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24 Commits

Author SHA1 Message Date
Stefanos Kornilios Mitsis Poiitidis
8a0c737284 Try to compact geometry native data 2025-02-13 22:49:47 +02:00
Stefanos Kornilios Mitsis Poiitidis
87bfbcab2d Merge branch 'skmp/texconv-edit-txds' into 'main'
texconv: Add support for modifying txds, add gamepad assets

See merge request skmp/dca3-game!22
2025-02-07 17:19:21 +00:00
Stefanos Kornilios Mitsis Poiitidis
bdc27bf2fc texconv: Add support for modifying txds, add gamepad assets 2025-02-07 19:06:03 +02:00
Stefanos Kornilios Mitsis Poiitidis
1ee51d5136 Merge branch 'ph3nom/updated-fog-2.0' into 'main'
Fog Parameters Updated

See merge request skmp/dca3-game!21
2025-02-06 08:22:59 +00:00
Stefanos Kornilios Mitsis Poiitidis
725d60a9fb Merge branch 'ph3nom/audio-volume-fixes' into 'main'
Fixes for audio volume

See merge request skmp/dca3-game!20
2025-02-06 08:20:45 +00:00
Josh Pearson
05e9e7452e Custom Fog Table index fix 2025-02-05 09:24:02 -07:00
Josh Pearson
51b21c02b9 Merge branch 'ph3nom/updated-fog' into ph3nom/updated-fog-2.0 2025-02-03 16:47:41 -07:00
Josh Pearson
86806215a5 Revert "Fixes for audio volume"
This reverts commit 8c81349c69.
2025-02-03 16:47:27 -07:00
Josh Pearson
a056fdecc7 Custom Fog Table
KOS fog functions always start at 0, meaning fog is not really applied near the camera.  This custom table allows fog to "psuedo" start before the camera so that vertices near the camera have fog applied as this game expects
2025-02-03 15:53:05 -07:00
Josh Pearson
b6d5c628b2 Fixes for audio volume
Main menu will now adjust music and sfx volume.  Fade in and fade out for cutscenes now working.
2025-02-03 13:05:49 -07:00
Josh Pearson
8c81349c69 Fixes for audio volume
Main menu will now adjust music and sfx volume.  Fade in and fade out for cutscenes now working.
2025-02-03 12:59:12 -07:00
Josh Pearson
282b639a4c Fog Parameters Updated
Hook timecycle to get fog start value.  This is then converted into a density value (based on known range) to produce a nicer fog cutoff value using EXP fog instead of linear table mode.
2025-01-29 15:58:40 -07:00
Stefanos Kornilios Mitsis Poiitidis
69f9bbcf7b Merge branch 'skmp/fix-audio-sample-calculations' into 'main'
audio: Do sample <-> milisecond in 64 bit precision, as intermediate steps might overflow int32

See merge request skmp/dca3-game!19
2025-01-26 14:43:07 +00:00
Stefanos Kornilios Mitsis Poiitidis
40f212e131 audio: Do sample <-> milisecond in 64 bit precision, as intermediate steps might overflow int32 2025-01-26 15:36:43 +01:00
Stefanos Kornilios Mitsis Poiitidis
43c0e99ebf Merge branch 'skmp/fix-dam-flamethrower' into 'main'
Fix Dynamic Acoustic Modelling: off & Flamethrower SFX

See merge request skmp/dca3-game!18
2025-01-26 13:55:55 +00:00
Stefanos Kornilios Mitsis Poiitidis
42647ddc6b Fix Dynamic Acoustic Modelling: off & Flamethrower SFX 2025-01-26 14:44:29 +01:00
Stefanos Kornilios Mitsis Poiitidis
b3ccf1f900 Merge branch 'ph3nom/fix-throwing-controls' into 'main'
Fix Throwing Grenade and Moltov Coctail Controls

