Commit Graph

15269 Commits

Author SHA1 Message Date
JosJuice
74bb80544e Merge pull request #14565 from SuperSamus/cpp-argument-move-reference
Improve usage of std::move and const references parameters
2026-04-18 21:02:30 +02:00
Martino Fontana
95dec13203 Improve usage of std::move and const references parameters
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`.

Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move.

Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
2026-04-17 12:39:46 +02:00
Dentomologist
7d207f7248 WiimoteReal: Remove unused IsReady and IsScannerReady functions
The only call of `IsScannerReady` was removed by
81be0001a9, and most of the `IsReady`
functions were only called by `IsScannerReady`.

The one exception was in `WiimoteScannerLinux`, which is now a private
function instead of inheriting from the one in `WiimoteScannerBackend`.
2026-04-15 14:25:50 -07:00
Jordan Woyak
bfb121ef72 HW/GBACore: Remove RunFrame function. 2026-04-12 15:06:50 -05:00
Jordan Woyak
571d166c7c HW/GBPlayer: Improvements.
Wait for Control command to power up.
Removed audio resampling.
Better scanline IRQ timing.
Run mGBA based on clock cycles rather than frame times.
2026-04-12 15:06:50 -05:00
Jordan Woyak
cba86c42f5 HW/GBACore: Add GetCore getter. 2026-04-12 15:06:30 -05:00
Sintendo
219eab74f2 DSPCore: Remove m_init_hax member 2026-04-12 19:21:51 +02:00
Jordan Woyak
33f62b0f9f Merge pull request #14500 from Sintendo/span2
Replace `const std::vector&` arguments with `std::span`
2026-04-11 14:55:41 -05:00
Jordan Woyak
23e8a3c569 Core/PowerPC: Minor code cleanup to CheckExternalExceptions function. 2026-04-10 14:57:52 -05:00
JosJuice
c0e0b685f3 Merge pull request #14493 from LillyJadeKatrin/retroachievements-resident-evil-fix
Remove AchievementManager ChangeDisc call from Eject
2026-04-09 17:22:52 +02:00
Jordan Woyak
50fd4cca56 Merge pull request #14562 from JosJuice/gbplayer-pwm-u32
HW/GBPlayer: Use u32 in SampleToPWM
2026-04-05 18:36:44 -05:00
Jordan Woyak
798fff86fe HW/GBPlayer: Fix swapped L/R triggers. 2026-04-05 16:45:31 -05:00
JosJuice
b083ce5912 HW/GBPlayer: Use u32 in SampleToPWM
`value` contains 16 bits of data and `remainder` contains 11 bits of
data. When they're added together, we may end up with 17 bits of data,
so the result should be stored as u32 rather than u16.

This fixes `y` being set to 0 (minimum amplitude) when it should be set
to 32 (maximum amplitude).
2026-04-05 22:07:47 +02:00
Jordan Woyak
45358509a5 Merge pull request #14542 from jordan-woyak/gbacore-things
HW/GBACore: Improvements.
2026-04-05 12:28:47 -05:00
Jordan Woyak
0cc5c787cc Merge pull request #14555 from jordan-woyak/gbplayer-gba-detection
HW/GBPlayer: Fix GBA cart detection in GBI.
2026-04-05 10:19:24 -05:00
Jordan Woyak
63df2584d6 Merge pull request #14552 from JosJuice/gbplayer-pwm
Improve Game Boy Player audio conversion to PWM
2026-04-05 10:19:14 -05:00
JosJuice
ef997d0d82 Improve Game Boy Player audio conversion to PWM
In the PWM audio we output, instead of each group of 512 bits consisting
of a run of ones followed by a run of zeroes, now each group of 32 bits
consists of a run of ones followed by a run of zeroes. This gets rid of
noise that was previously present.

Doing this for every group of 8 bits instead makes the Game Boy Player
Start-Up Disc not start correctly for some reason. Game Boy Interface
works fine, though.

I also made us not discard the bottom 7 bits of each PCM sample.
According to Extrems, a real GBA doesn't actually output that many bits,
but doing it in this way makes the code simpler anyway.
2026-04-05 09:17:28 +02:00
Jordan Woyak
2b6ca92146 Merge pull request #14554 from akechi-haruka/silence-ra-leaderboards
Retroachievements: Hide leaderboard OSD messages if the leaderboard tracker is disabled
2026-04-04 14:32:20 -05:00
Jordan Woyak
415f8c1f8a HW/GBPlayer: Fix GBA cart detection in GBI. 2026-04-04 12:30:11 -05:00
JMC47
c4e99cef61 Merge pull request #14553 from JosJuice/gbi-pi
Core: Raise PI interrupt when accessing unmapped memory
2026-04-04 12:49:10 -04:00
JosJuice
f3adef75ed Core: Raise PI interrupt when accessing unmapped memory
Unmapped on the physical level, not the MMU level.

