35 lines
1.7 KiB
Markdown
35 lines
1.7 KiB
Markdown
# Developing on Kubernetes
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Make sure to read [our docs for developing locally](developing-locally.md) first.
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## Architecture
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## Iteration Cycle \(Locally\)
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If you're developing locally using Minikube/Docker Desktop/Kind, you can iterate with the following series of commands:
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```bash
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./gradlew build # build dev images
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kubectl delete -k kube/overlays/dev # optional (allows you to recreate resources from scratch)
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kubectl apply -k kube/overlays/dev # applies manifests
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kubectl port-forward svc/airbyte-webapp-svc 8000:80 # port forward the api/ui
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```
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## Iteration Cycle \(on GKE\)
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The process is similar to developing on a local cluster, except you will need to build the local version and push it to your own container registry with names such as `your-registry/scheduler`. Then you will need to configure an overlay to override the name of images and apply your overlay with `kubectl apply -k <path to your overlay>`.
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We are [working to improve this process](https://github.com/airbytehq/airbyte/issues/4225).
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## Completely resetting a local cluster
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In most cases, running `kubectl delete -k kube/overlays/dev` is sufficient to remove the core Airbyte-related components. However, if you are in a dev environment on a local cluster only running Airbyte and want to start **completely from scratch** \(removing all PVCs, pods, completed pods, etc.\), you can use the following command to destroy everything on the cluster:
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```bash
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# BE CAREFUL, THIS COMMAND DELETES ALL RESOURCES, EVEN NON-AIRBYTE ONES!
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kubectl delete "$(kubectl api-resources --namespaced=true --verbs=delete -o name | tr "\n" "," | sed -e 's/,$//')" --all
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```
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