See merge request skmp/dca3-game!17
2025-01-25 10:50:26 +00:00
Josh Pearson
baf7612fcf Fix Throwing Grenade and Moltov Coctail Controls 2025-01-24 17:08:55 -07:00
Stefanos Kornilios Mitsis Poiitidis
33b9dd1c8a Merge branch 'skmp/protect-from-zero-delta-times' into 'main'
CAnimBlendNode::GetCurrentTranslation: Protect against zero delta times

See merge request skmp/dca3-game!15
2025-01-16 06:13:03 +00:00
Stefanos Kornilios Mitsis Poiitidis
5786eeecb8 Merge branch 'falco/fuck_da_fences' into 'main'
Fixed the goddamn fences.

See merge request skmp/dca3-game!14
2025-01-16 06:11:54 +00:00
Stefanos Kornilios Mitsis Poiitidis
20864fdac6 Merge branch '49-game-crash-when-entering-parking-garage-on-staunton-island' into 'main'
Resolve "Parking garage crash fix"

See merge request skmp/dca3-game!16
2025-01-16 06:09:08 +00:00
mark wallace
1587d707a8 Parking garage bug fix. 2025-01-16 04:11:34 +00:00
Stefanos Kornilios Mitsis Poiitidis
911b93bd0f CAnimBlendNode::GetCurrentTranslation: Protect against zero delta times 2025-01-14 23:18:24 +02:00
Falco Girgis
e86fb27a48 Fixed the goddamn fences.
Colliding with and/or brushing against the metal chain-linked fences in
the game caused severe performance degredation as the SH4 struggled to
keep up with the physics.

The PSVita REGTA3 port also struggled, somehow, with its bazillion times
faster CPU. The PS2 version has no fences. The Xbox version implemented
an interesting compromise, where fences could be collided with and
knocked over, but individual links did not interact with one-another,
only with the car.

So that's what I've essentially done here. Intersection testing is still
happening between all of the previous CPhysical entities in question
(player vs fences vs fences); however, the contact resolution for fence vs
fence collisions is now being essentially canceled.

Apparently that's all that was needed, as you can now mow down long-ass
fences with no performance impact and a response that looks like what
the Xbox does.
2025-01-12 00:29:42 -06:00
22 changed files with 211 additions and 26 deletions

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@@ -79,6 +79,9 @@ OBJS_TEXCONV += \
../vendor/librw/src/d3d-x/d3d.texconv.o \
../vendor/librw/src/d3d-x/d3d8.texconv.o \
../vendor/librw/src/d3d-x/d3d8render.texconv.o \
../vendor/librw/src/bmp.texconv.o \
../vendor/librw/src/png.texconv.o \
../vendor/librw/src/lodepng/lodepng.texconv.o
# Add compilation units to this list to explicity compile them with
# -O3 optimizations, while the rest get the default (-Os) treatment
@@ -316,6 +319,22 @@ TXD_OPTS_NEWS = 512 512
TXD_OPTS_SPLASH1 = 512 512
TXD_OPTS_SPLASH2 = 512 512
TXD_OPTS_SPLASH3 = 512 512
TXD_OPTS_frontend = 512 512 \
--delete-tex "fe_arrows4" \
--delete-tex "fe_arrows2" \
--delete-tex "fe_arrows1" \
--delete-tex "fe_controllersh" \
--delete-tex "fe_controller" \
\
--include-tex assets/dc_ps2d.png dc_ps2d \
--include-tex assets/dc_ps2f.png dc_ps2f \
--include-tex assets/dc_xboxd.png dc_xboxd \
--include-tex assets/dc_xboxf.png dc_xboxf \
--include-tex assets/ps4_d.png ps4_d \
--include-tex assets/ps4_f.png ps4_f \
--include-tex assets/xbox_d.png xbox_d \
--include-tex assets/xbox_f.png xbox_f
DEFAULT_RES = 512
PVR_ENCODER ?= PVRTEX

