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Using high-DPI support with a scale factor would not scale the game window. We now take the scaling factor into account, so that the Descent3 game window is bigger if the user chooses a bigger scale factor. Also use the SDL_WINDOWPOS_UNDEFINED_DISPAY with display id, fixing the '-display' argument. Read more here: https://wiki.libsdl.org/SDL3/README/highdpi
53 KiB
53 KiB