
|
Remote_SetPassword(s);
|
|
DLLAddHUDMessage(DTXT_REMOTEADMINPASS);
|
|
}
|
|
|
|
// handles seeing who is logged in, and allows the server to log them out
|
|
// If no parameter is given it lists all the players logged in.
|
|
// To log out a player give the login-id as a parameter
|
|
// Usage: "$remoteadminlogout [login-id]"
|
|
void DMFCInputCommand_RemoteAdminLogout(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
char s[64];
|
|
|
|
//parse "$remoteadminlogout"
|
|
if(!StringParseWord(input_string,s,64,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_REMOTEADMINLOGOUT);
|
|
return;
|
|
}
|
|
|
|
//see if there is another command
|
|
if(!StringParseWord(input_string,s,64,&input_string)){
|
|
//list who is logged in
|
|
Remote_ListLogins();
|
|
return;
|
|
}
|
|
|
|
//logout
|
|
int prec = atoi(s);
|
|
Remote_Logout(prec);
|
|
}
|
|
|
|
// handles a remote admin command
|
|
// Usage: "$remote <command> <option parms> <...>"
|
|
void DMFCInputCommand_Remote(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()==LR_SERVER)
|
|
return;
|
|
char s[20];
|
|
|
|
//parse "$remote"
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_REMOTE);
|
|
return;
|
|
}
|
|
|
|
Remote_ClientProcess(input_string+1/*for space*/);
|
|
}
|
|
|
|
// handles a request to make all clients wait/or stop waiting
|
|
// Usage: "$wait <on/off>"
|
|
void DMFCInputCommand_Wait(char *input_string)
|
|
{
|
|
if(basethis->GetLocalRole()!=LR_SERVER)
|
|
return;
|
|
if(!basethis->IAmDedicatedServer())
|
|
return;
|
|
|
|
char s[20];
|
|
|
|
//parse "$wait"
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
return;
|
|
}
|
|
|
|
//parse the off/on
|
|
if(!StringParseWord(input_string,s,20,&input_string)){
|
|
basethis->DisplayInputCommandHelp(DTXT_IC_WAIT);
|
|
return;
|
|
}
|
|
|
|
bool on = true;
|
|
|
|
if(!stricmp(s,DTXT_MNUOFF))
|
|
on = false;
|
|
else if(stricmp(s,DTXT_MNUON))
|
|
{
|
|
//it's not ON of OFF
|
|
float wait_time = atof(s);
|
|
if(wait_time>0)
|
|
{
|
|
DPrintf(DTXT_WAITSECS,wait_time);
|
|
basethis->PauseRealGameTime(true);
|
|
basethis->MakeClientsWait(true);
|
|
basethis->SetDedicatedWait(wait_time);
|
|
}else if(wait_time==0)
|
|
{
|
|
DPrintf(DTXT_WAITOFF);
|
|
basethis->PauseRealGameTime(false);
|
|
basethis->MakeClientsWait(false);
|
|
basethis->SetDedicatedWait(0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
//turn on client waiting
|
|
if(on)
|
|
{
|
|
DPrintf(DTXT_WAITON);
|
|
}else
|
|
{
|
|
DPrintf(DTXT_WAITNOLONGER);
|
|
}
|
|
|
|
basethis->PauseRealGameTime(on);
|
|
basethis->MakeClientsWait(on);
|
|
}
|