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@@ -3,6 +3,7 @@
#include <cstring>
#include <set>
#include <vector>
#include <iostream>
using namespace std;
@@ -238,6 +239,40 @@ PluginAttach(void)
const char* currentFile;
namespace rw {
Image* readBMP(const char *filename);
Image* readPNG(const char *filename);
}
void InsertImage(RwTexDictionary* texDict, const char* file, const char* texName) {
RwTexture *tex;
RwRaster *raster;
RwInt32 width, height, depth, format;
RwImage *image = rw::readBMP(file);
if (!image) {
image = rw::readPNG(file);
}
assert(image);
RwImageFindRasterFormat(image, rwRASTERTYPETEXTURE, &width, &height, &depth, &format);
raster = RwRasterCreate(width, height, depth, format);
RwRasterSetFromImage(raster, image);
tex = RwTextureCreate(raster);
RwTextureSetName(tex, texName);
RwTextureSetFilterMode(tex, rwFILTERLINEAR);
RwTexDictionaryAddTexture(texDict, tex);
RwImageDestroy(image);
}
std::vector<std::pair<const char*, const char*>> ImagesToAdd;
std::vector<const char*> ImagesToRemove;
bool listTextures = false;
int main(int argc, const char** argv) {
if (argc >= 5) {
int width = atoi(argv[3]);
@@ -247,7 +282,7 @@ int main(int argc, const char** argv) {
if(height >= 16 && height <= 1024)
rw::dc::maxRasterHeight = height;
}
for (int i = 0; i < argc; i++) {
for (int i = 5; i < argc; i++) {
if (argv[i] != nullptr) {
// Downsample Parameter
if (strcmp(argv[i], "-d") == 0 || strcmp(argv[i], "-D") == 0) {
@@ -271,6 +306,22 @@ int main(int argc, const char** argv) {
}
}
}
if (strcmp(argv[i], "--include-tex") == 0) {
assert(i + 2 < argc);
ImagesToAdd.emplace_back(argv[i+1], argv[i+2]);
i += 2;
}
if (strcmp(argv[i], "--delete-tex") == 0) {
assert(i + 1 < argc);
ImagesToRemove.emplace_back(argv[i+1]);
i += 1;
}
if (strcmp(argv[i], "--list-tex") == 0) {
listTextures = true;
}
}
}
@@ -298,6 +349,31 @@ int main(int argc, const char** argv) {
RwStreamClose(stream, nil);
if (listTextures) {
fprintf(stdout, "Incoming textures:\n");
FORLIST(lnk, texDict->textures) {
auto tex = rw::Texture::fromDict(lnk);
fprintf(stdout, "texture: '%s'\n", tex->name);
}
}
for (auto&& removedTextureName: ImagesToRemove) {
auto removedTexture = texDict->find(removedTextureName);
assert(removedTexture);
texDict->remove(removedTexture);
}
for (auto&& extraTexture: ImagesToAdd) {
InsertImage(texDict, extraTexture.first, extraTexture.second);
}
if (listTextures) {
fprintf(stdout, "Processing textures:\n");
FORLIST(lnk, texDict->textures) {
auto tex = rw::Texture::fromDict(lnk);
fprintf(stdout, "texture: '%s'\n", tex->name);
}
}
auto streamOut = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMWRITE, argv[2]);
assert(streamOut && "failed to open output");

View File

@@ -140,7 +140,7 @@ CAnimBlendNode::GetCurrentTranslation(CVector &trans, float weight)
float blend = association->GetBlendAmount(weight);
if(blend > 0.0f){
auto kfAdt = sequence->GetDeltaTime(frameA);
float t = (kfAdt - remainingTime)/kfAdt;
float t = kfAdt == 0.0f ? 0.0f : (kfAdt - remainingTime)/kfAdt;
if(sequence->type & CAnimBlendSequence::KF_TRANS){
auto kfAt = sequence->GetTranslation(frameA);
auto kfBt = sequence->GetTranslation(frameB);

