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ph3nom/red
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36796dd7db | ||
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72da27ef0b |
@@ -28,12 +28,12 @@ You will also need the following tools installed
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### Cloning the dca3-game repo and downloading the prebuilt elf
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- Open dreamsdk shell
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- type `git clone https://gitlab.com/skmp/dca3-game.git` (and press enter)
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- type `git clone --branch alpha https://gitlab.com/skmp/dca3-game.git` (and press enter)
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- It should take a moment and successfully clone the repo
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- type `cd dca3-game/dreamcast` (and press enter)
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- type `explorer .` (and press enter).
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- A folder named dreamcast with some files should be open. Keep it on the side.
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- Download the artifacts from https://gitlab.com/skmp/dca3-game/-/jobs/8725216645
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- Download the Alpha Prebuilt Elf from https://gitlab.com/skmp/dca3-game/-/releases
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- Open artifacts.zip and extract dca3.elf to the folder that was kept open before.
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- Close the folder and dreamsdk shell
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@@ -301,7 +301,11 @@ void CWeather::AddRain()
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float screen_width = SCREEN_WIDTH;
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float screen_height = SCREEN_HEIGHT;
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int cur_frame = (int)(3 * Rain) & 3;
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#if defined(DC_SH4)
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int num_drops = (int)(1 * Rain) + 2;
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#elif
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int num_drops = (int)(2 * Rain) + 2;
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#endif
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static int STATIC_RAIN_ANGLE = -45;
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static int count = 1500;
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static int add_angle = 1;
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@@ -58,7 +58,7 @@ public:
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};
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enum {
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NUM_RAIN_STREAKS = 35
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NUM_RAIN_STREAKS = 10
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};
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struct tRainStreak
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