Logo
Explore Help
Register Sign In
jprdonnelly/dolphin
1
0
Fork 0
You've already forked dolphin
mirror of https://github.com/dolphin-emu/dolphin.git synced 2026-04-22 02:00:48 -04:00
Code Issues Packages Projects Releases Wiki Activity
Files
41cc224ca110f331f4f83e4edf0ee96a3a3a4e76
dolphin/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.cpp
hrydgard 7a8f6bdd6d D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4302 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-19 13:14:55 +00:00

5.9 KiB
Raw Blame History

View Raw
Reference in New Issue View Git Blame Copy Permalink
Powered by Gitea Version: 1.25.5 Page: 39ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API