View File

@@ -3789,6 +3789,10 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
if (iSound > 60)
iSound = 21;
}
// In some cases the left and right channels have different loop points
// This looks like a data file issue where the left and right channels have different loop points
// This is a hot fix to always have the correct loop point for each channel individually
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
AddSampleToRequestedQueue();
}
}

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@@ -174,6 +174,10 @@ public:
void UpdateEffectsVolume(void);
#ifdef DC_SH4
void UpdateChannelVolume(uint32 nChannel);
#endif
void SetEffectsMasterVolume(uint8 nVolume);
void SetMusicMasterVolume (uint8 nVolume);
void SetEffectsFadeVolume (uint8 nVolume);

View File

@@ -151,7 +151,6 @@ void aica_snd_sfx_freq_vol(int chn, int freq, int vol) {
cSampleManager SampleManager;
bool8 _bSampmanInitialised = FALSE;
bool _dcAudioInitialized = false;
uint32 BankStartOffset[MAX_SFX_BANKS];
char SampleBankDescFilename[] = "sfx/sfx_all.dsc";
@@ -462,7 +461,7 @@ cSampleManager::Initialise(void)
assert(fdPedSfx >= 0);
_dcAudioInitialized = true;
_bSampmanInitialised = true;
return TRUE;
}
@@ -485,7 +484,14 @@ char cSampleManager::GetCDAudioDriveLetter(void)
void
cSampleManager::UpdateEffectsVolume(void)
{
// TODO
if(_bSampmanInitialised) {
std::lock_guard<std::mutex> lk(channel_mtx);
for (int i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++) {
if (channels[i].ch != -1) {
UpdateChannelVolume(i);
}
}
}
}
@@ -851,9 +857,10 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
return TRUE;
}
void updateVol(uint32 nChannel) {
void cSampleManager::UpdateChannelVolume(uint32 nChannel) {
auto newVol = channels[nChannel].emittingVol * channels[nChannel].attenuationVol / 255;
newVol = m_nEffectsFadeVolume * newVol * m_nEffectsVolume >> 14;
// newVol = 255;
// printf("updateVol(nChannel: %d) vol: %d, newVol: %d\n", nChannel, channels[nChannel].vol, newVol);
if (channels[nChannel].vol != newVol) {
@@ -876,7 +883,7 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
channels[nChannel].emittingVol = linearlize_volume(nVolume);// nVolume * 255 / MAX_VOLUME;
channels[nChannel].attenuationVol = 255;
updateVol(nChannel);
UpdateChannelVolume(nChannel);
verbosef("SetChannelVolume(nChannel: %d) vol: %d\n", nChannel, nVolume);
}
@@ -1132,7 +1139,8 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
debugf("StartStreamedFile(%d, %d, %d)\n", nFile, nPos, nStream);
uint32_t seek_aligned = 0;
if (nPos) {
uint32 seek_bytes = nPos * streams[nStream].rate / (streams[nStream].stereo ? 1000: 2000);
uint64_t seek_bytes = (uint64_t)nPos * streams[nStream].rate / (streams[nStream].stereo ? 1000: 2000);
assert(seek_bytes <= INT32_MAX);