Fixes booting Game Boy Interface. Previously, Game Boy Interface thought
it was running on a Wii because accessing MEM2 didn't raise a PI
interrupt, and as a result tried to exit to the Homebrew Channel in a
way Dolphin's HLE doesn't recognize. (Dolphin's HLE catches jumps to
0x80001800, but GBI is running without address translation at this point
and therefore jumps to 0x00001800 instead.)
2026-04-04 17:45:17 +02:00
JMC47
02031e663a Merge pull request #14544 from jordan-woyak/gba-always-on-thread
HW/GBACore: Make GBAs always run on dedicated threads in preparation for future improvements.
2026-04-03 13:54:58 -04:00
kyoubate-haruka
6c33270e57 Retroachievements: Hide leaderboard OSD messages if the leaderboard tracker is disabled 2026-04-03 14:09:06 +02:00
Dentomologist
d3b89b4c39 Merge pull request #14298 from SuperSamus/achivements-hash-qol
AchievementManager: APPROVED_LIST_HASH quality of life improvements
2026-04-02 23:36:11 -07:00
OatmealDome
5e95d5e7f5 Merge pull request #14492 from OatmealDome/apple-discard-bug-fixed-3
VideoBackends/Vulkan: Drop BUG_BROKEN_DISCARD_WITH_EARLY_Z workaround
2026-04-02 23:55:16 -04:00
Jordan Woyak
26583fd026 HW/GBACore: Remove the GBA "Threads" setting. Make GBAs always run on dedicated threads in preparation for future improvements. 2026-04-02 18:11:29 -05:00
JMC47
4d74a93375 Merge pull request #14541 from JosJuice/jit64-dcbz-dcache
Jit64: Use dcbz slow path with accurate dcache
2026-04-02 14:28:14 -04:00
Jordan Woyak
3263a0ebf1 HW/GBACore: Clean up includes and whitespace. 2026-04-02 11:02:17 -05:00
Jordan Woyak
c05cb75d6c HW/GBACore: Use mCoreSync to make runLoop exit sooner than what setting earlyExit does, particularly when not in GBA mode. 2026-04-02 11:02:06 -05:00
Jordan Woyak
38674f5152 HW/GBACore: Flush audio buffer on sample rate change and don't dynamically allocate intermediary buffer. 2026-04-02 10:51:49 -05:00
JosJuice
f7b9c1f034 Jit: Move dcbx ENABLE_IF
INSTRUCTION_START is supposed to be before anything else in the
function. The difference only matters if INSTRUCTION_START gets
redefined, though.
2026-04-02 11:14:39 +02:00
JosJuice
904ed4b785 Jit64: Use dcbz slow path with accurate dcache
Jit64::dcbz's fast path bypasses the dcache, so we shouldn't use it if
accurate dcache is turned on. This fixes the graphical corruption that
would occur in Mario Kart Wii's menu FMVs with accurate dcache.

JitArm64 never had this problem, because it implements dcbz in a
different way. It calls EmitBackpatchRoutine, which already has a check
for accurate dcache.
2026-04-02 11:06:28 +02:00
Jordan Woyak
9410094d9f HW/HSP: Change Read/Write interface to use span<u8, 32> instead of four calls with swapped u64 values. 2026-04-01 12:26:26 -05:00
Jordan Woyak
187fcfa7dc HW/HSP: Ensure an IHSPDevice object always exists to remove null checks as a micro optimization. 2026-04-01 10:53:37 -05:00
Jordan Woyak
207fe1f5de HW/HSP: Make IHSPDevice::GetDeviceType a virtual function to eliminate m_device_type. 2026-04-01 10:53:37 -05:00
JMC47
e20f52ce7c Merge pull request #14536 from JosJuice/gbacore-android-content
Don't call OpenModeToAndroid in GBACore
2026-04-01 11:39:47 -04:00
Jordan Woyak
6d38ccb9a6 HW/GBACore: Fix integrated game boy clock speeds and enable colors. 2026-04-01 01:48:16 -05:00
JosJuice
99531cf509 Don't call OpenModeToAndroid in GBACore
`OpenModeToAndroid("r")` is conceptually wrong, since we're opening a
binary file. It should be either `OpenModeToAndroid("rb")` or just
`"r"`. But either way it evaluates to `"r"`, so this doesn't affect
behavior.
2026-04-01 08:19:53 +02:00
JosJuice
c542279595 Android: Add SAF support for GBA ROM and BIOS files
SAF for save files is a huge can of worms because they're managed in a
more complicated way than asking the user to select an existing file,
so I won't be touching save files for now.
2026-03-31 23:40:54 -05:00
Jordan Woyak
657a6f0cff State: Increase STATE_VERSION for Game Boy Player. 2026-03-31 23:40:54 -05:00
Vicki Pfau
3ece5f7d7b HW/HSP: Add Game Boy Player device.
Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
2026-03-30 22:29:11 -05:00
Jordan Woyak
2f4badc357 HW/GBACore: Add some special handling for GBPlayer.
Set a fixed GBA-sized video buffer.
Don't connect audio output to Mixer.
Don't configure an SIODriver.
2026-03-30 19:02:11 -05:00
Jordan Woyak
19157cacd5 MainSettings: Add a fifth GBA ROM config path for GBPlayer. 2026-03-30 19:02:11 -05:00
JMC47
e0fda9bb54 Merge pull request #14528 from jordan-woyak/gba-mixer-fix
AudioCommon/Mixer: Fix integrated GBA sample rate calculation and inverted stereo channels.
2026-03-30 12:34:16 -04:00
JMC47
c93c9dd407 Merge pull request #14526 from jordan-woyak/gbacore-stuff
HW/GBACore: Improvements.
2026-03-30 12:30:37 -04:00
Jordan Woyak
e7e6c0990d AudioCommon/Mixer: Fix integrated GBA sample rate calculation and inverted stereo channels.
Give MixerFifo a variable sample rate dividend.
Handle byte-swapping and stereo channel construction outside of MixerFifo to better handle the custom layouts of each stream.
2026-03-30 08:37:37 -05:00
Sepalani
be0fdd85b9 AMMediaboard: Fix sequence-point warning 2026-03-30 11:10:13 +04:00
Jordan Woyak
84dd2304d6 HW/GBACore: Allow save states to work when the GBA core is stopped. 2026-03-29 11:23:09 -05:00
Jordan Woyak
de0999a19c HW/GBACore: Make the Flush function public and add additional getters. 2026-03-29 11:20:43 -05:00
Jordan Woyak
f103155658 HW/GBACore: Expose the ability to run for a single frame. 2026-03-29 11:15:03 -05:00