seek_aligned = seek_bytes & ~(streams[nStream].stereo ? (STREAM_STAGING_READ_SIZE_STEREO-1) : (STREAM_STAGING_READ_SIZE_MONO-1));
}
PreloadStreamedFile(nFile, nStream, seek_aligned);
@@ -1164,7 +1172,9 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream)
ASSERT( nStream < MAX_STREAMS );
int32 rv = 0;
return streams[nStream].played_samples * 1000 / streams[nStream].rate;
int64_t rv64 = (int64_t)streams[nStream].played_samples * 1000 / streams[nStream].rate;
assert(rv64 <= INT32_MAX);
rv = (int32)rv64;
// if(streams[nStream].fd >= 0) {
// rv = fs_tell(streams[nStream].fd);
// }
@@ -1179,6 +1189,7 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffect
if (nVolume > MAX_VOLUME)
nVolume = MAX_VOLUME;
nVolume = linearlize_volume(nVolume); //nVolume * 255 / MAX_VOLUME;
nVolume = m_nMusicFadeVolume * nVolume * m_nMusicVolume >> 14;
if (streams[nStream].vol != nVolume || streams[nStream].nPan != nPan) {
streams[nStream].vol = nVolume;
streams[nStream].nPan = nPan;
@@ -1207,7 +1218,10 @@ cSampleManager::GetStreamedFileLength(uint8 nFile)
WavHeader hdr;
assert(fs_read(fd, &hdr, sizeof(hdr)) == sizeof(hdr));
rv = hdr.dataSize * 2000 / hdr.numOfChan / hdr.samplesPerSec;
uint64_t rv64 = (uint64_t)hdr.dataSize * 2000 / hdr.numOfChan / hdr.samplesPerSec;
assert(rv64 <= INT32_MAX);
rv = (int32)rv64;
fs_close(fd);
@@ -1287,9 +1301,17 @@ void cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
if (nVolume > MAX_VOLUME)
nVolume = MAX_VOLUME;
// reduce channel volume when JB.MP3 or S4_BDBD.MP3 playing
if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
&& MusicManager.GetNextTrack() != STREAMED_SOUND_NEWS_INTRO
&& MusicManager.GetNextTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD )
{
nVolume /= 4;
}
std::lock_guard<std::mutex> lk(channel_mtx);
channels[nChannel].emittingVol = linearlize_volume(nVolume); // nVolume * 255 / MAX_VOLUME;
updateVol(nChannel);
UpdateChannelVolume(nChannel);
}
float calculatePan(float x, float z) {
@@ -1334,7 +1356,7 @@ void cSampleManager::SetChannel3DPosition (uint32 nChannel, float fX, float
channels[nChannel].fY = fY;
channels[nChannel].fZ = fZ;
channels[nChannel].attenuationVol = calculateAttenuation(channels[nChannel].fX, channels[nChannel].fY, channels[nChannel].fZ, channels[nChannel].distMin, channels[nChannel].distMax) * 255;
updateVol(nChannel);
UpdateChannelVolume(nChannel);
}
SetChannelPan(nChannel, calculatePan(-fX, fZ) * 63 + 64);
@@ -1347,7 +1369,7 @@ void cSampleManager::SetChannel3DDistances (uint32 nChannel, float fMax, floa
channels[nChannel].distMin = fMin;
channels[nChannel].distMax = fMax;
channels[nChannel].attenuationVol = calculateAttenuation(channels[nChannel].fX, channels[nChannel].fY, channels[nChannel].fZ, channels[nChannel].distMin, channels[nChannel].distMax) * 255;
updateVol(nChannel);
UpdateChannelVolume(nChannel);
}
#endif

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@@ -1721,8 +1721,8 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
return 0;
int attempts;
int model = -1;
int index = CGeneral::GetRandomNumberInRange(0, 50);
for (attempts = 0; attempts < 50; attempts++) {
int index = CGeneral::GetRandomNumberInRange(0, MAXVEHICLESLOADED);
for (attempts = 0; attempts < MAXVEHICLESLOADED; attempts++) {
if (model != -1)
break;
model = CStreaming::ms_vehiclesLoaded[index];

View File

@@ -1012,8 +1012,14 @@ void CGame::InitialiseWhenRestarting(void)
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
namespace rw::dc {
void relocate_objects();
}
void CGame::Process(void)
{
rw::dc::relocate_objects();
CPad::UpdatePads();
#ifdef USE_CUSTOM_ALLOCATOR
ProcessTidyUpMemory();

View File

@@ -2785,22 +2785,22 @@ bool CPad::WeaponJustDown(void)
case 0: //Xbox Mode
if (CPad::GetPad(0)->IsDualAnalog)
{
if (NewState.RightTrigger > 128)
if (NewState.RightTrigger > 128 && !(OldState.RightTrigger > 128))
return true;
}
else
{
if (NewState.RightTrigger > 128)
if (NewState.RightTrigger > 128 && !(OldState.RightTrigger > 128))
return true;
}
case 1: //PS2 Mode
if (CPad::GetPad(0)->IsDualAnalog)
{
return NewState.B;
return NewState.B && !OldState.B;
}
else
{
return NewState.B;
return NewState.B && !OldState.B;
}
}

View File

@@ -83,6 +83,11 @@ CEntity::~CEntity(void)
ResolveReferences();
}
bool
CEntity::IsFence(void) {
return IsObject() && ::IsFence(static_cast<CObject *>(this)->GetModelIndex());
}
void
CEntity::SetModelIndex(uint32 id)
{

View File

@@ -131,6 +131,7 @@ public:
bool IsPed(void) { return m_type == ENTITY_TYPE_PED; }
bool IsObject(void) { return m_type == ENTITY_TYPE_OBJECT; }
bool IsDummy(void) { return m_type == ENTITY_TYPE_DUMMY; }
bool IsFence(void);
RpAtomic *GetAtomic(void) {
assert(RwObjectGetType(m_rwObject) == rpATOMIC);

View File

@@ -59,7 +59,7 @@ CPhysical::CPhysical(void)
bInfiniteMass = false;
bIsInWater = false;
bHitByTrain = false;
bSkipLineCol = false;
bSkipLineCol = IsFence();
m_fDistanceTravelled = 0.0f;
m_treadable[PATH_CAR] = nil;
@@ -1461,6 +1461,10 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
skipCollision = false;
altcollision = false;
if(A->IsFence() && B->IsFence()) {
skipCollision = true;
A->bSkipLineCol = true;
}
if(B->IsBuilding())
skipCollision = false;
else if(IsStreetLight(A->GetModelIndex()) &&
@@ -1922,12 +1926,12 @@ CPhysical::ProcessCollision(void)
n = NUMSTEPS(0.09f);
step = savedTimeStep / n;
}
}else if(responsecase == COLLRESPONSE_SMALLBOX || responsecase == COLLRESPONSE_FENCEPART){
}else if(responsecase == COLLRESPONSE_SMALLBOX){
if(distSq >= sq(0.15f)){
n = NUMSTEPS(0.15f);
step = savedTimeStep / n;
}
}else{
}else if(responsecase != COLLRESPONSE_FENCEPART){
if(distSq >= sq(0.3f)){
n = NUMSTEPS(0.3f);
step = savedTimeStep / n;

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@@ -10,7 +10,7 @@
# include <dc/sound/sound.h>
# endif
extern bool _dcAudioInitialized;
extern bool _bSampmanInitialised;
// ====== STATIC METHODS =====
@@ -86,7 +86,7 @@ void VmuProfiler::run() {
#ifdef DC_SH4
if(auto *dev = maple_enum_type(0, MAPLE_FUNC_MEMCARD);
dev && _dcAudioInitialized && updated_)
dev && _bSampmanInitialised && updated_)
{
pvr_stats_t pvrStats; pvr_get_stats(&pvrStats);
uint32_t sramStats = snd_mem_available();

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@@ -5,6 +5,10 @@
#include <string.h>
#include <assert.h>
extern "C" size_t malloc_usable_size(void* m);
#include <list>
#if !defined(DC_TEXCONV) && !defined(MACOS64)
#include <malloc.h>
#endif
@@ -305,6 +309,8 @@ void rw_mat_load_4x4(rw::Matrix* mtx) {
#define mat_identity(a)
#define pvr_fog_table_color(a,r,g,b)
#define pvr_fog_table_linear(s,e)
#define pvr_fog_table_exp(d)
#define pvr_fog_table_custom(d)
#endif
#define mat_trans_single3_nomod(x_, y_, z_, x2, y2, z2) do { \
@@ -663,7 +669,10 @@ void malloc_stats() { }
#define UNIMPL_LOGV(...)
#endif
Camera* rwdcCam;
void beginUpdate(Camera* cam) {
rwdcCam = cam;
float view[16], proj[16];
// View Matrix
@@ -1098,6 +1107,7 @@ static bool doAlphaTest;
static uint8_t fogFuncPvr = PVR_FOG_DISABLE;
static uint32_t fogColor = 0;
static float fogStart = 0.0f;
static uint32 cullModePvr;
static inline unsigned pvrCullMode(uint32_t cullMode) {
@@ -1198,8 +1208,9 @@ setRenderState(int32 state, void *pvalue)
fogFuncPvr = value ? PVR_FOG_TABLE : PVR_FOG_DISABLE;
break;
case FOGCOLOR:
#if !defined(DC_TEXCONV)
// Set fog color when state changes
if(fogColor != value) {
if(fogColor != value || fogStart != RwCameraGetFogDistance(rwdcCam)) {
fogColor = value;
RGBA c;
c.red = value;
@@ -1207,9 +1218,22 @@ setRenderState(int32 state, void *pvalue)
c.blue = value>>16;
c.alpha = value>>24;
pvr_fog_table_color(c.alpha / 255.0f, c.red / 255.0f, c.green / 255.0f, c.blue / 255.0f);
pvr_fog_table_linear(50.0f, 450.0f);
fogStart = RwCameraGetFogDistance(rwdcCam);
float fogEnd = RwCameraGetFarClipPlane(rwdcCam);
float fogIntensity[129];
uint8_t idx = 0;
float startIntensity = (-fogStart) / (fogEnd - fogStart); //interpolate between start and end to get initial intensity
float step = (1.0f - startIntensity) / 129; // we have 129 entries, create a step such that start + (step*129) = 1.0
for(int i = 128; i >= 0; i--) {
fogIntensity[i] = startIntensity + (idx++ * step);
}
pvr_fog_far_depth(fogEnd);
pvr_fog_table_custom(fogIntensity);
}
#endif
break;
// case CULLMODE:
// if(rwStateCache.cullmode != value){
// rwStateCache.cullmode = value;
@@ -4579,12 +4603,31 @@ writeNativeTexture(Texture *tex, Stream *stream)
#define DC_MODEL_VERSION 5
std::list<void**> allocations;
void relocate_objects() {
for (auto allocation: allocations) {
auto size = malloc_usable_size(*allocation);
void* candidate = rwMalloc(size, MEMDUR_EVENT | ID_GEOMETRY);
if (!candidate)
continue;
if ((uintptr_t&)candidate < (uintptr_t&)*allocation) {
// fprintf(stderr, "Moving memory %p to %p\n", *allocation, candidate);
memcpy(candidate, *allocation, size);
free(*allocation);
*allocation = candidate;
} else {
free(candidate);
}
}
}
void*
destroyNativeData(void *object, int32, int32)
{
auto geo = (Geometry*)object;
rwFree(geo->instData);
geo->instData = nil;
allocations.remove(&(void*&)geo->instData);
return object;
}
@@ -4602,6 +4645,7 @@ readNativeData(Stream *stream, int32 length, void *object, int32, int32)
DCModelDataHeader *header = (DCModelDataHeader *)rwNew(sizeof(DCModelDataHeader) + chunkLen - 8, MEMDUR_EVENT | ID_GEOMETRY);
geo->instData = header;
allocations.insert(allocations.begin(), &(void*&)geo->instData);
stream->read32(&header->platform, 4);
uint32_t version;
stream->read32(&version, 4);